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	<title>Comments on: A Deeper Understanding of GM Notes</title>
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		<title>By: News and Reviews for 08/05/2010 &#124; Level 30 Yinzer</title>
		<link>http://www.gnomestew.com/gming-advice/a-deeper-understanding-of-gm-notes/comment-page-1#comment-10277</link>
		<dc:creator>News and Reviews for 08/05/2010 &#124; Level 30 Yinzer</dc:creator>
		<pubDate>Fri, 06 Aug 2010 00:39:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=7295#comment-10277</guid>
		<description>[...] the ideas behind the ideas:  Gnome Stew had an excellent post on the utilization of GM notes.  We rely extensively on Google docs to organize our plot, treasure, monsters, and NPCs (which is, [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;10277&#039;,&#039;News and Reviews for 08\/05\/2010 &#124; Level 30 Yinzer&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] the ideas behind the ideas:  Gnome Stew had an excellent post on the utilization of GM notes.  We rely extensively on Google docs to organize our plot, treasure, monsters, and NPCs (which is, [...]
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-07-23</title>
		<link>http://www.gnomestew.com/gming-advice/a-deeper-understanding-of-gm-notes/comment-page-1#comment-10127</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-07-23</dc:creator>
		<pubDate>Sat, 24 Jul 2010 01:23:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=7295#comment-10127</guid>
		<description>[...] A Deeper Understanding of GM Notes  Notes. Notes. Notes. We all take notes during the game. OK. Maybe not all of us, but every good GM should take notes, and I highly recommend that at least one player take notes. With two people taking notes, you&#8217;ll get the players&#8217; perspectives in the game as well as the GM&#8217;s outlook. Plus there are some things that only the GM knows about the NPCs, world, monsters, treasure, etc. It&#8217;s just the natural way of things. DNAPhil has a great write-up on GM notes and how they are used. I highly recommend you go check them out. [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;10127&#039;,&#039;Ravenous Role Playing &raquo; Blog Archive &raquo; Friday Five: 2010-07-23&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] A Deeper Understanding of GM Notes  Notes. Notes. Notes. We all take notes during the game. OK. Maybe not all of us, but every good GM should take notes, and I highly recommend that at least one player take notes. With two people taking notes, you&#8217;ll get the players&#8217; perspectives in the game as well as the GM&#8217;s outlook. Plus there are some things that only the GM knows about the NPCs, world, monsters, treasure, etc. It&#8217;s just the natural way of things. DNAPhil has a great write-up on GM notes and how they are used. I highly recommend you go check them out. [...]
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		<title>By: Katana_Geldar</title>
		<link>http://www.gnomestew.com/gming-advice/a-deeper-understanding-of-gm-notes/comment-page-1#comment-10095</link>
		<dc:creator>Katana_Geldar</dc:creator>
		<pubDate>Thu, 22 Jul 2010 12:44:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=7295#comment-10095</guid>
		<description>When I do my game notes well, they&#039;re in a word document that I print out before the game. These have the various stat blocks I&#039;ll need  (grabbed from PDFs) as well as SOME of the dialogue and read aloud text that I know is important. There&#039;s also notes I write for myself to bear in mind during encounters, such as if I am waiting for a certain condition or the NPCs need to behave in a certain way.

