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	<title>Comments on: Illustrations vs. Descriptions: And the winner is . . .</title>
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		<title>By: ligedog</title>
		<link>http://www.gnomestew.com/gming-advice/illustrations-vs-descriptions-and-the-winner-is/comment-page-1#comment-149</link>
		<dc:creator>ligedog</dc:creator>
		<pubDate>Tue, 13 May 2008 20:33:08 +0000</pubDate>
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		<description>I like to draw little vignette sketches of complicated areas as Matthew mentioned above its a great way of giving clues without totally telegraphing it.  I&#039;ve also made little sketches of monsters and special items occasionally as well.  It seems to work pretty good and I don&#039;t end up confusing the players with the descriptions.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;149&#039;,&#039;ligedog&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I like to draw little vignette sketches of complicated areas as Matthew mentioned above its a great way of giving clues without totally telegraphing it.  I&#8217;ve also made little sketches of monsters and special items occasionally as well.  It seems to work pretty good and I don&#8217;t end up confusing the players with the descriptions.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/illustrations-vs-descriptions-and-the-winner-is/comment-page-1#comment-109</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Tue, 13 May 2008 04:07:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=38#comment-109</guid>
		<description>Props are &lt;i&gt;always&lt;/i&gt; awesome, but time can become an issue.  I did a bit of this when I had more prep-time, and it worked beautifully.  One of the things I like about the &quot;Adventure Path&quot; series was the illustrations, some of which could be downloaded or cut out.  

GMing off a laptop lets you flip it wide open and show the players what you&#039;re talking about, but you can&#039;t exactly leave it that way... :-\&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;109&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Props are <i>always</i> awesome, but time can become an issue.  I did a bit of this when I had more prep-time, and it worked beautifully.  One of the things I like about the &#8220;Adventure Path&#8221; series was the illustrations, some of which could be downloaded or cut out.  </p>
<p>GMing off a laptop lets you flip it wide open and show the players what you&#8217;re talking about, but you can&#8217;t exactly leave it that way&#8230; :-\
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/illustrations-vs-descriptions-and-the-winner-is/comment-page-1#comment-102</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Tue, 13 May 2008 01:58:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=38#comment-102</guid>
		<description>I&#039;m with you on that Martin. Till I got back into D&amp;D recently I usually went trolling for pictures of different creatures that were more unique than &quot;dragon&quot;. I always wanted something with a unique element.  Something I could focus my descriptions on. 

Matthew, you are definitely right. There are times I don&#039;t want to point out that the creatures prominent feature is its large claws. If I show the picture  then the players don&#039;t hone in on the claws as being the &quot;BIG THING&quot; about the creature. The claws might be prominent in the picture, but players get to make their first impressions.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;102&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m with you on that Martin. Till I got back into D&amp;D recently I usually went trolling for pictures of different creatures that were more unique than &#8220;dragon&#8221;. I always wanted something with a unique element.  Something I could focus my descriptions on. </p>
<p>Matthew, you are definitely right. There are times I don&#8217;t want to point out that the creatures prominent feature is its large claws. If I show the picture  then the players don&#8217;t hone in on the claws as being the &#8220;BIG THING&#8221; about the creature. The claws might be prominent in the picture, but players get to make their first impressions.
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/illustrations-vs-descriptions-and-the-winner-is/comment-page-1#comment-77</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Mon, 12 May 2008 17:13:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=38#comment-77</guid>
		<description>I like using pictures whenever possible, but I usually don&#039;t just use what&#039;s in the books -- I have no idea why.

Monsters are really the only exception, as I do like showing those, but I&#039;d never considered emphasizing and evoking one aspect of the illustration to more firmly wed the image and the description in my players&#039; minds. That&#039;s a really good suggestion!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;77&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I like using pictures whenever possible, but I usually don&#8217;t just use what&#8217;s in the books &#8212; I have no idea why.</p>
<p>Monsters are really the only exception, as I do like showing those, but I&#8217;d never considered emphasizing and evoking one aspect of the illustration to more firmly wed the image and the description in my players&#8217; minds. That&#8217;s a really good suggestion!
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		<title>By: Matthew J. Neagley</title>
		<link>http://www.gnomestew.com/gming-advice/illustrations-vs-descriptions-and-the-winner-is/comment-page-1#comment-69</link>
		<dc:creator>Matthew J. Neagley</dc:creator>
		<pubDate>Mon, 12 May 2008 16:29:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=38#comment-69</guid>
		<description>Pictures also serve to help with the age-old &quot;If I detail the clue too much it&#039;s obvious it&#039;s the clue&quot; issue.  While we COULD just describe the entire adventure in detail, that gets tiresome after a while, and even just &quot;spot placement&quot; of detail alerts the players that &quot;There&#039;s something important here...&quot;  Thus, the occassional picture becomes a good way to hide clues.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;69&#039;,&#039;Matthew J. Neagley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Pictures also serve to help with the age-old &#8220;If I detail the clue too much it&#8217;s obvious it&#8217;s the clue&#8221; issue.  While we COULD just describe the entire adventure in detail, that gets tiresome after a while, and even just &#8220;spot placement&#8221; of detail alerts the players that &#8220;There&#8217;s something important here&#8230;&#8221;  Thus, the occassional picture becomes a good way to hide clues.
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		<title>By: &#187; Ding, The Stew is Ready, Hope You Like Gnomes.</title>
		<link>http://www.gnomestew.com/gming-advice/illustrations-vs-descriptions-and-the-winner-is/comment-page-1#comment-42</link>
		<dc:creator>&#187; Ding, The Stew is Ready, Hope You Like Gnomes.</dc:creator>
		<pubDate>Mon, 12 May 2008 14:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=38#comment-42</guid>
		<description>[...] John Arcadian (yay!) [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;42&#039;,&#039;&raquo; Ding, The Stew is Ready, Hope You Like Gnomes.&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] John Arcadian (yay!) [...]
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		<title>By: PaPeRoTTo</title>
		<link>http://www.gnomestew.com/gming-advice/illustrations-vs-descriptions-and-the-winner-is/comment-page-1#comment-16</link>
		<dc:creator>PaPeRoTTo</dc:creator>
		<pubDate>Mon, 12 May 2008 11:24:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=38#comment-16</guid>
		<description>first :D kek ^^ always wanted to say it :P

i&#039;ve always tried to describe deeply what i was thinking the object/person/etc. was.. but i found very very immediate to give them a picture after 7-8 seconds of verbal description as an intro :)

it gives a bit of suspence before the &quot;gift&quot; of the image :D&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;16&#039;,&#039;PaPeRoTTo&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>first <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  kek ^^ always wanted to say it <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>i&#8217;ve always tried to describe deeply what i was thinking the object/person/etc. was.. but i found very very immediate to give them a picture after 7-8 seconds of verbal description as an intro <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>it gives a bit of suspence before the &#8220;gift&#8221; of the image <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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