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	<title>Comments on: Game Without The Table</title>
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		<title>By: Bob</title>
		<link>http://www.gnomestew.com/gming-advice/game-without-the-table/comment-page-1#comment-4760</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Sun, 08 Mar 2009 20:24:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2422#comment-4760</guid>
		<description>Apart from a 2 year stint of using a table at the local gaming club we&#039;ve always used the floor of the livingroom or a bedroom to game on. Couches and beds to sit on if you don&#039;t fancy the floor and floors and books to roll dice on. Always worked.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4760&#039;,&#039;Bob&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Apart from a 2 year stint of using a table at the local gaming club we&#8217;ve always used the floor of the livingroom or a bedroom to game on. Couches and beds to sit on if you don&#8217;t fancy the floor and floors and books to roll dice on. Always worked.
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		<title>By: Multi Game Tables</title>
		<link>http://www.gnomestew.com/gming-advice/game-without-the-table/comment-page-1#comment-4268</link>
		<dc:creator>Multi Game Tables</dc:creator>
		<pubDate>Wed, 25 Feb 2009 02:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2422#comment-4268</guid>
		<description>[...]  Game Without The Table - Gnome Stew, the Game Mastering Blog  [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4268&#039;,&#039;Multi Game Tables&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...]  Game Without The Table &#8211; Gnome Stew, the Game Mastering Blog  [...]
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		<title>By: BryanB</title>
		<link>http://www.gnomestew.com/gming-advice/game-without-the-table/comment-page-1#comment-4265</link>
		<dc:creator>BryanB</dc:creator>
		<pubDate>Tue, 24 Feb 2009 16:37:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2422#comment-4265</guid>
		<description>I need the gaming table. I&#039;m with Matthew on this one.

And if anyone ever turned off the heat and had fans blowing in the middle of Winter, just in order to simulate the climate conditions in an RPG, I&#039;d go have a pizza where it was a nice 70 degrees and forget all about the game. There is such a thing as too much realism! :D&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4265&#039;,&#039;BryanB&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I need the gaming table. I&#8217;m with Matthew on this one.</p>
<p>And if anyone ever turned off the heat and had fans blowing in the middle of Winter, just in order to simulate the climate conditions in an RPG, I&#8217;d go have a pizza where it was a nice 70 degrees and forget all about the game. There is such a thing as too much realism! <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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		<title>By: Matthew J. Neagley</title>
		<link>http://www.gnomestew.com/gming-advice/game-without-the-table/comment-page-1#comment-4262</link>
		<dc:creator>Matthew J. Neagley</dc:creator>
		<pubDate>Tue, 24 Feb 2009 15:00:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2422#comment-4262</guid>
		<description>Now that my article is up, I can say without giving anything away, that your article is by far more unbiased and balanced than mine.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4262&#039;,&#039;Matthew J. Neagley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Now that my article is up, I can say without giving anything away, that your article is by far more unbiased and balanced than mine.
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/game-without-the-table/comment-page-1#comment-4261</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Mon, 23 Feb 2009 23:28:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2422#comment-4261</guid>
		<description>&lt;a href=&#039;#comment-4254&#039; rel=&quot;nofollow&quot;&gt;@Rafe&lt;/a&gt; - &quot;Though I’m wondering why everyone would be standing off around something for a social interaction.&quot; Well, the experience that I had was that often times one person took over the social interaction, especially if he/she was the talky character. If it continued in that vein for a while, people got up and moved around just to not be sitting. 

&lt;a href=&#039;#comment-4255&#039; rel=&quot;nofollow&quot;&gt;@Kurt &quot;Telas&quot; Schneider&lt;/a&gt; - That would be an awesome setup. I could see it working well with a dice dispenser belt, ala the &lt;a href=&quot;http://www.taxistore.net/images/Scanned%20240.jpg&quot; rel=&quot;nofollow&quot;&gt;coin dispenser belts&lt;/a&gt;. Oh, why can&#039;t the future be here now!

