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	<title>Comments on: Creating Simple, Deep Playlists for RPG Background Music</title>
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		<title>By: The Three Playlist System for RPG Background Music: A Step-by-Step Guide &#124; Gnome Stew TESTING</title>
		<link>http://www.gnomestew.com/gming-advice/creating-simple-deep-playlists-for-rpg-background-music/comment-page-1#comment-15472</link>
		<dc:creator>The Three Playlist System for RPG Background Music: A Step-by-Step Guide &#124; Gnome Stew TESTING</dc:creator>
		<pubDate>Sat, 04 Feb 2012 03:47:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2107#comment-15472</guid>
		<description>[...] subject that&#8217;s near and dear to me, and I&#8217;ve written about it before here on the Stew. Creating Simple, Deep Playlists for RPG Background Music was the genesis of the Three Playlist System, and goes into more detail about how to build each [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;15472&#039;,&#039;The Three Playlist System for RPG Background Music: A Step-by-Step Guide &#124; Gnome Stew TESTING&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] subject that&#8217;s near and dear to me, and I&#8217;ve written about it before here on the Stew. Creating Simple, Deep Playlists for RPG Background Music was the genesis of the Three Playlist System, and goes into more detail about how to build each [...]
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		<title>By: unwinder</title>
		<link>http://www.gnomestew.com/gming-advice/creating-simple-deep-playlists-for-rpg-background-music/comment-page-1#comment-8137</link>
		<dc:creator>unwinder</dc:creator>
		<pubDate>Mon, 23 Nov 2009 01:28:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2107#comment-8137</guid>
		<description>If you&#039;re willing to dig through classical music a bit, you can find battle music which is, in my opinion, even more compelling than most soundtracks. Some of my favorite stuff to use:

Gustav Holst - The Planets
Anyone can tell you that Mars: The Bringer of War is awesome for an epic battle. The less-used known Uranus: The Magician is the optimal boss-fight music, and makes your bosses feel twice as evil and four times as dangerous. Use Saturn: The Bringer of Old Age for a battle against an ancient and mysterious creature, and Neptune: The Mystic for mysterious ambiance. Jupiter: The Bringer of Jollity is a good &quot;victory&quot; tune for returning heroes.

Modest Mussorgsky - Pictures at an Exhibition
A really great suite with lots and lots of stuff you can use. Gnomus is great for fighting ghosts or vampires. Bydlo is great for an epic dungeon, Le Cabanne sur des pattes de poulle is good for an intense battle, and Le Grande Porte de Kiev is another great &quot;victory&quot; fanfare. If you&#039;re not afraid of using something your players will recognize, Mussorgsky also composed A Night on Bald Mountain, which is almost TOO epic.

Philip Glass - Glassworks
This is really weird stuff. You might have heard some of Philip Glass&#039;s similar work in Watchmen when they were going through Dr. Manhattan&#039;s transformation. I like it for weird ambiance, and sometimes for a fight against a strange or alien creature.

Antonin Dvorak - Slavonic Dances
These are great for dramatic scenes. They all feel a little bit similar, but they have a pretty huge range of intensity, and are great for a dramatic swell during a major plot event.

Carl Oorf: Carmina Burana
Obviously O Fortuna works, but there are a lot of lesser-known Carmina Burana selections that make for great battle music. Fortune Plago Vulnera is good for almost any combat situation. Ecce Gratum is good for a celebration, Tanz is fun for a light combat or adventuresome non-combat situation, Floret Silva is good for a lighthearted, but high-stakes combat, Were Diu Werlt Alle Min is good for victories, celebrations, and introducing epic scenery, In Taberna Quando Sumus is good for any intense situation, and hey, I&#039;m gonna quit there, because I&#039;ve named most of the songs in the suite.

