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	<title>Comments on: Game Mastering is Not an Exclusive Club</title>
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		<title>By: Matthew J. Neagley</title>
		<link>http://www.gnomestew.com/gming-advice/game-mastering-is-not-an-exclusive-club/comment-page-1#comment-6432</link>
		<dc:creator>Matthew J. Neagley</dc:creator>
		<pubDate>Thu, 25 Jun 2009 16:08:13 +0000</pubDate>
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		<description>I disagree that all players should gamemaster at least once.  Some &quot;GMs&quot; bunge it up so badly so consistantly that they should retroactively declare they have never GMed and never will, and kill all witnesses to the contrary.

;p

But unless you&#039;re one of those, keep truckin. Even when you make mistakes, you&#039;ll learn.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6432&#039;,&#039;Matthew J. Neagley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I disagree that all players should gamemaster at least once.  Some &#8220;GMs&#8221; bunge it up so badly so consistantly that they should retroactively declare they have never GMed and never will, and kill all witnesses to the contrary.</p>
<p>;p</p>
<p>But unless you&#8217;re one of those, keep truckin. Even when you make mistakes, you&#8217;ll learn.
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/game-mastering-is-not-an-exclusive-club/comment-page-1#comment-6408</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Wed, 24 Jun 2009 00:15:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3906#comment-6408</guid>
		<description>&lt;a href=&#039;#comment-6383&#039; rel=&quot;nofollow&quot;&gt;@LordVreeg&lt;/a&gt; - Guilty! I do like to make GMing sound less imposing that it can sometimes be, but that&#039;s out of a genuine belief that it IS less imposing than many folks think. ;-)


&lt;a href=&#039;#comment-6389&#039; rel=&quot;nofollow&quot;&gt;@DocRyder&lt;/a&gt; - I don&#039;t think every player should BE a GM, just that every gamer should try it at least once. Even if you hate every minute of it and your players feel the same, you&#039;ll learn a lot.

&lt;a href=&#039;#comment-6393&#039; rel=&quot;nofollow&quot;&gt;@Bercilac&lt;/a&gt; - Yep. Call of Cthulhu was the game that broke me of that back in high school. I wanted to read all the stories so badly that I learned to compartmentalize player vs. character knowledge so I could read the stories and still enjoy the surprises in the game. Good point!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6408&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-6383' rel="nofollow">@LordVreeg</a> &#8211; Guilty! I do like to make GMing sound less imposing that it can sometimes be, but that&#8217;s out of a genuine belief that it IS less imposing than many folks think. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p><a href='#comment-6389' rel="nofollow">@DocRyder</a> &#8211; I don&#8217;t think every player should BE a GM, just that every gamer should try it at least once. Even if you hate every minute of it and your players feel the same, you&#8217;ll learn a lot.</p>
<p><a href='#comment-6393' rel="nofollow">@Bercilac</a> &#8211; Yep. Call of Cthulhu was the game that broke me of that back in high school. I wanted to read all the stories so badly that I learned to compartmentalize player vs. character knowledge so I could read the stories and still enjoy the surprises in the game. Good point!
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		<title>By: Bercilac</title>
		<link>http://www.gnomestew.com/gming-advice/game-mastering-is-not-an-exclusive-club/comment-page-1#comment-6393</link>
		<dc:creator>Bercilac</dc:creator>
		<pubDate>Tue, 23 Jun 2009 12:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3906#comment-6393</guid>
		<description>I started DMing with the &quot;exclusive&quot; idea in my head.  Principally, I thought that the players&#039; sense of awe relied on certain mysteries, mysteries that I myself was not privy to when I was first introduced to the game.  I asked my players not to read the Dungeon Master&#039;s Guide or the Monster Manual, as these contained &quot;forbidden info.&quot;

