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	<title>Comments on: Awesome moments: Action Points and FYIA Tokens</title>
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		<title>By: Treasure Troubles Resulting in Item Points - EN World D&#38;D / RPG News</title>
		<link>http://www.gnomestew.com/gming-advice/awesome-moments-action-points-and-fyia-tokens/comment-page-1#comment-2822</link>
		<dc:creator>Treasure Troubles Resulting in Item Points - EN World D&#38;D / RPG News</dc:creator>
		<pubDate>Sun, 02 Nov 2008 23:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=48#comment-2822</guid>
		<description>[...]  [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2822&#039;,&#039;Treasure Troubles Resulting in Item Points - EN World D&amp;D \/ RPG News&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
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		<title>By: Dave</title>
		<link>http://www.gnomestew.com/gming-advice/awesome-moments-action-points-and-fyia-tokens/comment-page-1#comment-287</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Sat, 17 May 2008 01:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=48#comment-287</guid>
		<description>Similarly to Rhev, I allow my players to use action points to do out-of-the-ordinary things. The more heroic - and unlikely - the action they&#039;re attempting, the more action points I&#039;ll charge them for it. 

They also use them for adding to dice rolls (and activating criticals (instead of rolling to confirm)), but I&#039;d much rather they spend &#039;em on the more unusual stuff - it feels more heroic (which is cool), and is always more surprising for everyone at the table (which is even more cool).

After all, we expect action points to spent to &#039;guarantee&#039; important rolls -  we &lt;i&gt;don&#039;t&lt;/i&gt; expect tables to be kicked into villains&#039; faces, or charges to get intercepted in order to allow the rest of the party a chance at escape.

Obviously some players are a bit more imaginative with this sort of thing than others, but that&#039;s to be expected really.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;287&#039;,&#039;Dave&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Similarly to Rhev, I allow my players to use action points to do out-of-the-ordinary things. The more heroic &#8211; and unlikely &#8211; the action they&#8217;re attempting, the more action points I&#8217;ll charge them for it. </p>
<p>They also use them for adding to dice rolls (and activating criticals (instead of rolling to confirm)), but I&#8217;d much rather they spend &#8216;em on the more unusual stuff &#8211; it feels more heroic (which is cool), and is always more surprising for everyone at the table (which is even more cool).</p>
<p>After all, we expect action points to spent to &#8216;guarantee&#8217; important rolls &#8211;  we <i>don&#8217;t</i> expect tables to be kicked into villains&#8217; faces, or charges to get intercepted in order to allow the rest of the party a chance at escape.</p>
<p>Obviously some players are a bit more imaginative with this sort of thing than others, but that&#8217;s to be expected really.
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		<title>By: Lee Hanna</title>
		<link>http://www.gnomestew.com/gming-advice/awesome-moments-action-points-and-fyia-tokens/comment-page-1#comment-252</link>
		<dc:creator>Lee Hanna</dc:creator>
		<pubDate>Thu, 15 May 2008 21:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=48#comment-252</guid>
		<description>As soon as I read them in Eberron, I fell in love with Action Points.  I immediately introduced them to my D&amp;D group (not Eberron), and they didn&#039;t really take off.  Mostly, they were still learning D&amp;D at that point.

