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	<title>Comments on: It&#8217;s The End Of the World Charlie Brown &#8211; Gaming With The Apocalypse In Mind</title>
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		<title>By: taotad</title>
		<link>http://www.gnomestew.com/gaming-trends/its-the-end-of-the-world-charlie-brown-gaming-with-the-apocalypse-in-mind/comment-page-1#comment-8611</link>
		<dc:creator>taotad</dc:creator>
		<pubDate>Sat, 16 Jan 2010 18:00:18 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-8570&#039; rel=&quot;nofollow&quot;&gt;@John Arcadian&lt;/a&gt; - That is a nifty concept. So are the heroes unwitting pawns, or are they ok with their planet’s sacrifice?

I play the Points of Lights idea where the world is overrun by evil. The good gods has basically lost already and sees they have nothing to lose by letting their last  believers sacrifice themselves for the better of all living things. The neutral gods have provided an incentive by forcing the moon to crash into the earth. The tsunamis destroying all the naval cities because of the tidal forces.
The heroes, specifically the divine ones, have some serious qualms about what to do. Since they can&#039;t stop the apocalypse because of their low power, they have to choose between saving thousands of believers or imprison the primordial. Should be interesting.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8611&#039;,&#039;taotad&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-8570' rel="nofollow">@John Arcadian</a> &#8211; That is a nifty concept. So are the heroes unwitting pawns, or are they ok with their planet’s sacrifice?</p>
<p>I play the Points of Lights idea where the world is overrun by evil. The good gods has basically lost already and sees they have nothing to lose by letting their last  believers sacrifice themselves for the better of all living things. The neutral gods have provided an incentive by forcing the moon to crash into the earth. The tsunamis destroying all the naval cities because of the tidal forces.<br />
The heroes, specifically the divine ones, have some serious qualms about what to do. Since they can&#8217;t stop the apocalypse because of their low power, they have to choose between saving thousands of believers or imprison the primordial. Should be interesting.
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-01-15</title>
		<link>http://www.gnomestew.com/gaming-trends/its-the-end-of-the-world-charlie-brown-gaming-with-the-apocalypse-in-mind/comment-page-1#comment-8601</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-01-15</dc:creator>
		<pubDate>Sat, 16 Jan 2010 00:25:49 +0000</pubDate>
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		<description>[...] It&#8217;s The End of the World Charlie Brown &#8211; Gaming With The Apocalypse In Mind There certainly different phases to the end of the world, and I hadn&#8217;t thought them all through. However, John over at Gnome Stew has thought things through quite well. If you&#8217;re planning on ending (or drastically changing) your gaming world, then I would highly suggest reading his post to see what he has to say on the matter. It may change how you approach things. [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8601&#039;,&#039;Ravenous Role Playing &raquo; Blog Archive &raquo; Friday Five: 2010-01-15&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] It&#8217;s The End of the World Charlie Brown &#8211; Gaming With The Apocalypse In Mind There certainly different phases to the end of the world, and I hadn&#8217;t thought them all through. However, John over at Gnome Stew has thought things through quite well. If you&#8217;re planning on ending (or drastically changing) your gaming world, then I would highly suggest reading his post to see what he has to say on the matter. It may change how you approach things. [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8601','Ravenous Role Playing &amp;raquo; Blog Archive &amp;raquo; Friday Five: 2010-01-15'); return false;">Reply</a> </div>
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gaming-trends/its-the-end-of-the-world-charlie-brown-gaming-with-the-apocalypse-in-mind/comment-page-1#comment-8586</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Fri, 15 Jan 2010 17:06:20 +0000</pubDate>
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		<description>Oddly enough, my current campaign is a reverse-apocalypse...  After nearly 400 years, the gods have returned, but the BBEG hasn&#039;t quite left.  

Can&#039;t say too much more, except that the world is a very different (and in most ways, better) place than it was last month...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8586&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Oddly enough, my current campaign is a reverse-apocalypse&#8230;  After nearly 400 years, the gods have returned, but the BBEG hasn&#8217;t quite left.  </p>
<p>Can&#8217;t say too much more, except that the world is a very different (and in most ways, better) place than it was last month&#8230;
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		<title>By: BryanB</title>
		<link>http://www.gnomestew.com/gaming-trends/its-the-end-of-the-world-charlie-brown-gaming-with-the-apocalypse-in-mind/comment-page-1#comment-8584</link>
		<dc:creator>BryanB</dc:creator>
		<pubDate>Fri, 15 Jan 2010 16:32:30 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-8570&#039; rel=&quot;nofollow&quot;&gt;@John Arcadian&lt;/a&gt; - 

The Scarred Lands was written by the Sword and Sorcery Studios team and published by White Wolf. Most fans agree that the earlier supplements are generally better than the later half of the line, though there are some good ones in the second half. There is some content that can be potentially unbalancing but a GM has to use his judgement with that stuff, just like most campaign settings.

