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	<title>Comments on: D&amp;D Burgoo (3.5): It’s time to panic. We don’t have a cleric.</title>
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		<title>By: link 764 &#124; Molrak.com</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-it%e2%80%99s-time-to-panic-we-don%e2%80%99t-have-a-cleric/comment-page-1#comment-1198</link>
		<dc:creator>link 764 &#124; Molrak.com</dc:creator>
		<pubDate>Sat, 05 Jul 2008 04:20:16 +0000</pubDate>
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		<description>[...] D&amp;D Burgoo (3.5): It’s time to panic. We don’t have a cleric. - Gnome Stew, the Game Masteri... [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1198&#039;,&#039;link 764 &#124; Molrak.com&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] D&amp;D Burgoo (3.5): It’s time to panic. We don’t have a cleric. &#8211; Gnome Stew, the Game Masteri&#8230; [...]
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		<title>By: Hautamaki</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-it%e2%80%99s-time-to-panic-we-don%e2%80%99t-have-a-cleric/comment-page-1#comment-943</link>
		<dc:creator>Hautamaki</dc:creator>
		<pubDate>Thu, 19 Jun 2008 09:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=43#comment-943</guid>
		<description>My group rarely plays with clerics.  It doesn&#039;t matter at all.  The DM just has to adjust the challenge a little, and make sure there are plenty of other ways for characters to heal.  Lots of great points made here, everyone seems to be on the same page.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;943&#039;,&#039;Hautamaki&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My group rarely plays with clerics.  It doesn&#8217;t matter at all.  The DM just has to adjust the challenge a little, and make sure there are plenty of other ways for characters to heal.  Lots of great points made here, everyone seems to be on the same page.
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		<title>By: robosnake</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-it%e2%80%99s-time-to-panic-we-don%e2%80%99t-have-a-cleric/comment-page-1#comment-850</link>
		<dc:creator>robosnake</dc:creator>
		<pubDate>Wed, 11 Jun 2008 09:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=43#comment-850</guid>
		<description>I&#039;ve actually had fun acting as the healer for a group as the much-maligned Bard, as a Druid and even as a Paladin (at higher levels at least).  The Druid especially can be a solid healer - but it impinges on your spell choices for the day.  The Bard can also be a good healer, particularly in low to mid levels.  The real downside is lacking good resurrection-type spells, but that&#039;s not a big deal to me.  I think death should be serious, that death-scenes should be a big deal, and that resurrection shouldn&#039;t be offered in the equivalent of a vending machine.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;850&#039;,&#039;robosnake&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve actually had fun acting as the healer for a group as the much-maligned Bard, as a Druid and even as a Paladin (at higher levels at least).  The Druid especially can be a solid healer &#8211; but it impinges on your spell choices for the day.  The Bard can also be a good healer, particularly in low to mid levels.  The real downside is lacking good resurrection-type spells, but that&#8217;s not a big deal to me.  I think death should be serious, that death-scenes should be a big deal, and that resurrection shouldn&#8217;t be offered in the equivalent of a vending machine.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-it%e2%80%99s-time-to-panic-we-don%e2%80%99t-have-a-cleric/comment-page-1#comment-838</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Tue, 10 Jun 2008 18:12:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=43#comment-838</guid>
		<description>JuanNavarro: That&#039;s exactly what my group does (and is doing).&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;838&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>JuanNavarro: That&#8217;s exactly what my group does (and is doing).
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		<title>By: JuanNavarro</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-it%e2%80%99s-time-to-panic-we-don%e2%80%99t-have-a-cleric/comment-page-1#comment-828</link>
		<dc:creator>JuanNavarro</dc:creator>
		<pubDate>Tue, 10 Jun 2008 12:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=43#comment-828</guid>
		<description>At least in a low level game, I&#039;ve given players the option of buying potions and wands, in some way, and maybe having an NPC healer somewhere near by in a town. Other times I had little &quot;twists&quot; on them, like the a magical Healing Kit construct, RoboCleric or Cleric in a bag,  which at a press of a button, the bag they carried for it would pop into a little stick figure robot of sorts, start bandaging and doing stuff. Thing is it would hay wire and heal the wrong folks or bandage your hand to your face for the day.
Another thing was to allow like small heals like a Horizon, but with a million charges or to have like a wand of Cure light but would only work once an hour, so as to not abuse on it too much.
In the end it&#039;s true, just PLAY ON. It&#039;s more fun to do it without a safety net....
Also: 
I was just reading the comment on the &quot;all fighter&quot; campaign parties and I will say this: Having a common class within the group is awesome. I once played a rogue/fighter within a group of Rogues and it just made us gel all our tactics perfectly, even the DM was impressed.Imagine the Mage, Cleric, 2 Fighters and Psionic Warrior being able to sneak into the dungeon, little by little taking out guard and troops silently and then surprising the MindFlayer held up inside! It was like being part of a Green Berets or something&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;828&#039;,&#039;JuanNavarro&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>At least in a low level game, I&#8217;ve given players the option of buying potions and wands, in some way, and maybe having an NPC healer somewhere near by in a town. Other times I had little &#8220;twists&#8221; on them, like the a magical Healing Kit construct, RoboCleric or Cleric in a bag,  which at a press of a button, the bag they carried for it would pop into a little stick figure robot of sorts, start bandaging and doing stuff. Thing is it would hay wire and heal the wrong folks or bandage your hand to your face for the day.<br />
Another thing was to allow like small heals like a Horizon, but with a million charges or to have like a wand of Cure light but would only work once an hour, so as to not abuse on it too much.<br />
In the end it&#8217;s true, just PLAY ON. It&#8217;s more fun to do it without a safety net&#8230;.<br />
Also:<br />
I was just reading the comment on the &#8220;all fighter&#8221; campaign parties and I will say this: Having a common class within the group is awesome. I once played a rogue/fighter within a group of Rogues and it just made us gel all our tactics perfectly, even the DM was impressed.Imagine the Mage, Cleric, 2 Fighters and Psionic Warrior being able to sneak into the dungeon, little by little taking out guard and troops silently and then surprising the MindFlayer held up inside! It was like being part of a Green Berets or something
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		<title>By: Omnus</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-it%e2%80%99s-time-to-panic-we-don%e2%80%99t-have-a-cleric/comment-page-1#comment-818</link>
		<dc:creator>Omnus</dc:creator>
		<pubDate>Tue, 10 Jun 2008 03:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=43#comment-818</guid>
		<description>Have you looked into Monte Cooke&#039;s Arcana Unearthed book?  He gives a few pointers on a variant of 3.5 D&amp;D involving Vitality and Wounds.  Vitality returns quickly, so resting between encounters can rid the party of the necessity of having a combat medic at hand.  Wounds don&#039;t return as quickly, which is why the good Gygax invented potions of healing.  Sprinkle those rules into the game, and your party can resume their heroics with less mind of imminent death.

