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	<title>Comments on: GMing concept garage sale.  Everything must go!</title>
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		<title>By: blackcoat</title>
		<link>http://www.gnomestew.com/gming-advice/gming-concept-garage-sale-everything-must-go/comment-page-1#comment-5488</link>
		<dc:creator>blackcoat</dc:creator>
		<pubDate>Mon, 04 May 2009 23:32:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2146#comment-5488</guid>
		<description>&lt;a href=&#039;#comment-3632&#039; rel=&quot;nofollow&quot;&gt;@Knight of Roses&lt;/a&gt; - There&#039;s actually a game built around this, called &quot;Star Children&quot;.

I played in the beta that a friend of mine ran for a congame one shot, and had a ridiculous amount of fun, although there were some system misbalances.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5488&#039;,&#039;blackcoat&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-3632' rel="nofollow">@Knight of Roses</a> &#8211; There&#8217;s actually a game built around this, called &#8220;Star Children&#8221;.</p>
<p>I played in the beta that a friend of mine ran for a congame one shot, and had a ridiculous amount of fun, although there were some system misbalances.
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		<title>By: Virgil Vansant</title>
		<link>http://www.gnomestew.com/gming-advice/gming-concept-garage-sale-everything-must-go/comment-page-1#comment-3698</link>
		<dc:creator>Virgil Vansant</dc:creator>
		<pubDate>Thu, 08 Jan 2009 20:50:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2146#comment-3698</guid>
		<description>I wanted to combine Cthulhu, Nazi pseudo-science, and minor league baseball in the American Midwest of 1947.  The PCs would be players on a local baseball team, and not only would they have to try to win games, but of course trouble would follow them in every little town they visited.  Mutilated cattle, mysterious figures speaking a foreign tongue... the usual sort of thing.

Sadly, Left Field hasn&#039;t gotten beyond the planning stage.  A few players were definitely interested, but there always seemed to be scheduling conflicts.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3698&#039;,&#039;Virgil Vansant&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I wanted to combine Cthulhu, Nazi pseudo-science, and minor league baseball in the American Midwest of 1947.  The PCs would be players on a local baseball team, and not only would they have to try to win games, but of course trouble would follow them in every little town they visited.  Mutilated cattle, mysterious figures speaking a foreign tongue&#8230; the usual sort of thing.</p>
<p>Sadly, Left Field hasn&#8217;t gotten beyond the planning stage.  A few players were definitely interested, but there always seemed to be scheduling conflicts.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/gming-concept-garage-sale-everything-must-go/comment-page-1#comment-3636</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Wed, 07 Jan 2009 03:59:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2146#comment-3636</guid>
		<description>&lt;i&gt;Valinor&lt;/i&gt;, not Valar.  The steel trap gets rusty at times...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3636&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><i>Valinor</i>, not Valar.  The steel trap gets rusty at times&#8230;
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/gming-concept-garage-sale-everything-must-go/comment-page-1#comment-3635</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Wed, 07 Jan 2009 03:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2146#comment-3635</guid>
		<description>I&#039;m probably never going to run this, so here goes...

&lt;b&gt;Heroes Will Rise:&lt;/b&gt;  &lt;a href=&quot;http://en.wikipedia.org/wiki/Midnight_(role-playing_game)&quot; rel=&quot;nofollow&quot;&gt;Midnight&lt;/a&gt; and D&amp;D 4E.  As you probably know, Midnight is a campaign setting like Middle Earth would be if Sauron won (or for you real geeks, before Earendil sailed to Valar, Angband was broken, and Morgoth defeated).  The gods have been sealed off from the world, and the dark god Izrador has broken the human kingdoms, and is hunting down the non-humans.  Literacy, money, trade, weapons, and magic are outlawed.  

Enter the heroes, one from each of the surviving races, brought together for reasons of their own, but bound together by a bond (to be determined).  Each knows (because the GM told the player) that there is a traitor in the group, and is highly suspicious of the others, but they must work together.  Just like in Midnight 3.5, each character is granted a &quot;Heroic Path&quot; (additional set of abilities following a theme).  

Eventually, the heroes will ascend to be the new gods in the world, and may directly confront Izrador.  They will catch on to this concept, perhaps early, but the key is that &lt;i&gt;they still have to make the tough decisions&lt;/i&gt; (like the Conventry raid that Churchill allegedly knew about).  

This would take some good GMing, partly to reinterpret the heroes&#039; actions as folk tales and then legends, partly to maintain a balance between hope and despair, and partly to be a bloodthirsty bastard when he (or she) needs to.  Before wife and child, I could have done this, but I don&#039;t have the time to commit to this level of intensity these days.