&lt;a href=&#039;#comment-4256&#039; rel=&quot;nofollow&quot;&gt;@Swordgleam&lt;/a&gt; - Notes are not optimal for secret conversations. We&#039;ve taken to using text messages, and used to have multiple laptops (BAD IDEA) to pass info. 

&lt;a href=&#039;#comment-4258&#039; rel=&quot;nofollow&quot;&gt;@Scott Martin&lt;/a&gt; - I turned off the heat in my apartment and threw on some fans, in the middle of winter, for a game that was set in a cold climate. Made the players really understand that it wasn&#039;t so easy to go climbing up this sheer cliff willy nilly in the cold weather. 

&lt;a href=&#039;#comment-4259&#039; rel=&quot;nofollow&quot;&gt;@DNAphil&lt;/a&gt; - Table or no table will really depend on the sort of game you are running. Some games it will work better for, some it will really hinder play. 

&lt;a href=&#039;#comment-4260&#039; rel=&quot;nofollow&quot;&gt;@Tommi&lt;/a&gt; - An American student flat is by no means big. A french student&#039;s flat is even smaller. I can&#039;t begin to guess how a Finnish flat would compare.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4261&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-4254' rel="nofollow">@Rafe</a> &#8211; &#8220;Though I’m wondering why everyone would be standing off around something for a social interaction.&#8221; Well, the experience that I had was that often times one person took over the social interaction, especially if he/she was the talky character. If it continued in that vein for a while, people got up and moved around just to not be sitting. </p>
<p><a href='#comment-4255' rel="nofollow">@Kurt &#8220;Telas&#8221; Schneider</a> &#8211; That would be an awesome setup. I could see it working well with a dice dispenser belt, ala the <a href="http://www.taxistore.net/images/Scanned%20240.jpg" rel="nofollow">coin dispenser belts</a>. Oh, why can&#8217;t the future be here now!</p>
<p><a href='#comment-4256' rel="nofollow">@Swordgleam</a> &#8211; Notes are not optimal for secret conversations. We&#8217;ve taken to using text messages, and used to have multiple laptops (BAD IDEA) to pass info. </p>
<p><a href='#comment-4258' rel="nofollow">@Scott Martin</a> &#8211; I turned off the heat in my apartment and threw on some fans, in the middle of winter, for a game that was set in a cold climate. Made the players really understand that it wasn&#8217;t so easy to go climbing up this sheer cliff willy nilly in the cold weather. </p>
<p><a href='#comment-4259' rel="nofollow">@DNAphil</a> &#8211; Table or no table will really depend on the sort of game you are running. Some games it will work better for, some it will really hinder play. </p>
<p><a href='#comment-4260' rel="nofollow">@Tommi</a> &#8211; An American student flat is by no means big. A french student&#8217;s flat is even smaller. I can&#8217;t begin to guess how a Finnish flat would compare.
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		<title>By: Tommi</title>
		<link>http://www.gnomestew.com/gming-advice/game-without-the-table/comment-page-1#comment-4260</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Mon, 23 Feb 2009 21:54:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2422#comment-4260</guid>
		<description>This idea is something I might try in my upcoming Ars Magica rip-off game, though a student flat is not ideal for people moving around.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4260&#039;,&#039;Tommi&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This idea is something I might try in my upcoming Ars Magica rip-off game, though a student flat is not ideal for people moving around.
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		<title>By: DNAphil</title>
		<link>http://www.gnomestew.com/gming-advice/game-without-the-table/comment-page-1#comment-4259</link>
		<dc:creator>DNAphil</dc:creator>
		<pubDate>Mon, 23 Feb 2009 21:51:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2422#comment-4259</guid>
		<description>Before D&amp;D 3.0, my group almost always gamed away from the table.  Most of our games were done in my living room on couches and chairs.  It was quite enjoyable.  We never used battlemats, just some paper and a pen, a good description, or small dry erase board.  

After 3.0 came out, we all moved back to the table, where we play to this day.  My game room has enough room for a table and chairs, but not for enough couches for a whole group.  