Anyway, there&#039;s lots of other stuff that I haven&#039;t discovered yet. Try your local library! They usually take pride in having tons of classical music, because it seems like the proper music for a library to have.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8137&#039;,&#039;unwinder&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>If you&#8217;re willing to dig through classical music a bit, you can find battle music which is, in my opinion, even more compelling than most soundtracks. Some of my favorite stuff to use:</p>
<p>Gustav Holst &#8211; The Planets<br />
Anyone can tell you that Mars: The Bringer of War is awesome for an epic battle. The less-used known Uranus: The Magician is the optimal boss-fight music, and makes your bosses feel twice as evil and four times as dangerous. Use Saturn: The Bringer of Old Age for a battle against an ancient and mysterious creature, and Neptune: The Mystic for mysterious ambiance. Jupiter: The Bringer of Jollity is a good &#8220;victory&#8221; tune for returning heroes.</p>
<p>Modest Mussorgsky &#8211; Pictures at an Exhibition<br />
A really great suite with lots and lots of stuff you can use. Gnomus is great for fighting ghosts or vampires. Bydlo is great for an epic dungeon, Le Cabanne sur des pattes de poulle is good for an intense battle, and Le Grande Porte de Kiev is another great &#8220;victory&#8221; fanfare. If you&#8217;re not afraid of using something your players will recognize, Mussorgsky also composed A Night on Bald Mountain, which is almost TOO epic.</p>
<p>Philip Glass &#8211; Glassworks<br />
This is really weird stuff. You might have heard some of Philip Glass&#8217;s similar work in Watchmen when they were going through Dr. Manhattan&#8217;s transformation. I like it for weird ambiance, and sometimes for a fight against a strange or alien creature.</p>
<p>Antonin Dvorak &#8211; Slavonic Dances<br />
These are great for dramatic scenes. They all feel a little bit similar, but they have a pretty huge range of intensity, and are great for a dramatic swell during a major plot event.</p>
<p>Carl Oorf: Carmina Burana<br />
Obviously O Fortuna works, but there are a lot of lesser-known Carmina Burana selections that make for great battle music. Fortune Plago Vulnera is good for almost any combat situation. Ecce Gratum is good for a celebration, Tanz is fun for a light combat or adventuresome non-combat situation, Floret Silva is good for a lighthearted, but high-stakes combat, Were Diu Werlt Alle Min is good for victories, celebrations, and introducing epic scenery, In Taberna Quando Sumus is good for any intense situation, and hey, I&#8217;m gonna quit there, because I&#8217;ve named most of the songs in the suite.</p>
<p>Anyway, there&#8217;s lots of other stuff that I haven&#8217;t discovered yet. Try your local library! They usually take pride in having tons of classical music, because it seems like the proper music for a library to have.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8137','unwinder'); return false;">Reply</a> </div>
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		<title>By: February&#8217;s First Weekly Link Round-Up &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</title>
		<link>http://www.gnomestew.com/gming-advice/creating-simple-deep-playlists-for-rpg-background-music/comment-page-1#comment-8117</link>
		<dc:creator>February&#8217;s First Weekly Link Round-Up &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</dc:creator>
		<pubDate>Fri, 20 Nov 2009 13:15:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2107#comment-8117</guid>
		<description>[...] Gnome Stew: Creating Simple, Deep Playlists for RPG Background Music [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8117&#039;,&#039;February&#8217;s First Weekly Link Round-Up &laquo; Jonathan Drain&#8217;s D20 Source: Dungeons &amp; Dragons Blog&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] Gnome Stew: Creating Simple, Deep Playlists for RPG Background Music [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8117','February&amp;#8217;s First Weekly Link Round-Up &amp;laquo; Jonathan Drain&amp;#8217;s D20 Source: Dungeons &amp;amp; Dragons Blog'); return false;">Reply</a> </div>
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		<title>By: lomythica</title>
		<link>http://www.gnomestew.com/gming-advice/creating-simple-deep-playlists-for-rpg-background-music/comment-page-1#comment-6138</link>
		<dc:creator>lomythica</dc:creator>
		<pubDate>Mon, 01 Jun 2009 15:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2107#comment-6138</guid>
		<description>Thanks for this post!  I&#039;ve been working for the last months to enhance my games with background tracks.  In addition, I&#039;ve also been working on foley artist type aspects. I take a more involved approach to game audio.

A great tool (originally designed for podcasters) is CastBlaster.  This tool allows you to setup audio tracks so they can be clicked on, or you can use keyboard shortcuts.  You can also record things with it, using all of your sound effects to record a meta-track. I&#039;m currently in the process of running the finale sessions of a GURPS space campaign, and built a track that had a good soft epic feel, to play behind a politician giving a speech in a park to thousands of people.  I planted huge explosions in the audio track at a pre-defined time.  I had practiced up the section a bit to make sure that i wouldn&#039;t run out of speech content, and in the middle, BOOM, the govt. building behind the politician explodes and knocks everyone on the stage down.. I added ambient crowd screaming to the track after the explosion.