You might have seen a series of books called the Creature Collection (I, II, III). These books were original monsters for the setting and very nice work  I must say. There has been a Creature book for 4e under the GSL, but I think Fiery Dragon is now the publisher for that as White Wolf retired the line long before 4e came out.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8584&#039;,&#039;BryanB&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-8570' rel="nofollow">@John Arcadian</a> &#8211; </p>
<p>The Scarred Lands was written by the Sword and Sorcery Studios team and published by White Wolf. Most fans agree that the earlier supplements are generally better than the later half of the line, though there are some good ones in the second half. There is some content that can be potentially unbalancing but a GM has to use his judgement with that stuff, just like most campaign settings.</p>
<p>You might have seen a series of books called the Creature Collection (I, II, III). These books were original monsters for the setting and very nice work  I must say. There has been a Creature book for 4e under the GSL, but I think Fiery Dragon is now the publisher for that as White Wolf retired the line long before 4e came out.
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gaming-trends/its-the-end-of-the-world-charlie-brown-gaming-with-the-apocalypse-in-mind/comment-page-1#comment-8570</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Thu, 14 Jan 2010 22:58:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5824#comment-8570</guid>
		<description>&lt;a href=&#039;#comment-8506&#039; rel=&quot;nofollow&quot;&gt;@callin&lt;/a&gt; - Time travel is a nifty idea for showing the results of not stopping the apocalypse. Nice one!

&lt;a href=&#039;#comment-8508&#039; rel=&quot;nofollow&quot;&gt;@David Reese&lt;/a&gt; - I&#039;m a fan of his work and am working on the last book in the Baroque cycle right now. Anathem is a book for down the road or Audio book. Too involved in other projects to devote my reading time to that heavy of material. 

&lt;a href=&#039;#comment-8512&#039; rel=&quot;nofollow&quot;&gt;@Hunaahi&lt;/a&gt; - Infectious Zombie Apocalypse games are always fun. I like to run them in fantasy settings for the added feel of hopelessness. At least in the modern world we have a bit of hope that the government/army will be able to contain something for a while at least. Magic (and the gods who help turn undead) might give hope that the apocalypse could be averted. 

&lt;a href=&#039;#comment-8513&#039; rel=&quot;nofollow&quot;&gt;@Scott Martin&lt;/a&gt; - Actually I hadn&#039;t even thought about the fact that this (and the regular comic that was supposed to be up at Dinosaur Comics) was at all in conjunction. I hadn&#039;t even heard about the earthquake until later last evening. 


&lt;a href=&#039;#comment-8515&#039; rel=&quot;nofollow&quot;&gt;@taotad&lt;/a&gt; - &quot;The gods being willing to sacrifice the heroes’ planet to chain Codruchun to the abyss for all times and thus no longer being a problem for the prime material plane.&quot;

That is a nifty concept. So are the heroes unwitting pawns, or are they ok with their planet&#039;s sacrifice?

&lt;a href=&#039;#comment-8516&#039; rel=&quot;nofollow&quot;&gt;@BryanB&lt;/a&gt; - That setting sounds nifty. Who put it out?

