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	<title>Comments on: A Cliché At The Gaming Table Isn&#8217;t Necessarily Cliché</title>
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich/comment-page-1#comment-6448</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Mon, 29 Jun 2009 04:47:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich#comment-6448</guid>
		<description>Wow! This is the kind of awesome comment talking that I love to see.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6448&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Wow! This is the kind of awesome comment talking that I love to see.
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		<title>By: Supertheory</title>
		<link>http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich/comment-page-1#comment-6447</link>
		<dc:creator>Supertheory</dc:creator>
		<pubDate>Mon, 29 Jun 2009 01:03:59 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-6437&#039; rel=&quot;nofollow&quot;&gt;@Your Obedient Serpent&lt;/a&gt; - 

Ok, this is something that really bothers me.  One of the guys in my Sunday night group CONSTANTLY talks about TV Tropes.  Everything that comes up &quot;Ohhhh, TV TROPE,&quot; &quot;TROPE TROPE TROPE&quot;.

And this is coming from a guy who regularly writes Stewie Griffin into his games.  TV Tropes is a good example of something that Players (Rather than DM&#039;s) should never, ever be exposed too.  It can backfire really badly.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6447&#039;,&#039;Supertheory&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-6437' rel="nofollow">@Your Obedient Serpent</a> &#8211; </p>
<p>Ok, this is something that really bothers me.  One of the guys in my Sunday night group CONSTANTLY talks about TV Tropes.  Everything that comes up &#8220;Ohhhh, TV TROPE,&#8221; &#8220;TROPE TROPE TROPE&#8221;.</p>
<p>And this is coming from a guy who regularly writes Stewie Griffin into his games.  TV Tropes is a good example of something that Players (Rather than DM&#8217;s) should never, ever be exposed too.  It can backfire really badly.
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		<title>By: EvilBen</title>
		<link>http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich/comment-page-1#comment-6444</link>
		<dc:creator>EvilBen</dc:creator>
		<pubDate>Sun, 28 Jun 2009 13:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich#comment-6444</guid>
		<description>&lt;a href=&#039;#comment-6439&#039; rel=&quot;nofollow&quot;&gt;@Sewicked&lt;/a&gt; - 

Sometimes I wish some of my players would stick to a cliché.  I have one who continues to try to be everything, and not in a jack-of-all-trades cliché kind of way.  If makes for an odd character that doesn&#039;t meet his expectations. 

And speaking of clichés, I can&#039;t believe Risus hasn&#039;t come up yet.  Talk about a game with clichéd characters!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6444&#039;,&#039;EvilBen&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-6439' rel="nofollow">@Sewicked</a> &#8211; </p>
<p>Sometimes I wish some of my players would stick to a cliché.  I have one who continues to try to be everything, and not in a jack-of-all-trades cliché kind of way.  If makes for an odd character that doesn&#8217;t meet his expectations. </p>
<p>And speaking of clichés, I can&#8217;t believe Risus hasn&#8217;t come up yet.  Talk about a game with clichéd characters!
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		<title>By: Sewicked</title>
		<link>http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich/comment-page-1#comment-6439</link>
		<dc:creator>Sewicked</dc:creator>
		<pubDate>Fri, 26 Jun 2009 01:02:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich#comment-6439</guid>
		<description>Sometimes a character takes a cliche idea so that they can concentrate on some other element of the character; the personality, the application of some game quirk, etc.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6439&#039;,&#039;Sewicked&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Sometimes a character takes a cliche idea so that they can concentrate on some other element of the character; the personality, the application of some game quirk, etc.
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		<title>By: Your Obedient Serpent</title>
		<link>http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich/comment-page-1#comment-6437</link>
		<dc:creator>Your Obedient Serpent</dc:creator>
		<pubDate>Thu, 25 Jun 2009 19:47:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich#comment-6437</guid>
		<description>We&#039;ve gone this far, and nobody&#039;s mentioned the TV Tropes Wiki yet?

http://tvtropes.org/pmwiki/pmwiki.php/Main/TropesAreTools

Tropes only become clichés when they&#039;re abused. This site is an endless cornucopia of recurring concepts, characters, and plot formulas from television, movies, literature, comics, video games, and more -- including tabletop RPGs.

It&#039;s a great resource for coming up with game ideas, character ideas, background color, and coincidental magic effects for Mage: The Ascension (&quot;Of COURSE the car blows up when I shoot the gas tank!&quot;).

