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	<title>Comments on: House Rules: Supplemental Rules</title>
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		<title>By: Omnus</title>
		<link>http://www.gnomestew.com/gming-advice/house-rules-supplemental-rules/comment-page-1#comment-2662</link>
		<dc:creator>Omnus</dc:creator>
		<pubDate>Thu, 16 Oct 2008 05:20:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1490#comment-2662</guid>
		<description>Re: Swordgleam You campfire scenario is a little like playing the Sims and watching your little Sim burn his house down making mac and cheese.  Hilarious.

I&#039;d always say that any house rule that is proposed should be duly considered, but if it is inserted, the players and GM should come together honestly and discuss its effect on the game to fairly evaluate it.  Otherwise there probably will be bad feelings for the reasons listed above....&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2662&#039;,&#039;Omnus&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Re: Swordgleam You campfire scenario is a little like playing the Sims and watching your little Sim burn his house down making mac and cheese.  Hilarious.</p>
<p>I&#8217;d always say that any house rule that is proposed should be duly considered, but if it is inserted, the players and GM should come together honestly and discuss its effect on the game to fairly evaluate it.  Otherwise there probably will be bad feelings for the reasons listed above&#8230;.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/house-rules-supplemental-rules/comment-page-1#comment-2652</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Wed, 15 Oct 2008 03:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1490#comment-2652</guid>
		<description>&lt;a href=&#039;#comment-2651&#039; rel=&quot;nofollow&quot;&gt;@Walt Ciechanowski&lt;/a&gt; - Good point.  Lost the forest in all these damned trees...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2652&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-2651' rel="nofollow">@Walt Ciechanowski</a> &#8211; Good point.  Lost the forest in all these damned trees&#8230;
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		<title>By: Walt Ciechanowski</title>
		<link>http://www.gnomestew.com/gming-advice/house-rules-supplemental-rules/comment-page-1#comment-2651</link>
		<dc:creator>Walt Ciechanowski</dc:creator>
		<pubDate>Tue, 14 Oct 2008 23:44:09 +0000</pubDate>
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		<description>Telas - I almost put that in my article, but collapsing skills feels more like modification (which is getting its own article) than supplementation to me.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2651&#039;,&#039;Walt Ciechanowski&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Telas &#8211; I almost put that in my article, but collapsing skills feels more like modification (which is getting its own article) than supplementation to me.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/house-rules-supplemental-rules/comment-page-1#comment-2650</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Tue, 14 Oct 2008 21:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1490#comment-2650</guid>
		<description>It can work in reverse, as well...

Let&#039;s say you play D&amp;D 3.5, and decide to combine Move Silently and Hide into &quot;Sneak&quot;, and you also combine Spot and Listen into &quot;Perception&quot;.  You also combine Open Locks and Disable Device into &quot;Burglary&quot;.  Sounds like a simplification, but suddenly the Rogue doesn&#039;t have to decide if he wants to be &quot;traps and locks&quot; style, &quot;face&quot; style, or &quot;sneaky&quot; style; he can be all three at once.  To counter this you could reduce the Skill Points available, but at this point, you&#039;re rewriting large sections of the game just to simplify something.  

That said, the skills simplification of Pathfinder and such are a bit different; they&#039;re intentionally rewriting the game.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2650&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>It can work in reverse, as well&#8230;</p>
<p>Let&#8217;s say you play D&amp;D 3.5, and decide to combine Move Silently and Hide into &#8220;Sneak&#8221;, and you also combine Spot and Listen into &#8220;Perception&#8221;.  You also combine Open Locks and Disable Device into &#8220;Burglary&#8221;.  Sounds like a simplification, but suddenly the Rogue doesn&#8217;t have to decide if he wants to be &#8220;traps and locks&#8221; style, &#8220;face&#8221; style, or &#8220;sneaky&#8221; style; he can be all three at once.  To counter this you could reduce the Skill Points available, but at this point, you&#8217;re rewriting large sections of the game just to simplify something.  </p>
<p>That said, the skills simplification of Pathfinder and such are a bit different; they&#8217;re intentionally rewriting the game.
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		<title>By: Walt Ciechanowski</title>
		<link>http://www.gnomestew.com/gming-advice/house-rules-supplemental-rules/comment-page-1#comment-2648</link>
		<dc:creator>Walt Ciechanowski</dc:creator>
		<pubDate>Tue, 14 Oct 2008 20:17:16 +0000</pubDate>
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		<description>Troy: I guess you could tell that I spoke from experience with that Unwanted Fix section? lol.