The look on my players faces as a huge explosion sound followed by a crowd screaming was priceless!

There&#039;s a ton of free sound effects sites online, to get ambient tracks, like nature sounds as well.

From a background perspective, I am currently really liking Clint Mansell&#039;s &#039;The Fountain&#039; soundtrack.  It&#039;s really cool, and doesn&#039;t have a ton of the huge changes in a track, where volume swells and dips dramatically.

My $0.02&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6138&#039;,&#039;lomythica&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for this post!  I&#8217;ve been working for the last months to enhance my games with background tracks.  In addition, I&#8217;ve also been working on foley artist type aspects. I take a more involved approach to game audio.</p>
<p>A great tool (originally designed for podcasters) is CastBlaster.  This tool allows you to setup audio tracks so they can be clicked on, or you can use keyboard shortcuts.  You can also record things with it, using all of your sound effects to record a meta-track. I&#8217;m currently in the process of running the finale sessions of a GURPS space campaign, and built a track that had a good soft epic feel, to play behind a politician giving a speech in a park to thousands of people.  I planted huge explosions in the audio track at a pre-defined time.  I had practiced up the section a bit to make sure that i wouldn&#8217;t run out of speech content, and in the middle, BOOM, the govt. building behind the politician explodes and knocks everyone on the stage down.. I added ambient crowd screaming to the track after the explosion.</p>
<p>The look on my players faces as a huge explosion sound followed by a crowd screaming was priceless!</p>
<p>There&#8217;s a ton of free sound effects sites online, to get ambient tracks, like nature sounds as well.</p>
<p>From a background perspective, I am currently really liking Clint Mansell&#8217;s &#8216;The Fountain&#8217; soundtrack.  It&#8217;s really cool, and doesn&#8217;t have a ton of the huge changes in a track, where volume swells and dips dramatically.</p>
<p>My $0.02
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		<title>By: decadence</title>
		<link>http://www.gnomestew.com/gming-advice/creating-simple-deep-playlists-for-rpg-background-music/comment-page-1#comment-5219</link>
		<dc:creator>decadence</dc:creator>
		<pubDate>Wed, 15 Apr 2009 00:15:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2107#comment-5219</guid>
		<description>&lt;a href=&#039;#comment-5213&#039; rel=&quot;nofollow&quot;&gt;@Ineti&lt;/a&gt; - Thank you so much; I will check some of them out!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5219&#039;,&#039;decadence&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-5213' rel="nofollow">@Ineti</a> &#8211; Thank you so much; I will check some of them out!
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		<title>By: Ineti</title>
		<link>http://www.gnomestew.com/gming-advice/creating-simple-deep-playlists-for-rpg-background-music/comment-page-1#comment-5213</link>
		<dc:creator>Ineti</dc:creator>
		<pubDate>Tue, 14 Apr 2009 16:54:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2107#comment-5213</guid>
		<description>&lt;a href=&#039;#comment-5210&#039; rel=&quot;nofollow&quot;&gt;@decadence&lt;/a&gt; - For heroic and triumphant music, check out some of the following soundtracks:

First Knight
Robin Hood: Prince of Thieves
The 13th Warrior (also good for spooky atmospheric music)
Willow
Chronicles of Narnia: The Lion, The Witch, and the Wardrobe
Chronicles of Narnia: Prince Caspian
DragonHeart&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5213&#039;,&#039;Ineti&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-5210' rel="nofollow">@decadence</a> &#8211; For heroic and triumphant music, check out some of the following soundtracks:</p>
<p>First Knight<br />
Robin Hood: Prince of Thieves<br />
The 13th Warrior (also good for spooky atmospheric music)<br />
Willow<br />
Chronicles of Narnia: The Lion, The Witch, and the Wardrobe<br />
Chronicles of Narnia: Prince Caspian<br />
DragonHeart
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		<title>By: decadence</title>
		<link>http://www.gnomestew.com/gming-advice/creating-simple-deep-playlists-for-rpg-background-music/comment-page-1#comment-5210</link>
		<dc:creator>decadence</dc:creator>
		<pubDate>Tue, 14 Apr 2009 16:07:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2107#comment-5210</guid>
		<description>This is a great post, and inspired me to create my own playlists for the D&amp;D campaign I am starting with my wife and friends (none of us have played before).  Incorporating various media into the gaming session can only enhance our experience.  