My next game was Serenity RPG, which has them as a core concept, and that went better.  The players developed a habit of blowing them all on key rolls, usually late in a session.  What I appreciated, and rewarded, was the special effort at RPing and imagination that accompanied that roll.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;252&#039;,&#039;Lee Hanna&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>As soon as I read them in Eberron, I fell in love with Action Points.  I immediately introduced them to my D&amp;D group (not Eberron), and they didn&#8217;t really take off.  Mostly, they were still learning D&amp;D at that point.</p>
<p>My next game was Serenity RPG, which has them as a core concept, and that went better.  The players developed a habit of blowing them all on key rolls, usually late in a session.  What I appreciated, and rewarded, was the special effort at RPing and imagination that accompanied that roll.
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/awesome-moments-action-points-and-fyia-tokens/comment-page-1#comment-196</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Wed, 14 May 2008 16:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=48#comment-196</guid>
		<description>@Scott: In nWod, Willpower buys you 3 extra dice before you roll. I don&#039;t think it ties into botches anymore (they&#039;re much, much less frequent), and I don&#039;t think it buys you successes, either. I should really know, but I&#039;m only pretty sure. ;)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;196&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@Scott: In nWod, Willpower buys you 3 extra dice before you roll. I don&#8217;t think it ties into botches anymore (they&#8217;re much, much less frequent), and I don&#8217;t think it buys you successes, either. I should really know, but I&#8217;m only pretty sure. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>By: Gold Katana</title>
		<link>http://www.gnomestew.com/gming-advice/awesome-moments-action-points-and-fyia-tokens/comment-page-1#comment-136</link>
		<dc:creator>Gold Katana</dc:creator>
		<pubDate>Tue, 13 May 2008 17:05:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=48#comment-136</guid>
		<description>I&#039;ve fudged in my past and allowed rerolls when they were just too depressing.  Now, with 4E, we will be using D&amp;D &quot;Action Points&quot; but they aren&#039;t quite what is described by the OP.  I no longer fudge and we don&#039;t use action points.  As the DM, I roll directly in front of the players and call it the way it comes up.  It has heightened the tension and the special moments, as the group knows I&#039;m not overtly manipulating the results.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;136&#039;,&#039;Gold Katana&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve fudged in my past and allowed rerolls when they were just too depressing.  Now, with 4E, we will be using D&amp;D &#8220;Action Points&#8221; but they aren&#8217;t quite what is described by the OP.  I no longer fudge and we don&#8217;t use action points.  As the DM, I roll directly in front of the players and call it the way it comes up.  It has heightened the tension and the special moments, as the group knows I&#8217;m not overtly manipulating the results.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/awesome-moments-action-points-and-fyia-tokens/comment-page-1#comment-108</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Tue, 13 May 2008 04:01:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=48#comment-108</guid>
		<description>I&#039;m definitely sold on the Action Point ideal, so much so that I&#039;m interested in taking the concept a bit further, such as narrative input, &quot;save vs. GM&quot;, and such.  Things like &lt;a href=&quot;http://www.smithandrobards.com/product_info.php?products_id=24&quot; rel=&quot;nofollow&quot;&gt;this&lt;/a&gt;.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;108&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m definitely sold on the Action Point ideal, so much so that I&#8217;m interested in taking the concept a bit further, such as narrative input, &#8220;save vs. GM&#8221;, and such.  Things like <a href="http://www.smithandrobards.com/product_info.php?products_id=24" rel="nofollow">this</a>.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('108','Kurt \&quot;Telas\&quot; Schneider'); return false;">Reply</a> </div>
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		<title>By: Adam Nave</title>
		<link>http://www.gnomestew.com/gming-advice/awesome-moments-action-points-and-fyia-tokens/comment-page-1#comment-94</link>
		<dc:creator>Adam Nave</dc:creator>
		<pubDate>Mon, 12 May 2008 23:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=48#comment-94</guid>
		<description>I&#039;ve been using Action Points in Eberron, and I&#039;m hooked. I expanded the mechanics a bit with some of the optional rules from Unearthed Arcana. For instance, I allow them to use it to emulate a feat for one round, provided they have the prereqs (and it&#039;s not metamagic or similar). My players love having them, and it does help the cinematic, high adventure feel.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;94&#039;,&#039;Adam Nave&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been using Action Points in Eberron, and I&#8217;m hooked. I expanded the mechanics a bit with some of the optional rules from Unearthed Arcana. For instance, I allow them to use it to emulate a feat for one round, provided they have the prereqs (and it&#8217;s not metamagic or similar). My players love having them, and it does help the cinematic, high adventure feel.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/awesome-moments-action-points-and-fyia-tokens/comment-page-1#comment-92</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Mon, 12 May 2008 23:14:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=48#comment-92</guid>
		<description>Martin: I haven&#039;t played the New World of Darkness, but in the Old World of Darkness Willpower worked a lot like action points/FYIA tokens.  You used to spend willpower for auto-successes or to cancel botches.  Does it not work that way anymore?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;92&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Martin: I haven&#8217;t played the New World of Darkness, but in the Old World of Darkness Willpower worked a lot like action points/FYIA tokens.  You used to spend willpower for auto-successes or to cancel botches.  Does it not work that way anymore?
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/awesome-moments-action-points-and-fyia-tokens/comment-page-1#comment-83</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Mon, 12 May 2008 18:29:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=48#comment-83</guid>
		<description>My group has used action points in both of our most recent d20 games (D&amp;D and Modern), and is not using them in our Mage game. They&#039;re persistent, and are awarded for doing cool stuff as well as finishing adventures.

In both games where we&#039;ve used them, they&#039;ve made the game more fun for everyone. They&#039;ve also become a bit of a running joke, because most of us usually have a surplus  -- I think my druid has close to 40 right now.

