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	<title>Comments on: Batting .300</title>
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		<title>By: Tony Graham</title>
		<link>http://www.gnomestew.com/gming-advice/batting-300/comment-page-1#comment-4273</link>
		<dc:creator>Tony Graham</dc:creator>
		<pubDate>Wed, 25 Feb 2009 20:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2402#comment-4273</guid>
		<description>One of my most irritating experiences as a player was with a GM who refused to let a campaign just die until he dragged us to his &quot;climax.&quot; Fun was not an ingredient.
I tend to be a fan of scenarios ending - an episode of varying lengths - but the campaign continuing as long as everyone is enjoying themselves.
Easy enough to walk away from a campaign &amp; set of characters for a while, leaving the door open for a return somewhere down the road.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4273&#039;,&#039;Tony Graham&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>One of my most irritating experiences as a player was with a GM who refused to let a campaign just die until he dragged us to his &#8220;climax.&#8221; Fun was not an ingredient.<br />
I tend to be a fan of scenarios ending &#8211; an episode of varying lengths &#8211; but the campaign continuing as long as everyone is enjoying themselves.<br />
Easy enough to walk away from a campaign &amp; set of characters for a while, leaving the door open for a return somewhere down the road.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/batting-300/comment-page-1#comment-4257</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Mon, 23 Feb 2009 21:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2402#comment-4257</guid>
		<description>I haven&#039;t finished many campaigns, but a few did have some kind of closure. For me, it&#039;s how the last session ends-- is it a nagging incompleteness, or is it at least a good session that leaves everyone with a feeling of success/completion?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4257&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t finished many campaigns, but a few did have some kind of closure. For me, it&#8217;s how the last session ends&#8211; is it a nagging incompleteness, or is it at least a good session that leaves everyone with a feeling of success/completion?
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		<title>By: Swordgleam</title>
		<link>http://www.gnomestew.com/gming-advice/batting-300/comment-page-1#comment-4246</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Mon, 23 Feb 2009 04:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2402#comment-4246</guid>
		<description>I&#039;ve never been a part of a campaign, as a player or a GM, that ended for reasons other than &quot;we all moved away&quot; or &quot;everyone&#039;s schedule got insane.&quot;

Unless your entire campaign is about one overarching plot, or the final session is so mind-blowingly fun you can&#039;t even talk for a week after it happens, I feel like the ending is no more important than any other session. So I don&#039;t count any campaign a failure if it lasts more than two sessions, and those two sessions are fun.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4246&#039;,&#039;Swordgleam&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never been a part of a campaign, as a player or a GM, that ended for reasons other than &#8220;we all moved away&#8221; or &#8220;everyone&#8217;s schedule got insane.&#8221;</p>
<p>Unless your entire campaign is about one overarching plot, or the final session is so mind-blowingly fun you can&#8217;t even talk for a week after it happens, I feel like the ending is no more important than any other session. So I don&#8217;t count any campaign a failure if it lasts more than two sessions, and those two sessions are fun.
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		<title>By: Aramax</title>
		<link>http://www.gnomestew.com/gming-advice/batting-300/comment-page-1#comment-4243</link>
		<dc:creator>Aramax</dc:creator>
		<pubDate>Sat, 21 Feb 2009 22:12:05 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-4242&#039; rel=&quot;nofollow&quot;&gt;@LordVreeg&lt;/a&gt; - 
it is a mystery........&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4243&#039;,&#039;Aramax&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-4242' rel="nofollow">@LordVreeg</a> &#8211;<br />
it is a mystery&#8230;&#8230;..
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		<title>By: LordVreeg</title>
		<link>http://www.gnomestew.com/gming-advice/batting-300/comment-page-1#comment-4242</link>
		<dc:creator>LordVreeg</dc:creator>
		<pubDate>Sat, 21 Feb 2009 17:55:58 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-4239&#039; rel=&quot;nofollow&quot;&gt;@Aramax&lt;/a&gt; - 
You and me both, man.  1983, and still going strong.
What is this strange idea of finishing campaigns?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4242&#039;,&#039;LordVreeg&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-4239' rel="nofollow">@Aramax</a> &#8211;<br />
You and me both, man.  1983, and still going strong.<br />
What is this strange idea of finishing campaigns?
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		<title>By: Sarlax</title>
		<link>http://www.gnomestew.com/gming-advice/batting-300/comment-page-1#comment-4240</link>
		<dc:creator>Sarlax</dc:creator>
		<pubDate>Fri, 20 Feb 2009 21:53:36 +0000</pubDate>
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		<description>I&#039;ve only ended two campaigns. One wasn&#039;t a very satisfying ending (the rules frustrated one player, the inadvertent bait-and-switch of the premise bugged another), but the other went very well.