I followed the OP&#039;s convention of breaking everything down into four categories: action, ambient, triumphant, and forboding.  These are my findings after going through many online, movie, and game sources.

Online: Celestial Aeon Project (hands down the best - great for all categories listed), and David John&#039;s free tracks (posted above, very nice for Fantasy settings).

Movies: Bram Stoker&#039;s Dracula (quiet at parts, but when it kicks in it can get really creepy - great for foreboding), Gladiator (mainly ambient, but very heroic/epic sounding), Resident Evil (the soundtrack is mostly songs with lyrics, but the last 4 tracks are score pieces created by Marilyn Manson - they are great for action/foreboding if you can fit industrial sounding music into your campaign), The Fountain (awesome for ambient, some really great tracks here), Beowulf (if you want pompous heroic themes, search no further), 28 Days Later (awesome foreboding and ambient tracks).

Games: Heroes of Might and Magic (mix of ambient, action, and triumphant), Elder Scrolls (same as HMM), the Myst series (awesome for ambient, with a bit of foreboding as well), Silent Hill (very creepy, and great for foreboding, with some ambient as well), Final Fantasy VII: Advent Children (if you can handle some distorted guitar, this is *great* stuff for action, and also has a bit of the other categories), Diablo series (awesome ambient/action), Resident Evil series (foreboding, action, ambient).

Music: Blackmore&#039;s Night (as Swordgleam suggested, great for Fantasy settings - go for the songs without lyrics for your campaign, though).

Hope this might help someone narrow down their search!  My biggest difficulty was finding music that fit into the triumphant category.  Any suggestions there?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5210&#039;,&#039;decadence&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This is a great post, and inspired me to create my own playlists for the D&amp;D campaign I am starting with my wife and friends (none of us have played before).  Incorporating various media into the gaming session can only enhance our experience.  </p>
<p>I followed the OP&#8217;s convention of breaking everything down into four categories: action, ambient, triumphant, and forboding.  These are my findings after going through many online, movie, and game sources.</p>
<p>Online: Celestial Aeon Project (hands down the best &#8211; great for all categories listed), and David John&#8217;s free tracks (posted above, very nice for Fantasy settings).</p>
<p>Movies: Bram Stoker&#8217;s Dracula (quiet at parts, but when it kicks in it can get really creepy &#8211; great for foreboding), Gladiator (mainly ambient, but very heroic/epic sounding), Resident Evil (the soundtrack is mostly songs with lyrics, but the last 4 tracks are score pieces created by Marilyn Manson &#8211; they are great for action/foreboding if you can fit industrial sounding music into your campaign), The Fountain (awesome for ambient, some really great tracks here), Beowulf (if you want pompous heroic themes, search no further), 28 Days Later (awesome foreboding and ambient tracks).</p>
<p>Games: Heroes of Might and Magic (mix of ambient, action, and triumphant), Elder Scrolls (same as HMM), the Myst series (awesome for ambient, with a bit of foreboding as well), Silent Hill (very creepy, and great for foreboding, with some ambient as well), Final Fantasy VII: Advent Children (if you can handle some distorted guitar, this is *great* stuff for action, and also has a bit of the other categories), Diablo series (awesome ambient/action), Resident Evil series (foreboding, action, ambient).</p>
<p>Music: Blackmore&#8217;s Night (as Swordgleam suggested, great for Fantasy settings &#8211; go for the songs without lyrics for your campaign, though).</p>
<p>Hope this might help someone narrow down their search!  My biggest difficulty was finding music that fit into the triumphant category.  Any suggestions there?
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		<title>By: Ineti</title>
		<link>http://www.gnomestew.com/gming-advice/creating-simple-deep-playlists-for-rpg-background-music/comment-page-1#comment-5192</link>
		<dc:creator>Ineti</dc:creator>
		<pubDate>Fri, 10 Apr 2009 17:33:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2107#comment-5192</guid>
		<description>On a related note, if you use iTunes to build a playlist, you can alter the start and stop times of each track so that if there&#039;s a piece of music that has a section from say 1:13 to 1:55 that you like but the rest of the track is lousy, you can set it up so iTunes only plays as much of the track as you want.