I have found I need to find a safe middle between having enough content where I know what I am doing as well as allowing it to be flexible.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;10095&#039;,&#039;Katana_Geldar&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>When I do my game notes well, they&#8217;re in a word document that I print out before the game. These have the various stat blocks I&#8217;ll need  (grabbed from PDFs) as well as SOME of the dialogue and read aloud text that I know is important. There&#8217;s also notes I write for myself to bear in mind during encounters, such as if I am waiting for a certain condition or the NPCs need to behave in a certain way.</p>
<p>I have found I need to find a safe middle between having enough content where I know what I am doing as well as allowing it to be flexible.
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		<title>By: Virgil Vansant</title>
		<link>http://www.gnomestew.com/gming-advice/a-deeper-understanding-of-gm-notes/comment-page-1#comment-10064</link>
		<dc:creator>Virgil Vansant</dc:creator>
		<pubDate>Tue, 20 Jul 2010 15:32:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=7295#comment-10064</guid>
		<description>I always keep a memo pad nearby when running a game. I prefer writing down notes on pen and paper for some reason, even if I have my laptop nearby (or running a game online). It seems more natural, and allows me to do things like draw little arrows and stars and even doodle. A lot of the hand-written notes get typed up later, either as personal documentation for me to remember or a web page or Wiki for the players as well. I have another document that keeps track of the long-term story arc that continually gets changed.

I usually have a Word document up and running with a brief outline for the current adventure, some needed stats on enemies and a general description of some NPCs and their motivations. Most of the non-crunch stuff is all ad-libbed from these notes. I think my players are too good at going off any rails I may try to set anyway, so working on the fly tends to work out better.

Mind you, I haven&#039;t run a game in a few years now. This may sound crazy, but for whatever reason it&#039;s an article on GM notes of all things that seems to have whetted my appetite to do run a new game. :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;10064&#039;,&#039;Virgil Vansant&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I always keep a memo pad nearby when running a game. I prefer writing down notes on pen and paper for some reason, even if I have my laptop nearby (or running a game online). It seems more natural, and allows me to do things like draw little arrows and stars and even doodle. A lot of the hand-written notes get typed up later, either as personal documentation for me to remember or a web page or Wiki for the players as well. I have another document that keeps track of the long-term story arc that continually gets changed.</p>
<p>I usually have a Word document up and running with a brief outline for the current adventure, some needed stats on enemies and a general description of some NPCs and their motivations. Most of the non-crunch stuff is all ad-libbed from these notes. I think my players are too good at going off any rails I may try to set anyway, so working on the fly tends to work out better.</p>
<p>Mind you, I haven&#8217;t run a game in a few years now. This may sound crazy, but for whatever reason it&#8217;s an article on GM notes of all things that seems to have whetted my appetite to do run a new game. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: shadowacid</title>
		<link>http://www.gnomestew.com/gming-advice/a-deeper-understanding-of-gm-notes/comment-page-1#comment-10060</link>
		<dc:creator>shadowacid</dc:creator>
		<pubDate>Tue, 20 Jul 2010 14:41:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=7295#comment-10060</guid>
		<description>I&#039;ve never really taken game notes before and didn&#039;t really know how I&#039;d go about it.

But in my last shadowrun campaign I decided that I would do post game story write-ups and post them on an RPG.net Actual Play thread. 

I found this more narrative way of writing really helped me remember details and keep importatnt things in mind, as well as having a play record of each game. Putting my write-ups on a forum thread also let me get some feedback from others not involved in the game and really helped in a lot of places.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;10060&#039;,&#039;shadowacid&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never really taken game notes before and didn&#8217;t really know how I&#8217;d go about it.</p>
<p>But in my last shadowrun campaign I decided that I would do post game story write-ups and post them on an RPG.net Actual Play thread. </p>
<p>I found this more narrative way of writing really helped me remember details and keep importatnt things in mind, as well as having a play record of each game. Putting my write-ups on a forum thread also let me get some feedback from others not involved in the game and really helped in a lot of places.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/a-deeper-understanding-of-gm-notes/comment-page-1#comment-10057</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Tue, 20 Jul 2010 03:35:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=7295#comment-10057</guid>
		<description>Thanks for writing this, Phil.  Note-taking is a topic near and dear for me right now.  I&#039;m currently in a state of transition for note-taking, and leaning towards a TiddlyWiki for my campaign.  Or maybe not...

Things I&#039;ve discovered: 

Writing by hand somehow promotes creativity.  I don&#039;t know how it works, but when I step away from the PC and sit down with pencil and paper, my productivity (for gaming) increases.

