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	<title>Comments on: Ending a Campaign: Taking My Own Advice</title>
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	<link>http://www.gnomestew.com/gming-advice/ending-a-campaign-taking-my-own-advice</link>
	<description>The Game Mastering Blog</description>
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		<title>By: Swordgleam</title>
		<link>http://www.gnomestew.com/gming-advice/ending-a-campaign-taking-my-own-advice/comment-page-1#comment-2673</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Thu, 16 Oct 2008 22:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1468#comment-2673</guid>
		<description>&lt;a href=&#039;#comment-2658&#039; rel=&quot;nofollow&quot;&gt;@Martin Ralya&lt;/a&gt; - Interesting. I can&#039;t think of anything in the world now that would fit the bill, things will keep coming up as I go. The village hasn&#039;t been directly threatened yet by any villain - they&#039;re just chronically short on resources.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2673&#039;,&#039;Swordgleam&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-2658' rel="nofollow">@Martin Ralya</a> &#8211; Interesting. I can&#8217;t think of anything in the world now that would fit the bill, things will keep coming up as I go. The village hasn&#8217;t been directly threatened yet by any villain &#8211; they&#8217;re just chronically short on resources.
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		<title>By: Omnus</title>
		<link>http://www.gnomestew.com/gming-advice/ending-a-campaign-taking-my-own-advice/comment-page-1#comment-2663</link>
		<dc:creator>Omnus</dc:creator>
		<pubDate>Thu, 16 Oct 2008 05:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1468#comment-2663</guid>
		<description>I absolutely loathe the &quot;indefinite hold&quot; ending, even though I did it recently, restarting a campaign that had ended a few years before.  It never had the same feel again, the magic was lost.  I tried to end the game with a bang, but I left a kernal of hope that one player succeeded with and was the sole survivor.  Then the group shocked me and begged me to continue the campaign, that they would start up new characters to replace the fallen.  They didn&#039;t get the point that the campaign should have been over, but I&#039;m too soft-hearted, so I capitulated.

I usually like to end a campaign according to plan, thought he plan often evolves.  As my campaigns average about two and a half years, this is important, as it allows the players to separate from their beloved characters and get ready for the new campaign.  I allow them a denoument to bid farewell and write the happily ever after, then end it.  I&#039;ve had my &quot;whimper&quot; endings and hated them too, but those were often forced by circumstance, so my regrets are minimal.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2663&#039;,&#039;Omnus&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I absolutely loathe the &#8220;indefinite hold&#8221; ending, even though I did it recently, restarting a campaign that had ended a few years before.  It never had the same feel again, the magic was lost.  I tried to end the game with a bang, but I left a kernal of hope that one player succeeded with and was the sole survivor.  Then the group shocked me and begged me to continue the campaign, that they would start up new characters to replace the fallen.  They didn&#8217;t get the point that the campaign should have been over, but I&#8217;m too soft-hearted, so I capitulated.</p>
<p>I usually like to end a campaign according to plan, thought he plan often evolves.  As my campaigns average about two and a half years, this is important, as it allows the players to separate from their beloved characters and get ready for the new campaign.  I allow them a denoument to bid farewell and write the happily ever after, then end it.  I&#8217;ve had my &#8220;whimper&#8221; endings and hated them too, but those were often forced by circumstance, so my regrets are minimal.
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/ending-a-campaign-taking-my-own-advice/comment-page-1#comment-2658</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Thu, 16 Oct 2008 00:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1468#comment-2658</guid>
		<description>&lt;a href=&#039;#comment-2643&#039; rel=&quot;nofollow&quot;&gt;@Sarlax&lt;/a&gt; - That...is one of the best compliments I&#039;ve received in 20 years of GMing. Thank you. I&#039;m really glad you&#039;re enjoying the game!

