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	<title>Comments on: Hey, You Wanted to Play the Cleric; Now You&#8217;re Stuck with It!</title>
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		<title>By: Tacoma</title>
		<link>http://www.gnomestew.com/gming-advice/hey-you-wanted-to-play-the-cleric-now-youre-stuck-with-it/comment-page-1#comment-6725</link>
		<dc:creator>Tacoma</dc:creator>
		<pubDate>Tue, 21 Jul 2009 23:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3143#comment-6725</guid>
		<description>I like the image of a team of mountain-climbers. Maybe one of them is a doctor but probably not - they&#039;re just adventurous people. with generally good outdoor survival and climbing and first-aid skills. They even distribute their equipment so if one falls into a crevasse the group can still survive. 

So the problem here is the nature of the game system. In 3E you had many people who could fulfill the various roles: a Cleric, Druid, Bard, or Paladin could heal. A Rogue, Monk, Ranger, or Barbarian could sneak. Of course you&#039;d be better off with the Cleric or the Rogue. But a smart party would make sure there were some backup people for each activity. 

In 1E / 2E it&#039;s more of a problem. At 3+ levels you really need Fighters because they quickly outstrip the others in combat. You need a Thief because the Magic-User and Cleric can&#039;t always get together for a Silence + Invisibility. And nobody but the Cleric can really heal - Druids and Paladins can heal a little but nowhere near as good as the Cleric. 

I haven&#039;t played 4E but I&#039;ve heard each role can be filled by a few different characters. 

But I&#039;m in favor of players playing what they want - after all, you only get one character. If the party doesn&#039;t have any healing ability, oh well. They can rest outside. Maybe use the nonmagical healing skills. Maybe pay out the money for potions. That&#039;s their choice. 

And it&#039;s not the selfishness of the player of the former Cleric causing the lack of healing. If it is, then it&#039;s equally the selfishness of the other players who aren&#039;t willing to &quot;take one for the team&quot; and retire their Wizards and Barbarians so the party has some curative mojo.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6725&#039;,&#039;Tacoma&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I like the image of a team of mountain-climbers. Maybe one of them is a doctor but probably not &#8211; they&#8217;re just adventurous people. with generally good outdoor survival and climbing and first-aid skills. They even distribute their equipment so if one falls into a crevasse the group can still survive. </p>
<p>So the problem here is the nature of the game system. In 3E you had many people who could fulfill the various roles: a Cleric, Druid, Bard, or Paladin could heal. A Rogue, Monk, Ranger, or Barbarian could sneak. Of course you&#8217;d be better off with the Cleric or the Rogue. But a smart party would make sure there were some backup people for each activity. </p>
<p>In 1E / 2E it&#8217;s more of a problem. At 3+ levels you really need Fighters because they quickly outstrip the others in combat. You need a Thief because the Magic-User and Cleric can&#8217;t always get together for a Silence + Invisibility. And nobody but the Cleric can really heal &#8211; Druids and Paladins can heal a little but nowhere near as good as the Cleric. </p>
<p>I haven&#8217;t played 4E but I&#8217;ve heard each role can be filled by a few different characters. </p>
<p>But I&#8217;m in favor of players playing what they want &#8211; after all, you only get one character. If the party doesn&#8217;t have any healing ability, oh well. They can rest outside. Maybe use the nonmagical healing skills. Maybe pay out the money for potions. That&#8217;s their choice. </p>
<p>And it&#8217;s not the selfishness of the player of the former Cleric causing the lack of healing. If it is, then it&#8217;s equally the selfishness of the other players who aren&#8217;t willing to &#8220;take one for the team&#8221; and retire their Wizards and Barbarians so the party has some curative mojo.
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		<title>By: Bercilac</title>
		<link>http://www.gnomestew.com/gming-advice/hey-you-wanted-to-play-the-cleric-now-youre-stuck-with-it/comment-page-1#comment-5382</link>
		<dc:creator>Bercilac</dc:creator>
		<pubDate>Sat, 25 Apr 2009 11:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3143#comment-5382</guid>
		<description>My favourite method is probably redundancy combined with free-form.  While most groups I play/DM for usually have a cleric who&#039;s &quot;the healer,&quot; it&#039;s common to have a druid, a paladin, a ranger, or just a character with the heal skill knocking about.  If all you have to replace the cleric is a ranger with the heal skill, and insufficient levels for healing spells, it&#039;s probably a good idea for another party member (perhaps the new character, but not necessarily) to get a few ranks.  But in low-heal situations, the GM just needs to give the characters more opportunities to take refuge and recoup.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5382&#039;,&#039;Bercilac&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My favourite method is probably redundancy combined with free-form.  While most groups I play/DM for usually have a cleric who&#8217;s &#8220;the healer,&#8221; it&#8217;s common to have a druid, a paladin, a ranger, or just a character with the heal skill knocking about.  If all you have to replace the cleric is a ranger with the heal skill, and insufficient levels for healing spells, it&#8217;s probably a good idea for another party member (perhaps the new character, but not necessarily) to get a few ranks.  But in low-heal situations, the GM just needs to give the characters more opportunities to take refuge and recoup.
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		<title>By: GribbletheMunchkin</title>
		<link>http://www.gnomestew.com/gming-advice/hey-you-wanted-to-play-the-cleric-now-youre-stuck-with-it/comment-page-1#comment-5368</link>
		<dc:creator>GribbletheMunchkin</dc:creator>
		<pubDate>Fri, 24 Apr 2009 11:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3143#comment-5368</guid>
		<description>I think balance is over weighted and the way 4th Ed has its &quot;roles&quot; feels gamey and contrived.  Mind you, most of 4th Ed feels gamey and contrived after playing many other roleplaying games.