I love the idea of limiting them but making them much more useful, so FYIA tokens sound great to me. Shouting, &quot;Fuck you, I&#039;m awesome!&quot; when using them would be a definite bonus, too. ;)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;83&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My group has used action points in both of our most recent d20 games (D&#038;D and Modern), and is not using them in our Mage game. They&#8217;re persistent, and are awarded for doing cool stuff as well as finishing adventures.</p>
<p>In both games where we&#8217;ve used them, they&#8217;ve made the game more fun for everyone. They&#8217;ve also become a bit of a running joke, because most of us usually have a surplus  &#8212; I think my druid has close to 40 right now.</p>
<p>I love the idea of limiting them but making them much more useful, so FYIA tokens sound great to me. Shouting, &#8220;Fuck you, I&#8217;m awesome!&#8221; when using them would be a definite bonus, too. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/awesome-moments-action-points-and-fyia-tokens/comment-page-1#comment-65</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Mon, 12 May 2008 16:17:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=48#comment-65</guid>
		<description>Rhev: Your decision to let them burn an action point to do something dramatic instead of rolling is almost exactly what what I was aiming at.  It sounds like it&#039;s working well for your group-- cool to hear!

Patrick: I enjoy FATE, including Spirit of the Century, because their Aspects work a lot like the Fate Points you invented.  In the right genres, a wild &quot;wahoo&quot; moment&#039;s what it&#039;s all about.

PW: Awarding action points for failed actions sounds like a great solution.   That seems like an excellent way to promote the activity you&#039;re aiming for (leaping on tables, etc.) and ensures that the fiction matches the die rolls.  I like it a lot... I may have to try it out in our next session.

Fang: I kept an eye on your Game Design Heretic and was thrilled to see your post when you said you&#039;d figured out how you were going to put it all together.  Scattershot&#039;s design discussions were some of the most inspiring discussions I&#039;ve stumbled across yet.  Good to see you around again!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;65&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Rhev: Your decision to let them burn an action point to do something dramatic instead of rolling is almost exactly what what I was aiming at.  It sounds like it&#8217;s working well for your group&#8211; cool to hear!</p>
<p>Patrick: I enjoy FATE, including Spirit of the Century, because their Aspects work a lot like the Fate Points you invented.  In the right genres, a wild &#8220;wahoo&#8221; moment&#8217;s what it&#8217;s all about.</p>
<p>PW: Awarding action points for failed actions sounds like a great solution.   That seems like an excellent way to promote the activity you&#8217;re aiming for (leaping on tables, etc.) and ensures that the fiction matches the die rolls.  I like it a lot&#8230; I may have to try it out in our next session.</p>
<p>Fang: I kept an eye on your Game Design Heretic and was thrilled to see your post when you said you&#8217;d figured out how you were going to put it all together.  Scattershot&#8217;s design discussions were some of the most inspiring discussions I&#8217;ve stumbled across yet.  Good to see you around again!
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		<title>By: Fang Langford</title>
		<link>http://www.gnomestew.com/gming-advice/awesome-moments-action-points-and-fyia-tokens/comment-page-1#comment-56</link>
		<dc:creator>Fang Langford</dc:creator>
		<pubDate>Mon, 12 May 2008 15:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=48#comment-56</guid>
		<description>&lt;blockquote&gt;Do you use action points (or anything similar) in your group?&lt;/blockquote&gt;
Actually?  I&#039;m designing &lt;a href=&quot;http://universe6.scattershotgames.com/superpower/index.php?module=wiki&amp;page=DaRules#toc9&quot; rel=&quot;nofollow&quot;&gt;a game&lt;/a&gt; around them and little else (well, a &#039;roll under the number&#039; resolution system).

I sure hope it works!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;56&#039;,&#039;Fang Langford&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<blockquote><p>Do you use action points (or anything similar) in your group?</p></blockquote>
<p>Actually?  I&#8217;m designing <a href="http://universe6.scattershotgames.com/superpower/index.php?module=wiki&amp;page=DaRules#toc9" rel="nofollow">a game</a> around them and little else (well, a &#8216;roll under the number&#8217; resolution system).</p>
<p>I sure hope it works!
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		<title>By: Phasedweasel</title>
		<link>http://www.gnomestew.com/gming-advice/awesome-moments-action-points-and-fyia-tokens/comment-page-1#comment-35</link>
		<dc:creator>Phasedweasel</dc:creator>
		<pubDate>Mon, 12 May 2008 14:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=48#comment-35</guid>
		<description>I&#039;ve seen a variant that I&#039;m exploring in my own campaign: award Action Points for FAILED actions.

Here&#039;s the rationale:  D&amp;D is not a system that rewards risk taking or creative exploration of your options.  The most effective players know that the best option is taking a 5&#039; step and using Full Attack.  They don&#039;t bother leaping on tables, attempting to run across logs and attempt ranged disarms with whips.