&lt;a href=&#039;#comment-2645&#039; rel=&quot;nofollow&quot;&gt;@Swordgleam&lt;/a&gt; - That&#039;s not a bad ending, but it&#039;s not much of a bang -- you&#039;re right about that. I assume the village is threatened regularly? If so, why not foreshadow an impending larger threat -- even just a session or two before it happens should be enough -- and then use that as the bang?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2658&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-2643' rel="nofollow">@Sarlax</a> &#8211; That&#8230;is one of the best compliments I&#8217;ve received in 20 years of GMing. Thank you. I&#8217;m really glad you&#8217;re enjoying the game!</p>
<p><a href='#comment-2645' rel="nofollow">@Swordgleam</a> &#8211; That&#8217;s not a bad ending, but it&#8217;s not much of a bang &#8212; you&#8217;re right about that. I assume the village is threatened regularly? If so, why not foreshadow an impending larger threat &#8212; even just a session or two before it happens should be enough &#8212; and then use that as the bang?
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		<title>By: Sarlax</title>
		<link>http://www.gnomestew.com/gming-advice/ending-a-campaign-taking-my-own-advice/comment-page-1#comment-2647</link>
		<dc:creator>Sarlax</dc:creator>
		<pubDate>Tue, 14 Oct 2008 19:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1468#comment-2647</guid>
		<description>My only true end goals have been to 1) take the campaign through 20th level and 2) finish with a bang. I didn&#039;t have a specific bang in mind as I developed and ran the game, as so much of the metaplot is actually determined by the PC&#039;s actions. At this point, however, a particular path for the ending is beginning to form in my mind. Many threads have been wrapped up, and the remaining points are rather obvious draws for the PCs.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2647&#039;,&#039;Sarlax&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My only true end goals have been to 1) take the campaign through 20th level and 2) finish with a bang. I didn&#8217;t have a specific bang in mind as I developed and ran the game, as so much of the metaplot is actually determined by the PC&#8217;s actions. At this point, however, a particular path for the ending is beginning to form in my mind. Many threads have been wrapped up, and the remaining points are rather obvious draws for the PCs.
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		<title>By: Swordgleam</title>
		<link>http://www.gnomestew.com/gming-advice/ending-a-campaign-taking-my-own-advice/comment-page-1#comment-2645</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Tue, 14 Oct 2008 19:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1468#comment-2645</guid>
		<description>I never know what&#039;s going to happen the next session, let alone ahead of that, so I have trouble ending according to plan. I would like to end my current campaign with a bang, whenever that happens. It&#039;s tricky, because I can&#039;t think of what could possibly be a good end-point. 

There&#039;s no main villain, and the main goal is &quot;stay alive and make sure the village does, too.&quot; Perhaps, once I feel like we should be approaching an end, I&#039;ll give the players some apprentices, and make it clear that their last &#039;quest&#039; is to train the next generation of heroes, then retire happily. It would be a nice symmetry to how this whole thing started - with the deaths of the old heroes. But that doesn&#039;t seem like much of a &#039;bang&#039; to me. What do you think?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2645&#039;,&#039;Swordgleam&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I never know what&#8217;s going to happen the next session, let alone ahead of that, so I have trouble ending according to plan. I would like to end my current campaign with a bang, whenever that happens. It&#8217;s tricky, because I can&#8217;t think of what could possibly be a good end-point. </p>
<p>There&#8217;s no main villain, and the main goal is &#8220;stay alive and make sure the village does, too.&#8221; Perhaps, once I feel like we should be approaching an end, I&#8217;ll give the players some apprentices, and make it clear that their last &#8216;quest&#8217; is to train the next generation of heroes, then retire happily. It would be a nice symmetry to how this whole thing started &#8211; with the deaths of the old heroes. But that doesn&#8217;t seem like much of a &#8216;bang&#8217; to me. What do you think?
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		<title>By: Starvosk</title>
		<link>http://www.gnomestew.com/gming-advice/ending-a-campaign-taking-my-own-advice/comment-page-1#comment-2644</link>
		<dc:creator>Starvosk</dc:creator>
		<pubDate>Tue, 14 Oct 2008 17:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1468#comment-2644</guid>
		<description>I find that without a definite &quot;End time&quot; people tend to get lazy and not have endings for their campaigns. DMs feel free to meander and players are more interested in going off unrelated tangents. This might appeal to you, but lacking a definite end point seems to dull the situation a little. Much like world of warcraft, it implies that you can come back and the world will be waiting for you, static. With a campaign finish, you can have a true success or failure. 