As for doing without a cleric.  In 3rd ed i&#039;d say you can get away with it. In 4th Ed if you don&#039;t have a cleric or warlord, you might be in real trouble.  I&#039;m a player in a 4th ed game and we&#039;d have had several TPKs if it weren&#039;t for the cleric.

In 3rd ed we never had to worry about this quite so much. I played and GMed in two games where the party consisted of 1 wizard, 1 sorceror and 1 druid, and 1 wizard, 1 sorceror and 1 bard.  These games were great and we never had to sit around wondering how we&#039;d cope without a &quot;leader&quot; or &quot;Tank&quot; role. 

Mind you, my groups have always tended to be low on the dungeon crawl style of play for more narrative, urban campaigns.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5368&#039;,&#039;GribbletheMunchkin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I think balance is over weighted and the way 4th Ed has its &#8220;roles&#8221; feels gamey and contrived.  Mind you, most of 4th Ed feels gamey and contrived after playing many other roleplaying games.</p>
<p>As for doing without a cleric.  In 3rd ed i&#8217;d say you can get away with it. In 4th Ed if you don&#8217;t have a cleric or warlord, you might be in real trouble.  I&#8217;m a player in a 4th ed game and we&#8217;d have had several TPKs if it weren&#8217;t for the cleric.</p>
<p>In 3rd ed we never had to worry about this quite so much. I played and GMed in two games where the party consisted of 1 wizard, 1 sorceror and 1 druid, and 1 wizard, 1 sorceror and 1 bard.  These games were great and we never had to sit around wondering how we&#8217;d cope without a &#8220;leader&#8221; or &#8220;Tank&#8221; role. </p>
<p>Mind you, my groups have always tended to be low on the dungeon crawl style of play for more narrative, urban campaigns.
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		<title>By: rekenner</title>
		<link>http://www.gnomestew.com/gming-advice/hey-you-wanted-to-play-the-cleric-now-youre-stuck-with-it/comment-page-1#comment-5292</link>
		<dc:creator>rekenner</dc:creator>
		<pubDate>Sun, 19 Apr 2009 04:39:26 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-5279&#039; rel=&quot;nofollow&quot;&gt;@Kurt &quot;Telas&quot; Schneider&lt;/a&gt; - 
Typically involving divine metamagic extending spell length or the amount of buffs you cast per turn.
That and you typically have at least a bit of warning on combat or know when you&#039;re in a dangerous situation.
After all, if you have 5 seconds before combat (Which is a very short amount of time), that&#039;s a buff and another buff that&#039;s been quickened.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5292&#039;,&#039;rekenner&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-5279' rel="nofollow">@Kurt &#8220;Telas&#8221; Schneider</a> &#8211;<br />
Typically involving divine metamagic extending spell length or the amount of buffs you cast per turn.<br />
That and you typically have at least a bit of warning on combat or know when you&#8217;re in a dangerous situation.<br />
After all, if you have 5 seconds before combat (Which is a very short amount of time), that&#8217;s a buff and another buff that&#8217;s been quickened.
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		<title>By: Rhamphoryncus</title>
		<link>http://www.gnomestew.com/gming-advice/hey-you-wanted-to-play-the-cleric-now-youre-stuck-with-it/comment-page-1#comment-5291</link>
		<dc:creator>Rhamphoryncus</dc:creator>
		<pubDate>Sat, 18 Apr 2009 20:38:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3143#comment-5291</guid>
		<description>&lt;a href=&#039;#comment-5289&#039; rel=&quot;nofollow&quot;&gt;@Peter K.&lt;/a&gt; - I think you&#039;re on to something.  Barbarians make you think of Conan.  Wizards make you think of Gandalf.  Clerics make you think of Pat Robertson.