&lt;a href=&#039;#comment-8557&#039; rel=&quot;nofollow&quot;&gt;@lampropeltis&lt;/a&gt; - I hope you do run this. I hadn&#039;t really thought about that (not buying into the hype around the Mayan Calendar), but it is a good time to run an Apocalypse game.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8570&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-8506' rel="nofollow">@callin</a> &#8211; Time travel is a nifty idea for showing the results of not stopping the apocalypse. Nice one!</p>
<p><a href='#comment-8508' rel="nofollow">@David Reese</a> &#8211; I&#8217;m a fan of his work and am working on the last book in the Baroque cycle right now. Anathem is a book for down the road or Audio book. Too involved in other projects to devote my reading time to that heavy of material. </p>
<p><a href='#comment-8512' rel="nofollow">@Hunaahi</a> &#8211; Infectious Zombie Apocalypse games are always fun. I like to run them in fantasy settings for the added feel of hopelessness. At least in the modern world we have a bit of hope that the government/army will be able to contain something for a while at least. Magic (and the gods who help turn undead) might give hope that the apocalypse could be averted. </p>
<p><a href='#comment-8513' rel="nofollow">@Scott Martin</a> &#8211; Actually I hadn&#8217;t even thought about the fact that this (and the regular comic that was supposed to be up at Dinosaur Comics) was at all in conjunction. I hadn&#8217;t even heard about the earthquake until later last evening. </p>
<p><a href='#comment-8515' rel="nofollow">@taotad</a> &#8211; &#8220;The gods being willing to sacrifice the heroes’ planet to chain Codruchun to the abyss for all times and thus no longer being a problem for the prime material plane.&#8221;</p>
<p>That is a nifty concept. So are the heroes unwitting pawns, or are they ok with their planet&#8217;s sacrifice?</p>
<p><a href='#comment-8516' rel="nofollow">@BryanB</a> &#8211; That setting sounds nifty. Who put it out?</p>
<p><a href='#comment-8557' rel="nofollow">@lampropeltis</a> &#8211; I hope you do run this. I hadn&#8217;t really thought about that (not buying into the hype around the Mayan Calendar), but it is a good time to run an Apocalypse game.
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		<title>By: lampropeltis</title>
		<link>http://www.gnomestew.com/gaming-trends/its-the-end-of-the-world-charlie-brown-gaming-with-the-apocalypse-in-mind/comment-page-1#comment-8557</link>
		<dc:creator>lampropeltis</dc:creator>
		<pubDate>Thu, 14 Jan 2010 19:09:34 +0000</pubDate>
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		<description>I&#039;ve always loved the post-apocalyptic theme. Back in the late 90&#039;s, the Y2K scare and certain religious predictions made me start thinking of running a game that used current events (modified for setting, of course) to bring real world tension and urgency into the game. Alas, I was busy with career-type interests and the campaign never got off the ground. 
Fast forward to 2010. People are beginning to get uneasy about the 2012 prophesies and Mayan calendar, terror, epidemics, the environment and so on. Maybe it&#039;s not too late to run this after all.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8557&#039;,&#039;lampropeltis&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always loved the post-apocalyptic theme. Back in the late 90&#8242;s, the Y2K scare and certain religious predictions made me start thinking of running a game that used current events (modified for setting, of course) to bring real world tension and urgency into the game. Alas, I was busy with career-type interests and the campaign never got off the ground.<br />
Fast forward to 2010. People are beginning to get uneasy about the 2012 prophesies and Mayan calendar, terror, epidemics, the environment and so on. Maybe it&#8217;s not too late to run this after all.
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		<title>By: Foolster41</title>
		<link>http://www.gnomestew.com/gaming-trends/its-the-end-of-the-world-charlie-brown-gaming-with-the-apocalypse-in-mind/comment-page-1#comment-8518</link>
		<dc:creator>Foolster41</dc:creator>
		<pubDate>Thu, 14 Jan 2010 01:09:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5824#comment-8518</guid>
		<description>Actually, playing &quot;stalker: Shadow over Chernobyl&quot; has made me think about doing some kind of post-nuclear setting. Stalker is a kind of &quot;Apacolyse that could have been&quot;, since it seems to be set shortly after the Chernobyl incident (I could be wrong). 

Maybe one day I&#039;ll run that campaign.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8518&#039;,&#039;Foolster41&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Actually, playing &#8220;stalker: Shadow over Chernobyl&#8221; has made me think about doing some kind of post-nuclear setting. Stalker is a kind of &#8220;Apacolyse that could have been&#8221;, since it seems to be set shortly after the Chernobyl incident (I could be wrong). </p>
<p>Maybe one day I&#8217;ll run that campaign.
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		<title>By: BryanB</title>
		<link>http://www.gnomestew.com/gaming-trends/its-the-end-of-the-world-charlie-brown-gaming-with-the-apocalypse-in-mind/comment-page-1#comment-8516</link>
		<dc:creator>BryanB</dc:creator>
		<pubDate>Thu, 14 Jan 2010 00:05:31 +0000</pubDate>
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		<description>My favorite D&amp;D 3.x setting is post-apocalyptic: The Scarred Lands. The Titans and the Gods had a great big globe-spanning war for supremacy and the planet and the little people lost. :D

The usual start for a campaign is around 150 years since this event. This event changed the landscape in a literal way and kingdoms vanished, were altered, or blossomed during these apocalyptic events.