And, of course, you can use iTunes to set up looping and repeats and random shuffles and so on.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5192&#039;,&#039;Ineti&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>On a related note, if you use iTunes to build a playlist, you can alter the start and stop times of each track so that if there&#8217;s a piece of music that has a section from say 1:13 to 1:55 that you like but the rest of the track is lousy, you can set it up so iTunes only plays as much of the track as you want.</p>
<p>And, of course, you can use iTunes to set up looping and repeats and random shuffles and so on.
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/creating-simple-deep-playlists-for-rpg-background-music/comment-page-1#comment-4077</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Thu, 05 Feb 2009 18:39:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2107#comment-4077</guid>
		<description>&lt;a href=&#039;#comment-4049&#039; rel=&quot;nofollow&quot;&gt;@Hawkesong&lt;/a&gt; - The insignia sport seems to have multiple issues with play lists. Here is something that I found on it:
http://www.anythingbutipod.com/forum/showthread.php?t=23979&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4077&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-4049' rel="nofollow">@Hawkesong</a> &#8211; The insignia sport seems to have multiple issues with play lists. Here is something that I found on it:<br />
<a href="http://www.anythingbutipod.com/forum/showthread.php?t=23979" rel="nofollow">http://www.anythingbutipod.com/forum/showthread.php?t=23979</a>
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		<title>By: LordVreeg</title>
		<link>http://www.gnomestew.com/gming-advice/creating-simple-deep-playlists-for-rpg-background-music/comment-page-1#comment-4073</link>
		<dc:creator>LordVreeg</dc:creator>
		<pubDate>Thu, 05 Feb 2009 14:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2107#comment-4073</guid>
		<description>Try this for &#039;in town&#039; and &#039;in the temple&#039; music.  
http://www.csupomona.edu/~jcclark/emusic/medieval.html

