<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: James Cameron on Creating Fun RPG Adventures</title>
	<atom:link href="http://www.gnomestew.com/gming-advice/james-cameron-on-creating-fun-rpg-adventures/feed" rel="self" type="application/rss+xml" />
	<link>http://www.gnomestew.com/gming-advice/james-cameron-on-creating-fun-rpg-adventures</link>
	<description>The Game Mastering Blog</description>
	<lastBuildDate>Sat, 11 Feb 2012 00:00:43 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/james-cameron-on-creating-fun-rpg-adventures/comment-page-1#comment-5285</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Sat, 18 Apr 2009 01:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3047#comment-5285</guid>
		<description>&lt;a href=&#039;#comment-5149&#039; rel=&quot;nofollow&quot;&gt;@Karizma&lt;/a&gt; - Oh, totally. Maybe not to the plate tectonics level, but I distinctly remember abandoning cool map ideas because I wasn&#039;t sure you could really have mountains there, or a river that ran that way, or whatever. Oy.

&lt;a href=&#039;#comment-5148&#039; rel=&quot;nofollow&quot;&gt;@Matthew J. Neagley&lt;/a&gt; - Good point! That&#039;s part of what I was getting at in the last paragraph -- internal consistency being the key for wildly implausible settings (and I&#039;d certainly put Toon or Paranoia in that bucket).&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5285&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-5149' rel="nofollow">@Karizma</a> &#8211; Oh, totally. Maybe not to the plate tectonics level, but I distinctly remember abandoning cool map ideas because I wasn&#8217;t sure you could really have mountains there, or a river that ran that way, or whatever. Oy.</p>
<p><a href='#comment-5148' rel="nofollow">@Matthew J. Neagley</a> &#8211; Good point! That&#8217;s part of what I was getting at in the last paragraph &#8212; internal consistency being the key for wildly implausible settings (and I&#8217;d certainly put Toon or Paranoia in that bucket).
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('5285','Martin Ralya'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rafe</title>
		<link>http://www.gnomestew.com/gming-advice/james-cameron-on-creating-fun-rpg-adventures/comment-page-1#comment-5153</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Sat, 04 Apr 2009 12:57:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3047#comment-5153</guid>
		<description>Good stuff, Martin!

I like how your GM explained it, Karizma.  That&#039;s a great mindset, and very true.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5153&#039;,&#039;Rafe&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Good stuff, Martin!</p>
<p>I like how your GM explained it, Karizma.  That&#8217;s a great mindset, and very true.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('5153','Rafe'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Karizma</title>
		<link>http://www.gnomestew.com/gming-advice/james-cameron-on-creating-fun-rpg-adventures/comment-page-1#comment-5149</link>
		<dc:creator>Karizma</dc:creator>
		<pubDate>Fri, 03 Apr 2009 18:34:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3047#comment-5149</guid>
		<description>For the longest time when I was starting out being a GM, I got hung up on beating myself up over &quot;What was accurate&quot;.  Down to being frightened to draw maps because I didn&#039;t understand tectonic movements and etc.

Then the GM that brought me into gaming told me, essentially: There&#039;s a main difference between Hard Science and Space Opera.  They have very different feels, and people read them for different things.  People don&#039;t play RPGs for Hard Science, they play for Space Opera.  Hard Science is &quot;Realism&quot;, while Space Opera is &quot;Believable&quot;.  All you need is for it to be believable, and as long as it can be believed, you can have fun.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5149&#039;,&#039;Karizma&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>For the longest time when I was starting out being a GM, I got hung up on beating myself up over &#8220;What was accurate&#8221;.  Down to being frightened to draw maps because I didn&#8217;t understand tectonic movements and etc.</p>
<p>Then the GM that brought me into gaming told me, essentially: There&#8217;s a main difference between Hard Science and Space Opera.  They have very different feels, and people read them for different things.  People don&#8217;t play RPGs for Hard Science, they play for Space Opera.  Hard Science is &#8220;Realism&#8221;, while Space Opera is &#8220;Believable&#8221;.  All you need is for it to be believable, and as long as it can be believed, you can have fun.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('5149','Karizma'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matthew J. Neagley</title>
		<link>http://www.gnomestew.com/gming-advice/james-cameron-on-creating-fun-rpg-adventures/comment-page-1#comment-5148</link>
		<dc:creator>Matthew J. Neagley</dc:creator>
		<pubDate>Fri, 03 Apr 2009 15:50:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3047#comment-5148</guid>
		<description>I think this depends a lot on your group and your game/genre.

Some players are happy to suspend disbelief and run with it, some players are pains in the ass that will argue for an hour on bullet penetration dynamics*, and some players will see hidden clues in the occurance of the implausable.

Similarly, beer and pretzel, comedy or action games need little, if any sensible framework behind them, while detective, horror, or romance games may require a more careful progression of events.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5148&#039;,&#039;Matthew J. Neagley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I think this depends a lot on your group and your game/genre.</p>
<p>Some players are happy to suspend disbelief and run with it, some players are pains in the ass that will argue for an hour on bullet penetration dynamics*, and some players will see hidden clues in the occurance of the implausable.</p>
<p>Similarly, beer and pretzel, comedy or action games need little, if any sensible framework behind them, while detective, horror, or romance games may require a more careful progression of events.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('5148','Matthew J. Neagley'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: MountZionRyan</title>
		<link>http://www.gnomestew.com/gming-advice/james-cameron-on-creating-fun-rpg-adventures/comment-page-1#comment-5147</link>
		<dc:creator>MountZionRyan</dc:creator>
		<pubDate>Fri, 03 Apr 2009 15:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3047#comment-5147</guid>
		<description>Spot on.  One of my favorite things about running one-shots (or 2-3 session games) is that the players are much more willing to indulge the GM in plausible vs. logical storylines.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5147&#039;,&#039;MountZionRyan&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Spot on.  One of my favorite things about running one-shots (or 2-3 session games) is that the players are much more willing to indulge the GM in plausible vs. logical storylines.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('5147','MountZionRyan'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gming-advice/james-cameron-on-creating-fun-rpg-adventures/comment-page-1#comment-5146</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Fri, 03 Apr 2009 15:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3047#comment-5146</guid>
		<description>I meant excellent advice of course. Although Martin does advise excellently! :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5146&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I meant excellent advice of course. Although Martin does advise excellently! <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('5146','Patrick Benson'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gming-advice/james-cameron-on-creating-fun-rpg-adventures/comment-page-1#comment-5145</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Fri, 03 Apr 2009 15:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3047#comment-5145</guid>
		<description>Excellent advise! I never thought of it that way, but it is spot on.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5145&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Excellent advise! I never thought of it that way, but it is spot on.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('5145','Patrick Benson'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
</channel>
</rss>

