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	<title>Comments on: D&amp;D Burgoo: The 100-year-old elf (Don&#8217;t forget the kiddies!)</title>
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-the-100-year-old-elf-dont-forget-the-kiddies/comment-page-1#comment-714</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Fri, 06 Jun 2008 11:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=42#comment-714</guid>
		<description>Swordgleam: That&#039;s exactly the challenge.
I like to have statted NPCs handy for one reason only -- the players will surprise you. No matter how well prepared you are, the players will surprise you. The moment you think you WON&#039;T need a statted NPC, then that&#039;s exactly what the situation will call for. 
I grant you -- that&#039;s probably a weakness of the d20/3.x system. But that&#039;s the sandbox I choose to DM in -- and write about.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;714&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Swordgleam: That&#8217;s exactly the challenge.<br />
I like to have statted NPCs handy for one reason only &#8212; the players will surprise you. No matter how well prepared you are, the players will surprise you. The moment you think you WON&#8217;T need a statted NPC, then that&#8217;s exactly what the situation will call for.<br />
I grant you &#8212; that&#8217;s probably a weakness of the d20/3.x system. But that&#8217;s the sandbox I choose to DM in &#8212; and write about.
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		<title>By: Swordgleam</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-the-100-year-old-elf-dont-forget-the-kiddies/comment-page-1#comment-700</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Thu, 05 Jun 2008 18:36:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=42#comment-700</guid>
		<description>Troy: Those sound interesting. In the first situation, I&#039;d probably just have the kids have a few skills - most parties I know would try to keep the kids out of combat. 

Now that I think about it, I think you were half-right with the distaste thing, and I was half-right with the realism thing. It&#039;s realistic that good-aligned heroes would have a distaste for children in combat. So the party probably isn&#039;t going to let any underage allies help them in brawls. 

As for kids as enemy NPCs, I&#039;d say the same thing applies. If I were a player and I confronted that challenge, I&#039;d assume it was supposed to be a roleplaying/puzzle encounter, and not a combat one - how can I get past this without hurting the kids?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;700&#039;,&#039;Swordgleam&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Troy: Those sound interesting. In the first situation, I&#8217;d probably just have the kids have a few skills &#8211; most parties I know would try to keep the kids out of combat. </p>
<p>Now that I think about it, I think you were half-right with the distaste thing, and I was half-right with the realism thing. It&#8217;s realistic that good-aligned heroes would have a distaste for children in combat. So the party probably isn&#8217;t going to let any underage allies help them in brawls. </p>
<p>As for kids as enemy NPCs, I&#8217;d say the same thing applies. If I were a player and I confronted that challenge, I&#8217;d assume it was supposed to be a roleplaying/puzzle encounter, and not a combat one &#8211; how can I get past this without hurting the kids?
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		<title>By: link 723 &#124; Molrak.com</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-the-100-year-old-elf-dont-forget-the-kiddies/comment-page-1#comment-686</link>
		<dc:creator>link 723 &#124; Molrak.com</dc:creator>
		<pubDate>Thu, 05 Jun 2008 15:20:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=42#comment-686</guid>
		<description>[...] D&amp;D Burgoo: The 100-year-old elf (Don’t forget the kiddies!) - Gnome Stew, the Game Mastering ... [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;686&#039;,&#039;link 723 &#124; Molrak.com&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] D&amp;D Burgoo: The 100-year-old elf (Don’t forget the kiddies!) &#8211; Gnome Stew, the Game Mastering &#8230; [...]
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-the-100-year-old-elf-dont-forget-the-kiddies/comment-page-1#comment-683</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Thu, 05 Jun 2008 13:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=42#comment-683</guid>
		<description>Swordgleam. Actually, I&#039;m thinking of kids as DM-controlled NPCs in such situations. Two specific examples from published game product I&#039;ve run across recently:
In &quot;Crown of the Kobold King,&quot; by Nicolas Logue, kidnapped children are being rescued by the PCs from an underground kobold lair and have an opportunity to aid their rescuers.
In &quot;Edge of Anarchy,&quot; also by Nicolas Logue, child laborers (who incidentally, also need to be liberated), are intimidated by the boss villain into fighting the PCs.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;683&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Swordgleam. Actually, I&#8217;m thinking of kids as DM-controlled NPCs in such situations. Two specific examples from published game product I&#8217;ve run across recently:<br />
In &#8220;Crown of the Kobold King,&#8221; by Nicolas Logue, kidnapped children are being rescued by the PCs from an underground kobold lair and have an opportunity to aid their rescuers.<br />
In &#8220;Edge of Anarchy,&#8221; also by Nicolas Logue, child laborers (who incidentally, also need to be liberated), are intimidated by the boss villain into fighting the PCs.
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		<title>By: Swordgleam</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-the-100-year-old-elf-dont-forget-the-kiddies/comment-page-1#comment-668</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Thu, 05 Jun 2008 01:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=42#comment-668</guid>
		<description>Troy: In the examples you mention, kids are the main characters. If the PCs were all kids, then I&#039;d stat them out more or less like normal PCs. But if the PCs weren&#039;t kids, why would kids be in the middle of a fight? I think it&#039;s less a distasteful thing than a realism thing. If a kid is in combat for some reason, they probably aren&#039;t going to last more than one round.

