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	<title>Comments on: Defining Goals</title>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2009-10-02</title>
		<link>http://www.gnomestew.com/gming-advice/defining-goals/comment-page-1#comment-7591</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2009-10-02</dc:creator>
		<pubDate>Sat, 03 Oct 2009 02:57:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/defining-goals#comment-7591</guid>
		<description>[...] Defining Goals Everyone has goals. The players should have goals for their characters. Their characters should have goals. The GM should have goals as well. John Arcadian over at Gnome Stew has some great info on how to go about establishing these goals. [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7591&#039;,&#039;Ravenous Role Playing &raquo; Blog Archive &raquo; Friday Five: 2009-10-02&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] Defining Goals Everyone has goals. The players should have goals for their characters. Their characters should have goals. The GM should have goals as well. John Arcadian over at Gnome Stew has some great info on how to go about establishing these goals. [...]
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		<title>By: Rafe</title>
		<link>http://www.gnomestew.com/gming-advice/defining-goals/comment-page-1#comment-7571</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Thu, 01 Oct 2009 12:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/defining-goals#comment-7571</guid>
		<description>Interesting.  When I think of GM goals, the only thing I can think of is to ensure the players have a good time accomplishing theirs.  To me, being a good GM is about being a good enabler and facilitator.  I don&#039;t often have goals within the game itself.  That said, I play Burning Wheel, so my hand in the fiction is loose; the players drive things and, ironically, their goals are built into their characters.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7571&#039;,&#039;Rafe&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Interesting.  When I think of GM goals, the only thing I can think of is to ensure the players have a good time accomplishing theirs.  To me, being a good GM is about being a good enabler and facilitator.  I don&#8217;t often have goals within the game itself.  That said, I play Burning Wheel, so my hand in the fiction is loose; the players drive things and, ironically, their goals are built into their characters.
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		<title>By: mobuttu</title>
		<link>http://www.gnomestew.com/gming-advice/defining-goals/comment-page-1#comment-7570</link>
		<dc:creator>mobuttu</dc:creator>
		<pubDate>Thu, 01 Oct 2009 11:26:54 +0000</pubDate>
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		<description>Good entry. On a related topic, Burning Wheel is about defining characters and group goals integrating them all in the setting definition as well as in the reward cycle. I recommend it to explore those goals cited.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7570&#039;,&#039;mobuttu&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Good entry. On a related topic, Burning Wheel is about defining characters and group goals integrating them all in the setting definition as well as in the reward cycle. I recommend it to explore those goals cited.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/defining-goals/comment-page-1#comment-7567</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Wed, 30 Sep 2009 21:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/defining-goals#comment-7567</guid>
		<description>I don&#039;t think I&#039;ve ever explicitly written down goals, though I can see the advantage of doing so. I never really thought about all of the types of goals tangled together as you list above, but it&#039;s a very useful way of thinking about it.

The mix of goals gives you a lot of places to drive an open ended game, but a lot of chances to follow a passion and still drive off the road. Good to have them listed and gathered so you don&#039;t get all wrapped up in one character&#039;s goal by accident.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7567&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think I&#8217;ve ever explicitly written down goals, though I can see the advantage of doing so. I never really thought about all of the types of goals tangled together as you list above, but it&#8217;s a very useful way of thinking about it.</p>
<p>The mix of goals gives you a lot of places to drive an open ended game, but a lot of chances to follow a passion and still drive off the road. Good to have them listed and gathered so you don&#8217;t get all wrapped up in one character&#8217;s goal by accident.
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/defining-goals/comment-page-1#comment-7566</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Wed, 30 Sep 2009 19:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/defining-goals#comment-7566</guid>
		<description>Here is a really simple template that lists all the type of goals from the article. It&#039;s something that I&#039;ve used to start out a lot of games. 

•  Player Group Goals – 
•  Individual Player Goals – 
Player 1 - 
Player 2 - 
Player 3 - 
Player 4 - 
•  Character Group Goals – 
•  Individual Character Goals -  
Character 1 - 
Character 2 - 
Character 3 - 
Character 4 - 
•  Game Master&#039;s Goals – 
•  Campaign Goals – 
•  Adventure Goals –
Adventure 1 - 
Adventure 2 - 
Adventure 3 - 
•  Session Goals –
Session 1 - 
Session 2 - 
Session 3 - 
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		<content:encoded><![CDATA[<p>Here is a really simple template that lists all the type of goals from the article. It&#8217;s something that I&#8217;ve used to start out a lot of games. </p>
<p>•  Player Group Goals –<br />
•  Individual Player Goals –<br />
Player 1 &#8211;<br />
Player 2 &#8211;<br />
Player 3 &#8211;<br />
Player 4 &#8211;<br />
•  Character Group Goals –<br />
•  Individual Character Goals &#8211;<br />
Character 1 &#8211;<br />
Character 2 &#8211;<br />
Character 3 &#8211;<br />
Character 4 &#8211;<br />
•  Game Master&#8217;s Goals –<br />
•  Campaign Goals –<br />
•  Adventure Goals –<br />
Adventure 1 &#8211;<br />
Adventure 2 &#8211;<br />
Adventure 3 &#8211;<br />
•  Session Goals –<br />
Session 1 &#8211;<br />
Session 2 &#8211;<br />
Session 3 &#8211; </p>
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