As for Patriarch917&#039;s comment about switching to 4th Edition, yes, the need for a cleric is even less, but you still need a paladin or a warlord at hand or a steady supply of potions, since Second Wind only works once an encounter, and those healing surges get sucked up between encounters pretty quick.  If the party can&#039;t take the full rest, they could run out of resources quickly enough.  But like a druid or shaman in 3.5, other classes can reduce the trauma of missing a cleric.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;818&#039;,&#039;Omnus&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Have you looked into Monte Cooke&#8217;s Arcana Unearthed book?  He gives a few pointers on a variant of 3.5 D&amp;D involving Vitality and Wounds.  Vitality returns quickly, so resting between encounters can rid the party of the necessity of having a combat medic at hand.  Wounds don&#8217;t return as quickly, which is why the good Gygax invented potions of healing.  Sprinkle those rules into the game, and your party can resume their heroics with less mind of imminent death.</p>
<p>As for Patriarch917&#8217;s comment about switching to 4th Edition, yes, the need for a cleric is even less, but you still need a paladin or a warlord at hand or a steady supply of potions, since Second Wind only works once an encounter, and those healing surges get sucked up between encounters pretty quick.  If the party can&#8217;t take the full rest, they could run out of resources quickly enough.  But like a druid or shaman in 3.5, other classes can reduce the trauma of missing a cleric.
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		<title>By: Swordgleam</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-it%e2%80%99s-time-to-panic-we-don%e2%80%99t-have-a-cleric/comment-page-1#comment-816</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Mon, 09 Jun 2008 22:21:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=43#comment-816</guid>
		<description>Lynxnc - Have you ever tried Iron Heroes? That&#039;s basically what it&#039;s like - a ton of different classes that all fill the role of fighters. There&#039;s only one magic class, the arcanist, and they&#039;re almost discouraged. No divine magic of any sort, no druids, nothing. Just lots and lots of sword-swinging ass-kickers. (Plus some nice ranged classes, and some sneaky classes.)

