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	<title>Comments on: D&amp;D Burgoo (4.0): A Real Bunch of Creeps</title>
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-40-a-real-bunch-of-creeps/comment-page-1#comment-2558</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Mon, 06 Oct 2008 18:20:22 +0000</pubDate>
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		<description>Shadow chasers is indeed an ideal Halloween setting. It&#039;s Buffy meets X-Files meets D&amp;D monsters.

Unfortunately, d20 Modern never really caught on -- and for the most part -- most of the support for the system was for Urban Arcana, which I was never really jazzed about.

I thought d20 Past did an admirable job of adjusting Shadow Chasers with its Shadow Stalkers campaign model, adding Gothic horror to a fantasy filled 1872.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2558&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Shadow chasers is indeed an ideal Halloween setting. It&#8217;s Buffy meets X-Files meets D&amp;D monsters.</p>
<p>Unfortunately, d20 Modern never really caught on &#8212; and for the most part &#8212; most of the support for the system was for Urban Arcana, which I was never really jazzed about.</p>
<p>I thought d20 Past did an admirable job of adjusting Shadow Chasers with its Shadow Stalkers campaign model, adding Gothic horror to a fantasy filled 1872.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-40-a-real-bunch-of-creeps/comment-page-1#comment-2556</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Mon, 06 Oct 2008 15:57:11 +0000</pubDate>
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		<description>I like the mix; there&#039;s snippets of good story in each, but also a nice balance of roles in the last two examples.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2556&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I like the mix; there&#8217;s snippets of good story in each, but also a nice balance of roles in the last two examples.
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		<title>By: Matthew J. Neagley</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-40-a-real-bunch-of-creeps/comment-page-1#comment-2554</link>
		<dc:creator>Matthew J. Neagley</dc:creator>
		<pubDate>Mon, 06 Oct 2008 13:33:31 +0000</pubDate>
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		<description>One of the things I liked about the Shadow Chasers campaign setting (published as a mini-setting in Dungeon, then again in Urban Arcana, for 3/3.5) is that they created a setting in which every monster, from the beholder, to the bugbear could be used for horror.  A lot of it was in the old trick of not naming things, but describing them: a club bouncer that appeared as a normal human to everyone but the shadow chasers but was in reality &quot;a huge hairy THING with giant fangs and claws&quot; is a heck of a lot more intimidating than &quot;a bugbear.&quot; and the technique of making them unique.  Every nightclub having bugbear enforcers, for example would lose it&#039;s edge.
You may have to stretch the descriptions of the creatures a bit, but even half-hitdie wonders like kobolds can be frightening if described as such (of course in 4e, they&#039;re pretty frightening in their own right)

And, of course, if you want to get &quot;old school&quot; (not really) shadowchasers is more or less just a rehash of the old &quot;Masque of the Red Death&quot; boxed set for 2e (1e in a pinch) except that Masque is victorian.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2554&#039;,&#039;Matthew J. Neagley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>One of the things I liked about the Shadow Chasers campaign setting (published as a mini-setting in Dungeon, then again in Urban Arcana, for 3/3.5) is that they created a setting in which every monster, from the beholder, to the bugbear could be used for horror.  A lot of it was in the old trick of not naming things, but describing them: a club bouncer that appeared as a normal human to everyone but the shadow chasers but was in reality &#8220;a huge hairy THING with giant fangs and claws&#8221; is a heck of a lot more intimidating than &#8220;a bugbear.&#8221; and the technique of making them unique.  Every nightclub having bugbear enforcers, for example would lose it&#8217;s edge.<br />
You may have to stretch the descriptions of the creatures a bit, but even half-hitdie wonders like kobolds can be frightening if described as such (of course in 4e, they&#8217;re pretty frightening in their own right)</p>
<p>And, of course, if you want to get &#8220;old school&#8221; (not really) shadowchasers is more or less just a rehash of the old &#8220;Masque of the Red Death&#8221; boxed set for 2e (1e in a pinch) except that Masque is victorian.
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