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	<title>Comments on: Be Thankful For Your Players</title>
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		<title>By: What alignment is your GM? &#124; Moebius Adventures</title>
		<link>http://www.gnomestew.com/gming-advice/be-thankful-for-your-players/comment-page-1#comment-8277</link>
		<dc:creator>What alignment is your GM? &#124; Moebius Adventures</dc:creator>
		<pubDate>Thu, 10 Dec 2009 14:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/be-thankful-for-your-players#comment-8277</guid>
		<description>[...] Be Thankful For Your Players (gnomestew.com) [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8277&#039;,&#039;What alignment is your GM? &#124; Moebius Adventures&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] Be Thankful For Your Players (gnomestew.com) [...]
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/be-thankful-for-your-players/comment-page-1#comment-8202</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Mon, 30 Nov 2009 21:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/be-thankful-for-your-players#comment-8202</guid>
		<description>&lt;a href=&#039;#comment-8201&#039; rel=&quot;nofollow&quot;&gt;@Patrick Benson&lt;/a&gt; - File that story under &quot;Signs that you&#039;re ready to run your own game&quot;.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8202&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-8201' rel="nofollow">@Patrick Benson</a> &#8211; File that story under &#8220;Signs that you&#8217;re ready to run your own game&#8221;.
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gming-advice/be-thankful-for-your-players/comment-page-1#comment-8201</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Mon, 30 Nov 2009 20:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/be-thankful-for-your-players#comment-8201</guid>
		<description>&lt;a href=&#039;#comment-8198&#039; rel=&quot;nofollow&quot;&gt;@crowofpyke&lt;/a&gt; - Yes that is true, but Gnome Stew&#039;s purpose is to to offer advice to GMs. I try to avoid addressing the players in my posts.

Plus I&#039;ve been in groups where some players did more work than the GM did.

I once created a very detailed background story for my character with a lot of plot hooks, and kept it all in a journal where I was taking notes written in character of the game&#039;s events. The GM would often asked to refer to my notes in game, and it soon became clear that he was not really putting much effort into keeping track of what was happening in the game. Plus he seemed to be just throwing together any encounter that he felt like at the last minute.

It was an awful game, and I felt like I did more work as a player than the GM did. A &quot;Thanks!&quot; from the GM would have been nice.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8201&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-8198' rel="nofollow">@crowofpyke</a> &#8211; Yes that is true, but Gnome Stew&#8217;s purpose is to to offer advice to GMs. I try to avoid addressing the players in my posts.</p>
<p>Plus I&#8217;ve been in groups where some players did more work than the GM did.</p>
<p>I once created a very detailed background story for my character with a lot of plot hooks, and kept it all in a journal where I was taking notes written in character of the game&#8217;s events. The GM would often asked to refer to my notes in game, and it soon became clear that he was not really putting much effort into keeping track of what was happening in the game. Plus he seemed to be just throwing together any encounter that he felt like at the last minute.</p>
<p>It was an awful game, and I felt like I did more work as a player than the GM did. A &#8220;Thanks!&#8221; from the GM would have been nice.
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		<title>By: crowofpyke</title>
		<link>http://www.gnomestew.com/gming-advice/be-thankful-for-your-players/comment-page-1#comment-8198</link>
		<dc:creator>crowofpyke</dc:creator>
		<pubDate>Mon, 30 Nov 2009 18:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/be-thankful-for-your-players#comment-8198</guid>
		<description>How about a &quot;thank you&quot; to all the GM&#039;s who spend hours and hours of time prepping games for the players to play in?  It&#039;s a two-way street, don&#039;t forget your GM.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8198&#039;,&#039;crowofpyke&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>How about a &#8220;thank you&#8221; to all the GM&#8217;s who spend hours and hours of time prepping games for the players to play in?  It&#8217;s a two-way street, don&#8217;t forget your GM.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/be-thankful-for-your-players/comment-page-1#comment-8192</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Mon, 30 Nov 2009 17:42:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/be-thankful-for-your-players#comment-8192</guid>
		<description>I&#039;m going to do this in person next session. It can be a struggle to coordinate schedules this time of year-- while that&#039;s frustrating, it&#039;s a great reminder that gaming is fun that we enjoy together, that we&#039;re willing to bend and sacrifice for. Why not say that in words too?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8192&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to do this in person next session. It can be a struggle to coordinate schedules this time of year&#8211; while that&#8217;s frustrating, it&#8217;s a great reminder that gaming is fun that we enjoy together, that we&#8217;re willing to bend and sacrifice for. Why not say that in words too?
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Saturday Six: 2009-11-28</title>
		<link>http://www.gnomestew.com/gming-advice/be-thankful-for-your-players/comment-page-1#comment-8183</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Saturday Six: 2009-11-28</dc:creator>
		<pubDate>Sat, 28 Nov 2009 18:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/be-thankful-for-your-players#comment-8183</guid>
		<description>[...] Be Thankful For Your Players Ahhh&#8230; Thanksgiving in the United States this week. It meant time with family and/or friends, turkey, football and getting together just for the sake of gathering. It&#8217;s also a time to give thanks for the things you have. This includes your players. Quite often the GMs get all the thanks, which I feel they richly deserve, but the players are sometimes left out in the cold. When I run a game, I always thank the players for making the night memorable for me and I tell everyone that I hope to see them again next week. The players deserve some credit too, ya know? [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8183&#039;,&#039;Ravenous Role Playing &raquo; Blog Archive &raquo; Saturday Six: 2009-11-28&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] Be Thankful For Your Players Ahhh&#8230; Thanksgiving in the United States this week. It meant time with family and/or friends, turkey, football and getting together just for the sake of gathering. It&#8217;s also a time to give thanks for the things you have. This includes your players. Quite often the GMs get all the thanks, which I feel they richly deserve, but the players are sometimes left out in the cold. When I run a game, I always thank the players for making the night memorable for me and I tell everyone that I hope to see them again next week. The players deserve some credit too, ya know? [...]
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		<title>By: Flynn</title>
		<link>http://www.gnomestew.com/gming-advice/be-thankful-for-your-players/comment-page-1#comment-8181</link>
		<dc:creator>Flynn</dc:creator>
		<pubDate>Fri, 27 Nov 2009 16:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/be-thankful-for-your-players#comment-8181</guid>
		<description>First thing I did yesterday was send out an email to my gaming buddies to thank them for all the fun we have shared. :) Sometimes, it just helps to remind everyone that I&#039;m more than just the guy running the game; I&#039;m also a friend that enjoys their company and their involvement in the world we&#039;re creating together. I consider myself very lucky to have the gaming group that I do.