Clerics have no personal power.  They&#039;re just the forward observer for whatever god-of-the-week wants to smite.  Might as well be a 10th level Commoner employed by a powerful entity.

They need to shake that image if they want to be respected.  Come to think of it, if you change the description to say they gather power from other followers of that religion, rather than indirectly through the god, that might be enough to do it.  Even if the god still has veto power, it&#039;s your personal ability that makes it work.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5291&#039;,&#039;Rhamphoryncus&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-5289' rel="nofollow">@Peter K.</a> &#8211; I think you&#8217;re on to something.  Barbarians make you think of Conan.  Wizards make you think of Gandalf.  Clerics make you think of Pat Robertson.</p>
<p>Clerics have no personal power.  They&#8217;re just the forward observer for whatever god-of-the-week wants to smite.  Might as well be a 10th level Commoner employed by a powerful entity.</p>
<p>They need to shake that image if they want to be respected.  Come to think of it, if you change the description to say they gather power from other followers of that religion, rather than indirectly through the god, that might be enough to do it.  Even if the god still has veto power, it&#8217;s your personal ability that makes it work.
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		<title>By: Aramax</title>
		<link>http://www.gnomestew.com/gming-advice/hey-you-wanted-to-play-the-cleric-now-youre-stuck-with-it/comment-page-1#comment-5290</link>
		<dc:creator>Aramax</dc:creator>
		<pubDate>Sat, 18 Apr 2009 19:23:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3143#comment-5290</guid>
		<description>3.5 Clerics have huge versitility,and yes I have played one of those &#039;better than fighter &#039;clerics.2 or 3 rounds of power up and you are an incredible tank/striker.Still able to heal,wave of grief or Doom.Another option is the mystic thurge,using PHB2 and Spell Compendium I made the ultimate
swiss army knife able to do anything spell related, and I had a ton of instant spells.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5290&#039;,&#039;Aramax&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>3.5 Clerics have huge versitility,and yes I have played one of those &#8216;better than fighter &#8216;clerics.2 or 3 rounds of power up and you are an incredible tank/striker.Still able to heal,wave of grief or Doom.Another option is the mystic thurge,using PHB2 and Spell Compendium I made the ultimate<br />
swiss army knife able to do anything spell related, and I had a ton of instant spells.
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		<title>By: Peter K.</title>
		<link>http://www.gnomestew.com/gming-advice/hey-you-wanted-to-play-the-cleric-now-youre-stuck-with-it/comment-page-1#comment-5289</link>
		<dc:creator>Peter K.</dc:creator>
		<pubDate>Sat, 18 Apr 2009 15:25:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3143#comment-5289</guid>
		<description>&lt;a href=&#039;#comment-5264&#039; rel=&quot;nofollow&quot;&gt;@Sarlax&lt;/a&gt; - I agree with you on three points:
1) Clerics are pretty versatile.
2) It&#039;s not the end of the world if the party doesn&#039;t have a cleric.  Of the three long running D&amp;D campaigns I&#039;ve been in, only one had someone playing a cleric.
3) Losing a cleric will mean the characters have to reevaluate their planning and tactics.