I&#039;ve since discarded that idea, if only because players NEED to look at the DMG to figure out what sorts of magic items they might like to create/buy and often need to look at the MM for various races (I never run campaigns anymore with the set in the PHB, too boring).  It&#039;s not what the elements are that makes the mystery, it&#039;s which one you have in store next; just like the words in a sentence don&#039;t mean anything unless they&#039;re in the right order.  (Ooh, semiotics...)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6393&#039;,&#039;Bercilac&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I started DMing with the &#8220;exclusive&#8221; idea in my head.  Principally, I thought that the players&#8217; sense of awe relied on certain mysteries, mysteries that I myself was not privy to when I was first introduced to the game.  I asked my players not to read the Dungeon Master&#8217;s Guide or the Monster Manual, as these contained &#8220;forbidden info.&#8221;</p>
<p>I&#8217;ve since discarded that idea, if only because players NEED to look at the DMG to figure out what sorts of magic items they might like to create/buy and often need to look at the MM for various races (I never run campaigns anymore with the set in the PHB, too boring).  It&#8217;s not what the elements are that makes the mystery, it&#8217;s which one you have in store next; just like the words in a sentence don&#8217;t mean anything unless they&#8217;re in the right order.  (Ooh, semiotics&#8230;)
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		<title>By: Zig</title>
		<link>http://www.gnomestew.com/gming-advice/game-mastering-is-not-an-exclusive-club/comment-page-1#comment-6392</link>
		<dc:creator>Zig</dc:creator>
		<pubDate>Tue, 23 Jun 2009 11:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3906#comment-6392</guid>
		<description>&lt;a href=&#039;#comment-6388&#039; rel=&quot;nofollow&quot;&gt;@BryanB&lt;/a&gt; - LOL! That&#039;s great!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6392&#039;,&#039;Zig&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-6388' rel="nofollow">@BryanB</a> &#8211; LOL! That&#8217;s great!
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		<title>By: Zig</title>
		<link>http://www.gnomestew.com/gming-advice/game-mastering-is-not-an-exclusive-club/comment-page-1#comment-6391</link>
		<dc:creator>Zig</dc:creator>
		<pubDate>Tue, 23 Jun 2009 11:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3906#comment-6391</guid>
		<description>Lots of good points in the article and the postings that preceed my own.

In my own group we have two people who will run a game with regularity. Myself and one other. We&#039;ll both run D&amp;D (1st and 2nd editions) while I will run Shadowrun and he Rifts.

However, over the years, some of the regular players have had a chance to sit behind the screen for a bit. It left them with some respect for what goes on when you slip on the GM/DM boots. I wish a couple other of my players would take even a one shot turn behind the screen so they&#039;d have a better idea of the work...and the task of herding cats that can sometimes occur when things go haywire.

That being said, I find it very useful as a GM/DM to sit on the players&#039; side of the screen every so often. It reminds me that the story telling is group activity. Something which I occasionally forget when running a game. Being a player every so often reminds me to not railroad the PCs, but to instead be (and plan) flexible.

I think taking on the role of GM/DM is special in that you take on a lot of responsibility, but there is no game without the players, so they too are special. Doubly so that rare player (well, at least rare in my experiences) who becomes a prime mover in the game. The one who gets vested in the plot and starts coming up with the crazy ideas and outlandish plans that leave you as the GM/DM scrambling. I love being surprised be my players.

Ah, one final thought; time spent on the players&#039; side of the screen reminds me to do my darnedest to include something in every gaming session that will make each player feel important and indispensable to the group. I know when I&#039;m a player the chance to use that odd ball skill or what not can really leave me with a good feeling at the end of a gaming session.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6391&#039;,&#039;Zig&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Lots of good points in the article and the postings that preceed my own.</p>
<p>In my own group we have two people who will run a game with regularity. Myself and one other. We&#8217;ll both run D&amp;D (1st and 2nd editions) while I will run Shadowrun and he Rifts.</p>
<p>However, over the years, some of the regular players have had a chance to sit behind the screen for a bit. It left them with some respect for what goes on when you slip on the GM/DM boots. I wish a couple other of my players would take even a one shot turn behind the screen so they&#8217;d have a better idea of the work&#8230;and the task of herding cats that can sometimes occur when things go haywire.</p>
<p>That being said, I find it very useful as a GM/DM to sit on the players&#8217; side of the screen every so often. It reminds me that the story telling is group activity. Something which I occasionally forget when running a game. Being a player every so often reminds me to not railroad the PCs, but to instead be (and plan) flexible.</p>
<p>I think taking on the role of GM/DM is special in that you take on a lot of responsibility, but there is no game without the players, so they too are special. Doubly so that rare player (well, at least rare in my experiences) who becomes a prime mover in the game. The one who gets vested in the plot and starts coming up with the crazy ideas and outlandish plans that leave you as the GM/DM scrambling. I love being surprised be my players.</p>
<p>Ah, one final thought; time spent on the players&#8217; side of the screen reminds me to do my darnedest to include something in every gaming session that will make each player feel important and indispensable to the group. I know when I&#8217;m a player the chance to use that odd ball skill or what not can really leave me with a good feeling at the end of a gaming session.
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gming-advice/game-mastering-is-not-an-exclusive-club/comment-page-1#comment-6390</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Mon, 22 Jun 2009 23:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3906#comment-6390</guid>
		<description>I am not a fan of the &quot;Players are gamers, but GMs are elite gamers!&quot; mentality. Some GMs display it and it really irks me.

