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	<title>Comments on: Confessions of a Gen Con GM: Mistakes Made and Lessons Learned</title>
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	<link>http://www.gnomestew.com/gming-advice/confessions-of-a-gen-con-gm-mistakes-made-and-lessons-learned</link>
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		<title>By: Bookmarks about Player</title>
		<link>http://www.gnomestew.com/gming-advice/confessions-of-a-gen-con-gm-mistakes-made-and-lessons-learned/comment-page-1#comment-2549</link>
		<dc:creator>Bookmarks about Player</dc:creator>
		<pubDate>Sat, 04 Oct 2008 08:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=895#comment-2549</guid>
		<description>[...] - bookmarked by 2 members originally found by crystal2161 on 2008-09-27  Confessions of a Gen Con GM: Mistakes Made and Lessons Learned  http://www.gnomestew.com/gnome-gnews/confessions-of-a-gen-con-gm-mistakes-made-and-lessons-learned [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2549&#039;,&#039;Bookmarks about Player&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] &#8211; bookmarked by 2 members originally found by crystal2161 on 2008-09-27  Confessions of a Gen Con GM: Mistakes Made and Lessons Learned  <a href="http://www.gnomestew.com/gnome-gnews/confessions-of-a-gen-con-gm-mistakes-made-and-lessons-learned" rel="nofollow">http://www.gnomestew.com/gnome-gnews/confessions-of-a-gen-con-gm-mistakes-made-and-lessons-learned</a> [...]
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		<title>By: Rafe</title>
		<link>http://www.gnomestew.com/gming-advice/confessions-of-a-gen-con-gm-mistakes-made-and-lessons-learned/comment-page-1#comment-1961</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Sat, 23 Aug 2008 22:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=895#comment-1961</guid>
		<description>I&#039;ve never been to GenCon, so I&#039;ve never participated in a convention game nor run one.  I think any situation that results in satisfied nods afterwards = a well-run game, especially given the pressures that exist to run a 4-hour game for a group of strangers.

The mummy game sounds like a great concept and seems like it&#039;d be a great one-off.

Mystery scenarios/games are one of the things that has always been difficult for me as a GM.  Some groups of players are thinking and paying attention to the clues while some groups don&#039;t.  How much is too much?  You don&#039;t want to give it away, but you don&#039;t want to become bogged down in clue minutiae.  Ultimately, more is better than less.  If the mystery is solved too quickly, add a twist:  all facts lead to the husband, but the wife was manipulating the husband and still has a trick or two up her sleeve.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1961&#039;,&#039;Rafe&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never been to GenCon, so I&#8217;ve never participated in a convention game nor run one.  I think any situation that results in satisfied nods afterwards = a well-run game, especially given the pressures that exist to run a 4-hour game for a group of strangers.</p>
<p>The mummy game sounds like a great concept and seems like it&#8217;d be a great one-off.</p>
<p>Mystery scenarios/games are one of the things that has always been difficult for me as a GM.  Some groups of players are thinking and paying attention to the clues while some groups don&#8217;t.  How much is too much?  You don&#8217;t want to give it away, but you don&#8217;t want to become bogged down in clue minutiae.  Ultimately, more is better than less.  If the mystery is solved too quickly, add a twist:  all facts lead to the husband, but the wife was manipulating the husband and still has a trick or two up her sleeve.
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