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	<title>Comments on: Beware the Retcon!</title>
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		<title>By: Zaraphina</title>
		<link>http://www.gnomestew.com/gming-advice/beware-the-retcon/comment-page-1#comment-7103</link>
		<dc:creator>Zaraphina</dc:creator>
		<pubDate>Fri, 21 Aug 2009 23:17:58 +0000</pubDate>
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		<description>My GM/Boyfriend has a saying &quot;you&#039;d be a better fighter if you had a better head for numbers.&quot; As a DM I don&#039;t roll back time when I mess up, so I shouldn&#039;t rollback when the players mess up either.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7103&#039;,&#039;Zaraphina&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My GM/Boyfriend has a saying &#8220;you&#8217;d be a better fighter if you had a better head for numbers.&#8221; As a DM I don&#8217;t roll back time when I mess up, so I shouldn&#8217;t rollback when the players mess up either.
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		<title>By: Bercilac</title>
		<link>http://www.gnomestew.com/gming-advice/beware-the-retcon/comment-page-1#comment-4245</link>
		<dc:creator>Bercilac</dc:creator>
		<pubDate>Sun, 22 Feb 2009 05:44:26 +0000</pubDate>
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		<description>I&#039;m in general agreement.  I do, however, think it&#039;s okay to allow a bit of fudging.  In my most recent game, one person had a dinosaur as an animal companion with poison claws.  Sometimes he would forget to demand his opponents make a poison save.  I think generally as long as less than a combat round has taken place, and there are no &quot;time paradoxes&quot; to work out, it&#039;s okay, especially if people are playing with new characters that they haven&#039;t figured out all of the tactics for yet.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4245&#039;,&#039;Bercilac&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m in general agreement.  I do, however, think it&#8217;s okay to allow a bit of fudging.  In my most recent game, one person had a dinosaur as an animal companion with poison claws.  Sometimes he would forget to demand his opponents make a poison save.  I think generally as long as less than a combat round has taken place, and there are no &#8220;time paradoxes&#8221; to work out, it&#8217;s okay, especially if people are playing with new characters that they haven&#8217;t figured out all of the tactics for yet.
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		<title>By: Swordgleam</title>
		<link>http://www.gnomestew.com/gming-advice/beware-the-retcon/comment-page-1#comment-4223</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Fri, 20 Feb 2009 03:24:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2450#comment-4223</guid>
		<description>&lt;a href=&#039;#comment-4207&#039; rel=&quot;nofollow&quot;&gt;@Kurt &quot;Telas&quot; Schneider&lt;/a&gt; - He knows about the miscommunication - I figured it out at the same time as he did. But we both realized it was a little late to say to the party, &quot;So you know how I just convinced you all that I need to sacrifice someone or the goblins will turn on us and Torog will take away my power? ...Not so much.&quot;

My players don&#039;t seem to uncomfortable with the notion of one character torturing another (nearly) to death, so I think it&#039;s going to turn out okay. It&#039;s a dark campaign, but this is a bit farther than it&#039;s gone before. As long as no one starts thinking, &quot;These guys are a bunch of sadistic freaks - I want out of this group&quot; it should be all right.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4223&#039;,&#039;Swordgleam&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-4207' rel="nofollow">@Kurt &#8220;Telas&#8221; Schneider</a> &#8211; He knows about the miscommunication &#8211; I figured it out at the same time as he did. But we both realized it was a little late to say to the party, &#8220;So you know how I just convinced you all that I need to sacrifice someone or the goblins will turn on us and Torog will take away my power? &#8230;Not so much.&#8221;</p>
<p>My players don&#8217;t seem to uncomfortable with the notion of one character torturing another (nearly) to death, so I think it&#8217;s going to turn out okay. It&#8217;s a dark campaign, but this is a bit farther than it&#8217;s gone before. As long as no one starts thinking, &#8220;These guys are a bunch of sadistic freaks &#8211; I want out of this group&#8221; it should be all right.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/beware-the-retcon/comment-page-1#comment-4207</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Thu, 19 Feb 2009 04:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2450#comment-4207</guid>
		<description>&lt;a href=&#039;#comment-4206&#039; rel=&quot;nofollow&quot;&gt;@Swordgleam&lt;/a&gt; - I think you might need an above-game conversation with the player.  Perhaps you could tell him that the &quot;dark side&quot; of Torog was very strong in that area, and he should ask again...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4207&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-4206' rel="nofollow">@Swordgleam</a> &#8211; I think you might need an above-game conversation with the player.  Perhaps you could tell him that the &#8220;dark side&#8221; of Torog was very strong in that area, and he should ask again&#8230;
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		<title>By: Swordgleam</title>
		<link>http://www.gnomestew.com/gming-advice/beware-the-retcon/comment-page-1#comment-4206</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Thu, 19 Feb 2009 03:13:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2450#comment-4206</guid>
		<description>Here is one situation with my current group where I&#039;m tempted to retcon, but really can&#039;t: The party has spent the entire campaign periodically being harassed by a tribe of goblins. It came out that the goblins were led by an evil paladin of Torog. The party also has a paladin of Torog, whose goal it is to make his god less evil (long story). Everyone agreed that he should take out the evil paladin and take over the goblins, thus turning a menace into a resource and accomplishing one of his personal goals. 