One reason it went well is that, like Kurt suggests, I intended an ending. We were playing 3.5 D&amp;D and began in 2006. It was pretty clearly going to be the last significant 3E game any of us were going to play, so I wanted to have a memorable finish. I also wanted it to be in some way true to D&amp;D, so I had decided that, if I could control things, it would end when the PCs had done something pretty epic at 20th level.

Something I picked up from another GM in our group was that it&#039;s a great thing to have a finale in mind for whatever segment of the game you&#039;re in. I picked it up from his Stargate game. The previous &quot;season,&quot; in which I hadn&#039;t played, ended on a cliff-hanger. The second season in which I was a player wrapped up those threads nicely but opened up more possibilities. It would been easy to continue, but if it remains in retirement, the campaign was ended in a comfortable way.

My other campaigns never had clean endings for three reasons. The first was the real-life hangups, like people not being able to make it for a few weeks. Too much of that and the campaign just fades. The next was excitement for other stuff. I still spend too much time looking at new stuff, but back then I&#039;d bring several books from different games to sessions and the interest would drift. The third reason is that I never had endings in mind.

My most recent game had three arcs. The first was a struggle against the mind flayers, the second against fiends, and the third a struggle to rise to supremacy. I feel that if the game had ended on the envisioned moments (not specific outcomes) before the third arc, it would have still been satisfying.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4240&#039;,&#039;Sarlax&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve only ended two campaigns. One wasn&#8217;t a very satisfying ending (the rules frustrated one player, the inadvertent bait-and-switch of the premise bugged another), but the other went very well.</p>
<p>One reason it went well is that, like Kurt suggests, I intended an ending. We were playing 3.5 D&amp;D and began in 2006. It was pretty clearly going to be the last significant 3E game any of us were going to play, so I wanted to have a memorable finish. I also wanted it to be in some way true to D&amp;D, so I had decided that, if I could control things, it would end when the PCs had done something pretty epic at 20th level.</p>
<p>Something I picked up from another GM in our group was that it&#8217;s a great thing to have a finale in mind for whatever segment of the game you&#8217;re in. I picked it up from his Stargate game. The previous &#8220;season,&#8221; in which I hadn&#8217;t played, ended on a cliff-hanger. The second season in which I was a player wrapped up those threads nicely but opened up more possibilities. It would been easy to continue, but if it remains in retirement, the campaign was ended in a comfortable way.</p>
<p>My other campaigns never had clean endings for three reasons. The first was the real-life hangups, like people not being able to make it for a few weeks. Too much of that and the campaign just fades. The next was excitement for other stuff. I still spend too much time looking at new stuff, but back then I&#8217;d bring several books from different games to sessions and the interest would drift. The third reason is that I never had endings in mind.</p>
<p>My most recent game had three arcs. The first was a struggle against the mind flayers, the second against fiends, and the third a struggle to rise to supremacy. I feel that if the game had ended on the envisioned moments (not specific outcomes) before the third arc, it would have still been satisfying.
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		<title>By: Aramax</title>
		<link>http://www.gnomestew.com/gming-advice/batting-300/comment-page-1#comment-4239</link>
		<dc:creator>Aramax</dc:creator>
		<pubDate>Fri, 20 Feb 2009 21:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2402#comment-4239</guid>
		<description>I guess since I&#039;m still running my 28 year old D&amp;D game I&#039;m batting.000
; )&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4239&#039;,&#039;Aramax&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I guess since I&#8217;m still running my 28 year old D&amp;D game I&#8217;m batting.000<br />
; )
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		<title>By: dmscorpio</title>
		<link>http://www.gnomestew.com/gming-advice/batting-300/comment-page-1#comment-4238</link>
		<dc:creator>dmscorpio</dc:creator>
		<pubDate>Fri, 20 Feb 2009 19:04:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2402#comment-4238</guid>
		<description>In the decade that I&#039;ve been rping, not counting one-shots, I&#039;ve DMed three campaigns that have gone all the way to a conclusion.  As a player, I&#039;ve played in two campaigns that have made it to a conclusion.  That makes my average somewhere around .500