Swordgleam: Pretty much; supplemental rules can swing both ways. As to your other note, IIRC, one version of Rolemaster that I played back in the day actually did have fire-building and cooking skills.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2648&#039;,&#039;Walt Ciechanowski&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Troy: I guess you could tell that I spoke from experience with that Unwanted Fix section? lol.</p>
<p>Swordgleam: Pretty much; supplemental rules can swing both ways. As to your other note, IIRC, one version of Rolemaster that I played back in the day actually did have fire-building and cooking skills.
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		<title>By: Swordgleam</title>
		<link>http://www.gnomestew.com/gming-advice/house-rules-supplemental-rules/comment-page-1#comment-2646</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Tue, 14 Oct 2008 19:27:18 +0000</pubDate>
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		<description>What I&#039;m seeing for each point is, &quot;this can be bad, but it can also be fine.&quot; I think that&#039;s true of supplemental house rules overall. The key is to discuss them with your players. Even if you end up with something that&#039;s totally unbalanced, as long as everyone at your table is having fun with it, what&#039;s the harm?

I use supplemental house rules all the time. In my current 4e campaign, I&#039;m using a version of the &quot;drama point&quot; mechanic in some other systems to represent the favor of the gods (for the divine characters), the power of the dragonborn race (dragonborn warlord), and luck (ranger who rolls poorly). It&#039;s more work for me, but the players love it. So far, no problems.

On another note, your point about characters suddenly becoming incompetent at basic skills gave me a great mental image of these guys sitting around a campfire happily, and suddenly being overcome with confusion about just how to cook their meat.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2646&#039;,&#039;Swordgleam&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>What I&#8217;m seeing for each point is, &#8220;this can be bad, but it can also be fine.&#8221; I think that&#8217;s true of supplemental house rules overall. The key is to discuss them with your players. Even if you end up with something that&#8217;s totally unbalanced, as long as everyone at your table is having fun with it, what&#8217;s the harm?</p>
<p>I use supplemental house rules all the time. In my current 4e campaign, I&#8217;m using a version of the &#8220;drama point&#8221; mechanic in some other systems to represent the favor of the gods (for the divine characters), the power of the dragonborn race (dragonborn warlord), and luck (ranger who rolls poorly). It&#8217;s more work for me, but the players love it. So far, no problems.</p>
<p>On another note, your point about characters suddenly becoming incompetent at basic skills gave me a great mental image of these guys sitting around a campfire happily, and suddenly being overcome with confusion about just how to cook their meat.
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/gming-advice/house-rules-supplemental-rules/comment-page-1#comment-2642</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Tue, 14 Oct 2008 17:18:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1490#comment-2642</guid>
		<description>I think the Unwanted Fix highlights the problem of many house rules -- rule that &quot;punishes&quot; one type of player or one aspect of play in order to balance out another improvisation.

I think this happens more often than we think -- and as I&#039;ve said before -- I think is the source of many so-called criticisms of certain games on message boards. 

These players have tweaked their home game to such a degree that when a new supplement or variant comes along (especially with D&amp;D) that derives its mechanic off the core rules -- and not their table rules -- it plays as &quot;unbalanced.&quot;&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2642&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I think the Unwanted Fix highlights the problem of many house rules &#8212; rule that &#8220;punishes&#8221; one type of player or one aspect of play in order to balance out another improvisation.</p>
<p>I think this happens more often than we think &#8212; and as I&#8217;ve said before &#8212; I think is the source of many so-called criticisms of certain games on message boards. </p>
<p>These players have tweaked their home game to such a degree that when a new supplement or variant comes along (especially with D&amp;D) that derives its mechanic off the core rules &#8212; and not their table rules &#8212; it plays as &#8220;unbalanced.&#8221;
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