I think &#039;in town&#039; vs &#039;in adventure&#039; musical cues are great and do set a mood.  I tend for more classical stuff, and I will suggest anything by Michael Kamen (Band of Brothers is very good for longer, harrowing combats, as is the original Highlander).&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4073&#039;,&#039;LordVreeg&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Try this for &#8216;in town&#8217; and &#8216;in the temple&#8217; music.<br />
<a href="http://www.csupomona.edu/~jcclark/emusic/medieval.html" rel="nofollow">http://www.csupomona.edu/~jcclark/emusic/medieval.html</a></p>
<p>I think &#8216;in town&#8217; vs &#8216;in adventure&#8217; musical cues are great and do set a mood.  I tend for more classical stuff, and I will suggest anything by Michael Kamen (Band of Brothers is very good for longer, harrowing combats, as is the original Highlander).
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/creating-simple-deep-playlists-for-rpg-background-music/comment-page-1#comment-4069</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Thu, 05 Feb 2009 02:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2107#comment-4069</guid>
		<description>&lt;a href=&#039;#comment-4049&#039; rel=&quot;nofollow&quot;&gt;@Hawkesong&lt;/a&gt; - You may need to update the firmware, and depending on what software you&#039;re using to sync the device, you may need to create the playlist on your PC before syncing.  Drop me a line at telastx at gmail dotcom, and we&#039;ll see if we can&#039;t get it going.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4069&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-4049' rel="nofollow">@Hawkesong</a> &#8211; You may need to update the firmware, and depending on what software you&#8217;re using to sync the device, you may need to create the playlist on your PC before syncing.  Drop me a line at telastx at gmail dotcom, and we&#8217;ll see if we can&#8217;t get it going.
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/creating-simple-deep-playlists-for-rpg-background-music/comment-page-1#comment-4068</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Thu, 05 Feb 2009 01:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2107#comment-4068</guid>
		<description>&lt;a href=&#039;#comment-4049&#039; rel=&quot;nofollow&quot;&gt;@Hawkesong&lt;/a&gt; - That sucks, Hawkesong. :\ I&#039;m an iTunes guy, so I can&#039;t help -- any other takers?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4068&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-4049' rel="nofollow">@Hawkesong</a> &#8211; That sucks, Hawkesong. :\ I&#8217;m an iTunes guy, so I can&#8217;t help &#8212; any other takers?
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		<title>By: Hawkesong</title>
		<link>http://www.gnomestew.com/gming-advice/creating-simple-deep-playlists-for-rpg-background-music/comment-page-1#comment-4049</link>
		<dc:creator>Hawkesong</dc:creator>
		<pubDate>Tue, 03 Feb 2009 14:14:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2107#comment-4049</guid>
		<description>Wow this post was so good I registered so I could comment. I also have a question for those of you out there who might be better with tech than me. I attempted to apply some of the advice in the article - found quite a lot of gaming music that we already had including some of the Warcraft soundtracks, the music from the Myst series of games, and a host of folk and New Age instrumental tracks (I&#039;m a big fan of World of Warcraft and Myst, so of course I had those on hand!) - then after I rounded up all my &quot;possibly good for gaming&quot; tracks into one massive playlist, I sorted out two hours&#039; worth of music to be used as a prototype for my next gaming session. Using Windows Media Player and the Sync function, I dragged and dropped, got stuff all arranged, and got my device hooked up, and as far as I could tell everything was hunky-dory...clicked &quot;Start Sync,&quot; and everything said it was fine...then went to check out my shiny new playlist, and zounds!! The songs are on the mp3 player but not in a playlist, and apparently the particular model of player I have doesn&#039;t have the functionality to build a playlist on the player itself (it&#039;s an Insignia Sport, if that helps any).
So what do I do to rectify the situation, or did I miss a step somewhere?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4049&#039;,&#039;Hawkesong&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Wow this post was so good I registered so I could comment. I also have a question for those of you out there who might be better with tech than me. I attempted to apply some of the advice in the article &#8211; found quite a lot of gaming music that we already had including some of the Warcraft soundtracks, the music from the Myst series of games, and a host of folk and New Age instrumental tracks (I&#8217;m a big fan of World of Warcraft and Myst, so of course I had those on hand!) &#8211; then after I rounded up all my &#8220;possibly good for gaming&#8221; tracks into one massive playlist, I sorted out two hours&#8217; worth of music to be used as a prototype for my next gaming session. Using Windows Media Player and the Sync function, I dragged and dropped, got stuff all arranged, and got my device hooked up, and as far as I could tell everything was hunky-dory&#8230;clicked &#8220;Start Sync,&#8221; and everything said it was fine&#8230;then went to check out my shiny new playlist, and zounds!! The songs are on the mp3 player but not in a playlist, and apparently the particular model of player I have doesn&#8217;t have the functionality to build a playlist on the player itself (it&#8217;s an Insignia Sport, if that helps any).<br />
So what do I do to rectify the situation, or did I miss a step somewhere?
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		<title>By: troilus1</title>
		<link>http://www.gnomestew.com/gming-advice/creating-simple-deep-playlists-for-rpg-background-music/comment-page-1#comment-4021</link>
		<dc:creator>troilus1</dc:creator>
		<pubDate>Sat, 31 Jan 2009 15:45:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2107#comment-4021</guid>
		<description>Back in the day (my &quot;day&quot; is the mid-1980s), there weren&#039;t a lot of options for fantasy-themed stuff. Basically, we had the Conan the Barbarian soundtrack on rotation. When we played sci-fi (rarely), it was the Blade Runner soundtrack. That was about it. 

I was flipping through channels a couple of weeks ago and Conan was on. I wasn&#039;t even paying attention, but the music instantly grabbed me -- it was totally Pavlovian. My dice hand started to itch, and I suddenly craved fun-yuns and Shasta soda. I had to go dig out my dice and peer over them ;-)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4021&#039;,&#039;troilus1&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Back in the day (my &#8220;day&#8221; is the mid-1980s), there weren&#8217;t a lot of options for fantasy-themed stuff. Basically, we had the Conan the Barbarian soundtrack on rotation. When we played sci-fi (rarely), it was the Blade Runner soundtrack. That was about it. </p>
<p>I was flipping through channels a couple of weeks ago and Conan was on. I wasn&#8217;t even paying attention, but the music instantly grabbed me &#8212; it was totally Pavlovian. My dice hand started to itch, and I suddenly craved fun-yuns and Shasta soda. I had to go dig out my dice and peer over them <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/creating-simple-deep-playlists-for-rpg-background-music/comment-page-1#comment-4020</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Sat, 31 Jan 2009 15:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2107#comment-4020</guid>
		<description>Oooh -- good suggestions! I&#039;ll be spending some time on iTunes tracking things down this weekend. Thanks!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4020&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Oooh &#8212; good suggestions! I&#8217;ll be spending some time on iTunes tracking things down this weekend. Thanks!
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