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	<title>Comments on: D&amp;D Burgoo (4.0): Remake the Realms II: Putting Fallcrest in its place</title>
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	<link>http://www.gnomestew.com/gming-advice/dd-burgoo-40-remake-the-realms-ii-putting-fallcrest-in-its-place</link>
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		<title>By: supergnome</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-40-remake-the-realms-ii-putting-fallcrest-in-its-place/comment-page-1#comment-1672</link>
		<dc:creator>supergnome</dc:creator>
		<pubDate>Wed, 06 Aug 2008 18:08:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=224#comment-1672</guid>
		<description>Ashabenford in the Mistledale is a reasonable match, though Fallcrest is larger.  I&#039;m a fan of the North, but always run there so I just happened to have run one out of Ashabenford for my last game.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1672&#039;,&#039;supergnome&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Ashabenford in the Mistledale is a reasonable match, though Fallcrest is larger.  I&#8217;m a fan of the North, but always run there so I just happened to have run one out of Ashabenford for my last game.
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-40-remake-the-realms-ii-putting-fallcrest-in-its-place/comment-page-1#comment-1512</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Wed, 30 Jul 2008 12:46:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=224#comment-1512</guid>
		<description>@Streebor: I liked the 3.x Marches sourcebook, but that&#039;s another one I&#039;ve never had a chance to try out -- it does look like a lot of fun.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1512&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@Streebor: I liked the 3.x Marches sourcebook, but that&#8217;s another one I&#8217;ve never had a chance to try out &#8212; it does look like a lot of fun.
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		<title>By: Gleemax&#8217;s Failure and other thoughts at A Butterfly Dreaming</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-40-remake-the-realms-ii-putting-fallcrest-in-its-place/comment-page-1#comment-1505</link>
		<dc:creator>Gleemax&#8217;s Failure and other thoughts at A Butterfly Dreaming</dc:creator>
		<pubDate>Wed, 30 Jul 2008 04:37:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=224#comment-1505</guid>
		<description>[...] Stew has a cool little article about placing the DMG&#8217;s Fallcrest into the Forgotten Realms.  I was hoping for a little more detail about the changes to be made, but I enjoyed the article [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1505&#039;,&#039;Gleemax&#8217;s Failure and other thoughts at A Butterfly Dreaming&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] Stew has a cool little article about placing the DMG&#8217;s Fallcrest into the Forgotten Realms.  I was hoping for a little more detail about the changes to be made, but I enjoyed the article [...]
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		<title>By: Scott</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-40-remake-the-realms-ii-putting-fallcrest-in-its-place/comment-page-1#comment-1504</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 30 Jul 2008 03:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=224#comment-1504</guid>
		<description>The 4e DMG is my favorite gamemaster&#039;s manual precisely because it includes so much useful material.  I wish I&#039;d had it when I was starting out.

Fallcrest may be the single best chapter in the book.

It&#039;s very well done.  There&#039;s a good amount of information, considering the limited page count, yet there&#039;s plenty of room to make adjustments and slot your own creations into the town.  The wider environment is sketched out in less detail, but filled with possible plot hooks and adventure sites.  The whole thing reminds me of Hommlet, actually.  (That&#039;s a good thing.)

The adventure is very straightforward, but it does seem good for getting the rules straight.  Be careful of that last encounter, though.  It can be pretty tough.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1504&#039;,&#039;Scott&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>The 4e DMG is my favorite gamemaster&#8217;s manual precisely because it includes so much useful material.  I wish I&#8217;d had it when I was starting out.</p>
<p>Fallcrest may be the single best chapter in the book.</p>
<p>It&#8217;s very well done.  There&#8217;s a good amount of information, considering the limited page count, yet there&#8217;s plenty of room to make adjustments and slot your own creations into the town.  The wider environment is sketched out in less detail, but filled with possible plot hooks and adventure sites.  The whole thing reminds me of Hommlet, actually.  (That&#8217;s a good thing.)</p>
<p>The adventure is very straightforward, but it does seem good for getting the rules straight.  Be careful of that last encounter, though.  It can be pretty tough.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-40-remake-the-realms-ii-putting-fallcrest-in-its-place/comment-page-1#comment-1502</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Wed, 30 Jul 2008 00:42:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=224#comment-1502</guid>
		<description>I&#039;ve put just about every campaign in some kind of frontier town - even sci-fi settings. Tons of plot hooks, lots of unknown places, reasons for critters AND politics, etc.