This brings up another gripe of mine about clerics in general though:  Few people I know seem to ever be interested in playing a cleric.  The only person I can remember who did played the character as sort of a eschatological prophet rather than a warrior-priest.

The D&amp;D cleric seems to have something for everyone to dislike:  Athiests can dislike it because it involves belief in gods giving power.  Monotheists can dislike it because it involves serving gods other than their own.  Polytheists and animists can dislike it because it&#039;s a ridiculous caricature of the real thing.  People indifferent to ideologies, creeds and spirituality can dislike it because it forces them to take a stance on these issues.

Of course these are broad generalizations.  Players can obviously overcome or ignore their real-world inclinations when playing a given sort of fictional character, or play a character as satire.  But I still think these are reasons clerics are less likely to inspire some players than other classes might.

I have no solid evidence, but my suspicion has always been that the abilities heaped on the cleric (spells (including healing), fighting, armor, undead turning, and granted powers) weren&#039;t so much necessary to make the class &quot;balanced&quot;.  But instead to make the class attractive in some way to folks who could care less about the underlying concept.

Personally I&#039;ve always wished there were a different core class that provided a wide range of healing abilities but without the other conceptual baggage thrown in.  Psionics can do this pretty well, though as an alternative I&#039;ve occasionally toyed with a sort of holistic magician patterned generally after the Sorcerer but substituting the clerical spell list for the arcane one.

I&#039;d rather have any holy or devout characters in a campaign be defined more by their actions than by their powers, generally acting as non-combatant stewards or inspirers of the faithful first and maybe scholars or healers second.  But without the whole armored warrior deal heaped on top of it.  Paladins already cover that angle anyway.