Since the Titans (Parents of the Gods)lost, they were chained up, buried, or dismembered and scattered across the continents. There are druidic cults that venerate the great titans and seek to usher in their return. It is beleived that some of the Titans will regenerate if their scattered parts were brought together in a secret ritual.

One of the main adventure tracks revolves around the followers of the Serpent Queen seeking to bring her back to her rightful status as a ruler over Scarn (the name of the world). The setting has a greek mythology feel to it and has a lot of fun locations and NPCs. It is a shame that I haven&#039;t used this setting in campaign play.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8516&#039;,&#039;BryanB&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My favorite D&amp;D 3.x setting is post-apocalyptic: The Scarred Lands. The Titans and the Gods had a great big globe-spanning war for supremacy and the planet and the little people lost. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>The usual start for a campaign is around 150 years since this event. This event changed the landscape in a literal way and kingdoms vanished, were altered, or blossomed during these apocalyptic events.</p>
<p>Since the Titans (Parents of the Gods)lost, they were chained up, buried, or dismembered and scattered across the continents. There are druidic cults that venerate the great titans and seek to usher in their return. It is beleived that some of the Titans will regenerate if their scattered parts were brought together in a secret ritual.</p>
<p>One of the main adventure tracks revolves around the followers of the Serpent Queen seeking to bring her back to her rightful status as a ruler over Scarn (the name of the world). The setting has a greek mythology feel to it and has a lot of fun locations and NPCs. It is a shame that I haven&#8217;t used this setting in campaign play.
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		<title>By: taotad</title>
		<link>http://www.gnomestew.com/gaming-trends/its-the-end-of-the-world-charlie-brown-gaming-with-the-apocalypse-in-mind/comment-page-1#comment-8515</link>
		<dc:creator>taotad</dc:creator>
		<pubDate>Wed, 13 Jan 2010 23:19:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5824#comment-8515</guid>
		<description>I&#039;m actually in the middle of an apocalypse in my homebrew setting now. The heroes is low-level and have no chance of preventing the worlds&#039; end, but they will have the opportunity to end it in a better fashion if they manage it right.
It revolves around the 4th edition D&amp;D conflict between the primordials and gods. The gods being willing to sacrifice the heroes&#039; planet to chain Codruchun to the abyss for all times and thus no longer being a problem for the prime material plane. The primal spirits are the main antagonists for the plot as they want to save the planet.

Its quite fun to end a creation. Strange I haven&#039;t done so before.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8515&#039;,&#039;taotad&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m actually in the middle of an apocalypse in my homebrew setting now. The heroes is low-level and have no chance of preventing the worlds&#8217; end, but they will have the opportunity to end it in a better fashion if they manage it right.<br />
It revolves around the 4th edition D&amp;D conflict between the primordials and gods. The gods being willing to sacrifice the heroes&#8217; planet to chain Codruchun to the abyss for all times and thus no longer being a problem for the prime material plane. The primal spirits are the main antagonists for the plot as they want to save the planet.</p>
<p>Its quite fun to end a creation. Strange I haven&#8217;t done so before.
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		<title>By: drummy</title>
		<link>http://www.gnomestew.com/gaming-trends/its-the-end-of-the-world-charlie-brown-gaming-with-the-apocalypse-in-mind/comment-page-1#comment-8514</link>
		<dc:creator>drummy</dc:creator>
		<pubDate>Wed, 13 Jan 2010 21:53:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5824#comment-8514</guid>
		<description>&lt;a href=&#039;#comment-8513&#039; rel=&quot;nofollow&quot;&gt;@Scott Martin&lt;/a&gt; - I think one of the most fun ways to handle these apocalyptic scenarios is to follow the &quot;NOW!&quot; approach and let the world change around the party before they have a sense of what&#039;s going on and how severe it is.

Sudden -- and ominous -- changes in the sky or the wind or the earth itself (tremors) might be the first distant signs of trouble, especially if the party is far off from the epicenter of the &quot;disaster&quot;.  Rumors of war or of destruction could reach the party well before they have a chance to do anything to help, and probably during a quest that may quickly seem unimportant if what they&#039;re hearing is true...