Structures are important.  I am about to go to a template for encounters, so I don&#039;t forget the little-but-important details like the weather, the NPCs goals, etc.

Take notes during the session.  This is a habit I&#039;m learning slooowly, but it&#039;s already paying off.  I&#039;ll often have ideas during a session, and if I can scrawl it down, that&#039;s far better than having to remember it.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;10057&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for writing this, Phil.  Note-taking is a topic near and dear for me right now.  I&#8217;m currently in a state of transition for note-taking, and leaning towards a TiddlyWiki for my campaign.  Or maybe not&#8230;</p>
<p>Things I&#8217;ve discovered: </p>
<p>Writing by hand somehow promotes creativity.  I don&#8217;t know how it works, but when I step away from the PC and sit down with pencil and paper, my productivity (for gaming) increases.</p>
<p>Structures are important.  I am about to go to a template for encounters, so I don&#8217;t forget the little-but-important details like the weather, the NPCs goals, etc.</p>
<p>Take notes during the session.  This is a habit I&#8217;m learning slooowly, but it&#8217;s already paying off.  I&#8217;ll often have ideas during a session, and if I can scrawl it down, that&#8217;s far better than having to remember it.
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		<title>By: E-l337</title>
		<link>http://www.gnomestew.com/gming-advice/a-deeper-understanding-of-gm-notes/comment-page-1#comment-10055</link>
		<dc:creator>E-l337</dc:creator>
		<pubDate>Mon, 19 Jul 2010 21:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=7295#comment-10055</guid>
		<description>Hm. Notes are usually something I don&#039;t bother with. I run pretty damn good sessions when I don&#039;t write any notes down. However, I&#039;ve noticed that when I do have notes, the quality of my sessions increases, and one week&#039;s worth of notes can usually be stretched across multiple sessions.

When I do write notes I tend to try to write for an entire adventure arc, with some minor notes on other hooks that are opened up or related to the adventure.

Generally, I&#039;ll spend about a couple pages worth of a notebook writing out stuff for the adventure: what the hook is, the important person(s) involved, location names, all that. On occasion, I&#039;ll go further and do more prep, creating encounter charts for an area or statting out boss encounters, which can sometimes take a couple of weeks or less. It&#039;s easier for me to plan a lot of material ahead of time, so that once I reach the next checkpoint, I can continue on ahead. I usually don&#039;t like running out of usable material - nothing is worse to me than my players going &quot;Awwwww!&quot;

I also am recently in the habit of taking other notes that are relevant on a campaign-level - NPCs the players have met, a &#039;base&#039; cost for a lot of items in the world, so that way if they go to a new city or something, I can adjust prices as needed. It is a lot of work, but it&#039;s something to do in my spare time, and once I do need the material, I know exactly where to find it, and in maybe less than an hour I can have almost an entire city ready to go, complete with market and starship components for sale.

