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	<title>Comments on: D&amp;D Burgoo: Adventuring for the Young&#8217;uns</title>
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		<title>By: Salcheech</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-adventuring-for-the-younguns/comment-page-1#comment-4029</link>
		<dc:creator>Salcheech</dc:creator>
		<pubDate>Mon, 02 Feb 2009 00:38:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2326#comment-4029</guid>
		<description>Thank a ton for the good advice, i am currently laying out a Campaign and will keep you updated as as i encounter any helpful tidbits of kiddie gaming.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4029&#039;,&#039;Salcheech&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Thank a ton for the good advice, i am currently laying out a Campaign and will keep you updated as as i encounter any helpful tidbits of kiddie gaming.
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-adventuring-for-the-younguns/comment-page-1#comment-4016</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Fri, 30 Jan 2009 14:04:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2326#comment-4016</guid>
		<description>Balam Shimoda: I would love to go to Denver to meet the Collins-Kestral team -- and pickup some Hasslefree Miniatures while I&#039;m at it. But alas, such a trip just isn&#039;t possible for me right now. But thanks for bringing it to the attention of all the Stew readers. And have fun yourself while you&#039;re at it!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4016&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Balam Shimoda: I would love to go to Denver to meet the Collins-Kestral team &#8212; and pickup some Hasslefree Miniatures while I&#8217;m at it. But alas, such a trip just isn&#8217;t possible for me right now. But thanks for bringing it to the attention of all the Stew readers. And have fun yourself while you&#8217;re at it!
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		<title>By: DocRyder</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-adventuring-for-the-younguns/comment-page-1#comment-4014</link>
		<dc:creator>DocRyder</dc:creator>
		<pubDate>Fri, 30 Jan 2009 07:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2326#comment-4014</guid>
		<description>I tried introducing an even younger child to RPGs a while back. While he was more interested in bashing plastic minis around, for the context I used TWERPS and set it in a Power Rangers-like setting. The mindless drones were robots who faded away after being defeated, and they looked like skeletons to boot.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4014&#039;,&#039;DocRyder&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I tried introducing an even younger child to RPGs a while back. While he was more interested in bashing plastic minis around, for the context I used TWERPS and set it in a Power Rangers-like setting. The mindless drones were robots who faded away after being defeated, and they looked like skeletons to boot.
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		<title>By: Balam Shimoda</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-adventuring-for-the-younguns/comment-page-1#comment-4012</link>
		<dc:creator>Balam Shimoda</dc:creator>
		<pubDate>Thu, 29 Jan 2009 22:04:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2326#comment-4012</guid>
		<description>&lt;a href=&#039;#comment-4007&#039; rel=&quot;nofollow&quot;&gt;@Troy E. Taylor&lt;/a&gt; - Btw, the authors of both these modules will be at Genghis Con XXX in Denver in a few weeks. If you&#039;re in the middle of the country and can&#039;t get to the big cons in Washington or Indiana, this is a good opportunity to meet them (and play some games and have fun.)
www.denvergamers.org&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4012&#039;,&#039;Balam Shimoda&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-4007' rel="nofollow">@Troy E. Taylor</a> &#8211; Btw, the authors of both these modules will be at Genghis Con XXX in Denver in a few weeks. If you&#8217;re in the middle of the country and can&#8217;t get to the big cons in Washington or Indiana, this is a good opportunity to meet them (and play some games and have fun.)<br />
<a href="http://www.denvergamers.org" rel="nofollow">http://www.denvergamers.org</a>
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		<title>By: ZedZed77</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-adventuring-for-the-younguns/comment-page-1#comment-4011</link>
		<dc:creator>ZedZed77</dc:creator>
		<pubDate>Thu, 29 Jan 2009 19:03:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2326#comment-4011</guid>
		<description>Wow, great timing on writing this article! I have just started running a few adventures for my 11-year old sister and her 10-year-old best friend. (I&#039;m 20 - sort of a youngling around here.)

We used the 3.0 &quot;starter kit.&quot; It includes 5 adventures, a bunch of pre-gen characters (Lidda, Tordek, Mialee, etc.) and a map with some tokens. I originally got it for $20 at Barnes and Noble but it is now OOP.

The pre-gens had all the rules printed right on the character sheet, so explaining the mechanics was easy. 

