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Game Balance or Catering to the Players?
Posted By John Arcadian On June 3, 2008 @ 2:17 am In GMing Advice | 7 Comments
Almost as big as the debate over GMs fudging or not fudging die rolls is the debate over whether games should be balanced to the rules or cater to the players enjoyment. Well maybe not so much, but it is definitely something we talk about in my gaming group.
Games (in any system) that focus more on the balance of the game elements and the rigidity of the rules are examples of this. These sorts of games usually appeal to the no fudge set. They are by the book and work within the established guidelines.
Cater To The Players
These types of games tend to throw out the rules to focus on the players. They have rules (through game system or houseruling) that are more open to interpretation and changes
When I GM I try to aim somewhere in between these two types of gaming. I like the rules set to give me the opportunity to enforce it, but to also give me the freedom to do what I want with it. It is a difficult line to walk and it isn’t the best way. There is no best way in gaming since every group differs in what types of gaming they enjoy. So, the inevitable question at the end of the post is more of an imperative: Give me some more pros and cons that you find. Tell me if you think these two styles of gaming are accurate and how you would change them. I’m looking forward to the discussion.
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