I can see using a 12-year-old street rat as an informant, but that sort of thing wouldn&#039;t require a full stat block. Maybe some games have a setting or tone where kids would be interacting with the PCs in a way that would require stats. I can&#039;t really think of any off the top of my head.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;668&#039;,&#039;Swordgleam&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Troy: In the examples you mention, kids are the main characters. If the PCs were all kids, then I&#8217;d stat them out more or less like normal PCs. But if the PCs weren&#8217;t kids, why would kids be in the middle of a fight? I think it&#8217;s less a distasteful thing than a realism thing. If a kid is in combat for some reason, they probably aren&#8217;t going to last more than one round.</p>
<p>I can see using a 12-year-old street rat as an informant, but that sort of thing wouldn&#8217;t require a full stat block. Maybe some games have a setting or tone where kids would be interacting with the PCs in a way that would require stats. I can&#8217;t really think of any off the top of my head.
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-the-100-year-old-elf-dont-forget-the-kiddies/comment-page-1#comment-636</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Tue, 03 Jun 2008 14:54:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=42#comment-636</guid>
		<description>I&#039;m curious ... there seems to be the sentiment that kids should be non-combatants in almost all situations. 

While I would agree with that statement wholeheartedly for the real world, certainly we have a little more leeway in the gaming worlds we as GMs run.

Does this sentiment extend to having kids as allies in battles, at least in a Short Round/Goonies/Narnia sort of way? Wouldn&#039;t you need stats in those situations? Or is the fact that using kids in such situations is just as distasteful?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;636&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m curious &#8230; there seems to be the sentiment that kids should be non-combatants in almost all situations. </p>
<p>While I would agree with that statement wholeheartedly for the real world, certainly we have a little more leeway in the gaming worlds we as GMs run.</p>
<p>Does this sentiment extend to having kids as allies in battles, at least in a Short Round/Goonies/Narnia sort of way? Wouldn&#8217;t you need stats in those situations? Or is the fact that using kids in such situations is just as distasteful?
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		<title>By: robosnake</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-the-100-year-old-elf-dont-forget-the-kiddies/comment-page-1#comment-632</link>
		<dc:creator>robosnake</dc:creator>
		<pubDate>Tue, 03 Jun 2008 11:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=42#comment-632</guid>
		<description>Honestly, the only way I could handle this in a way I thought was reasonable, in 3E at least, was to say that any &#039;adult&#039; person was about 3rd level.  That way, children were 1st level and adolescents were 2nd level.  This worked really well in homebrew/custom settings, and I was able to adapt a few others.  I also took the idea you mentioned of changing the size category for youngsters - no way a 10-year-old should be treated as the same as a six-foot adult.

Of course, I also did this because I just felt that the first couple of levels sucked - especially for casters (I used the rule that Cantrips/Orisons were unlimited per day to help mitigate this a bit). You sort of endured them to get closer to the &#039;sweet spot&#039; in the 5-10 range.  I liked starting a game at 3rd - its just a lot more interesting for everyone involved I think.