Anyway, that&#039;s my two cents.
(Heads off in search of grumble cakes.)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5289&#039;,&#039;Peter K.&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-5264' rel="nofollow">@Sarlax</a> &#8211; I agree with you on three points:<br />
1) Clerics are pretty versatile.<br />
2) It&#8217;s not the end of the world if the party doesn&#8217;t have a cleric.  Of the three long running D&amp;D campaigns I&#8217;ve been in, only one had someone playing a cleric.<br />
3) Losing a cleric will mean the characters have to reevaluate their planning and tactics.</p>
<p>This brings up another gripe of mine about clerics in general though:  Few people I know seem to ever be interested in playing a cleric.  The only person I can remember who did played the character as sort of a eschatological prophet rather than a warrior-priest.</p>
<p>The D&amp;D cleric seems to have something for everyone to dislike:  Athiests can dislike it because it involves belief in gods giving power.  Monotheists can dislike it because it involves serving gods other than their own.  Polytheists and animists can dislike it because it&#8217;s a ridiculous caricature of the real thing.  People indifferent to ideologies, creeds and spirituality can dislike it because it forces them to take a stance on these issues.</p>
<p>Of course these are broad generalizations.  Players can obviously overcome or ignore their real-world inclinations when playing a given sort of fictional character, or play a character as satire.  But I still think these are reasons clerics are less likely to inspire some players than other classes might.</p>
<p>I have no solid evidence, but my suspicion has always been that the abilities heaped on the cleric (spells (including healing), fighting, armor, undead turning, and granted powers) weren&#8217;t so much necessary to make the class &#8220;balanced&#8221;.  But instead to make the class attractive in some way to folks who could care less about the underlying concept.</p>
<p>Personally I&#8217;ve always wished there were a different core class that provided a wide range of healing abilities but without the other conceptual baggage thrown in.  Psionics can do this pretty well, though as an alternative I&#8217;ve occasionally toyed with a sort of holistic magician patterned generally after the Sorcerer but substituting the clerical spell list for the arcane one.</p>
<p>I&#8217;d rather have any holy or devout characters in a campaign be defined more by their actions than by their powers, generally acting as non-combatant stewards or inspirers of the faithful first and maybe scholars or healers second.  But without the whole armored warrior deal heaped on top of it.  Paladins already cover that angle anyway.</p>
<p>Anyway, that&#8217;s my two cents.<br />
(Heads off in search of grumble cakes.)
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		<title>By: Nicholas</title>
		<link>http://www.gnomestew.com/gming-advice/hey-you-wanted-to-play-the-cleric-now-youre-stuck-with-it/comment-page-1#comment-5281</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Fri, 17 Apr 2009 22:22:51 +0000</pubDate>
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		<description>It sucks when someone gets stuck in a class they don&#039;t want to play, but cleric is probably one of the best it could happen to. I think it has more versatility than any other class. There&#039;s a world of difference between a cleric of Pelor who sears his enemies and heals his friends with holy light, a battle hardened cleric cleric who bolsters his allies to fight on and a cleric of a death god who heals his companions simply because it is not yet their time.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5281&#039;,&#039;Nicholas&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>It sucks when someone gets stuck in a class they don&#8217;t want to play, but cleric is probably one of the best it could happen to. I think it has more versatility than any other class. There&#8217;s a world of difference between a cleric of Pelor who sears his enemies and heals his friends with holy light, a battle hardened cleric cleric who bolsters his allies to fight on and a cleric of a death god who heals his companions simply because it is not yet their time.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/hey-you-wanted-to-play-the-cleric-now-youre-stuck-with-it/comment-page-1#comment-5279</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Fri, 17 Apr 2009 17:21:13 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-5270&#039; rel=&quot;nofollow&quot;&gt;@rekenner&lt;/a&gt; - I&#039;ve seen the &quot;Clerics make better Fighters&quot; argument in a number of places, but I haven&#039;t seen it actually play out like that at the table (except in very specific circumstances).  

A number of rounds are lost buffing yourself, during which a &#039;straight&#039; Cleric would be a far more effective &lt;i&gt;group&lt;/i&gt; buffer.  And you can only flex your divine power so many times a day, while a Fighter can swing a sword (sing it!) &lt;i&gt;all night long... (all night)...&lt;/i&gt;&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5279&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-5270' rel="nofollow">@rekenner</a> &#8211; I&#8217;ve seen the &#8220;Clerics make better Fighters&#8221; argument in a number of places, but I haven&#8217;t seen it actually play out like that at the table (except in very specific circumstances).  </p>
<p>A number of rounds are lost buffing yourself, during which a &#8216;straight&#8217; Cleric would be a far more effective <i>group</i> buffer.  And you can only flex your divine power so many times a day, while a Fighter can swing a sword (sing it!) <i>all night long&#8230; (all night)&#8230;</i>
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		<title>By: Michelle</title>
		<link>http://www.gnomestew.com/gming-advice/hey-you-wanted-to-play-the-cleric-now-youre-stuck-with-it/comment-page-1#comment-5275</link>
		<dc:creator>Michelle</dc:creator>
		<pubDate>Fri, 17 Apr 2009 15:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3143#comment-5275</guid>
		<description>This one of the problems I have with 3.0/3.5 and why I&#039;m not enamored with 4.0 at all.

Balanced party?  Screw that.  

1.  Players should play what they want and not be pigeon-holed.   That&#039;s what board games are for.

2.  Rpgs are fluid games (any gm who says differently is smoking his koolaid).  Players are going to go left when you planned for right.  