Part of the adventure, therefore, is how the party finds answers to what&#039;s really going on behind the rumors and panic.  As they move toward the epicenter, things get wilder and weirder as they discover what they think is the problem is actually something quite different, perhaps on a scope they can&#039;t even imagine at first.  Makes for an intense scenario!

I should therefore probably try it sometime...

Dan  :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8514&#039;,&#039;drummy&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-8513' rel="nofollow">@Scott Martin</a> &#8211; I think one of the most fun ways to handle these apocalyptic scenarios is to follow the &#8220;NOW!&#8221; approach and let the world change around the party before they have a sense of what&#8217;s going on and how severe it is.</p>
<p>Sudden &#8212; and ominous &#8212; changes in the sky or the wind or the earth itself (tremors) might be the first distant signs of trouble, especially if the party is far off from the epicenter of the &#8220;disaster&#8221;.  Rumors of war or of destruction could reach the party well before they have a chance to do anything to help, and probably during a quest that may quickly seem unimportant if what they&#8217;re hearing is true&#8230;</p>
<p>Part of the adventure, therefore, is how the party finds answers to what&#8217;s really going on behind the rumors and panic.  As they move toward the epicenter, things get wilder and weirder as they discover what they think is the problem is actually something quite different, perhaps on a scope they can&#8217;t even imagine at first.  Makes for an intense scenario!</p>
<p>I should therefore probably try it sometime&#8230;</p>
<p>Dan  <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gaming-trends/its-the-end-of-the-world-charlie-brown-gaming-with-the-apocalypse-in-mind/comment-page-1#comment-8513</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Wed, 13 Jan 2010 21:42:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5824#comment-8513</guid>
		<description>I find it suspicious that you&#039;re thinking about the Apocalypse the same day as &lt;a href=&quot;http://www.qwantz.com/index.php?comic=1631&quot; rel=&quot;nofollow&quot;&gt;T-Rex&lt;/a&gt;. Are you sure you&#039;re separate people?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8513&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I find it suspicious that you&#8217;re thinking about the Apocalypse the same day as <a href="http://www.qwantz.com/index.php?comic=1631" rel="nofollow">T-Rex</a>. Are you sure you&#8217;re separate people?
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		<title>By: Hunaahi</title>
		<link>http://www.gnomestew.com/gaming-trends/its-the-end-of-the-world-charlie-brown-gaming-with-the-apocalypse-in-mind/comment-page-1#comment-8512</link>
		<dc:creator>Hunaahi</dc:creator>
		<pubDate>Wed, 13 Jan 2010 20:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5824#comment-8512</guid>
		<description>One of my favorite games was a Zombie Game (I honestly forget the flavor of RPG it was now... ) But it was Origins 2008 and we ended up causing the zombie apocalypse and saw the world start to collapse around us. And we did have a choice, we could have prevented it... its just that we didn&#039;t know what &quot;it&quot; really was going to do. 

I seem to rarely play games that have that immediate/near threat, i think it would be thrilling to play games like that more often.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8512&#039;,&#039;Hunaahi&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>One of my favorite games was a Zombie Game (I honestly forget the flavor of RPG it was now&#8230; ) But it was Origins 2008 and we ended up causing the zombie apocalypse and saw the world start to collapse around us. And we did have a choice, we could have prevented it&#8230; its just that we didn&#8217;t know what &#8220;it&#8221; really was going to do. </p>
<p>I seem to rarely play games that have that immediate/near threat, i think it would be thrilling to play games like that more often.
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		<title>By: Bercilac</title>
		<link>http://www.gnomestew.com/gaming-trends/its-the-end-of-the-world-charlie-brown-gaming-with-the-apocalypse-in-mind/comment-page-1#comment-8511</link>
		<dc:creator>Bercilac</dc:creator>
		<pubDate>Wed, 13 Jan 2010 20:36:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5824#comment-8511</guid>
		<description>One thing to consider is what an apocalypse has stood for historically.  The Book of Revelations had been interpreted as an oppressed group&#039;s hope for the fall of the Roman Empire.  So you can have an apocalypse which is the end of the world... as we know it (but will you feel fine?)