Hella&#039;s idea is also good - just don&#039;t stat them up.  If a kid is threatened by an adult, that&#039;s bad news.  It isn&#039;t like the kid is going to win, so some heroic types will have to step in and do something... :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;632&#039;,&#039;robosnake&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Honestly, the only way I could handle this in a way I thought was reasonable, in 3E at least, was to say that any &#8216;adult&#8217; person was about 3rd level.  That way, children were 1st level and adolescents were 2nd level.  This worked really well in homebrew/custom settings, and I was able to adapt a few others.  I also took the idea you mentioned of changing the size category for youngsters &#8211; no way a 10-year-old should be treated as the same as a six-foot adult.</p>
<p>Of course, I also did this because I just felt that the first couple of levels sucked &#8211; especially for casters (I used the rule that Cantrips/Orisons were unlimited per day to help mitigate this a bit). You sort of endured them to get closer to the &#8216;sweet spot&#8217; in the 5-10 range.  I liked starting a game at 3rd &#8211; its just a lot more interesting for everyone involved I think.</p>
<p>Hella&#8217;s idea is also good &#8211; just don&#8217;t stat them up.  If a kid is threatened by an adult, that&#8217;s bad news.  It isn&#8217;t like the kid is going to win, so some heroic types will have to step in and do something&#8230; <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-the-100-year-old-elf-dont-forget-the-kiddies/comment-page-1#comment-619</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Mon, 02 Jun 2008 16:41:34 +0000</pubDate>
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		<description>Special feats for kiddie-aged characters. Hmmmmmm.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;619&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Special feats for kiddie-aged characters. Hmmmmmm.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-the-100-year-old-elf-dont-forget-the-kiddies/comment-page-1#comment-618</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Mon, 02 Jun 2008 15:58:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=42#comment-618</guid>
		<description>In Savage Worlds, take the Major Hindrance: Young.  

Reduced stats, reduced skills, increased luck (because kids are the luckiest critters in &lt;i&gt;any&lt;/i&gt; book or movie).  Done.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;618&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>In Savage Worlds, take the Major Hindrance: Young.  </p>
<p>Reduced stats, reduced skills, increased luck (because kids are the luckiest critters in <i>any</i> book or movie).  Done.
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		<title>By: Hella Tellah</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-the-100-year-old-elf-dont-forget-the-kiddies/comment-page-1#comment-615</link>
		<dc:creator>Hella Tellah</dc:creator>
		<pubDate>Mon, 02 Jun 2008 14:49:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=42#comment-615</guid>
		<description>As far as I&#039;m concerned, children are non-combatants, so they don&#039;t need fancy stat blocks.  The same goes for any NPC that isn&#039;t involved directly in an adventure, actually, but it goes doubly so for children--I just don&#039;t see a fight with kids, even as allies, as particularly in keeping with the tone I like to set in D&amp;D.

When they need stats, though, they get their stats the same way any NPC does in my game: the handy-dandy sheet of pre-generated stats.  I&#039;ve got blocks of NPCs of each class of 1st, 3rd, and 5th level, and I just grab one that&#039;s appropriate.  They all have Skill Focus (X), defensive feats like Great Fortitude and Dodge, and basic, universally useful skills like Sense Motive, Spot and Listen.  I always leave one skill unmarked and free-floating; that&#039;s the (X) in Skill Focus (X), and it&#039;s whatever skill check they happen to be making for the PCs.  They&#039;re statted up as humans, and I don&#039;t really bother to change the stat blocks based on race or age.  I think I&#039;ve given one a +4 to hide once because he was a gnome, but that&#039;s as far as it&#039;s gone.

Between that and my tables of common names by location, I&#039;ve never needed to do anything else for normal, everyday people.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;615&#039;,&#039;Hella Tellah&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>As far as I&#8217;m concerned, children are non-combatants, so they don&#8217;t need fancy stat blocks.  The same goes for any NPC that isn&#8217;t involved directly in an adventure, actually, but it goes doubly so for children&#8211;I just don&#8217;t see a fight with kids, even as allies, as particularly in keeping with the tone I like to set in D&amp;D.</p>
<p>When they need stats, though, they get their stats the same way any NPC does in my game: the handy-dandy sheet of pre-generated stats.  I&#8217;ve got blocks of NPCs of each class of 1st, 3rd, and 5th level, and I just grab one that&#8217;s appropriate.  They all have Skill Focus (X), defensive feats like Great Fortitude and Dodge, and basic, universally useful skills like Sense Motive, Spot and Listen.  I always leave one skill unmarked and free-floating; that&#8217;s the (X) in Skill Focus (X), and it&#8217;s whatever skill check they happen to be making for the PCs.  They&#8217;re statted up as humans, and I don&#8217;t really bother to change the stat blocks based on race or age.  I think I&#8217;ve given one a +4 to hide once because he was a gnome, but that&#8217;s as far as it&#8217;s gone.</p>
<p>Between that and my tables of common names by location, I&#8217;ve never needed to do anything else for normal, everyday people.
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