3.  The best characters come from left field.  Have you ever played a game with a cleric who couldn&#039;t heal?  It&#039;s hellava lot of fun when your cleric spends his time building lightning powered carriages rather than healing.

4.  Really, parties without a thief make it through traps and can sneak, parties without warriors can smash stuff and plan, parties without magic figure out how to kill magical beasts, and frankly parties without healing figure out how to live. 

We&#039;re starting up a Serenity game and we&#039;ll have two medics and a lot of people with leaky brainpans. 

Just go with it.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5275&#039;,&#039;Michelle&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This one of the problems I have with 3.0/3.5 and why I&#8217;m not enamored with 4.0 at all.</p>
<p>Balanced party?  Screw that.  </p>
<p>1.  Players should play what they want and not be pigeon-holed.   That&#8217;s what board games are for.</p>
<p>2.  Rpgs are fluid games (any gm who says differently is smoking his koolaid).  Players are going to go left when you planned for right.  </p>
<p>3.  The best characters come from left field.  Have you ever played a game with a cleric who couldn&#8217;t heal?  It&#8217;s hellava lot of fun when your cleric spends his time building lightning powered carriages rather than healing.</p>
<p>4.  Really, parties without a thief make it through traps and can sneak, parties without warriors can smash stuff and plan, parties without magic figure out how to kill magical beasts, and frankly parties without healing figure out how to live. </p>
<p>We&#8217;re starting up a Serenity game and we&#8217;ll have two medics and a lot of people with leaky brainpans. </p>
<p>Just go with it.
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		<title>By: Rhamphoryncus</title>
		<link>http://www.gnomestew.com/gming-advice/hey-you-wanted-to-play-the-cleric-now-youre-stuck-with-it/comment-page-1#comment-5271</link>
		<dc:creator>Rhamphoryncus</dc:creator>
		<pubDate>Fri, 17 Apr 2009 06:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3143#comment-5271</guid>
		<description>Out-of-combat healbot is annoying, but surprisingly easy to fix.  You just need a couple wants of Cure Light Wounds and under pathfinder anybody can become quite proficient at Use Magic Device.  Bards, Rangers, and Paladins don&#039;t even need UMD.  Cheesy but very effective.

Potions in combat help too, but that&#039;s very situational, easier to work around.  Healing after combat is much more arduous (who wants to trek back to town after *every* encounter?)

Trapmonkey is actually much harder to replace, and has been causing more stress in our group.  You pretty much need Rogue&#039;s Trapfinding, even if you&#039;ve got +40 in Perception.  Bleh.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5271&#039;,&#039;Rhamphoryncus&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Out-of-combat healbot is annoying, but surprisingly easy to fix.  You just need a couple wants of Cure Light Wounds and under pathfinder anybody can become quite proficient at Use Magic Device.  Bards, Rangers, and Paladins don&#8217;t even need UMD.  Cheesy but very effective.</p>
<p>Potions in combat help too, but that&#8217;s very situational, easier to work around.  Healing after combat is much more arduous (who wants to trek back to town after *every* encounter?)</p>
<p>Trapmonkey is actually much harder to replace, and has been causing more stress in our group.  You pretty much need Rogue&#8217;s Trapfinding, even if you&#8217;ve got +40 in Perception.  Bleh.
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		<title>By: rekenner</title>
		<link>http://www.gnomestew.com/gming-advice/hey-you-wanted-to-play-the-cleric-now-youre-stuck-with-it/comment-page-1#comment-5270</link>
		<dc:creator>rekenner</dc:creator>
		<pubDate>Fri, 17 Apr 2009 06:13:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3143#comment-5270</guid>
		<description>A) Eww, Pathfinder. It&#039;s even worse than 3.5 for balance and that says a lot.