Having played at the table so long, I am starting to long for playing away from a table.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4259&#039;,&#039;DNAphil&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Before D&amp;D 3.0, my group almost always gamed away from the table.  Most of our games were done in my living room on couches and chairs.  It was quite enjoyable.  We never used battlemats, just some paper and a pen, a good description, or small dry erase board.  </p>
<p>After 3.0 came out, we all moved back to the table, where we play to this day.  My game room has enough room for a table and chairs, but not for enough couches for a whole group.  </p>
<p>Having played at the table so long, I am starting to long for playing away from a table.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/game-without-the-table/comment-page-1#comment-4258</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Mon, 23 Feb 2009 21:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2422#comment-4258</guid>
		<description>I don&#039;t mix up seating and standing very often, but I usually enjoy it when it occurs. [I am such a creature of habit.] A few times, it&#039;s been neat go go drive to a location that matches the real life version of a game scene-- a river bank at night, or pointing out the window at a &quot;suspicious building&quot;. While the &quot;on location&quot; gaming is often short, it really immerses you in the world. And helps you remember that a cold night is annoying to wander around in... there&#039;s no cocoon of 70 degrees, unlike the players who get to enjoy climate control.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4258&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I don&#8217;t mix up seating and standing very often, but I usually enjoy it when it occurs. [I am such a creature of habit.] A few times, it&#8217;s been neat go go drive to a location that matches the real life version of a game scene&#8211; a river bank at night, or pointing out the window at a &#8220;suspicious building&#8221;. While the &#8220;on location&#8221; gaming is often short, it really immerses you in the world. And helps you remember that a cold night is annoying to wander around in&#8230; there&#8217;s no cocoon of 70 degrees, unlike the players who get to enjoy climate control.
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		<title>By: Swordgleam</title>
		<link>http://www.gnomestew.com/gming-advice/game-without-the-table/comment-page-1#comment-4256</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Mon, 23 Feb 2009 21:06:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2422#comment-4256</guid>
		<description>Last session, I honestly considered getting us all a bunch of cheap walkie-talkies, and going off upstairs. There were so many secret conversations around, and I was getting so sick of writing notes, that I still maintain it would have been a better solution. 

Now that it&#039;s occured to me, I&#039;ve been playing around with the idea of doing something like that. Face-to-face gaming is fantastic, of course, but every once in a while, for certain scenarios, it could be cool. Have a &#039;Charlie&#039;s Angels&#039; sort of vibe going on.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4256&#039;,&#039;Swordgleam&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Last session, I honestly considered getting us all a bunch of cheap walkie-talkies, and going off upstairs. There were so many secret conversations around, and I was getting so sick of writing notes, that I still maintain it would have been a better solution. </p>
<p>Now that it&#8217;s occured to me, I&#8217;ve been playing around with the idea of doing something like that. Face-to-face gaming is fantastic, of course, but every once in a while, for certain scenarios, it could be cool. Have a &#8216;Charlie&#8217;s Angels&#8217; sort of vibe going on.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/game-without-the-table/comment-page-1#comment-4255</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Mon, 23 Feb 2009 21:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2422#comment-4255</guid>
		<description>My ultimate GMing &quot;dream&quot; is a PC I could strap to a forearm and a beltpouch full of large dice.  I&#039;d strut around the table, intimidating the hell out of the players as I stood over them, rolling wherever I wanted, and changing the visual focus of the game as often as I liked.  This could work even better without a table.

OTOH, we just bought a massive coffee table for the two-sofa-sectional we have.  I may just take the opportunity to use it as a gaming table.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4255&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My ultimate GMing &#8220;dream&#8221; is a PC I could strap to a forearm and a beltpouch full of large dice.  I&#8217;d strut around the table, intimidating the hell out of the players as I stood over them, rolling wherever I wanted, and changing the visual focus of the game as often as I liked.  This could work even better without a table.</p>
<p>OTOH, we just bought a massive coffee table for the two-sofa-sectional we have.  I may just take the opportunity to use it as a gaming table.
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		<title>By: Rafe</title>
		<link>http://www.gnomestew.com/gming-advice/game-without-the-table/comment-page-1#comment-4254</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Mon, 23 Feb 2009 20:32:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2422#comment-4254</guid>
		<description>&lt;a href=&#039;#comment-4253&#039; rel=&quot;nofollow&quot;&gt;@John Arcadian&lt;/a&gt; - Yeah, it could definitely lead to issues during a social interaction.  That said, it can also focus the group&#039;s attentions... if it&#039;s only the GM up and moving.  Their eyes have to follow and that constitutes enough activity to keep them engaged mentally.