Well, last session, he did just that. As it turned out, the goblins had prisoners. He asked, in a secret note, what to do with them. He thought he was asking Torog in prayer. I thought he was asking the goblin hexer in goblin. I wrote back, &quot;A sacrifice would be appropriate,&quot; since that sort of thing would be on the goblin&#039;s mind. He thought he had received a divine order from his god, and now he&#039;s all set to sacrifice the fighter if the rest of the party can&#039;t bring him an alternate victim in time. I didn&#039;t understand why he was arguing so vehemently in favor of the sacrifice until after the session, when I realized the mix-up. The party went from &quot;Hurrah, we&#039;ve defeated the goblins,&quot; to &quot;Uh-oh, we&#039;re all suspicious of each other and someone might die painfully&quot; because one miscommunication.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4206&#039;,&#039;Swordgleam&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Here is one situation with my current group where I&#8217;m tempted to retcon, but really can&#8217;t: The party has spent the entire campaign periodically being harassed by a tribe of goblins. It came out that the goblins were led by an evil paladin of Torog. The party also has a paladin of Torog, whose goal it is to make his god less evil (long story). Everyone agreed that he should take out the evil paladin and take over the goblins, thus turning a menace into a resource and accomplishing one of his personal goals. </p>
<p>Well, last session, he did just that. As it turned out, the goblins had prisoners. He asked, in a secret note, what to do with them. He thought he was asking Torog in prayer. I thought he was asking the goblin hexer in goblin. I wrote back, &#8220;A sacrifice would be appropriate,&#8221; since that sort of thing would be on the goblin&#8217;s mind. He thought he had received a divine order from his god, and now he&#8217;s all set to sacrifice the fighter if the rest of the party can&#8217;t bring him an alternate victim in time. I didn&#8217;t understand why he was arguing so vehemently in favor of the sacrifice until after the session, when I realized the mix-up. The party went from &#8220;Hurrah, we&#8217;ve defeated the goblins,&#8221; to &#8220;Uh-oh, we&#8217;re all suspicious of each other and someone might die painfully&#8221; because one miscommunication.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/beware-the-retcon/comment-page-1#comment-4203</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Wed, 18 Feb 2009 22:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2450#comment-4203</guid>
		<description>&lt;a href=&#039;#comment-4199&#039; rel=&quot;nofollow&quot;&gt;@Balam Shimoda&lt;/a&gt; - I actually tried something like that to playtest/break a game.  My &quot;superpower&quot; was a device that reset time back to the end of my previous round, but I and my companions knew what had happened.  It was usable roughly once an encounter, and was a lot of fun for me, but a skullsplitter of a headache for the GM, who decided it wouldn&#039;t work.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4203&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-4199' rel="nofollow">@Balam Shimoda</a> &#8211; I actually tried something like that to playtest/break a game.  My &#8220;superpower&#8221; was a device that reset time back to the end of my previous round, but I and my companions knew what had happened.  It was usable roughly once an encounter, and was a lot of fun for me, but a skullsplitter of a headache for the GM, who decided it wouldn&#8217;t work.
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		<title>By: Balam Shimoda</title>
		<link>http://www.gnomestew.com/gming-advice/beware-the-retcon/comment-page-1#comment-4199</link>
		<dc:creator>Balam Shimoda</dc:creator>
		<pubDate>Wed, 18 Feb 2009 20:34:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2450#comment-4199</guid>
		<description>Whatever you do, don&#039;t allow psionics in your D&amp;D 3.5 game, or they can force you to retcon!
http://forums.gleemax.com/wotc_archive/index.php/t-737126&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4199&#039;,&#039;Balam Shimoda&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Whatever you do, don&#8217;t allow psionics in your D&amp;D 3.5 game, or they can force you to retcon!<br />
<a href="http://forums.gleemax.com/wotc_archive/index.php/t-737126" rel="nofollow">http://forums.gleemax.com/wotc_archive/index.php/t-737126</a>
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		<title>By: Jonathan Drain</title>
		<link>http://www.gnomestew.com/gming-advice/beware-the-retcon/comment-page-1#comment-4168</link>
		<dc:creator>Jonathan Drain</dc:creator>
		<pubDate>Tue, 17 Feb 2009 09:19:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2450#comment-4168</guid>
		<description>This is exactly how I play. No do-overs.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4168&#039;,&#039;Jonathan Drain&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This is exactly how I play. No do-overs.
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		<title>By: DarthKrzysztof</title>
		<link>http://www.gnomestew.com/gming-advice/beware-the-retcon/comment-page-1#comment-4167</link>
		<dc:creator>DarthKrzysztof</dc:creator>
		<pubDate>Tue, 17 Feb 2009 03:53:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2450#comment-4167</guid>
		<description>The Shadowrun game I used to play in became such a snarl of retcons that I couldn&#039;t keep track of what had really happened any more. Is that NPC dead or alive? How did that adventure really end? Is my soul not jumping between bodies anymore?

