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	<title>Comments on: Building Cultures: Weddings</title>
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		<title>By: Encounter Idea 27 &#8211; The Wedding Party &#124; of Dice and Dragons</title>
		<link>http://www.gnomestew.com/gming-advice/building-cultures-weddings/comment-page-1#comment-13916</link>
		<dc:creator>Encounter Idea 27 &#8211; The Wedding Party &#124; of Dice and Dragons</dc:creator>
		<pubDate>Sat, 24 Sep 2011 05:15:40 +0000</pubDate>
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		<description>[...] be sure to check out the post Building Cultures: Weddings over at Gnome Stew for a deeper discussion on using weddings in your [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;13916&#039;,&#039;Encounter Idea 27 &#8211; The Wedding Party &#124; of Dice and Dragons&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] be sure to check out the post Building Cultures: Weddings over at Gnome Stew for a deeper discussion on using weddings in your [...]
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		<title>By: BryanB</title>
		<link>http://www.gnomestew.com/gming-advice/building-cultures-weddings/comment-page-1#comment-9611</link>
		<dc:creator>BryanB</dc:creator>
		<pubDate>Wed, 26 May 2010 04:04:12 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-9605&#039; rel=&quot;nofollow&quot;&gt;@Scott Martin&lt;/a&gt; - &quot;Dwarves and sex in world building...&quot;

Now there&#039;s an image I&#039;m going to have to burn out of my skull with a flamethrower. :D&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9611&#039;,&#039;BryanB&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-9605' rel="nofollow">@Scott Martin</a> &#8211; &#8220;Dwarves and sex in world building&#8230;&#8221;</p>
<p>Now there&#8217;s an image I&#8217;m going to have to burn out of my skull with a flamethrower. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/building-cultures-weddings/comment-page-1#comment-9605</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Tue, 25 May 2010 21:06:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6737#comment-9605</guid>
		<description>&lt;a href=&#039;#comment-9598&#039; rel=&quot;nofollow&quot;&gt;@Razjah&lt;/a&gt; - You can slowly work things like this into the world; sometimes it just takes some play to dig deeper. Or you can just use a wedding as the event going on when the goblins raid next....

&lt;a href=&#039;#comment-9600&#039; rel=&quot;nofollow&quot;&gt;@Kurt &quot;Telas&quot; Schneider&lt;/a&gt; - I like the &quot;mark of infidelity&quot; idea-- makes perfect sense in a world with active priests and magic. 

My Empire of Iron game also messed with dwarven culture and reproduction. I guess there&#039;s just something about dwarves and sex in world building...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9605&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-9598' rel="nofollow">@Razjah</a> &#8211; You can slowly work things like this into the world; sometimes it just takes some play to dig deeper. Or you can just use a wedding as the event going on when the goblins raid next&#8230;.</p>
<p><a href='#comment-9600' rel="nofollow">@Kurt &#8220;Telas&#8221; Schneider</a> &#8211; I like the &#8220;mark of infidelity&#8221; idea&#8211; makes perfect sense in a world with active priests and magic. </p>
<p>My Empire of Iron game also messed with dwarven culture and reproduction. I guess there&#8217;s just something about dwarves and sex in world building&#8230;
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		<title>By: Roxysteve</title>
		<link>http://www.gnomestew.com/gming-advice/building-cultures-weddings/comment-page-1#comment-9603</link>
		<dc:creator>Roxysteve</dc:creator>
		<pubDate>Tue, 25 May 2010 16:29:13 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-9597&#039; rel=&quot;nofollow&quot;&gt;@Scott Martin&lt;/a&gt; - *Anything* was better than being a commoner. I think you&#039;re missing the point 0 - being a bastard is only a problem if it buggers up your inheritance or is being used as a class taunt. Commoners of the age I was talking about didn&#039;t care about either since they couldn&#039;t own anything.

The modern insulting use of the term is probably just that - a modern usage, born of modern sensibilities to wedlock.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9603&#039;,&#039;Roxysteve&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-9597' rel="nofollow">@Scott Martin</a> &#8211; *Anything* was better than being a commoner. I think you&#8217;re missing the point 0 &#8211; being a bastard is only a problem if it buggers up your inheritance or is being used as a class taunt. Commoners of the age I was talking about didn&#8217;t care about either since they couldn&#8217;t own anything.</p>
<p>The modern insulting use of the term is probably just that &#8211; a modern usage, born of modern sensibilities to wedlock.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/building-cultures-weddings/comment-page-1#comment-9600</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Mon, 24 May 2010 21:17:22 +0000</pubDate>
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		<description>Thanks for focusing on an oft-overlooked aspect of culture and tradition, Scott.  I think a magical &quot;mark of infidelity&quot; would replace the pre-nuptial agreement as a source of much debate and negotiation before a fantasy wedding...  