Thanks for the Reminder,
Flynn&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8181&#039;,&#039;Flynn&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>First thing I did yesterday was send out an email to my gaming buddies to thank them for all the fun we have shared. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Sometimes, it just helps to remind everyone that I&#8217;m more than just the guy running the game; I&#8217;m also a friend that enjoys their company and their involvement in the world we&#8217;re creating together. I consider myself very lucky to have the gaming group that I do.</p>
<p>Thanks for the Reminder,<br />
Flynn
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gming-advice/be-thankful-for-your-players/comment-page-1#comment-8179</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Thu, 26 Nov 2009 18:11:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/be-thankful-for-your-players#comment-8179</guid>
		<description>Thanks for the comments!

&lt;a href=&#039;#comment-8176&#039; rel=&quot;nofollow&quot;&gt;@raistlin50201&lt;/a&gt; - I end each session by saying &quot;Thank you for playing, and I hope that you enjoyed it. Feedback is always welcomed, whether good or bad.&quot; By ending each session with those words I believe that I have created an atmosphere where the players feel comfortable to tell me what is wrong with the game so that I can fix it.

It was when one of my players commented &quot;I notice that you are the only GM I know who does that.&quot; that a lightbulb went off for me - Thanksgiving Day article! Just like you I realized that it seems obvious, but most GMs don&#039;t do it. I don&#039;t think it is because they are not thankful, but we just don&#039;t encourage it as part of the role. I hope that this article helps to change that.

&lt;a href=&#039;#comment-8177&#039; rel=&quot;nofollow&quot;&gt;@Kurt &quot;Telas&quot; Schneider&lt;/a&gt; - That is awesome, and I hope that other GMs follow your lead. In fact, I am going to email everyone in my groups today as well besides just saying it in person. Great idea!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8179&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for the comments!</p>
<p><a href='#comment-8176' rel="nofollow">@raistlin50201</a> &#8211; I end each session by saying &#8220;Thank you for playing, and I hope that you enjoyed it. Feedback is always welcomed, whether good or bad.&#8221; By ending each session with those words I believe that I have created an atmosphere where the players feel comfortable to tell me what is wrong with the game so that I can fix it.</p>
<p>It was when one of my players commented &#8220;I notice that you are the only GM I know who does that.&#8221; that a lightbulb went off for me &#8211; Thanksgiving Day article! Just like you I realized that it seems obvious, but most GMs don&#8217;t do it. I don&#8217;t think it is because they are not thankful, but we just don&#8217;t encourage it as part of the role. I hope that this article helps to change that.</p>
<p><a href='#comment-8177' rel="nofollow">@Kurt &#8220;Telas&#8221; Schneider</a> &#8211; That is awesome, and I hope that other GMs follow your lead. In fact, I am going to email everyone in my groups today as well besides just saying it in person. Great idea!
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/be-thankful-for-your-players/comment-page-1#comment-8177</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Thu, 26 Nov 2009 15:53:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/be-thankful-for-your-players#comment-8177</guid>
		<description>Amen to that, Patrick!  I am emailing my players right now to thank them for their time.

And I&#039;ll do it in person next session.  

Thanks for the perspective!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8177&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Amen to that, Patrick!  I am emailing my players right now to thank them for their time.</p>
<p>And I&#8217;ll do it in person next session.  </p>
<p>Thanks for the perspective!
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		<title>By: raistlin50201</title>
		<link>http://www.gnomestew.com/gming-advice/be-thankful-for-your-players/comment-page-1#comment-8176</link>
		<dc:creator>raistlin50201</dc:creator>
		<pubDate>Thu, 26 Nov 2009 15:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/be-thankful-for-your-players#comment-8176</guid>
		<description>I have to say, thinking about this it seems so obvious yet something I have never seen happen (either myself as a gamer or as a GM). I will have to remember to do this next game.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8176&#039;,&#039;raistlin50201&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I have to say, thinking about this it seems so obvious yet something I have never seen happen (either myself as a gamer or as a GM). I will have to remember to do this next game.
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