Though I&#039;m wondering why everyone would be standing off around something for a social interaction.  What would the focus of attention (ie, the reason for getting up and moving to another spot) be?  A puzzle, perhaps?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4254&#039;,&#039;Rafe&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-4253' rel="nofollow">@John Arcadian</a> &#8211; Yeah, it could definitely lead to issues during a social interaction.  That said, it can also focus the group&#8217;s attentions&#8230; if it&#8217;s only the GM up and moving.  Their eyes have to follow and that constitutes enough activity to keep them engaged mentally.</p>
<p>Though I&#8217;m wondering why everyone would be standing off around something for a social interaction.  What would the focus of attention (ie, the reason for getting up and moving to another spot) be?  A puzzle, perhaps?
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/game-without-the-table/comment-page-1#comment-4253</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Mon, 23 Feb 2009 17:38:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2422#comment-4253</guid>
		<description>&lt;a href=&#039;#comment-4247&#039; rel=&quot;nofollow&quot;&gt;@Rafe&lt;/a&gt; - Yeah, I&#039;ve got no personal issue with a little movement during game. In fact, my personal preference for gaming space is to have lots of room so I can get up and pace. Try that during a big social interaction that is supposed to be tense and focused. 

Getting up and walking around can contribute to the distraction fac . . . ooh shiny, what was that?

&lt;a href=&#039;#comment-4249&#039; rel=&quot;nofollow&quot;&gt;@xero&lt;/a&gt; - I&#039;ve always preferred low tables so that the minis are seen in a kind of birds eye view way. 

&lt;a href=&#039;#comment-4251&#039; rel=&quot;nofollow&quot;&gt;@Matthew J. Neagley&lt;/a&gt; - 
What are you talking about? I don&#039;t see any typo!! Can&#039;t wait to see the rebuttal tomorrow, just based on the tags ;).


&lt;a href=&#039;#comment-4252&#039; rel=&quot;nofollow&quot;&gt;@JackSmithIV&lt;/a&gt; - Table-less play works really well for props and the like.  A great thing that I once implemented (aside from the giant chess set) was an old action figure playset. I think it was batman ... maybe? Its size compared to the mini size was excellent. Gave it some incredible depth. Another interesting idea is to use jenga blocks for mapping. I bought some jenga blocks (and later cut some much cheaper wood pieces myself), spray painted them gray, and then did some lines across them in black to make stone walls that I could build on-the-fly dungeons out of.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4253&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-4247' rel="nofollow">@Rafe</a> &#8211; Yeah, I&#8217;ve got no personal issue with a little movement during game. In fact, my personal preference for gaming space is to have lots of room so I can get up and pace. Try that during a big social interaction that is supposed to be tense and focused. </p>
<p>Getting up and walking around can contribute to the distraction fac . . . ooh shiny, what was that?</p>
<p><a href='#comment-4249' rel="nofollow">@xero</a> &#8211; I&#8217;ve always preferred low tables so that the minis are seen in a kind of birds eye view way. </p>
<p><a href='#comment-4251' rel="nofollow">@Matthew J. Neagley</a> &#8211;<br />
What are you talking about? I don&#8217;t see any typo!! Can&#8217;t wait to see the rebuttal tomorrow, just based on the tags <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
<p><a href='#comment-4252' rel="nofollow">@JackSmithIV</a> &#8211; Table-less play works really well for props and the like.  A great thing that I once implemented (aside from the giant chess set) was an old action figure playset. I think it was batman &#8230; maybe? Its size compared to the mini size was excellent. Gave it some incredible depth. Another interesting idea is to use jenga blocks for mapping. I bought some jenga blocks (and later cut some much cheaper wood pieces myself), spray painted them gray, and then did some lines across them in black to make stone walls that I could build on-the-fly dungeons out of.
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		<title>By: JackSmithIV</title>
		<link>http://www.gnomestew.com/gming-advice/game-without-the-table/comment-page-1#comment-4252</link>
		<dc:creator>JackSmithIV</dc:creator>
		<pubDate>Mon, 23 Feb 2009 17:12:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2422#comment-4252</guid>
		<description>I&#039;m not so much trying to get away from the table at my games as I&#039;m trying to make best use of the table. I find gaming at the table an incredible way of keeping players actively involved. It&#039;s semi-formal, engaging, and central, with the battlemap as the centerpiece.

