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	<title>Comments on: D&amp;D Burgoo: Second Cities (Hardby)</title>
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	<link>http://www.gnomestew.com/gming-advice/dd-burgoo-second-cities-hardby</link>
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-second-cities-hardby/comment-page-1#comment-8712</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Tue, 26 Jan 2010 16:01:49 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-8708&#039; rel=&quot;nofollow&quot;&gt;@mygirlfriendisadm&lt;/a&gt; - Both columns I write for GnomeStew -- D&amp;D Burgoo and the Crock Pot -- are just wordplay off our site&#039;s theme ... sorry to confuse.

Inventing cities in existing settings is an excellent idea. A GM should always feel free to invent/re-invent cities, rivers (and their courses) mountains, hills and plains as they see fit. The published setting should never be considered &quot;canon,&quot; but rather a jumping off point for adventure -- allowing the GM to craft as they see fit.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8712&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-8708' rel="nofollow">@mygirlfriendisadm</a> &#8211; Both columns I write for GnomeStew &#8212; D&amp;D Burgoo and the Crock Pot &#8212; are just wordplay off our site&#8217;s theme &#8230; sorry to confuse.</p>
<p>Inventing cities in existing settings is an excellent idea. A GM should always feel free to invent/re-invent cities, rivers (and their courses) mountains, hills and plains as they see fit. The published setting should never be considered &#8220;canon,&#8221; but rather a jumping off point for adventure &#8212; allowing the GM to craft as they see fit.
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		<title>By: mygirlfriendisadm</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-second-cities-hardby/comment-page-1#comment-8708</link>
		<dc:creator>mygirlfriendisadm</dc:creator>
		<pubDate>Tue, 26 Jan 2010 11:11:36 +0000</pubDate>
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		<description>As a non-American, I haven&#039;t the foggiest clue what the connotative implication is behind naming this post after a type of meat stew, but I think this is a cool idea, especially since as a novice DM, I&#039;m inclined to dislike any city that my players will know better than I do.

Have you ever tried inventing cities in existing settings? I wonder if campaign setting die-hards object, as it would definitely violate their knowledge of the setting&#039;s geo politics. (&quot;Since when did Breland have a city called Stratican?!&quot; &quot;Since I said so.&quot; &quot;OMGWTF! Imma play WOW nao this game sux&quot;)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8708&#039;,&#039;mygirlfriendisadm&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>As a non-American, I haven&#8217;t the foggiest clue what the connotative implication is behind naming this post after a type of meat stew, but I think this is a cool idea, especially since as a novice DM, I&#8217;m inclined to dislike any city that my players will know better than I do.</p>
<p>Have you ever tried inventing cities in existing settings? I wonder if campaign setting die-hards object, as it would definitely violate their knowledge of the setting&#8217;s geo politics. (&#8220;Since when did Breland have a city called Stratican?!&#8221; &#8220;Since I said so.&#8221; &#8220;OMGWTF! Imma play WOW nao this game sux&#8221;)
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-second-cities-hardby/comment-page-1#comment-8707</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Tue, 26 Jan 2010 00:42:04 +0000</pubDate>
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		<description>I like this type of city-- enough a part of the world that you get the flavor, not the spotlight of umpteen books, so I don&#039;t feel like I know less than the players. Lots of room to color around the edges and surprise players who know the big cities by heart.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8707&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I like this type of city&#8211; enough a part of the world that you get the flavor, not the spotlight of umpteen books, so I don&#8217;t feel like I know less than the players. Lots of room to color around the edges and surprise players who know the big cities by heart.
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-second-cities-hardby/comment-page-1#comment-8706</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Mon, 25 Jan 2010 19:40:36 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-8704&#039; rel=&quot;nofollow&quot;&gt;@John Arcadian&lt;/a&gt; - Second cities are a great way to keep the flavor of a setting while still working with largely a blank space. 

&lt;a href=&#039;#comment-8702&#039; rel=&quot;nofollow&quot;&gt;@Kurt &quot;Telas&quot; Schneider&lt;/a&gt; - Elbow room ... I love that term!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8706&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-8704' rel="nofollow">@John Arcadian</a> &#8211; Second cities are a great way to keep the flavor of a setting while still working with largely a blank space. </p>
<p><a href='#comment-8702' rel="nofollow">@Kurt &#8220;Telas&#8221; Schneider</a> &#8211; Elbow room &#8230; I love that term!
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-second-cities-hardby/comment-page-1#comment-8704</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Mon, 25 Jan 2010 17:55:07 +0000</pubDate>
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		<description>Awesome idea! I know when I am playing in a published setting, having everything happen in the &quot;BIG CITY&quot; of the area feels contrite and limiting. Sure, there are many pre-established things to choose from, but it is harder to mold to my vision. The players can easily bring up a splat book and tell me how so and so organization should work, and thus why my way of doing it is wrong. They summarily lose a few levels to a wandering wight, but hey that is the price of knowledge . . :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8704&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Awesome idea! I know when I am playing in a published setting, having everything happen in the &#8220;BIG CITY&#8221; of the area feels contrite and limiting. Sure, there are many pre-established things to choose from, but it is harder to mold to my vision. The players can easily bring up a splat book and tell me how so and so organization should work, and thus why my way of doing it is wrong. They summarily lose a few levels to a wandering wight, but hey that is the price of knowledge . . <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-second-cities-hardby/comment-page-1#comment-8702</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Mon, 25 Jan 2010 16:39:51 +0000</pubDate>
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		<description>Excellent old-school Greyhawk lovin&#039; right here...  

I try to avoid the Big Names in my campaigns, and focus on the supporting cast, whether NPCs, cities, locations, etc.  They don&#039;t dominate the scene, the players probably don&#039;t know all about them, and the GM has much more elbow room.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8702&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Excellent old-school Greyhawk lovin&#8217; right here&#8230;  </p>
<p>I try to avoid the Big Names in my campaigns, and focus on the supporting cast, whether NPCs, cities, locations, etc.  They don&#8217;t dominate the scene, the players probably don&#8217;t know all about them, and the GM has much more elbow room.
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