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	<title>Comments on: Assigned Seating</title>
	<atom:link href="http://www.gnomestew.com/gming-advice/assigned-seating/feed" rel="self" type="application/rss+xml" />
	<link>http://www.gnomestew.com/gming-advice/assigned-seating</link>
	<description>The Game Mastering Blog</description>
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		<title>By: JackSmithIV</title>
		<link>http://www.gnomestew.com/gming-advice/assigned-seating/comment-page-1#comment-4292</link>
		<dc:creator>JackSmithIV</dc:creator>
		<pubDate>Thu, 26 Feb 2009 19:47:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2547#comment-4292</guid>
		<description>At the beginning of my latest campaign, I payed special attention to this. I split up the cliques across the table from one another, and quieter players are always sitting closer to me.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4292&#039;,&#039;JackSmithIV&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>At the beginning of my latest campaign, I payed special attention to this. I split up the cliques across the table from one another, and quieter players are always sitting closer to me.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/assigned-seating/comment-page-1#comment-4291</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Thu, 26 Feb 2009 19:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2547#comment-4291</guid>
		<description>I agree with John and Rafe-- it&#039;s a good summary of what makes games better. Thanks.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4291&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I agree with John and Rafe&#8211; it&#8217;s a good summary of what makes games better. Thanks.
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		<title>By: Swordgleam</title>
		<link>http://www.gnomestew.com/gming-advice/assigned-seating/comment-page-1#comment-4290</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Thu, 26 Feb 2009 19:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2547#comment-4290</guid>
		<description>I find assigned seating to be a little too controlling for my tastes. Gaming isn&#039;t work; we&#039;re here to have fun. If two players can&#039;t stop cracking jokes, and you think it&#039;s bad for the game, talk to them about it. Don&#039;t be an elementary school teacher. That said, I can see how other groups would have other feelings about it.

One other factor in seating is note-passing. My group does a lot of that. The cleric gets a lot of notes, and he sits farthest from me. It&#039;s a problem. If there were one thing I could change about how our group sits, I would seat everyone by how often I have to hand them things.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4290&#039;,&#039;Swordgleam&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I find assigned seating to be a little too controlling for my tastes. Gaming isn&#8217;t work; we&#8217;re here to have fun. If two players can&#8217;t stop cracking jokes, and you think it&#8217;s bad for the game, talk to them about it. Don&#8217;t be an elementary school teacher. That said, I can see how other groups would have other feelings about it.</p>
<p>One other factor in seating is note-passing. My group does a lot of that. The cleric gets a lot of notes, and he sits farthest from me. It&#8217;s a problem. If there were one thing I could change about how our group sits, I would seat everyone by how often I have to hand them things.
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		<title>By: Rafe</title>
		<link>http://www.gnomestew.com/gming-advice/assigned-seating/comment-page-1#comment-4287</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Thu, 26 Feb 2009 17:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2547#comment-4287</guid>
		<description>I find this to be fundamental to running/playing in a good game.  Everyone benefits from it, it takes no further resources, it takes no time, it focuses people, it&#039;s inclusive... it&#039;s an all-round win-win.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4287&#039;,&#039;Rafe&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I find this to be fundamental to running/playing in a good game.  Everyone benefits from it, it takes no further resources, it takes no time, it focuses people, it&#8217;s inclusive&#8230; it&#8217;s an all-round win-win.
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/assigned-seating/comment-page-1#comment-4281</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Thu, 26 Feb 2009 15:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2547#comment-4281</guid>
		<description>Nice 3.5 article!  Great advice on seating arrangement feng shui. Putting the most active player (or party leader) farthest away from the GM definitely makes interaction flow down the line a bit more smoothly.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4281&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Nice 3.5 article!  Great advice on seating arrangement feng shui. Putting the most active player (or party leader) farthest away from the GM definitely makes interaction flow down the line a bit more smoothly.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('4281','John Arcadian'); return false;">Reply</a> </div>
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