I&#039;ve played with some GMs who treated me in a condescending way when I joined their game, and then they played in a game that I GMed, and the next time that I played in their game the treatment that I received was noticeably different. I was now in &quot;the club&quot; because I could GM just like they could. Whether or not I know how to GM should have no bearing on how I am treated as a player, but it happens (at least that is what I have seen, anyone else?).

I think anyone who plays tabletop RPGs should try GMing at least once. Not because they should be GMs, but because they might like GMing. I also believe that you break out of your comfort zone with music, movies, books, cuisines, and anything else that might be part of your routine. It is just a healthy experience IMO. GMing is different from playing, and for some of us it is more enjoyable than being a player.

Yet being a GM makes you a member of a special group? No, absolutely not. It may make you feel special, and that is just fine, but it does not make you special. It just makes you a GM. :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6390&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I am not a fan of the &#8220;Players are gamers, but GMs are elite gamers!&#8221; mentality. Some GMs display it and it really irks me.</p>
<p>I&#8217;ve played with some GMs who treated me in a condescending way when I joined their game, and then they played in a game that I GMed, and the next time that I played in their game the treatment that I received was noticeably different. I was now in &#8220;the club&#8221; because I could GM just like they could. Whether or not I know how to GM should have no bearing on how I am treated as a player, but it happens (at least that is what I have seen, anyone else?).</p>
<p>I think anyone who plays tabletop RPGs should try GMing at least once. Not because they should be GMs, but because they might like GMing. I also believe that you break out of your comfort zone with music, movies, books, cuisines, and anything else that might be part of your routine. It is just a healthy experience IMO. GMing is different from playing, and for some of us it is more enjoyable than being a player.</p>
<p>Yet being a GM makes you a member of a special group? No, absolutely not. It may make you feel special, and that is just fine, but it does not make you special. It just makes you a GM. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: DocRyder</title>
		<link>http://www.gnomestew.com/gming-advice/game-mastering-is-not-an-exclusive-club/comment-page-1#comment-6389</link>
		<dc:creator>DocRyder</dc:creator>
		<pubDate>Mon, 22 Jun 2009 21:57:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3906#comment-6389</guid>
		<description>That introductory line of Gary&#039;s sounds like one of those introductory lines from a brochure by a correspondence school: &quot;You are one of a select group chosen to be part of a special class of thousands with the Acme School of Dungeon Mastering...&quot;

Yeah, right...

Actually, I do believe there are some people who just aren&#039;t suited for DMing. They may not understand plot or may not even get story. They&#039;re disorganized to the point that they can&#039;t find the character creation section of whichever rules they&#039;re running. They can&#039;t think on their feet. They can&#039;t control a group of players and keep them from going so off track that the game wanders into realms of silliness unrelated to the game. Those people ought not be DMs (or whatever you call it).&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6389&#039;,&#039;DocRyder&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>That introductory line of Gary&#8217;s sounds like one of those introductory lines from a brochure by a correspondence school: &#8220;You are one of a select group chosen to be part of a special class of thousands with the Acme School of Dungeon Mastering&#8230;&#8221;</p>
<p>Yeah, right&#8230;</p>
<p>Actually, I do believe there are some people who just aren&#8217;t suited for DMing. They may not understand plot or may not even get story. They&#8217;re disorganized to the point that they can&#8217;t find the character creation section of whichever rules they&#8217;re running. They can&#8217;t think on their feet. They can&#8217;t control a group of players and keep them from going so off track that the game wanders into realms of silliness unrelated to the game. Those people ought not be DMs (or whatever you call it).
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		<title>By: BryanB</title>
		<link>http://www.gnomestew.com/gming-advice/game-mastering-is-not-an-exclusive-club/comment-page-1#comment-6388</link>
		<dc:creator>BryanB</dc:creator>
		<pubDate>Mon, 22 Jun 2009 18:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3906#comment-6388</guid>
		<description>I&#039;ve never considered gamemastering to be an exclusive club per se; It is something more like members of the same chain gang of slaves that are rowing a Roman galley. :D&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6388&#039;,&#039;BryanB&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never considered gamemastering to be an exclusive club per se; It is something more like members of the same chain gang of slaves that are rowing a Roman galley. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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		<title>By: robustyoungsoul</title>
		<link>http://www.gnomestew.com/gming-advice/game-mastering-is-not-an-exclusive-club/comment-page-1#comment-6387</link>
		<dc:creator>robustyoungsoul</dc:creator>
		<pubDate>Mon, 22 Jun 2009 16:45:31 +0000</pubDate>
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		<description>Terrific post.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6387&#039;,&#039;robustyoungsoul&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Terrific post.
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		<title>By: TwoShedsJackson</title>
		<link>http://www.gnomestew.com/gming-advice/game-mastering-is-not-an-exclusive-club/comment-page-1#comment-6386</link>
		<dc:creator>TwoShedsJackson</dc:creator>
		<pubDate>Mon, 22 Jun 2009 16:19:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3906#comment-6386</guid>
		<description>@Scott Martin:  Thanks for the encouragement.  Our DM gets time off fairly often, as we also have a &quot;side session&quot; that we switch to if one of our players has to leave early, and which we takes turns DMing.