D&amp;D 4E looks like an excellent fit for this campaign, partly because the power level starts high (and climbs), partly because the approach it takes towards magic items can be easily modded to fit in with the Midnight setting (where magic items are exceedingly rare, but grow with you), and partly because Rituals can replace the spellcasting that wouldn&#039;t necessarily exist in a Midnight campaign.  

Of course, the serial numbers could be filed off, and the names changed to protect the guilty...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3635&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m probably never going to run this, so here goes&#8230;</p>
<p><b>Heroes Will Rise:</b>  <a href="http://en.wikipedia.org/wiki/Midnight_(role-playing_game)" rel="nofollow">Midnight</a> and D&amp;D 4E.  As you probably know, Midnight is a campaign setting like Middle Earth would be if Sauron won (or for you real geeks, before Earendil sailed to Valar, Angband was broken, and Morgoth defeated).  The gods have been sealed off from the world, and the dark god Izrador has broken the human kingdoms, and is hunting down the non-humans.  Literacy, money, trade, weapons, and magic are outlawed.  </p>
<p>Enter the heroes, one from each of the surviving races, brought together for reasons of their own, but bound together by a bond (to be determined).  Each knows (because the GM told the player) that there is a traitor in the group, and is highly suspicious of the others, but they must work together.  Just like in Midnight 3.5, each character is granted a &#8220;Heroic Path&#8221; (additional set of abilities following a theme).  </p>
<p>Eventually, the heroes will ascend to be the new gods in the world, and may directly confront Izrador.  They will catch on to this concept, perhaps early, but the key is that <i>they still have to make the tough decisions</i> (like the Conventry raid that Churchill allegedly knew about).  </p>
<p>This would take some good GMing, partly to reinterpret the heroes&#8217; actions as folk tales and then legends, partly to maintain a balance between hope and despair, and partly to be a bloodthirsty bastard when he (or she) needs to.  Before wife and child, I could have done this, but I don&#8217;t have the time to commit to this level of intensity these days.</p>
<p>D&amp;D 4E looks like an excellent fit for this campaign, partly because the power level starts high (and climbs), partly because the approach it takes towards magic items can be easily modded to fit in with the Midnight setting (where magic items are exceedingly rare, but grow with you), and partly because Rituals can replace the spellcasting that wouldn&#8217;t necessarily exist in a Midnight campaign.  </p>
<p>Of course, the serial numbers could be filed off, and the names changed to protect the guilty&#8230;
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		<title>By: Knight of Roses</title>
		<link>http://www.gnomestew.com/gming-advice/gming-concept-garage-sale-everything-must-go/comment-page-1#comment-3632</link>
		<dc:creator>Knight of Roses</dc:creator>
		<pubDate>Wed, 07 Jan 2009 02:24:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2146#comment-3632</guid>
		<description>Glam Rock Heroes-

This is my thought for a 4e D&amp;D &quot;Points of Light&quot; style game, where the heroes are not just heroes, but Rock Stars!  Complete with managers, flashy chariots, stage shows and merchandise.  I was going for the look of the glam rock era so rhinestone covered armor, platform shoes, absurd cloaks and impractical looking weapons.

So, rival bands of adventurers, competing for fans and adventures, traveling across the land, living the lives of rock star heroes.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3632&#039;,&#039;Knight of Roses&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Glam Rock Heroes-</p>
<p>This is my thought for a 4e D&amp;D &#8220;Points of Light&#8221; style game, where the heroes are not just heroes, but Rock Stars!  Complete with managers, flashy chariots, stage shows and merchandise.  I was going for the look of the glam rock era so rhinestone covered armor, platform shoes, absurd cloaks and impractical looking weapons.</p>
<p>So, rival bands of adventurers, competing for fans and adventures, traveling across the land, living the lives of rock star heroes.
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		<title>By: Bookkeeper</title>
		<link>http://www.gnomestew.com/gming-advice/gming-concept-garage-sale-everything-must-go/comment-page-1#comment-3622</link>
		<dc:creator>Bookkeeper</dc:creator>
		<pubDate>Tue, 06 Jan 2009 19:01:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2146#comment-3622</guid>
		<description>No one in my vicinity plays Exalted, so I&#039;ll throw this one out there for some budding economist-GM to use.  The first part is the result of the book Manacle and Coin, the second the campaign I devised on top of it.

The Scarlet Empress had made deals with the Salt Gods (over 100 of them) to accept a regular tribute that stabilized the price of salt throughout the empire.  Thanks to this, the Salt Rate became the basic loan rate of the Empire (Think of it sort of like the Federal Reserve&#039;s basic rate).  When the Empress vanished, several of the Salt Gods decided to start acting up.  