The other thing I&#039;d say, and this is true of the fall of Rome, is that end-of-the-world scenarios seem to be rather conducive to the rise of military strong-arms.  As powerful institutions collapse, ruthless individuals quickly start arguing over the pieces.  This is something I&#039;ve noticed in almost every zombie film.  In some, you have the odd &quot;raiders,&quot; like the biker gang in Dawn of the Dead.  In others, rule by force is more explicit.  Consider the last scene of Night of the Living Dead, and all of the social implications it has (for NotLD fans, think about what the scene means must have been going on in urban areas for the entire film...).  28 Weeks Later is all about living under a military dictatorship that justifies itself as necessary for protecting people from the nightmare &quot;outside.&quot;&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8511&#039;,&#039;Bercilac&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>One thing to consider is what an apocalypse has stood for historically.  The Book of Revelations had been interpreted as an oppressed group&#8217;s hope for the fall of the Roman Empire.  So you can have an apocalypse which is the end of the world&#8230; as we know it (but will you feel fine?)</p>
<p>The other thing I&#8217;d say, and this is true of the fall of Rome, is that end-of-the-world scenarios seem to be rather conducive to the rise of military strong-arms.  As powerful institutions collapse, ruthless individuals quickly start arguing over the pieces.  This is something I&#8217;ve noticed in almost every zombie film.  In some, you have the odd &#8220;raiders,&#8221; like the biker gang in Dawn of the Dead.  In others, rule by force is more explicit.  Consider the last scene of Night of the Living Dead, and all of the social implications it has (for NotLD fans, think about what the scene means must have been going on in urban areas for the entire film&#8230;).  28 Weeks Later is all about living under a military dictatorship that justifies itself as necessary for protecting people from the nightmare &#8220;outside.&#8221;
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		<title>By: David Reese</title>
		<link>http://www.gnomestew.com/gaming-trends/its-the-end-of-the-world-charlie-brown-gaming-with-the-apocalypse-in-mind/comment-page-1#comment-8508</link>
		<dc:creator>David Reese</dc:creator>
		<pubDate>Wed, 13 Jan 2010 18:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5824#comment-8508</guid>
		<description>I&#039;m currently reading (and really digging) Neal Stephenson&#039;s Anathem.  It&#039;s a great world, set 3600 years after an apocalypse.  Geometry-monks preserve world culture but are kept strictly segregated from the outside world, until...

Lovely stuff.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8508&#039;,&#039;David Reese&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m currently reading (and really digging) Neal Stephenson&#8217;s Anathem.  It&#8217;s a great world, set 3600 years after an apocalypse.  Geometry-monks preserve world culture but are kept strictly segregated from the outside world, until&#8230;</p>
<p>Lovely stuff.
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		<title>By: callin</title>
		<link>http://www.gnomestew.com/gaming-trends/its-the-end-of-the-world-charlie-brown-gaming-with-the-apocalypse-in-mind/comment-page-1#comment-8506</link>
		<dc:creator>callin</dc:creator>
		<pubDate>Wed, 13 Jan 2010 15:42:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5824#comment-8506</guid>
		<description>One thing I&#039;ve done for Apocalypse Soon(AS) is to show the players what the world will be like if they fail to stop the oncoming doom. A simple, one-shot time travel adventure into Apocalypse Now/After (allowing the characters to come back to the &quot;current&quot; time immediately after) can help alot and make AS seem more immediate and relevant.
There are also ways to show the impact of Apocalypse without using it in full force. If a major meteor is about to hit the planet, which will alter the world forever, you can have a minor meteor strike sooner causing destruction in a small area. The characters can see how bad things will be once the full Apocalypse strikes.

My Blog- http://bigballofnofun.blogspot.com/&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8506&#039;,&#039;callin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>One thing I&#8217;ve done for Apocalypse Soon(AS) is to show the players what the world will be like if they fail to stop the oncoming doom. A simple, one-shot time travel adventure into Apocalypse Now/After (allowing the characters to come back to the &#8220;current&#8221; time immediately after) can help alot and make AS seem more immediate and relevant.<br />
There are also ways to show the impact of Apocalypse without using it in full force. If a major meteor is about to hit the planet, which will alter the world forever, you can have a minor meteor strike sooner causing destruction in a small area. The characters can see how bad things will be once the full Apocalypse strikes.</p>
<p>My Blog- <a href="http://bigballofnofun.blogspot.com/" rel="nofollow">http://bigballofnofun.blogspot.com/</a>
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