Now, just because I reached a conclusion doesn&#039;t mean we played until the campaign was &quot;finished&quot;.  Mostly, I lose interest in a particular campaign when I DM.  I want to play some new idea that I&#039;ve gotten, or play in some other system.  One of those games, we lost 4 of 6 players, and me and the other remaining player hobbled on to the game&#039;s end.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4238&#039;,&#039;dmscorpio&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>In the decade that I&#8217;ve been rping, not counting one-shots, I&#8217;ve DMed three campaigns that have gone all the way to a conclusion.  As a player, I&#8217;ve played in two campaigns that have made it to a conclusion.  That makes my average somewhere around .500</p>
<p>Now, just because I reached a conclusion doesn&#8217;t mean we played until the campaign was &#8220;finished&#8221;.  Mostly, I lose interest in a particular campaign when I DM.  I want to play some new idea that I&#8217;ve gotten, or play in some other system.  One of those games, we lost 4 of 6 players, and me and the other remaining player hobbled on to the game&#8217;s end.
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		<title>By: Yax - DungeonMastering.com</title>
		<link>http://www.gnomestew.com/gming-advice/batting-300/comment-page-1#comment-4237</link>
		<dc:creator>Yax - DungeonMastering.com</dc:creator>
		<pubDate>Fri, 20 Feb 2009 18:10:40 +0000</pubDate>
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		<description>I like the analogy&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4237&#039;,&#039;Yax - DungeonMastering.com&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I like the analogy
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/batting-300/comment-page-1#comment-4236</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Fri, 20 Feb 2009 17:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2402#comment-4236</guid>
		<description>I&#039;d add to the list, &quot;Didn&#039;t plan on an ending point.&quot;  I think many campaigns are never &quot;finished&quot; because they were never planned to have an ending.

Does a campaign need an ending point?  I think not.  Sure, it&#039;s great if you have a series of campaign arcs, all progressing upward to a killer climax, but it&#039;s not necessary to the game.  

(And no, I&#039;m nowhere near .300.)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4236&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;d add to the list, &#8220;Didn&#8217;t plan on an ending point.&#8221;  I think many campaigns are never &#8220;finished&#8221; because they were never planned to have an ending.</p>
<p>Does a campaign need an ending point?  I think not.  Sure, it&#8217;s great if you have a series of campaign arcs, all progressing upward to a killer climax, but it&#8217;s not necessary to the game.  </p>
<p>(And no, I&#8217;m nowhere near .300.)
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		<title>By: deadlytoque</title>
		<link>http://www.gnomestew.com/gming-advice/batting-300/comment-page-1#comment-4235</link>
		<dc:creator>deadlytoque</dc:creator>
		<pubDate>Fri, 20 Feb 2009 16:56:07 +0000</pubDate>
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		<description>I wouldn&#039;t even be able to guess what my average is over my 14 years of gaming, but I suppose I would guess it&#039;s .500 over the last 5 years or so.

Part of the problem for me is definitional: what exactly qualifies as a &quot;campaign&quot;? A lot of my games are serials, where I&#039;ll run 6 - 10 sessions with one set of characters, and then a few months or a year later, will come back to those characters and run another. Do those count as separate campaigns, or are they one ongoing game?

Also, for a while, I experimented with the sandbox form a lot. If there&#039;s no overarching plot framework to begin with and the game gets derailed, does that count?

Also, I run a fair number of one-shots, or experimental sessions, to try out a new rule-set to see if it fits. I&#039;ve bought a fair number of small-press or indie RPGs in the last two years, some of which have never been run for more than a few sessions.

I tend to feel that if your last game ends on a note of closure, then you&#039;ve finished it, regardless of whether you had bigger plans.