We didn&#039;t follow all the rules all of the time, but for the most part they enjoyed it a lot (They are little girls so they liked the magic and unicorns, etc. - go figure.)

I even humored my sister and let her GM for a session, and she had some pretty great ideas (A cursed magical fountain that lures people in with visions of Keira Knightley? Wow, why didn&#039;t I think of that?)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4011&#039;,&#039;ZedZed77&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Wow, great timing on writing this article! I have just started running a few adventures for my 11-year old sister and her 10-year-old best friend. (I&#8217;m 20 &#8211; sort of a youngling around here.)</p>
<p>We used the 3.0 &#8220;starter kit.&#8221; It includes 5 adventures, a bunch of pre-gen characters (Lidda, Tordek, Mialee, etc.) and a map with some tokens. I originally got it for $20 at Barnes and Noble but it is now OOP.</p>
<p>The pre-gens had all the rules printed right on the character sheet, so explaining the mechanics was easy. </p>
<p>We didn&#8217;t follow all the rules all of the time, but for the most part they enjoyed it a lot (They are little girls so they liked the magic and unicorns, etc. &#8211; go figure.)</p>
<p>I even humored my sister and let her GM for a session, and she had some pretty great ideas (A cursed magical fountain that lures people in with visions of Keira Knightley? Wow, why didn&#8217;t I think of that?)
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-adventuring-for-the-younguns/comment-page-1#comment-4009</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Thu, 29 Jan 2009 17:39:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2326#comment-4009</guid>
		<description>The names of the wizards in Something&#039;s Cooking are anagrams (sort of) for the authors of those adventures.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4009&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>The names of the wizards in Something&#8217;s Cooking are anagrams (sort of) for the authors of those adventures.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-adventuring-for-the-younguns/comment-page-1#comment-4008</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Thu, 29 Jan 2009 17:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2326#comment-4008</guid>
		<description>My signature line is a quote from G.K. Chesterton: &quot;Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be &lt;i&gt;beaten&lt;/i&gt;.&quot;  Children know that the bogeyman exists, in many forms.  One of the &quot;lessons&quot; that I see in RPGs for kids is that &lt;i&gt;you can fight back against the bogeyman&lt;/i&gt;.  

There is also &lt;a href=&quot;http://firefly-games.com/catalog/product_info.php?products_id=48&quot; rel=&quot;nofollow&quot;&gt;Faery&#039;s Tale&lt;/a&gt; and even &lt;a href=&quot;http://firefly-games.com/catalog/product_info.php?cPath=28&amp;products_id=56&quot; rel=&quot;nofollow&quot;&gt;Og&lt;/a&gt; (same publisher).  Faery&#039;s Tale is written specifically as an RPG for children.  I haven&#039;t run it (my daughter&#039;s just shy of 8 months old), but it reads very well.

I have always wanted to do the &quot;&lt;a href=&quot;http://www.wizards.com/default.asp?x=dnd/oa/20010413a&quot; rel=&quot;nofollow&quot;&gt;Calzone Golem&lt;/a&gt;&quot; adventure, and then serve up a big calzone at the climax.  Mmmm...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4008&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My signature line is a quote from G.K. Chesterton: &#8220;Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be <i>beaten</i>.&#8221;  Children know that the bogeyman exists, in many forms.  One of the &#8220;lessons&#8221; that I see in RPGs for kids is that <i>you can fight back against the bogeyman</i>.  </p>
<p>There is also <a href="http://firefly-games.com/catalog/product_info.php?products_id=48" rel="nofollow">Faery&#8217;s Tale</a> and even <a href="http://firefly-games.com/catalog/product_info.php?cPath=28&amp;products_id=56" rel="nofollow">Og</a> (same publisher).  Faery&#8217;s Tale is written specifically as an RPG for children.  I haven&#8217;t run it (my daughter&#8217;s just shy of 8 months old), but it reads very well.</p>
<p>I have always wanted to do the &#8220;<a href="http://www.wizards.com/default.asp?x=dnd/oa/20010413a" rel="nofollow">Calzone Golem</a>&#8221; adventure, and then serve up a big calzone at the climax.  Mmmm&#8230;
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-adventuring-for-the-younguns/comment-page-1#comment-4007</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Thu, 29 Jan 2009 17:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2326#comment-4007</guid>
		<description>Scourge of the Howling Horde:

http://www.amazon.com/gp/offer-listing/0786939354/ref=dp_olp_0?ie=UTF8&amp;qid=1233248873&amp;sr=8-2&amp;condition=all