A lot of professional writers have started reading and contributing, and, every so often, careful eyes can see Shout Outs to the wiki on certain shows.

As just a single example:

I&#039;m running a solo Mutants &amp; Masterminds game for my son-in-law. When I started to assemble his NPC allies for the &quot;Hero Joins the Team&quot; episodes, I deliberately used the Five Man Band (http://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand) as a template.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6437&#039;,&#039;Your Obedient Serpent&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>We&#8217;ve gone this far, and nobody&#8217;s mentioned the TV Tropes Wiki yet?</p>
<p><a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TropesAreTools" rel="nofollow">http://tvtropes.org/pmwiki/pmwiki.php/Main/TropesAreTools</a></p>
<p>Tropes only become clichés when they&#8217;re abused. This site is an endless cornucopia of recurring concepts, characters, and plot formulas from television, movies, literature, comics, video games, and more &#8212; including tabletop RPGs.</p>
<p>It&#8217;s a great resource for coming up with game ideas, character ideas, background color, and coincidental magic effects for Mage: The Ascension (&#8220;Of COURSE the car blows up when I shoot the gas tank!&#8221;).</p>
<p>A lot of professional writers have started reading and contributing, and, every so often, careful eyes can see Shout Outs to the wiki on certain shows.</p>
<p>As just a single example:</p>
<p>I&#8217;m running a solo Mutants &amp; Masterminds game for my son-in-law. When I started to assemble his NPC allies for the &#8220;Hero Joins the Team&#8221; episodes, I deliberately used the Five Man Band (<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand" rel="nofollow">http://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand</a>) as a template.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich/comment-page-1#comment-6436</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Thu, 25 Jun 2009 18:21:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich#comment-6436</guid>
		<description>&quot;Clichéd Stereotype&quot; or &quot;Traditional Archetype&quot;?  I suspect that one would get different answers depending on which term was used.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6436&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>&#8220;Clichéd Stereotype&#8221; or &#8220;Traditional Archetype&#8221;?  I suspect that one would get different answers depending on which term was used.
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		<title>By: Ameron</title>
		<link>http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich/comment-page-1#comment-6435</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Thu, 25 Jun 2009 17:53:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich#comment-6435</guid>
		<description>We ran an article a few months back called &lt;a href=&quot;http://dungeonsmaster.com/2009/03/overplayed-characters-part-1&quot; rel=&quot;nofollow&quot;&gt;Overplayed Characters&lt;/a&gt;. It continues to be one of our most often read pages. People may think some concepts are cliché but they love them dearly and want to keep playing them. I don&#039;t really understand it, I&#039;d rather play something new and different, but I guess other prefer the stereotypes and clichés.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6435&#039;,&#039;Ameron&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>We ran an article a few months back called <a href="http://dungeonsmaster.com/2009/03/overplayed-characters-part-1" rel="nofollow">Overplayed Characters</a>. It continues to be one of our most often read pages. People may think some concepts are cliché but they love them dearly and want to keep playing them. I don&#8217;t really understand it, I&#8217;d rather play something new and different, but I guess other prefer the stereotypes and clichés.
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		<title>By: Supertheory</title>
		<link>http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich/comment-page-1#comment-6431</link>
		<dc:creator>Supertheory</dc:creator>
		<pubDate>Thu, 25 Jun 2009 14:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich#comment-6431</guid>
		<description>Arik, you bring up an excellent point.  I&#039;ll give you an example of someone I&#039;m playing with now.

The character is a Dwarven rogue, who was, long ago, the eldest son of the King of the Dwarves.  This king was at war with another Dwarven city.  In the interest of saving lives, the Character trapped the opposing kings throne, and killed the king.  Now, apparently, dwarves HATE traps and everyone found this very dishonorable, and he was exiled.  At 40 years old.  Barely an adult.

Suuuuuure.

I don&#039;t have a problem with cliches, but I DO have a problem when players invest massive amounts of time into a convoluted backstory, that ultimately results in a Mary-Sue or Gary-Sue character.