The reason these actions aren&#039;t taken as often is they are gambles.  There is a large chance you will lose an action doing nothing.  However, if they know even on a failure they will receive an Action Point, they will be more open to trying the crazy schemes that pop into their heads.  On a success they&#039;re already rewarded (performed cool action), on a failure they get  a compensation.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;35&#039;,&#039;Phasedweasel&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve seen a variant that I&#8217;m exploring in my own campaign: award Action Points for FAILED actions.</p>
<p>Here&#8217;s the rationale:  D&amp;D is not a system that rewards risk taking or creative exploration of your options.  The most effective players know that the best option is taking a 5&#8242; step and using Full Attack.  They don&#8217;t bother leaping on tables, attempting to run across logs and attempt ranged disarms with whips.</p>
<p>The reason these actions aren&#8217;t taken as often is they are gambles.  There is a large chance you will lose an action doing nothing.  However, if they know even on a failure they will receive an Action Point, they will be more open to trying the crazy schemes that pop into their heads.  On a success they&#8217;re already rewarded (performed cool action), on a failure they get  a compensation.
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gming-advice/awesome-moments-action-points-and-fyia-tokens/comment-page-1#comment-26</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Mon, 12 May 2008 13:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=48#comment-26</guid>
		<description>I run a lot of Fudge games and each player starts with 3 Fate Points as I like to call them. 1 will buy you a re-roll of the dice, 2 will buy you a roll equal to the minimum rank needed to succeed, and 3 will buy you a critical success. I give each player 3 tokens at the beginning of each game session and the GM gets 2 +1 for every player at the table.

I think every system should have mechanics like these, and I tend to buy games that do have such mechanics included. The game is just more fun when you have that strategic option to make something happen when you really need it. As long as the resource is limited it really does add a nice touch to the game.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;26&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I run a lot of Fudge games and each player starts with 3 Fate Points as I like to call them. 1 will buy you a re-roll of the dice, 2 will buy you a roll equal to the minimum rank needed to succeed, and 3 will buy you a critical success. I give each player 3 tokens at the beginning of each game session and the GM gets 2 +1 for every player at the table.</p>
<p>I think every system should have mechanics like these, and I tend to buy games that do have such mechanics included. The game is just more fun when you have that strategic option to make something happen when you really need it. As long as the resource is limited it really does add a nice touch to the game.
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		<title>By: &#187; Ding, The Stew is Ready, Hope You Like Gnomes.</title>
		<link>http://www.gnomestew.com/gming-advice/awesome-moments-action-points-and-fyia-tokens/comment-page-1#comment-20</link>
		<dc:creator>&#187; Ding, The Stew is Ready, Hope You Like Gnomes.</dc:creator>
		<pubDate>Mon, 12 May 2008 12:14:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=48#comment-20</guid>
		<description>[...] Scott Martin [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;20&#039;,&#039;&raquo; Ding, The Stew is Ready, Hope You Like Gnomes.&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] Scott Martin [...]
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		<title>By: rhev</title>
		<link>http://www.gnomestew.com/gming-advice/awesome-moments-action-points-and-fyia-tokens/comment-page-1#comment-13</link>
		<dc:creator>rhev</dc:creator>
		<pubDate>Mon, 12 May 2008 10:18:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=48#comment-13</guid>
		<description>I use action points in every game I DM since I first picked up the Eberron campaign setting.  I encourage players to use them in dramatic, swashbuck-ily type situations whenever possible.  However you can&#039;t stop a player from using it to simply make a spot check.  (no matter how boring that is)

I like action points because quite often they don&#039;t guarantee a success, just improve a near miss.  Also sometimes I will let a player burn an action point INSTEAD of rolling a die to do something truly dramatic.  Like letting the somewhat frail elven mage kick in a door that normally he wouldn&#039;t be able to do.  Since in the long run it wouldn&#039;t matter, the fighter would just do it on the next round anyways, why not let the elf feel dashing for a round?

:)

-Rhev&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;13&#039;,&#039;rhev&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I use action points in every game I DM since I first picked up the Eberron campaign setting.  I encourage players to use them in dramatic, swashbuck-ily type situations whenever possible.  However you can&#8217;t stop a player from using it to simply make a spot check.  (no matter how boring that is)</p>
<p>I like action points because quite often they don&#8217;t guarantee a success, just improve a near miss.  Also sometimes I will let a player burn an action point INSTEAD of rolling a die to do something truly dramatic.  Like letting the somewhat frail elven mage kick in a door that normally he wouldn&#8217;t be able to do.  Since in the long run it wouldn&#8217;t matter, the fighter would just do it on the next round anyways, why not let the elf feel dashing for a round?</p>
<p> <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>-Rhev
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