BTW, I am a fan of the much-maligned &quot;points of light&quot; approach.  A well-populated area won&#039;t support a whole lot of top-level carnivores.  (And please don&#039;t use the &quot;but it&#039;s magic&quot; excuse.)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1502&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve put just about every campaign in some kind of frontier town &#8211; even sci-fi settings. Tons of plot hooks, lots of unknown places, reasons for critters AND politics, etc.</p>
<p>BTW, I am a fan of the much-maligned &#8220;points of light&#8221; approach.  A well-populated area won&#8217;t support a whole lot of top-level carnivores.  (And please don&#8217;t use the &#8220;but it&#8217;s magic&#8221; excuse.)
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		<title>By: streebor</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-40-remake-the-realms-ii-putting-fallcrest-in-its-place/comment-page-1#comment-1501</link>
		<dc:creator>streebor</dc:creator>
		<pubDate>Tue, 29 Jul 2008 22:08:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=224#comment-1501</guid>
		<description>hi everybody, this is my first comment. i&#039;ve been lurking for some time but this post made me register and comment  :)

i just wanted to say that silver marches are my favorite realms setting. i always loved the fantasy atmosphere of borderland frontier communities: strong castles below high mountains and surrounded with dark forests filled with orcs and other monstrosities ...thinking of that i just want to take my axe and go hunting. back in the days i ran a short campaign (with lots of energy spent into it) sat around sundabar - it was fun although it ended in TPK :( 

anyway, it seems Troy your game will be lots of fun, i envy your players 

cheers&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1501&#039;,&#039;streebor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>hi everybody, this is my first comment. i&#8217;ve been lurking for some time but this post made me register and comment  <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>i just wanted to say that silver marches are my favorite realms setting. i always loved the fantasy atmosphere of borderland frontier communities: strong castles below high mountains and surrounded with dark forests filled with orcs and other monstrosities &#8230;thinking of that i just want to take my axe and go hunting. back in the days i ran a short campaign (with lots of energy spent into it) sat around sundabar &#8211; it was fun although it ended in TPK <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  </p>
<p>anyway, it seems Troy your game will be lots of fun, i envy your players </p>
<p>cheers
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-40-remake-the-realms-ii-putting-fallcrest-in-its-place/comment-page-1#comment-1497</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Tue, 29 Jul 2008 15:25:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=224#comment-1497</guid>
		<description>I like your placement of Fallcrest, Troy. All my Realms GMing has been in the Dalelands or Moonsea regions -- but I&#039;ve always wanted to try the North.

It&#039;s the most &quot;points of light&quot;-y part of the setting, which fits really well with 4e&#039;s shift. I&#039;m interested to see how they tweak the rest of Faerun to fit that mold -- if they do.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1497&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I like your placement of Fallcrest, Troy. All my Realms GMing has been in the Dalelands or Moonsea regions &#8212; but I&#8217;ve always wanted to try the North.</p>
<p>It&#8217;s the most &#8220;points of light&#8221;-y part of the setting, which fits really well with 4e&#8217;s shift. I&#8217;m interested to see how they tweak the rest of Faerun to fit that mold &#8212; if they do.
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-40-remake-the-realms-ii-putting-fallcrest-in-its-place/comment-page-1#comment-1496</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Tue, 29 Jul 2008 14:50:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=224#comment-1496</guid>
		<description>I started my new D&amp;D 4e campaign this weekend using the Fallcrest setting and I am running the Kobold Hall adventure for my players. It is a bit railroady as a very simple dungeon crawl, but I explained to the group that it would benefit us to learn the rules with this adventure and everyone agreed.

And I am happy that we decided to do so, because we spent more time in Fallcrest than in Kobold Hall. The players enjoyed visiting the different sites and what not, and I had plenty of good material to work with using what was in the DMG. We only played one encounter of Kobold Hall before we decided to call it a night, but no one felt cheated or got bored.

The new DMG is a great starting point for beginning DMs just learning the game. It is by far my favorite of the new core books as a GM. The section on Fallcrest also leads easily into Keep on the Shadowfell which I will be running soon. They did a good job of making it easy to start a campaign with the core books, while still giving you good hooks into other published adventures. I might have Keep on the Shadowfell on the shelf for a while, since my players have already shown interest in other things in the Fallcrest area.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1496&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I started my new D&amp;D 4e campaign this weekend using the Fallcrest setting and I am running the Kobold Hall adventure for my players. It is a bit railroady as a very simple dungeon crawl, but I explained to the group that it would benefit us to learn the rules with this adventure and everyone agreed.</p>
<p>And I am happy that we decided to do so, because we spent more time in Fallcrest than in Kobold Hall. The players enjoyed visiting the different sites and what not, and I had plenty of good material to work with using what was in the DMG. We only played one encounter of Kobold Hall before we decided to call it a night, but no one felt cheated or got bored.</p>
<p>The new DMG is a great starting point for beginning DMs just learning the game. It is by far my favorite of the new core books as a GM. The section on Fallcrest also leads easily into Keep on the Shadowfell which I will be running soon. They did a good job of making it easy to start a campaign with the core books, while still giving you good hooks into other published adventures. I might have Keep on the Shadowfell on the shelf for a while, since my players have already shown interest in other things in the Fallcrest area.
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