I&#039;ve found that not having access to healing has made our Iron Heroes campaign a lot more fun. Of course, we can heal in between battles with reserve points, so we don&#039;t need to spend a lot of time resting up. But when you&#039;re facing an ogre, a half-dozen centaurs and that many gnolls all at once, with absolutely no healing to speak of.. it certainly makes things a lot more dramatic. We have an NPC healer with us now, but she kind of hates everyone, so it&#039;s hardly healing on-demand.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;816&#039;,&#039;Swordgleam&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Lynxnc &#8211; Have you ever tried Iron Heroes? That&#8217;s basically what it&#8217;s like &#8211; a ton of different classes that all fill the role of fighters. There&#8217;s only one magic class, the arcanist, and they&#8217;re almost discouraged. No divine magic of any sort, no druids, nothing. Just lots and lots of sword-swinging ass-kickers. (Plus some nice ranged classes, and some sneaky classes.)</p>
<p>I&#8217;ve found that not having access to healing has made our Iron Heroes campaign a lot more fun. Of course, we can heal in between battles with reserve points, so we don&#8217;t need to spend a lot of time resting up. But when you&#8217;re facing an ogre, a half-dozen centaurs and that many gnolls all at once, with absolutely no healing to speak of.. it certainly makes things a lot more dramatic. We have an NPC healer with us now, but she kind of hates everyone, so it&#8217;s hardly healing on-demand.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-it%e2%80%99s-time-to-panic-we-don%e2%80%99t-have-a-cleric/comment-page-1#comment-813</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Mon, 09 Jun 2008 18:50:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=43#comment-813</guid>
		<description>My current campaign has lacked a Cleric for much of the time.  It worked out fine-- the PCs all wanted to make a cool infiltration type group and it worked out fine.  I lean my treasure (particularly potions) toward healing and they have a Staff they captured early that mimics the dragon shaman&#039;s heal to half HP aura, so they&#039;re pretty solid most of the time.

Plus they use their sneak/hide to turn everything into an ambush, so they take much less damage than you&#039;d imagine.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;813&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My current campaign has lacked a Cleric for much of the time.  It worked out fine&#8211; the PCs all wanted to make a cool infiltration type group and it worked out fine.  I lean my treasure (particularly potions) toward healing and they have a Staff they captured early that mimics the dragon shaman&#8217;s heal to half HP aura, so they&#8217;re pretty solid most of the time.</p>
<p>Plus they use their sneak/hide to turn everything into an ambush, so they take much less damage than you&#8217;d imagine.
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		<title>By: BluegrassGeek</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-it%e2%80%99s-time-to-panic-we-don%e2%80%99t-have-a-cleric/comment-page-1#comment-811</link>
		<dc:creator>BluegrassGeek</dc:creator>
		<pubDate>Mon, 09 Jun 2008 17:50:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=43#comment-811</guid>
		<description>We&#039;ve been playing an RPGA game without a cleric.

It&#039;s brutal. Several characters have nearly died. Luckily we&#039;ve got a pair of druids, or we&#039;d have been wiped out on several occasions. My rogue has been dropping cash on healing potions to keep himself alive.

It&#039;s playable, but just barely.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;811&#039;,&#039;BluegrassGeek&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>We&#8217;ve been playing an RPGA game without a cleric.</p>
<p>It&#8217;s brutal. Several characters have nearly died. Luckily we&#8217;ve got a pair of druids, or we&#8217;d have been wiped out on several occasions. My rogue has been dropping cash on healing potions to keep himself alive.</p>
<p>It&#8217;s playable, but just barely.
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		<title>By: DarthKrzysztof</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-it%e2%80%99s-time-to-panic-we-don%e2%80%99t-have-a-cleric/comment-page-1#comment-808</link>
		<dc:creator>DarthKrzysztof</dc:creator>
		<pubDate>Mon, 09 Jun 2008 16:41:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=43#comment-808</guid>
		<description>&quot;I’ve always thought it would be fun to be in or run a game that was all fighters...&quot;

If you have a resourceful or clever group, that might be a lot of fun. I ran a 2nd Edition game once for four guys who all played male human fighters, and it was a complete disaster. YMMV.