It&#039;s now up to the PCs to save the day and the financial stability of the Realm.  A campaign that can go from one end of creation to the other with over 100 gods to appease, each with their own peculiarities and some, no doubt, acting in concert.  At stake is the use of jade as money.  Opponents include persnickety Salt Gods and the Guild, the coalition of merchants that would rather see silver used for cash.  The only problem with that?  Using jade helps keep it out of the hands of supernatural creatures that want to erase Creation.  Politics, Intrigue, Wide Travel, and lots and lots of Salt.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3622&#039;,&#039;Bookkeeper&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>No one in my vicinity plays Exalted, so I&#8217;ll throw this one out there for some budding economist-GM to use.  The first part is the result of the book Manacle and Coin, the second the campaign I devised on top of it.</p>
<p>The Scarlet Empress had made deals with the Salt Gods (over 100 of them) to accept a regular tribute that stabilized the price of salt throughout the empire.  Thanks to this, the Salt Rate became the basic loan rate of the Empire (Think of it sort of like the Federal Reserve&#8217;s basic rate).  When the Empress vanished, several of the Salt Gods decided to start acting up.  </p>
<p>It&#8217;s now up to the PCs to save the day and the financial stability of the Realm.  A campaign that can go from one end of creation to the other with over 100 gods to appease, each with their own peculiarities and some, no doubt, acting in concert.  At stake is the use of jade as money.  Opponents include persnickety Salt Gods and the Guild, the coalition of merchants that would rather see silver used for cash.  The only problem with that?  Using jade helps keep it out of the hands of supernatural creatures that want to erase Creation.  Politics, Intrigue, Wide Travel, and lots and lots of Salt.
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/gming-concept-garage-sale-everything-must-go/comment-page-1#comment-3619</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Tue, 06 Jan 2009 18:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2146#comment-3619</guid>
		<description>The demon red idea sounds intriguing and perfect for a Dogs In The Vineyard game.  Interdimensional Investment Bankers sounds perfect for .  . . .  well it sounds  monty python esque. The closest system I can think that would fit that is an incredibly modified cortex system or something very out there with loads of flexibility. Gurps would work for a base, but I don&#039;t know how well it could convey feeling.  

It&#039;s a pity there isn&#039;t a monty python RPG system. Then again, its probably there isn&#039;t one.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3619&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>The demon red idea sounds intriguing and perfect for a Dogs In The Vineyard game.  Interdimensional Investment Bankers sounds perfect for .  . . .  well it sounds  monty python esque. The closest system I can think that would fit that is an incredibly modified cortex system or something very out there with loads of flexibility. Gurps would work for a base, but I don&#8217;t know how well it could convey feeling.  </p>
<p>It&#8217;s a pity there isn&#8217;t a monty python RPG system. Then again, its probably there isn&#8217;t one.
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		<title>By: deadlytoque</title>
		<link>http://www.gnomestew.com/gming-advice/gming-concept-garage-sale-everything-must-go/comment-page-1#comment-3618</link>
		<dc:creator>deadlytoque</dc:creator>
		<pubDate>Tue, 06 Jan 2009 18:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2146#comment-3618</guid>
		<description>The drug info you received is dramatic, but is a -bit- of a myth. Meth use can cause skin irritation, which leads to picking, which can lead to abscess, which is where the idea that it crystallizes under the skin comes from (don&#039;t worry about my search history... as a criminal defence lawyer, I have a long history of having to look up illegal things).

As an experimental GM, I also have a laundry-list of game ideas. I&#039;m sitting on two or three games I&#039;ve never run (Dust Devils springs to mind), and a few more I&#039;ve only run once and then aborted to try and get a better grip on the systems (Pendragon and With Great Power...).

It&#039;s aggravated by the fact that everyone in my group likes to run games occasionally, but we all have different games we like, so Joe will want to run Scion, and Thomas will want to run Vampire, and Aaron will want to run D&amp;D, and meanwhile I&#039;ve made another indiepressrevolution.com order and have some new strangeness to bring to the table.

Like magpies, we are!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3618&#039;,&#039;deadlytoque&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>The drug info you received is dramatic, but is a -bit- of a myth. Meth use can cause skin irritation, which leads to picking, which can lead to abscess, which is where the idea that it crystallizes under the skin comes from (don&#8217;t worry about my search history&#8230; as a criminal defence lawyer, I have a long history of having to look up illegal things).</p>
<p>As an experimental GM, I also have a laundry-list of game ideas. I&#8217;m sitting on two or three games I&#8217;ve never run (Dust Devils springs to mind), and a few more I&#8217;ve only run once and then aborted to try and get a better grip on the systems (Pendragon and With Great Power&#8230;).</p>
<p>It&#8217;s aggravated by the fact that everyone in my group likes to run games occasionally, but we all have different games we like, so Joe will want to run Scion, and Thomas will want to run Vampire, and Aaron will want to run D&amp;D, and meanwhile I&#8217;ve made another indiepressrevolution.com order and have some new strangeness to bring to the table.</p>
<p>Like magpies, we are!
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