Telas is f&#039;in A right. Don&#039;t do it!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4167&#039;,&#039;DarthKrzysztof&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>The Shadowrun game I used to play in became such a snarl of retcons that I couldn&#8217;t keep track of what had really happened any more. Is that NPC dead or alive? How did that adventure really end? Is my soul not jumping between bodies anymore?</p>
<p>Telas is f&#8217;in A right. Don&#8217;t do it!
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gming-advice/beware-the-retcon/comment-page-1#comment-4166</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Tue, 17 Feb 2009 03:51:42 +0000</pubDate>
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		<description>Solid advice and well put. :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4166&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Solid advice and well put. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: lyle.spade</title>
		<link>http://www.gnomestew.com/gming-advice/beware-the-retcon/comment-page-1#comment-4165</link>
		<dc:creator>lyle.spade</dc:creator>
		<pubDate>Mon, 16 Feb 2009 23:50:50 +0000</pubDate>
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		<description>Yep. I agreee completely. I did it once, and it really screwed things up. Suspending disbelief is what we do for fun, but we like to have some sense of rules to our fantasy. Casting aside those and dumping a re-do on the players, regardless of intentions, only causes problems.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4165&#039;,&#039;lyle.spade&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Yep. I agreee completely. I did it once, and it really screwed things up. Suspending disbelief is what we do for fun, but we like to have some sense of rules to our fantasy. Casting aside those and dumping a re-do on the players, regardless of intentions, only causes problems.
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/beware-the-retcon/comment-page-1#comment-4164</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Mon, 16 Feb 2009 22:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2450#comment-4164</guid>
		<description>I&#039;ll rarely, if ever, do rollbacks for actions that occur in action sequences or combat. It often changes far too many factors of the situation. You&#039;re absolutely right. Those kind of moments do happen in life. Weird stuff just sometimes goes off. My buddy once threw a piece of bamboo through a fan and stopped the blades. Another buddy once threw a poker chip into a pile, knocked out the white poker chip in a stack of blue ones, and got the black one he was throwing to stick in its place. NFA!

I might do a rollback for minor things. Did the group forget to buy torches when they where going through their extensive pre-dungeon shopping spree? Would they have logically known there might be a lack of light deep underground? Alright, you bought torches, lets not dwell on it.  

Of course, it&#039;s also fun to watch them roleplay the trip back to town, smacking the guy who was supposed to get the torches, only to find unlit torches in the loot of an adventurer one room beyond where they stopped to turn around . . .  :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4164&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ll rarely, if ever, do rollbacks for actions that occur in action sequences or combat. It often changes far too many factors of the situation. You&#8217;re absolutely right. Those kind of moments do happen in life. Weird stuff just sometimes goes off. My buddy once threw a piece of bamboo through a fan and stopped the blades. Another buddy once threw a poker chip into a pile, knocked out the white poker chip in a stack of blue ones, and got the black one he was throwing to stick in its place. NFA!</p>
<p>I might do a rollback for minor things. Did the group forget to buy torches when they where going through their extensive pre-dungeon shopping spree? Would they have logically known there might be a lack of light deep underground? Alright, you bought torches, lets not dwell on it.  </p>
<p>Of course, it&#8217;s also fun to watch them roleplay the trip back to town, smacking the guy who was supposed to get the torches, only to find unlit torches in the loot of an adventurer one room beyond where they stopped to turn around . . .  <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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