Now, my long-term Mage game which is about 1/3 of the way through the main plot, well, that&#039;s a special circumstance: that one&#039;s just on-hold (going on 6 months now), not derailed.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4235&#039;,&#039;deadlytoque&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t even be able to guess what my average is over my 14 years of gaming, but I suppose I would guess it&#8217;s .500 over the last 5 years or so.</p>
<p>Part of the problem for me is definitional: what exactly qualifies as a &#8220;campaign&#8221;? A lot of my games are serials, where I&#8217;ll run 6 &#8211; 10 sessions with one set of characters, and then a few months or a year later, will come back to those characters and run another. Do those count as separate campaigns, or are they one ongoing game?</p>
<p>Also, for a while, I experimented with the sandbox form a lot. If there&#8217;s no overarching plot framework to begin with and the game gets derailed, does that count?</p>
<p>Also, I run a fair number of one-shots, or experimental sessions, to try out a new rule-set to see if it fits. I&#8217;ve bought a fair number of small-press or indie RPGs in the last two years, some of which have never been run for more than a few sessions.</p>
<p>I tend to feel that if your last game ends on a note of closure, then you&#8217;ve finished it, regardless of whether you had bigger plans.</p>
<p>Now, my long-term Mage game which is about 1/3 of the way through the main plot, well, that&#8217;s a special circumstance: that one&#8217;s just on-hold (going on 6 months now), not derailed.
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/batting-300/comment-page-1#comment-4233</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Fri, 20 Feb 2009 15:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2402#comment-4233</guid>
		<description>I don&#039;t think I&#039;ve ever finished the long epic campaigns that I started running in my GMing youth. Things always changed, people moved away and new games and settings came out that intrigued my group. Eventually I started running campaigns with a guaranteed ending point in mind. Here is the story. Here is beginning, here is X end point and here are elements that might happen along the way. After that I&#039;ve finished most of them and then moved on to other fun games to play. Every so often we&#039;ll return to a campaign and play a second act of it set a few years past the ending point of the first campaign. I&#039;d say may batting average is about .450, but I&#039;ve run a lot of short campaigns.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4233&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think I&#8217;ve ever finished the long epic campaigns that I started running in my GMing youth. Things always changed, people moved away and new games and settings came out that intrigued my group. Eventually I started running campaigns with a guaranteed ending point in mind. Here is the story. Here is beginning, here is X end point and here are elements that might happen along the way. After that I&#8217;ve finished most of them and then moved on to other fun games to play. Every so often we&#8217;ll return to a campaign and play a second act of it set a few years past the ending point of the first campaign. I&#8217;d say may batting average is about .450, but I&#8217;ve run a lot of short campaigns.
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		<title>By: Matthew J. Neagley</title>
		<link>http://www.gnomestew.com/gming-advice/batting-300/comment-page-1#comment-4232</link>
		<dc:creator>Matthew J. Neagley</dc:creator>
		<pubDate>Fri, 20 Feb 2009 15:24:56 +0000</pubDate>
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		<description>This is one of the things I really like about having a GMing community.  If we consider the goal of my campaigns to be &quot;reach point X&quot; I&#039;m pretty sure my average is near .000, but if we consider it &quot;Haveing fun and playing a handful of sessions, I&#039;m closer to that .300.  It&#039;s nice to know I&#039;m not the only one with great gobs of unfinished games sitting on my mental back burners.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4232&#039;,&#039;Matthew J. Neagley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This is one of the things I really like about having a GMing community.  If we consider the goal of my campaigns to be &#8220;reach point X&#8221; I&#8217;m pretty sure my average is near .000, but if we consider it &#8220;Haveing fun and playing a handful of sessions, I&#8217;m closer to that .300.  It&#8217;s nice to know I&#8217;m not the only one with great gobs of unfinished games sitting on my mental back burners.
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		<title>By: robustyoungsoul</title>
		<link>http://www.gnomestew.com/gming-advice/batting-300/comment-page-1#comment-4230</link>
		<dc:creator>robustyoungsoul</dc:creator>
		<pubDate>Fri, 20 Feb 2009 14:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2402#comment-4230</guid>
		<description>Only 2 campaigns I didn&#039;t finish, and that&#039;s counting campaigns that went on for at least a year. However I don&#039;t think GMing has everything to do with that - having a group of friends that has been gaming together for a long time and is willing to work with each other on scheduling has more to do with that.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4230&#039;,&#039;robustyoungsoul&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Only 2 campaigns I didn&#8217;t finish, and that&#8217;s counting campaigns that went on for at least a year. However I don&#8217;t think GMing has everything to do with that &#8211; having a group of friends that has been gaming together for a long time and is willing to work with each other on scheduling has more to do with that.
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		<title>By: DarthKrzysztof</title>
		<link>http://www.gnomestew.com/gming-advice/batting-300/comment-page-1#comment-4229</link>
		<dc:creator>DarthKrzysztof</dc:creator>
		<pubDate>Fri, 20 Feb 2009 13:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2402#comment-4229</guid>
		<description>If you don&#039;t count the attempts that only lasted for a session or two - and I&#039;ve had enough of those that I can&#039;t remember them all - then I&#039;m batting .750 over a nearly twenty-eight year career.

Six of the eight D&amp;D campaigns I&#039;ve begun have reached their intended conclusions. Three of those were short-format campaigns designed to be knocked out in a hurry, but the other three were long enough that I feel justified in bragging about it a little. :P

I&#039;ve dabbled in running other RPGs, but never run a full-on campaign. And I don&#039;t think I&#039;ve ever -played- in someone else&#039;s campaign that&#039;s ended &quot;properly.&quot;&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4229&#039;,&#039;DarthKrzysztof&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>If you don&#8217;t count the attempts that only lasted for a session or two &#8211; and I&#8217;ve had enough of those that I can&#8217;t remember them all &#8211; then I&#8217;m batting .750 over a nearly twenty-eight year career.</p>
<p>Six of the eight D&amp;D campaigns I&#8217;ve begun have reached their intended conclusions. Three of those were short-format campaigns designed to be knocked out in a hurry, but the other three were long enough that I feel justified in bragging about it a little. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>I&#8217;ve dabbled in running other RPGs, but never run a full-on campaign. And I don&#8217;t think I&#8217;ve ever -played- in someone else&#8217;s campaign that&#8217;s ended &#8220;properly.&#8221;
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