B) Meh. Clerics were the best fighters in 3.5. Just go for a Divine Meta Magic cheese and he&#039;ll make the fighters look pathetic in melee. And then still be a good caster. So, essentially, making the fighter entirely pointless. (Man, I love 3e/.5/.75)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5270&#039;,&#039;rekenner&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>A) Eww, Pathfinder. It&#8217;s even worse than 3.5 for balance and that says a lot.</p>
<p>B) Meh. Clerics were the best fighters in 3.5. Just go for a Divine Meta Magic cheese and he&#8217;ll make the fighters look pathetic in melee. And then still be a good caster. So, essentially, making the fighter entirely pointless. (Man, I love 3e/.5/.75)
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		<title>By: Barvo Delancy</title>
		<link>http://www.gnomestew.com/gming-advice/hey-you-wanted-to-play-the-cleric-now-youre-stuck-with-it/comment-page-1#comment-5269</link>
		<dc:creator>Barvo Delancy</dc:creator>
		<pubDate>Fri, 17 Apr 2009 02:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3143#comment-5269</guid>
		<description>I think the necessity of a healer is one of the problems with 3.5 and earlier versions of D&amp;D in general. That said, the gaming groups I spent my formative years with never considered a cleric a necessity, just something really damn useful to have. Games will continue if there&#039;s no cleric, and a DM can tweak things so that although the party may feel the pinch, it&#039;s not as necessary. Unbalanced games require far more creativity, and fear of injury makes the games more exciting. No clerics can be a good thing - no class should be mandatory.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5269&#039;,&#039;Barvo Delancy&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I think the necessity of a healer is one of the problems with 3.5 and earlier versions of D&amp;D in general. That said, the gaming groups I spent my formative years with never considered a cleric a necessity, just something really damn useful to have. Games will continue if there&#8217;s no cleric, and a DM can tweak things so that although the party may feel the pinch, it&#8217;s not as necessary. Unbalanced games require far more creativity, and fear of injury makes the games more exciting. No clerics can be a good thing &#8211; no class should be mandatory.
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		<title>By: Walt Ciechanowski</title>
		<link>http://www.gnomestew.com/gming-advice/hey-you-wanted-to-play-the-cleric-now-youre-stuck-with-it/comment-page-1#comment-5267</link>
		<dc:creator>Walt Ciechanowski</dc:creator>
		<pubDate>Thu, 16 Apr 2009 22:28:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3143#comment-5267</guid>
		<description>@Throst - Noted.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5267&#039;,&#039;Walt Ciechanowski&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@Throst &#8211; Noted.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/hey-you-wanted-to-play-the-cleric-now-youre-stuck-with-it/comment-page-1#comment-5265</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Thu, 16 Apr 2009 20:51:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3143#comment-5265</guid>
		<description>I agree with Scott that Pat shouldn&#039;t have asked what the party needs; he should have made what he wanted to play.  (Or he should have asked, &quot;I&#039;m tired of playing the Cleric, what else does the party need?&quot;)

That said, a lot of gamers want a balanced party.  I&#039;ve ridden the pendulum on this a few times, but there&#039;s no arguing that a balanced group has far fewer weaknesses, and much better balanced strengths, than an unbalanced one.  

I think you covered all the bases pretty well, Walt.  As a GM, I&#039;ve always been ready to help the party shore up any weak spots in the lineup, either through NPC clerics or Wands of Healing, specific magic items, or what have you.  There are a number of ways the GM can facilitate the fun for the players.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5265&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I agree with Scott that Pat shouldn&#8217;t have asked what the party needs; he should have made what he wanted to play.  (Or he should have asked, &#8220;I&#8217;m tired of playing the Cleric, what else does the party need?&#8221;)</p>
<p>That said, a lot of gamers want a balanced party.  I&#8217;ve ridden the pendulum on this a few times, but there&#8217;s no arguing that a balanced group has far fewer weaknesses, and much better balanced strengths, than an unbalanced one.  </p>
<p>I think you covered all the bases pretty well, Walt.  As a GM, I&#8217;ve always been ready to help the party shore up any weak spots in the lineup, either through NPC clerics or Wands of Healing, specific magic items, or what have you.  There are a number of ways the GM can facilitate the fun for the players.
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