WotC has an article on using the new death &amp; dying rules (but not the healing surges, etc.) with v.3.5: http://www.wizards.com/default.asp?x=dnd/drdd/20080201a. You have to sign up for D&amp;D Insider to see it, but it&#039;s still free...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;808&#039;,&#039;DarthKrzysztof&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>&#8220;I’ve always thought it would be fun to be in or run a game that was all fighters&#8230;&#8221;</p>
<p>If you have a resourceful or clever group, that might be a lot of fun. I ran a 2nd Edition game once for four guys who all played male human fighters, and it was a complete disaster. YMMV.</p>
<p>WotC has an article on using the new death &amp; dying rules (but not the healing surges, etc.) with v.3.5: <a href="http://www.wizards.com/default.asp?x=dnd/drdd/20080201a" rel="nofollow">http://www.wizards.com/default.asp?x=dnd/drdd/20080201a</a>. You have to sign up for D&amp;D Insider to see it, but it&#8217;s still free&#8230;
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		<title>By: Patriarch917</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-it%e2%80%99s-time-to-panic-we-don%e2%80%99t-have-a-cleric/comment-page-1#comment-807</link>
		<dc:creator>Patriarch917</dc:creator>
		<pubDate>Mon, 09 Jun 2008 16:07:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=43#comment-807</guid>
		<description>I would handle this by playing with the 4th edition rule.  Everyone has healing surges.  Anyone can spend the feat to become a ritual caster and raise dead.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;807&#039;,&#039;Patriarch917&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I would handle this by playing with the 4th edition rule.  Everyone has healing surges.  Anyone can spend the feat to become a ritual caster and raise dead.
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		<title>By: Jonathan Drain</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-it%e2%80%99s-time-to-panic-we-don%e2%80%99t-have-a-cleric/comment-page-1#comment-806</link>
		<dc:creator>Jonathan Drain</dc:creator>
		<pubDate>Mon, 09 Jun 2008 15:42:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=43#comment-806</guid>
		<description>I&#039;ve used two solutions to this in the past.

1. &lt;strong&gt;Ask someone to be the cleric.&lt;/strong&gt;
One player reluctantly volunteered to give up his fighter and go cleric. Fortituously, he became that player&#039;s all-time favourite character. I think he ended up a lich.

2. &lt;strong&gt;Have a healer NPC follow the party.&lt;/strong&gt;
The healer ought to be quiet and avoid taking any of the glory. You might even make him a ghost. This is the best solution when there are a very small number of players.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;806&#039;,&#039;Jonathan Drain&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve used two solutions to this in the past.</p>
<p>1. <strong>Ask someone to be the cleric.</strong><br />
One player reluctantly volunteered to give up his fighter and go cleric. Fortituously, he became that player&#8217;s all-time favourite character. I think he ended up a lich.</p>
<p>2. <strong>Have a healer NPC follow the party.</strong><br />
The healer ought to be quiet and avoid taking any of the glory. You might even make him a ghost. This is the best solution when there are a very small number of players.
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		<title>By: Walt Ciechanowski</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-it%e2%80%99s-time-to-panic-we-don%e2%80%99t-have-a-cleric/comment-page-1#comment-803</link>
		<dc:creator>Walt Ciechanowski</dc:creator>
		<pubDate>Mon, 09 Jun 2008 14:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=43#comment-803</guid>
		<description>This is so timely for me.

I&#039;m currently running a 3.5 Freeport campaign with 6 players. From the beginning, I&#039;ve told them that party balance is their responsibility. I remind them of this everytime they make new characters, which is a frequent occurrence (lazy play, a story for another time).