Notes not only depend on the GM, but also the game the GM is running. If it&#039;s just a light, pulpy thing, maybe a few sentences suffices. In my case? It&#039;s quite a bit more, but that&#039;s the price you pay for immersion.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;10055&#039;,&#039;E-l337&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Hm. Notes are usually something I don&#8217;t bother with. I run pretty damn good sessions when I don&#8217;t write any notes down. However, I&#8217;ve noticed that when I do have notes, the quality of my sessions increases, and one week&#8217;s worth of notes can usually be stretched across multiple sessions.</p>
<p>When I do write notes I tend to try to write for an entire adventure arc, with some minor notes on other hooks that are opened up or related to the adventure.</p>
<p>Generally, I&#8217;ll spend about a couple pages worth of a notebook writing out stuff for the adventure: what the hook is, the important person(s) involved, location names, all that. On occasion, I&#8217;ll go further and do more prep, creating encounter charts for an area or statting out boss encounters, which can sometimes take a couple of weeks or less. It&#8217;s easier for me to plan a lot of material ahead of time, so that once I reach the next checkpoint, I can continue on ahead. I usually don&#8217;t like running out of usable material &#8211; nothing is worse to me than my players going &#8220;Awwwww!&#8221;</p>
<p>I also am recently in the habit of taking other notes that are relevant on a campaign-level &#8211; NPCs the players have met, a &#8216;base&#8217; cost for a lot of items in the world, so that way if they go to a new city or something, I can adjust prices as needed. It is a lot of work, but it&#8217;s something to do in my spare time, and once I do need the material, I know exactly where to find it, and in maybe less than an hour I can have almost an entire city ready to go, complete with market and starship components for sale.</p>
<p>Notes not only depend on the GM, but also the game the GM is running. If it&#8217;s just a light, pulpy thing, maybe a few sentences suffices. In my case? It&#8217;s quite a bit more, but that&#8217;s the price you pay for immersion.
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		<title>By: BishopOfBattle</title>
		<link>http://www.gnomestew.com/gming-advice/a-deeper-understanding-of-gm-notes/comment-page-1#comment-10054</link>
		<dc:creator>BishopOfBattle</dc:creator>
		<pubDate>Mon, 19 Jul 2010 20:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=7295#comment-10054</guid>
		<description>I like to do a little combining of both types for my notes. I am much more comfortable and quick on the computer, and with Photoshop or other programs I can quickly draw up clean diagrams of rooms either to show the player or for personal use. 

That said, when it comes to game time, I prefer to have a hard copy of my notes so I print them out. I take notes in the margins by hand of anything important that I made up in during the game or on the outcome of any specific events.

My notes tend to be pretty heavy, though I suspect that comes out of most of my experience originating from running pre-written adventures. I try to clump my notes such that they can be read through in a linear fashion as I expect scenes to play out.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;10054&#039;,&#039;BishopOfBattle&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I like to do a little combining of both types for my notes. I am much more comfortable and quick on the computer, and with Photoshop or other programs I can quickly draw up clean diagrams of rooms either to show the player or for personal use. </p>
<p>That said, when it comes to game time, I prefer to have a hard copy of my notes so I print them out. I take notes in the margins by hand of anything important that I made up in during the game or on the outcome of any specific events.</p>
<p>My notes tend to be pretty heavy, though I suspect that comes out of most of my experience originating from running pre-written adventures. I try to clump my notes such that they can be read through in a linear fashion as I expect scenes to play out.
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		<title>By: taxboy4</title>
		<link>http://www.gnomestew.com/gming-advice/a-deeper-understanding-of-gm-notes/comment-page-1#comment-10053</link>
		<dc:creator>taxboy4</dc:creator>
		<pubDate>Mon, 19 Jul 2010 18:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=7295#comment-10053</guid>
		<description>Hi, I have all my notes and planning on PBWiki - which works great as long as I have access t owireless on my laptop.

For session prep, I re read all the notes and info from last few games and simply write up 7-10 bullets points in the rough order (sort of like a run sheet) I think things will happen. 

I then activate these points during the game unless the players actions take us in a different direction. I am a high improv DM.

I also have another Wiki page open that i bullet point main things that happen during the current session so i can refer to it later or form part of a future run sheet.

I put links in my pages so i can quickly jump to this session, last session etc.

One thing I need to do (reading the article and other posts) is spend a chunk of time setting up NPC&#039;s in my Wiki.

We play Runequest Two so normally i get monsters out of the books or print off the pdf page I need for that session.