Something&#039;s Cooking
http://www.wizards.com/default.asp?x=dnd/oa/20010413a&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4007&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Scourge of the Howling Horde:</p>
<p><a href="http://www.amazon.com/gp/offer-listing/0786939354/ref=dp_olp_0?ie=UTF8&#038;qid=1233248873&#038;sr=8-2&#038;condition=all" rel="nofollow">http://www.amazon.com/gp/offer-listing/0786939354/ref=dp_olp_0?ie=UTF8&#038;qid=1233248873&#038;sr=8-2&#038;condition=all</a></p>
<p>Something&#8217;s Cooking<br />
<a href="http://www.wizards.com/default.asp?x=dnd/oa/20010413a" rel="nofollow">http://www.wizards.com/default.asp?x=dnd/oa/20010413a</a>
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-adventuring-for-the-younguns/comment-page-1#comment-4005</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Thu, 29 Jan 2009 16:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2326#comment-4005</guid>
		<description>A lot of good advice for new players at any age apply to kids too-- &lt;a href=&quot;http://www.gnomestew.com/gming-advice/introductory-games-for-new-roleplayers&quot; rel=&quot;nofollow&quot;&gt;Intro games for new roleplayers&lt;/a&gt; has a lot of great advice in the comments. I particularly recommend highlighted or simplified character sheets as mentioned by several commenters. (And I&#039;ll borrow the cruciform idea above for advice for the GM.)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4005&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>A lot of good advice for new players at any age apply to kids too&#8211; <a href="http://www.gnomestew.com/gming-advice/introductory-games-for-new-roleplayers" rel="nofollow">Intro games for new roleplayers</a> has a lot of great advice in the comments. I particularly recommend highlighted or simplified character sheets as mentioned by several commenters. (And I&#8217;ll borrow the cruciform idea above for advice for the GM.)
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		<title>By: Wild Joker</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-adventuring-for-the-younguns/comment-page-1#comment-4003</link>
		<dc:creator>Wild Joker</dc:creator>
		<pubDate>Thu, 29 Jan 2009 16:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2326#comment-4003</guid>
		<description>I&#039;m in the midst of teaching my kids (12, 10, 8) to RP. Can you steer me in the right direction for the two modules you mentioned? (Howling Horde &amp; Something Cooking)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4003&#039;,&#039;Wild Joker&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m in the midst of teaching my kids (12, 10, <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> to RP. Can you steer me in the right direction for the two modules you mentioned? (Howling Horde &amp; Something Cooking)
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		<title>By: ulmus</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-adventuring-for-the-younguns/comment-page-1#comment-4002</link>
		<dc:creator>ulmus</dc:creator>
		<pubDate>Thu, 29 Jan 2009 14:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2326#comment-4002</guid>
		<description>Very good article! I don&#039;t have kids of my own yet and my friends&#039; kids are a bit too young yet, but some of this advice (esp. about pregen characters and simplifying the rules) apply equally to gaming with your non-gaming SO, something we&#039;ve said we&#039;re going to do one of these days.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4002&#039;,&#039;ulmus&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Very good article! I don&#8217;t have kids of my own yet and my friends&#8217; kids are a bit too young yet, but some of this advice (esp. about pregen characters and simplifying the rules) apply equally to gaming with your non-gaming SO, something we&#8217;ve said we&#8217;re going to do one of these days.
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		<title>By: Rafe</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-adventuring-for-the-younguns/comment-page-1#comment-4001</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Thu, 29 Jan 2009 14:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2326#comment-4001</guid>
		<description>( Bah... sorry, my mind went astray.  I see the point is to introduce youngin&#039;s to D&amp;D.  I&#039;ll address that system specifically.