Two sessions ago, the party consisted of a cleric, a corsair (Green Ronin pirate class), dragon shaman, a fighter/rogue/ranger, a sorceror, and warlock, all 5th level. The party got involved in an assassination plot that was a rouse and ended up losing four party members. Between sessions, the affected players rolled new characters. Unfortunately, they didn&#039;t heed my warning.

It wasn&#039;t until they were knee-deep into the next dungeon that the PCs realized how woefully unprepared they were. The party now consisted of a corsair, a fighter, a fighter/rogue/ranger, a monk, a paladin, and a scout. After a couple of combat encounters and a couple of traps, the players are cursing themselves for not consulting with each other.

Walt&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;803&#039;,&#039;Walt Ciechanowski&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This is so timely for me.</p>
<p>I&#8217;m currently running a 3.5 Freeport campaign with 6 players. From the beginning, I&#8217;ve told them that party balance is their responsibility. I remind them of this everytime they make new characters, which is a frequent occurrence (lazy play, a story for another time).</p>
<p>Two sessions ago, the party consisted of a cleric, a corsair (Green Ronin pirate class), dragon shaman, a fighter/rogue/ranger, a sorceror, and warlock, all 5th level. The party got involved in an assassination plot that was a rouse and ended up losing four party members. Between sessions, the affected players rolled new characters. Unfortunately, they didn&#8217;t heed my warning.</p>
<p>It wasn&#8217;t until they were knee-deep into the next dungeon that the PCs realized how woefully unprepared they were. The party now consisted of a corsair, a fighter, a fighter/rogue/ranger, a monk, a paladin, and a scout. After a couple of combat encounters and a couple of traps, the players are cursing themselves for not consulting with each other.</p>
<p>Walt
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		<title>By: lynxnc</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-it%e2%80%99s-time-to-panic-we-don%e2%80%99t-have-a-cleric/comment-page-1#comment-798</link>
		<dc:creator>lynxnc</dc:creator>
		<pubDate>Mon, 09 Jun 2008 13:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=43#comment-798</guid>
		<description>I&#039;ve always thought it would be fun to be in or run a game that was all fighters, (maybe be something like a small company of merc soliders) or a party completely without magic or healing, just to see what kinds of things you could come up with to make up for not having kindof the advantages that magic, divine or arcane, gives.   I know in some of the games where our cleric got killed, and we got quite imaginative with some things because we didn&#039;t have an easy way to make it all better.   We also got quite good at using our own healing skills.  If the situation looked too dire, we would retreat back out, or if the encounter was a little large, the group would run little missions to take out a few at a time instead of running into the midst of things with swords a-waving, and spells a-blasting.  It can make for a very fun and interesting game or a very short one, depending on how your PC&#039;s plan and roll.  LOL&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;798&#039;,&#039;lynxnc&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always thought it would be fun to be in or run a game that was all fighters, (maybe be something like a small company of merc soliders) or a party completely without magic or healing, just to see what kinds of things you could come up with to make up for not having kindof the advantages that magic, divine or arcane, gives.   I know in some of the games where our cleric got killed, and we got quite imaginative with some things because we didn&#8217;t have an easy way to make it all better.   We also got quite good at using our own healing skills.  If the situation looked too dire, we would retreat back out, or if the encounter was a little large, the group would run little missions to take out a few at a time instead of running into the midst of things with swords a-waving, and spells a-blasting.  It can make for a very fun and interesting game or a very short one, depending on how your PC&#8217;s plan and roll.  LOL
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		<title>By: DarthKrzysztof</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-it%e2%80%99s-time-to-panic-we-don%e2%80%99t-have-a-cleric/comment-page-1#comment-797</link>
		<dc:creator>DarthKrzysztof</dc:creator>
		<pubDate>Mon, 09 Jun 2008 12:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=43#comment-797</guid>
		<description>I&#039;m the guy who always plays the cleric, so this only comes up in games with me as the DM - and then there&#039;s usually an NPC cleric. That&#039;s usually because I have small groups that could really use an NPC, though.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;797&#039;,&#039;DarthKrzysztof&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m the guy who always plays the cleric, so this only comes up in games with me as the DM &#8211; and then there&#8217;s usually an NPC cleric. That&#8217;s usually because I have small groups that could really use an NPC, though.
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