I&#039;m always trying to add more, however. I use music in all my campaigns, and sometimes for a deep cavern-crawl or casting a ritual in an old cellar, we&#039;ll light the room with candles. I suppose it&#039;s just the tradition of it, really :-P. I&#039;ve been thinking about some away-from-the-table gaming, though. Just waiting for the right device in order to do it. There are alot of good ideas being thrown around here, though, and I&#039;ll probably keep checking back.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4252&#039;,&#039;JackSmithIV&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m not so much trying to get away from the table at my games as I&#8217;m trying to make best use of the table. I find gaming at the table an incredible way of keeping players actively involved. It&#8217;s semi-formal, engaging, and central, with the battlemap as the centerpiece.</p>
<p>I&#8217;m always trying to add more, however. I use music in all my campaigns, and sometimes for a deep cavern-crawl or casting a ritual in an old cellar, we&#8217;ll light the room with candles. I suppose it&#8217;s just the tradition of it, really <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' /> . I&#8217;ve been thinking about some away-from-the-table gaming, though. Just waiting for the right device in order to do it. There are alot of good ideas being thrown around here, though, and I&#8217;ll probably keep checking back.
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		<title>By: Matthew J. Neagley</title>
		<link>http://www.gnomestew.com/gming-advice/game-without-the-table/comment-page-1#comment-4251</link>
		<dc:creator>Matthew J. Neagley</dc:creator>
		<pubDate>Mon, 23 Feb 2009 16:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2422#comment-4251</guid>
		<description>Way to spell my name wrong John!  :p

I&#039;ll admit, despite my love affair with tables, the rest of my group prefers table-less play, for many of the reasons you give above.  In my mind, it&#039;s one of those &quot;try both ways, see what works for you&quot; things, or at least one of those &quot;different approaches in different circumstances&quot; things.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4251&#039;,&#039;Matthew J. Neagley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Way to spell my name wrong John!  :p</p>
<p>I&#8217;ll admit, despite my love affair with tables, the rest of my group prefers table-less play, for many of the reasons you give above.  In my mind, it&#8217;s one of those &#8220;try both ways, see what works for you&#8221; things, or at least one of those &#8220;different approaches in different circumstances&#8221; things.
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		<title>By: xero</title>
		<link>http://www.gnomestew.com/gming-advice/game-without-the-table/comment-page-1#comment-4249</link>
		<dc:creator>xero</dc:creator>
		<pubDate>Mon, 23 Feb 2009 13:48:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2422#comment-4249</guid>
		<description>I recently moved our game from a traditional &quot;chairs around a large table&quot; set up to my living room. I set up the same large table (actually two card tables next to each other) right where the coffee table would be, and everyone lounges in their respective couch. It&#039;s more laid back, more comfortable, and it puts the map and minis/tokens at eye level... which means the players usually have to stand to get a good view of the board and move their PC.

I wasn&#039;t sure if it was going to work when we tried it, but everyone seems to love it so it&#039;s here to stay.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4249&#039;,&#039;xero&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I recently moved our game from a traditional &#8220;chairs around a large table&#8221; set up to my living room. I set up the same large table (actually two card tables next to each other) right where the coffee table would be, and everyone lounges in their respective couch. It&#8217;s more laid back, more comfortable, and it puts the map and minis/tokens at eye level&#8230; which means the players usually have to stand to get a good view of the board and move their PC.</p>
<p>I wasn&#8217;t sure if it was going to work when we tried it, but everyone seems to love it so it&#8217;s here to stay.
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