I think the biggest thing is to not worry too much about numbers.  Just fill some things in for them after asking questions.  &quot;Is your fighter strong or tough?&quot; &quot;When a fight breaks out, does he charge right in or does he try to help others?&quot;  (give A or B type options)  These questions are obviously aimed to distinguish between someone wanting to play a Guardian Fighter or a Great Weapon Fighter.  After that&#039;s determined, I&#039;d suggest going with the default powers, feats and gear listed.  Simplify character creation but let them personalize:  &quot;I don&#039;t want an axe!  I want a huge spear!&quot;

Keep adventures simple.  Let the players choose the mission/goal.  That way, they have a stake in it right from the beginning.  &quot;Alright, mighty heroes.  There are lots of adventures waiting for you.  You&#039;ve heard about the strange abandoned gold mine, the spooky ruined castle and the fiendish ratmen that come out of the sewers at night...&quot; )&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4001&#039;,&#039;Rafe&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>( Bah&#8230; sorry, my mind went astray.  I see the point is to introduce youngin&#8217;s to D&amp;D.  I&#8217;ll address that system specifically.</p>
<p>I think the biggest thing is to not worry too much about numbers.  Just fill some things in for them after asking questions.  &#8220;Is your fighter strong or tough?&#8221; &#8220;When a fight breaks out, does he charge right in or does he try to help others?&#8221;  (give A or B type options)  These questions are obviously aimed to distinguish between someone wanting to play a Guardian Fighter or a Great Weapon Fighter.  After that&#8217;s determined, I&#8217;d suggest going with the default powers, feats and gear listed.  Simplify character creation but let them personalize:  &#8220;I don&#8217;t want an axe!  I want a huge spear!&#8221;</p>
<p>Keep adventures simple.  Let the players choose the mission/goal.  That way, they have a stake in it right from the beginning.  &#8220;Alright, mighty heroes.  There are lots of adventures waiting for you.  You&#8217;ve heard about the strange abandoned gold mine, the spooky ruined castle and the fiendish ratmen that come out of the sewers at night&#8230;&#8221; )
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		<title>By: Rafe</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-adventuring-for-the-younguns/comment-page-1#comment-4000</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Thu, 29 Jan 2009 13:53:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2326#comment-4000</guid>
		<description>I would recommend reading up on ChattyDM&#039;s experiences roleplaying with &lt;a href=&quot;http://chattydm.net/tag/gaming-with-children/&quot; rel=&quot;nofollow&quot;&gt;his son and daughter&lt;/a&gt;.  They&#039;re great reads and show how even a 4 or 5-year-old can get into the idea of interactive storytelling.

For an actual gaming system, I would heartily recommend Mouse Guard RPG.  It&#039;s fantastic for kids and adults.  All of the morality lessons listed above come into play BIGTIME (in fact, it&#039;s focused around them, in a sense), and there&#039;s no issue with &quot;the killing game&quot; since you aren&#039;t actually beating the snot out of things.  Many fights end with a compromise or a complication.  There are no hit points (so no damage is done), and failures at tasks only lead to &quot;twists&quot; in the story.  I highly recommend that people looking to introduce kids to gaming check out Mouse Guard.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4000&#039;,&#039;Rafe&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I would recommend reading up on ChattyDM&#8217;s experiences roleplaying with <a href="http://chattydm.net/tag/gaming-with-children/" rel="nofollow">his son and daughter</a>.  They&#8217;re great reads and show how even a 4 or 5-year-old can get into the idea of interactive storytelling.</p>
<p>For an actual gaming system, I would heartily recommend Mouse Guard RPG.  It&#8217;s fantastic for kids and adults.  All of the morality lessons listed above come into play BIGTIME (in fact, it&#8217;s focused around them, in a sense), and there&#8217;s no issue with &#8220;the killing game&#8221; since you aren&#8217;t actually beating the snot out of things.  Many fights end with a compromise or a complication.  There are no hit points (so no damage is done), and failures at tasks only lead to &#8220;twists&#8221; in the story.  I highly recommend that people looking to introduce kids to gaming check out Mouse Guard.
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		<title>By: DrAwkward</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-adventuring-for-the-younguns/comment-page-1#comment-3999</link>
		<dc:creator>DrAwkward</dc:creator>
		<pubDate>Thu, 29 Jan 2009 13:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2326#comment-3999</guid>
		<description>Great post! I&#039;ve linked to it at the Young Person&#039;s Adventure League - http://www.theescapist.com/ypal/news.htm#012909&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3999&#039;,&#039;DrAwkward&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Great post! I&#8217;ve linked to it at the Young Person&#8217;s Adventure League &#8211; <a href="http://www.theescapist.com/ypal/news.htm#012909" rel="nofollow">http://www.theescapist.com/ypal/news.htm#012909</a>
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