(For me, it&#039;s DM, not GM.  That&#039;s the one thing I&#039;m &quot;old school&quot; about.)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6386&#039;,&#039;TwoShedsJackson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@Scott Martin:  Thanks for the encouragement.  Our DM gets time off fairly often, as we also have a &#8220;side session&#8221; that we switch to if one of our players has to leave early, and which we takes turns DMing.</p>
<p>(For me, it&#8217;s DM, not GM.  That&#8217;s the one thing I&#8217;m &#8220;old school&#8221; about.)
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/game-mastering-is-not-an-exclusive-club/comment-page-1#comment-6385</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Mon, 22 Jun 2009 15:54:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3906#comment-6385</guid>
		<description>&lt;a href=&#039;#comment-6384&#039; rel=&quot;nofollow&quot;&gt;@TwoShedsJackson&lt;/a&gt; - Six months of play is probably enough; if you&#039;re not still asking how things are done when your turn comes around, you can do it.

It doesn&#039;t have to be perfect when you run it-- sometimes, as a GM, it&#039;s just nice to get to play for once. You can give the gift of &quot;a night as a player&quot; to your GM. While http://www.gnomestew.com/gming-advice/introductory-games-for-new-roleplayers was about new players, my wife had only run one session when she went about introducing new players. Look at that article for lots of advice and tools to make it easy for your first time.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6385&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-6384' rel="nofollow">@TwoShedsJackson</a> &#8211; Six months of play is probably enough; if you&#8217;re not still asking how things are done when your turn comes around, you can do it.</p>
<p>It doesn&#8217;t have to be perfect when you run it&#8211; sometimes, as a GM, it&#8217;s just nice to get to play for once. You can give the gift of &#8220;a night as a player&#8221; to your GM. While <a href="http://www.gnomestew.com/gming-advice/introductory-games-for-new-roleplayers" rel="nofollow">http://www.gnomestew.com/gming-advice/introductory-games-for-new-roleplayers</a> was about new players, my wife had only run one session when she went about introducing new players. Look at that article for lots of advice and tools to make it easy for your first time.
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		<title>By: TwoShedsJackson</title>
		<link>http://www.gnomestew.com/gming-advice/game-mastering-is-not-an-exclusive-club/comment-page-1#comment-6384</link>
		<dc:creator>TwoShedsJackson</dc:creator>
		<pubDate>Mon, 22 Jun 2009 15:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3906#comment-6384</guid>
		<description>After playing 4e for the past 6 months, I&#039;m still hesitant to try my hand at DMing.  One factor is that I don&#039;t have a lot of time to prepare, but more importantly, I know that a poor DM can make for a dismal session for everyone else, and I don&#039;t want to inflict that on my friends.

I was the DM back in OD&amp;D and 1e days, but all I did was build dungeon crawls with little coherence.  My friends enjoyed the few sessions we played, but they had nothing to compare it to.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6384&#039;,&#039;TwoShedsJackson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>After playing 4e for the past 6 months, I&#8217;m still hesitant to try my hand at DMing.  One factor is that I don&#8217;t have a lot of time to prepare, but more importantly, I know that a poor DM can make for a dismal session for everyone else, and I don&#8217;t want to inflict that on my friends.</p>
<p>I was the DM back in OD&amp;D and 1e days, but all I did was build dungeon crawls with little coherence.  My friends enjoyed the few sessions we played, but they had nothing to compare it to.
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		<title>By: LordVreeg</title>
		<link>http://www.gnomestew.com/gming-advice/game-mastering-is-not-an-exclusive-club/comment-page-1#comment-6383</link>
		<dc:creator>LordVreeg</dc:creator>
		<pubDate>Mon, 22 Jun 2009 15:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3906#comment-6383</guid>
		<description>I agree with the sentiment, but disagree with some of the underpinnings of the post.

The sentiment being that GMs are not a special club or an exclusive group, that it is a fun thing that everyone should try has my complete agreement.