My main challenge is simply prep time and with our first little Gnome on the way...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;10053&#039;,&#039;taxboy4&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Hi, I have all my notes and planning on PBWiki &#8211; which works great as long as I have access t owireless on my laptop.</p>
<p>For session prep, I re read all the notes and info from last few games and simply write up 7-10 bullets points in the rough order (sort of like a run sheet) I think things will happen. </p>
<p>I then activate these points during the game unless the players actions take us in a different direction. I am a high improv DM.</p>
<p>I also have another Wiki page open that i bullet point main things that happen during the current session so i can refer to it later or form part of a future run sheet.</p>
<p>I put links in my pages so i can quickly jump to this session, last session etc.</p>
<p>One thing I need to do (reading the article and other posts) is spend a chunk of time setting up NPC&#8217;s in my Wiki.</p>
<p>We play Runequest Two so normally i get monsters out of the books or print off the pdf page I need for that session.</p>
<p>My main challenge is simply prep time and with our first little Gnome on the way&#8230;
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/a-deeper-understanding-of-gm-notes/comment-page-1#comment-10052</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Mon, 19 Jul 2010 18:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=7295#comment-10052</guid>
		<description>&lt;a href=&#039;#comment-10050&#039; rel=&quot;nofollow&quot;&gt;@Noumenon&lt;/a&gt; - For the last several campaigns I&#039;ve used 3x5 cards on a ring for my NPCs. White Wolf, Spirit of the Century, Primetime Adventures and 3.5D&amp;D NPCs all work pretty well on 3x5 cards-- though at higher levels, you start leaving out their lower level spells and unimportant equipment to keep it all on one card.

In 4e, I use the photocopier or hit the print button, since I hand build the critters much less frequently.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;10052&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-10050' rel="nofollow">@Noumenon</a> &#8211; For the last several campaigns I&#8217;ve used 3&#215;5 cards on a ring for my NPCs. White Wolf, Spirit of the Century, Primetime Adventures and 3.5D&amp;D NPCs all work pretty well on 3&#215;5 cards&#8211; though at higher levels, you start leaving out their lower level spells and unimportant equipment to keep it all on one card.</p>
<p>In 4e, I use the photocopier or hit the print button, since I hand build the critters much less frequently.
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		<title>By: DNAphil</title>
		<link>http://www.gnomestew.com/gming-advice/a-deeper-understanding-of-gm-notes/comment-page-1#comment-10051</link>
		<dc:creator>DNAphil</dc:creator>
		<pubDate>Mon, 19 Jul 2010 12:34:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=7295#comment-10051</guid>
		<description>@Noumenon:  With OneNote, I typically paste the stat block right into my notes as a sidebar to the main notes.  I have never done Index Cards before, but as I am preparing for a new Blood &amp; Honor, campaign, it might be interesting to use Index cards for the NPC&#039;s.

As for finding specific NPC&#039;s, again using OneNote, I can create a page for each NPC, and I can link them in my notes, or I can use the search feature.

In the past, when I was using more paper, I had a Campaign Binder, where I would print my NPC&#039;s and keep them in the binder, next to me at the table while I was running.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;10051&#039;,&#039;DNAphil&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@Noumenon:  With OneNote, I typically paste the stat block right into my notes as a sidebar to the main notes.  I have never done Index Cards before, but as I am preparing for a new Blood &amp; Honor, campaign, it might be interesting to use Index cards for the NPC&#8217;s.</p>
<p>As for finding specific NPC&#8217;s, again using OneNote, I can create a page for each NPC, and I can link them in my notes, or I can use the search feature.</p>
<p>In the past, when I was using more paper, I had a Campaign Binder, where I would print my NPC&#8217;s and keep them in the binder, next to me at the table while I was running.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('10051','DNAphil'); return false;">Reply</a> </div>
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		<title>By: Noumenon</title>
		<link>http://www.gnomestew.com/gming-advice/a-deeper-understanding-of-gm-notes/comment-page-1#comment-10050</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Mon, 19 Jul 2010 12:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=7295#comment-10050</guid>
		<description>Do you use index cards for NPCs?  How do you locate your notes pertaining to a specific NPC?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;10050&#039;,&#039;Noumenon&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Do you use index cards for NPCs?  How do you locate your notes pertaining to a specific NPC?
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('10050','Noumenon'); return false;">Reply</a> </div>
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