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	<title>Comments on: D&amp;D Burgoo (3.5): Tiers for Fears</title>
	<atom:link href="http://www.gnomestew.com/gming-advice/dd-burgoo-tiers-for-fears/feed" rel="self" type="application/rss+xml" />
	<link>http://www.gnomestew.com/gming-advice/dd-burgoo-tiers-for-fears</link>
	<description>The Game Mastering Blog</description>
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		<title>By: Swordgleam</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-tiers-for-fears/comment-page-1#comment-2007</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Tue, 26 Aug 2008 18:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=110#comment-2007</guid>
		<description>Iron Heroes rocks. We have a Hunter in our group, so we spend a lot of time on terrain. &quot;You guys hide behind those trees, so I can give you a cover bonus,&quot; etc. 

I would say that this is not just a 3.5 tip - with 4e&#039;s many abilities that focus on moving your opponents around, terrain is more important than ever. Pull them off that ledge, push them into a ditch, or slide them into that gravel patch so they can&#039;t quite get their footing.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2007&#039;,&#039;Swordgleam&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Iron Heroes rocks. We have a Hunter in our group, so we spend a lot of time on terrain. &#8220;You guys hide behind those trees, so I can give you a cover bonus,&#8221; etc. </p>
<p>I would say that this is not just a 3.5 tip &#8211; with 4e&#8217;s many abilities that focus on moving your opponents around, terrain is more important than ever. Pull them off that ledge, push them into a ditch, or slide them into that gravel patch so they can&#8217;t quite get their footing.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('2007','Swordgleam'); return false;">Reply</a> </div>
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		<title>By: LesInk</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-tiers-for-fears/comment-page-1#comment-1996</link>
		<dc:creator>LesInk</dc:creator>
		<pubDate>Tue, 26 Aug 2008 14:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=110#comment-1996</guid>
		<description>The Campaign Sourcebook and Catacomb Guide (blue book with silver letters on cover) was my first real introduction to 3d maps.  It also has a photocopy section for oblique maps and explains how to use tracing paper to make fantastic maps.  If nothing else, it got me to look at my maps in 3D.  Combats (or any dungeons for that matter) have never been the same after that.

I will say one thing, though:  make sure you think about how the combat will be drawn out and run.  Don&#039;t over do it.  It needs to be something that everyone can visualize, draw, and work within.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1996&#039;,&#039;LesInk&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>The Campaign Sourcebook and Catacomb Guide (blue book with silver letters on cover) was my first real introduction to 3d maps.  It also has a photocopy section for oblique maps and explains how to use tracing paper to make fantastic maps.  If nothing else, it got me to look at my maps in 3D.  Combats (or any dungeons for that matter) have never been the same after that.</p>
<p>I will say one thing, though:  make sure you think about how the combat will be drawn out and run.  Don&#8217;t over do it.  It needs to be something that everyone can visualize, draw, and work within.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('1996','LesInk'); return false;">Reply</a> </div>
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		<title>By: Matthew J. Neagley</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-tiers-for-fears/comment-page-1#comment-1992</link>
		<dc:creator>Matthew J. Neagley</dc:creator>
		<pubDate>Tue, 26 Aug 2008 14:09:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=110#comment-1992</guid>
		<description>Here&#039;s a little tip:
The 1st edition Dungeoneer&#039;s Survival guide has a great section in the back INCLUDING PHOTOCOPIABLE MAP TEMPLATES showing how to draw 3D perspective maps for the underdark.

While not all your 3D maps will be for the underdark, these map templates are fantastic for anyone who wants to put a tad extra effort in making awesome 3D maps.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1992&#039;,&#039;Matthew J. Neagley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a little tip:<br />
The 1st edition Dungeoneer&#8217;s Survival guide has a great section in the back INCLUDING PHOTOCOPIABLE MAP TEMPLATES showing how to draw 3D perspective maps for the underdark.</p>
<p>While not all your 3D maps will be for the underdark, these map templates are fantastic for anyone who wants to put a tad extra effort in making awesome 3D maps.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('1992','Matthew J. Neagley'); return false;">Reply</a> </div>
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		<title>By: DNAphil</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-tiers-for-fears/comment-page-1#comment-1986</link>
		<dc:creator>DNAphil</dc:creator>
		<pubDate>Tue, 26 Aug 2008 12:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=110#comment-1986</guid>
		<description>Great topic. I think that a simple combat scene can be transformed into a great scene with the use of some creative terrain.

I have been running Iron Heroes for several years not, and the setting for a combat is a critical piece of any scene.  It really becomes like it&#039;s own NPC.   Even if you do not plan on ever running Iron Heroes, I highly suggest you get a PDF version of Mastering Iron Heroes.  

Chapter 4 of Mastering Iron Heroes covers a concept called Zones, that is areas within your combat, that have mechanical components to them, that the players or NPC&#039;s can use, during combat.  The mechanics will work with any d20 game.  I guarantee after you read this chapter, you will never design a plain 20&#039; x 20&#039; room again.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1986&#039;,&#039;DNAphil&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Great topic. I think that a simple combat scene can be transformed into a great scene with the use of some creative terrain.</p>
<p>I have been running Iron Heroes for several years not, and the setting for a combat is a critical piece of any scene.  It really becomes like it&#8217;s own NPC.   Even if you do not plan on ever running Iron Heroes, I highly suggest you get a PDF version of Mastering Iron Heroes.  </p>
<p>Chapter 4 of Mastering Iron Heroes covers a concept called Zones, that is areas within your combat, that have mechanical components to them, that the players or NPC&#8217;s can use, during combat.  The mechanics will work with any d20 game.  I guarantee after you read this chapter, you will never design a plain 20&#8242; x 20&#8242; room again.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('1986','DNAphil'); return false;">Reply</a> </div>
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