However, I spend a lot of time on game theory and design in all sorts of places, and my sticking point is that the job of GMing (and rulesets and systems for GMing) includes three major possible duties.  Pursuing any of these makes on a &#039;GM&#039;, but all fall under the rubric.

1) Sitting down and running a game.
2) Managing a campaign/group of continuing adventures.
3) Setting design/rules design

These are all under the bailiwick of GMing.  Furthermore, and this is where I might run afoul of some people, I believe that these different responsibilities/activities are hierarchal in terms of defining the &#039;exclusivity&#039; or &#039;specialness&#039; of the GM grouping.  Virgil guides us GM&#039;s through three major circles, and they get more rarified as we go.

&quot;Grab a published adventure for your favorite system, one that includes pregenerated characters. Read up on the bits of the rules you’re less familiar with, ask your friends to give it a shot with you, and sit down behind the screen for one night.&quot;
Sound and good advice, and purposely written to define the experience as easy and unthreatening, a &#039;dip-your-toe&#039; invitation.

However, it speaks directly to my comment.  It&#039;s a good idea and an easy way to try GMing without major investiture.  But it&#039;s also GMing at it&#039;s most basic and simple level.

I guess my rambling point (that has been written in during a conference call and a purchasing emergency) is that &#039;GMing&#039; is more than one thing, and as with any art, there are levels of investiture that lead to mastery, and that these levels of investiture do equate to some measure of exclusivity.

But the feet have to get wet sometime to start it.  The doors are open to one and all, welcome.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6383&#039;,&#039;LordVreeg&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I agree with the sentiment, but disagree with some of the underpinnings of the post.</p>
<p>The sentiment being that GMs are not a special club or an exclusive group, that it is a fun thing that everyone should try has my complete agreement.</p>
<p>However, I spend a lot of time on game theory and design in all sorts of places, and my sticking point is that the job of GMing (and rulesets and systems for GMing) includes three major possible duties.  Pursuing any of these makes on a &#8216;GM&#8217;, but all fall under the rubric.</p>
<p>1) Sitting down and running a game.<br />
2) Managing a campaign/group of continuing adventures.<br />
3) Setting design/rules design</p>
<p>These are all under the bailiwick of GMing.  Furthermore, and this is where I might run afoul of some people, I believe that these different responsibilities/activities are hierarchal in terms of defining the &#8216;exclusivity&#8217; or &#8217;specialness&#8217; of the GM grouping.  Virgil guides us GM&#8217;s through three major circles, and they get more rarified as we go.</p>
<p>&#8220;Grab a published adventure for your favorite system, one that includes pregenerated characters. Read up on the bits of the rules you’re less familiar with, ask your friends to give it a shot with you, and sit down behind the screen for one night.&#8221;<br />
Sound and good advice, and purposely written to define the experience as easy and unthreatening, a &#8216;dip-your-toe&#8217; invitation.</p>
<p>However, it speaks directly to my comment.  It&#8217;s a good idea and an easy way to try GMing without major investiture.  But it&#8217;s also GMing at it&#8217;s most basic and simple level.</p>
<p>I guess my rambling point (that has been written in during a conference call and a purchasing emergency) is that &#8216;GMing&#8217; is more than one thing, and as with any art, there are levels of investiture that lead to mastery, and that these levels of investiture do equate to some measure of exclusivity.</p>
<p>But the feet have to get wet sometime to start it.  The doors are open to one and all, welcome.
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		<title>By: Rafe</title>
		<link>http://www.gnomestew.com/gming-advice/game-mastering-is-not-an-exclusive-club/comment-page-1#comment-6382</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Mon, 22 Jun 2009 13:30:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3906#comment-6382</guid>
		<description>That&#039;s the edition I started with, in 1991.  I, too, was 13.  I find it definitely helps to think of yourself (when GM&#039;ing) as a player.  Though it&#039;s pure perception, it makes the game feel more inclusive and collaborative instead of the more competitive DM vs Players mindset I started with way back when.

As for people trying to GM, that&#039;s definitely sound advice.  Even one evening behind the screen can change one&#039;s ideas about being a player, and gives some appreciation for the other role at the table.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6382&#039;,&#039;Rafe&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>That&#8217;s the edition I started with, in 1991.  I, too, was 13.  I find it definitely helps to think of yourself (when GM&#8217;ing) as a player.  Though it&#8217;s pure perception, it makes the game feel more inclusive and collaborative instead of the more competitive DM vs Players mindset I started with way back when.</p>
<p>As for people trying to GM, that&#8217;s definitely sound advice.  Even one evening behind the screen can change one&#8217;s ideas about being a player, and gives some appreciation for the other role at the table.
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