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	<title>Comments on: D&amp;D Burgoo (3.5): Four Pillars of Horror</title>
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	<description>The Game Mastering Blog</description>
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-35-four-pillars-of-horror/comment-page-1#comment-2771</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Tue, 28 Oct 2008 19:32:51 +0000</pubDate>
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		<description>Not &lt;i&gt;per se&lt;/i&gt;, although they definitely are factors in adventures I write.  Mood is something that takes multiple inputs; the GM cannot set mood alone.  Plot is another element that usually doesn&#039;t survive first contact with the PCs.  

Hell, very little in gaming usually survives first contact with the PCs... :D&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2771&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Not <i>per se</i>, although they definitely are factors in adventures I write.  Mood is something that takes multiple inputs; the GM cannot set mood alone.  Plot is another element that usually doesn&#8217;t survive first contact with the PCs.  </p>
<p>Hell, very little in gaming usually survives first contact with the PCs&#8230; <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-35-four-pillars-of-horror/comment-page-1#comment-2768</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Tue, 28 Oct 2008 15:44:54 +0000</pubDate>
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		<description>Has anyone ever used this approach -- four pillars -- to construct an adventure?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2768&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Has anyone ever used this approach &#8212; four pillars &#8212; to construct an adventure?
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		<title>By: BryanB</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-35-four-pillars-of-horror/comment-page-1#comment-2761</link>
		<dc:creator>BryanB</dc:creator>
		<pubDate>Mon, 27 Oct 2008 21:18:53 +0000</pubDate>
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		<description>I particularly like &quot;A Seed of Evil.&quot; But I happen to like the 3rd Edition Oriental Adventures series so I am an easy sell on anything Rokugan.  The other ideas sound like fun as well.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2761&#039;,&#039;BryanB&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I particularly like &#8220;A Seed of Evil.&#8221; But I happen to like the 3rd Edition Oriental Adventures series so I am an easy sell on anything Rokugan.  The other ideas sound like fun as well.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-35-four-pillars-of-horror/comment-page-1#comment-2760</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Mon, 27 Oct 2008 18:29:30 +0000</pubDate>
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		<description>Fun plots-- I particularly like the creepy lighthouse.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2760&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Fun plots&#8211; I particularly like the creepy lighthouse.
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