It hasn&#039;t come into play yet, but only 25% of the Dwarves in my campaign are born female.  Instant matriarchy (and polyandry)!!  

Rationale: Dwarves are greedy and hard working so they can earn enough fortune/fame/talent to marry into a good family, and hopefully spread their seed.

Twist: Not every female Dwarf looks forward to the life of an (admittedly well-treated) brood mare.  More than a few have &#039;gone Yentl&#039;.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9600&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for focusing on an oft-overlooked aspect of culture and tradition, Scott.  I think a magical &#8220;mark of infidelity&#8221; would replace the pre-nuptial agreement as a source of much debate and negotiation before a fantasy wedding&#8230;  </p>
<p>It hasn&#8217;t come into play yet, but only 25% of the Dwarves in my campaign are born female.  Instant matriarchy (and polyandry)!!  </p>
<p>Rationale: Dwarves are greedy and hard working so they can earn enough fortune/fame/talent to marry into a good family, and hopefully spread their seed.</p>
<p>Twist: Not every female Dwarf looks forward to the life of an (admittedly well-treated) brood mare.  More than a few have &#8216;gone Yentl&#8217;.
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		<title>By: Razjah</title>
		<link>http://www.gnomestew.com/gming-advice/building-cultures-weddings/comment-page-1#comment-9598</link>
		<dc:creator>Razjah</dc:creator>
		<pubDate>Mon, 24 May 2010 20:15:33 +0000</pubDate>
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		<description>I wish that I could use things like this in my world. Often things like marriage make great world flavor but do little for the PCs. I&#039;m trying to get my group to stop making loners and adventurers who love adventuring. People do not want to spend their lives being nearly killed- but I just can&#039;t get my players to learn that.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9598&#039;,&#039;Razjah&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I wish that I could use things like this in my world. Often things like marriage make great world flavor but do little for the PCs. I&#8217;m trying to get my group to stop making loners and adventurers who love adventuring. People do not want to spend their lives being nearly killed- but I just can&#8217;t get my players to learn that.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/building-cultures-weddings/comment-page-1#comment-9597</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Mon, 24 May 2010 19:28:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6737#comment-9597</guid>
		<description>&lt;a href=&#039;#comment-9594&#039; rel=&quot;nofollow&quot;&gt;@Noumenon&lt;/a&gt; - I was pleasantly surprised too. I guess it&#039;s hard to live up to all of the worst we imagined. (Though, as the article pointed out, it&#039;s not like they couldn&#039;t get away with outright rape-- no need for a law.)

&lt;a href=&#039;#comment-9595&#039; rel=&quot;nofollow&quot;&gt;@unwinder&lt;/a&gt; - The binding marriage is excellent-- in fact, the great Skeeve of Possiltum presented rings linking the lives of two monarchs in &lt;em&gt;Hit or Myth&lt;/em&gt;.

&lt;a href=&#039;#comment-9596&#039; rel=&quot;nofollow&quot;&gt;@Roxysteve&lt;/a&gt; - Being a bastard nobleman was better than being a commoner...

Matriarchal societies are interesting, and make great fiction. Ursula LeGuin has many novels setting up sex and society in interesting ways-- if you haven&#039;t already read her short story &lt;em&gt;The Matter of Seggri&lt;/em&gt;, you might enjoy its take on a matriarchal society.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9597&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-9594' rel="nofollow">@Noumenon</a> &#8211; I was pleasantly surprised too. I guess it&#8217;s hard to live up to all of the worst we imagined. (Though, as the article pointed out, it&#8217;s not like they couldn&#8217;t get away with outright rape&#8211; no need for a law.)</p>
<p><a href='#comment-9595' rel="nofollow">@unwinder</a> &#8211; The binding marriage is excellent&#8211; in fact, the great Skeeve of Possiltum presented rings linking the lives of two monarchs in <em>Hit or Myth</em>.</p>
<p><a href='#comment-9596' rel="nofollow">@Roxysteve</a> &#8211; Being a bastard nobleman was better than being a commoner&#8230;</p>
<p>Matriarchal societies are interesting, and make great fiction. Ursula LeGuin has many novels setting up sex and society in interesting ways&#8211; if you haven&#8217;t already read her short story <em>The Matter of Seggri</em>, you might enjoy its take on a matriarchal society.
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		<title>By: Roxysteve</title>
		<link>http://www.gnomestew.com/gming-advice/building-cultures-weddings/comment-page-1#comment-9596</link>
		<dc:creator>Roxysteve</dc:creator>
		<pubDate>Mon, 24 May 2010 16:41:13 +0000</pubDate>
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		<description>If you look at the history involved in Europe (where the word was coined), the term &quot;bastard&quot; only has weight of an insult (classically) when used by someone in the insultee&#039;s peer group who isn&#039;t one. 