I mean, one of the tropes of long running TV shows is that bad things always seem to happen for no reason whatsoever, with no rhyme or reason. Do you want that to happen, or do you want a singular cohesive story?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2644&#039;,&#039;Starvosk&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I find that without a definite &#8220;End time&#8221; people tend to get lazy and not have endings for their campaigns. DMs feel free to meander and players are more interested in going off unrelated tangents. This might appeal to you, but lacking a definite end point seems to dull the situation a little. Much like world of warcraft, it implies that you can come back and the world will be waiting for you, static. With a campaign finish, you can have a true success or failure. </p>
<p>I mean, one of the tropes of long running TV shows is that bad things always seem to happen for no reason whatsoever, with no rhyme or reason. Do you want that to happen, or do you want a singular cohesive story?
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		<title>By: Sarlax</title>
		<link>http://www.gnomestew.com/gming-advice/ending-a-campaign-taking-my-own-advice/comment-page-1#comment-2643</link>
		<dc:creator>Sarlax</dc:creator>
		<pubDate>Tue, 14 Oct 2008 17:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1468#comment-2643</guid>
		<description>First, this has been my favorite campaign, and I hope that it comes back in a new chronicle for our group. I&#039;d hate to see it end for good.

That said, I like the feel of the approaching finale of the chronicle. I haven&#039;t felt like I&#039;ve been rail-roaded into a certain finish, but I do have the sense of a building climax. It ties in very well with the theme of destiny that&#039;s been going on throughout the campaign.

We&#039;ve had an inkling of the &quot;villain&#039;s&quot; plan for quite a while now, but we haven&#039;t been able to stop it. Not only is he very powerful, but we haven&#039;t had a lot of information we would need (we think) to stop him. The coming encounter seems like it&#039;ll be natural and timed appropriately with how the rest of the campaign has flowed, rather than a simple fiat of &quot;You will battle Kafteros at the 20th session!&quot;

I also feel like other elements of the campaign are both wrapping up well while leaving threads to pursue in a future chronicle. While the climactic villain is probably Kafteros, a Gambit member escaped, the Consilium is still hostile (although not actively in our faces), etc. In other words, I don&#039;t feel like there&#039;s a bunch of open lines for us to get frustrated with, but the roads to future campaigns have been laid out.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2643&#039;,&#039;Sarlax&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>First, this has been my favorite campaign, and I hope that it comes back in a new chronicle for our group. I&#8217;d hate to see it end for good.</p>
<p>That said, I like the feel of the approaching finale of the chronicle. I haven&#8217;t felt like I&#8217;ve been rail-roaded into a certain finish, but I do have the sense of a building climax. It ties in very well with the theme of destiny that&#8217;s been going on throughout the campaign.</p>
<p>We&#8217;ve had an inkling of the &#8220;villain&#8217;s&#8221; plan for quite a while now, but we haven&#8217;t been able to stop it. Not only is he very powerful, but we haven&#8217;t had a lot of information we would need (we think) to stop him. The coming encounter seems like it&#8217;ll be natural and timed appropriately with how the rest of the campaign has flowed, rather than a simple fiat of &#8220;You will battle Kafteros at the 20th session!&#8221;</p>
<p>I also feel like other elements of the campaign are both wrapping up well while leaving threads to pursue in a future chronicle. While the climactic villain is probably Kafteros, a Gambit member escaped, the Consilium is still hostile (although not actively in our faces), etc. In other words, I don&#8217;t feel like there&#8217;s a bunch of open lines for us to get frustrated with, but the roads to future campaigns have been laid out.
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