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	<title>Comments on: D&amp;D Burgoo (3.0): Making Your Magic Manifest</title>
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	<link>http://www.gnomestew.com/gming-advice/dd-burgoo-30-making-your-magic-manifest</link>
	<description>The Game Mastering Blog</description>
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		<title>By: Mairkurion</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-30-making-your-magic-manifest/comment-page-1#comment-2685</link>
		<dc:creator>Mairkurion</dc:creator>
		<pubDate>Sat, 18 Oct 2008 21:49:35 +0000</pubDate>
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		<description>Good recommendation of a neglected gem.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2685&#039;,&#039;Mairkurion&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Good recommendation of a neglected gem.
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-30-making-your-magic-manifest/comment-page-1#comment-2601</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Fri, 10 Oct 2008 00:59:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1347#comment-2601</guid>
		<description>Karzima: That sort of experience is EXACTLY why Ghostwalk appears to have been written. 
Ghostly characters adopt a new  class to represent their ethereal abilities. It&#039;s different from the standard ghost template. Basically, it&#039;s a guardian spirit, a ghostly spellcaster and a warrior of the spirit woods.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2601&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Karzima: That sort of experience is EXACTLY why Ghostwalk appears to have been written.<br />
Ghostly characters adopt a new  class to represent their ethereal abilities. It&#8217;s different from the standard ghost template. Basically, it&#8217;s a guardian spirit, a ghostly spellcaster and a warrior of the spirit woods.
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		<title>By: Karizma</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-30-making-your-magic-manifest/comment-page-1#comment-2600</link>
		<dc:creator>Karizma</dc:creator>
		<pubDate>Thu, 09 Oct 2008 23:08:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1347#comment-2600</guid>
		<description>If this is what it sounds like, I bet it&#039;d be a blast for a group to be handed character sheets of characters they had played that died at some point or another.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2600&#039;,&#039;Karizma&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>If this is what it sounds like, I bet it&#8217;d be a blast for a group to be handed character sheets of characters they had played that died at some point or another.
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/dd-burgoo-30-making-your-magic-manifest/comment-page-1#comment-2568</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Wed, 08 Oct 2008 01:00:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1347#comment-2568</guid>
		<description>Wow -- I&#039;d gotten a completely opposite impression of this one. From skimming and talking to friends, I thought it sounded a) hard to integrate into your game and b) incredibly overpowered.

Seeing how much you love it, and why -- and especially why from a more or less purely fluff standpoint -- I&#039;m going to have to give this another look. Thanks, Troy!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2568&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Wow &#8212; I&#8217;d gotten a completely opposite impression of this one. From skimming and talking to friends, I thought it sounded a) hard to integrate into your game and b) incredibly overpowered.</p>
<p>Seeing how much you love it, and why &#8212; and especially why from a more or less purely fluff standpoint &#8212; I&#8217;m going to have to give this another look. Thanks, Troy!
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