As evidence I offer up no less authority than Her Majesty&#039;s College of Heralds who would (and still will) happily denote you as a distaff son (women didn&#039;t count as they didn&#039;t bear arms in the period we&#039;re discussing)upon the heraldic device on your shield. Bastards were proud of their ancestry, or why would they announce to the world they were one? In a highly class stratified society such as Wars of the Roses era England the line of descent was important, even when it traced into the world of the wrong side of the sheets.

As for Matriarchal societies, I&#039;ve often wondered why, if they have so much to offer a culture, they are virtually non-existent in this day and age. I don&#039;t say that to be confrontational, just to point out that the benefits of such a society are apparently so volatile they don&#039;t withstand contact with patriarchal cultures well.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9596&#039;,&#039;Roxysteve&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>If you look at the history involved in Europe (where the word was coined), the term &#8220;bastard&#8221; only has weight of an insult (classically) when used by someone in the insultee&#8217;s peer group who isn&#8217;t one. </p>
<p>As evidence I offer up no less authority than Her Majesty&#8217;s College of Heralds who would (and still will) happily denote you as a distaff son (women didn&#8217;t count as they didn&#8217;t bear arms in the period we&#8217;re discussing)upon the heraldic device on your shield. Bastards were proud of their ancestry, or why would they announce to the world they were one? In a highly class stratified society such as Wars of the Roses era England the line of descent was important, even when it traced into the world of the wrong side of the sheets.</p>
<p>As for Matriarchal societies, I&#8217;ve often wondered why, if they have so much to offer a culture, they are virtually non-existent in this day and age. I don&#8217;t say that to be confrontational, just to point out that the benefits of such a society are apparently so volatile they don&#8217;t withstand contact with patriarchal cultures well.
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		<title>By: unwinder</title>
		<link>http://www.gnomestew.com/gming-advice/building-cultures-weddings/comment-page-1#comment-9595</link>
		<dc:creator>unwinder</dc:creator>
		<pubDate>Mon, 24 May 2010 16:26:16 +0000</pubDate>
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		<description>I had this one bizarre mutated semi-cultic anarchist PC playing in one of my games. He married a woman who had the head of a horse. If I recall correctly, he tried to cause all the guests to mutate as a part of the ceremony.

I think that a funny thing to do with a fantasy marriage would be to make it magically binding. You cheat, you die, or something like that. It&#039;d be pretty interesting to have such marriages as a part of an in-game culture, and see how differently the culture developed because of it.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9595&#039;,&#039;unwinder&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I had this one bizarre mutated semi-cultic anarchist PC playing in one of my games. He married a woman who had the head of a horse. If I recall correctly, he tried to cause all the guests to mutate as a part of the ceremony.</p>
<p>I think that a funny thing to do with a fantasy marriage would be to make it magically binding. You cheat, you die, or something like that. It&#8217;d be pretty interesting to have such marriages as a part of an in-game culture, and see how differently the culture developed because of it.
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		<title>By: Noumenon</title>
		<link>http://www.gnomestew.com/gming-advice/building-cultures-weddings/comment-page-1#comment-9594</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Mon, 24 May 2010 12:53:42 +0000</pubDate>
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		<description>Interesting that jus primae noctis is a myth.  I guess it spread more because &lt;I&gt;our&lt;/i&gt; culture thinks dominant males should get more sex.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9594&#039;,&#039;Noumenon&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Interesting that jus primae noctis is a myth.  I guess it spread more because <i>our</i> culture thinks dominant males should get more sex.
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