To help, in my current game, I&#039;m limiting my characters to backgrounds that are no more than three (3) simple sentences long.  My favourite so far being

&quot;My character is a 45 year old human farmer.  He was a member of the militia for a long time.  He decided he hates his wife, so he joined the army and sends money when he can.&quot;&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6431&#039;,&#039;Supertheory&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Arik, you bring up an excellent point.  I&#8217;ll give you an example of someone I&#8217;m playing with now.</p>
<p>The character is a Dwarven rogue, who was, long ago, the eldest son of the King of the Dwarves.  This king was at war with another Dwarven city.  In the interest of saving lives, the Character trapped the opposing kings throne, and killed the king.  Now, apparently, dwarves HATE traps and everyone found this very dishonorable, and he was exiled.  At 40 years old.  Barely an adult.</p>
<p>Suuuuuure.</p>
<p>I don&#8217;t have a problem with cliches, but I DO have a problem when players invest massive amounts of time into a convoluted backstory, that ultimately results in a Mary-Sue or Gary-Sue character.</p>
<p>To help, in my current game, I&#8217;m limiting my characters to backgrounds that are no more than three (3) simple sentences long.  My favourite so far being</p>
<p>&#8220;My character is a 45 year old human farmer.  He was a member of the militia for a long time.  He decided he hates his wife, so he joined the army and sends money when he can.&#8221;
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		<title>By: Airk</title>
		<link>http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich/comment-page-1#comment-6425</link>
		<dc:creator>Airk</dc:creator>
		<pubDate>Wed, 24 Jun 2009 21:44:06 +0000</pubDate>
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		<description>I really quite strongly agree with Valadil&#039;s assertions - the bane of the &quot;unique&quot; character is that of becoming shallow and gimmicky.  You think &quot;My character is -special- because he&#039;s a !&quot; and then you totally fail to actually really explore the character because he&#039;s already &quot;special&quot;.  Whereas if you play a character with no &quot;gimmick&quot; you&#039;re more free (and, hopefully, inclined) to really run with them and make them a person.

The other thing is, truthfully, in my gaming group (and, by baseless extrapolation, all gaming groups!) people just don&#039;t PLAY the stereotypes.  There&#039;s never BEEN a stereotypical Knight in Shining Armor in any of my games.  Not because I discourage people from doing so, or because any of the players do, but, likely, because everyone thinks &quot;that&#039;s been done a million times&quot; - except it HASN&#039;T.  Even in popular gaming culture at this point, you&#039;re practically more likely to hit a Drizzt clone (Unique Snowflake!) than a Knight in Shining Armor.

Food for thought.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6425&#039;,&#039;Airk&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I really quite strongly agree with Valadil&#8217;s assertions &#8211; the bane of the &#8220;unique&#8221; character is that of becoming shallow and gimmicky.  You think &#8220;My character is -special- because he&#8217;s a !&#8221; and then you totally fail to actually really explore the character because he&#8217;s already &#8220;special&#8221;.  Whereas if you play a character with no &#8220;gimmick&#8221; you&#8217;re more free (and, hopefully, inclined) to really run with them and make them a person.</p>
<p>The other thing is, truthfully, in my gaming group (and, by baseless extrapolation, all gaming groups!) people just don&#8217;t PLAY the stereotypes.  There&#8217;s never BEEN a stereotypical Knight in Shining Armor in any of my games.  Not because I discourage people from doing so, or because any of the players do, but, likely, because everyone thinks &#8220;that&#8217;s been done a million times&#8221; &#8211; except it HASN&#8217;T.  Even in popular gaming culture at this point, you&#8217;re practically more likely to hit a Drizzt clone (Unique Snowflake!) than a Knight in Shining Armor.</p>
<p>Food for thought.
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		<title>By: Rafe</title>
		<link>http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich/comment-page-1#comment-6424</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Wed, 24 Jun 2009 16:05:10 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-6420&#039; rel=&quot;nofollow&quot;&gt;@Scott Martin&lt;/a&gt; - &lt;i&gt;Just because you start as a cliché doesn’t mean you won’t change dramatically.&lt;/i&gt;

Yup, and sometimes that&#039;s just roleplaying character evolution, and sometimes the actual mechanics will change.  It&#039;d have to be mostly roleplaying in D&amp;D, since it&#039;s class-based, but other systems allow for lots of change there, mechanics and roleplaying.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6424&#039;,&#039;Rafe&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-6420' rel="nofollow">@Scott Martin</a> &#8211; <i>Just because you start as a cliché doesn’t mean you won’t change dramatically.</i></p>
<p>Yup, and sometimes that&#8217;s just roleplaying character evolution, and sometimes the actual mechanics will change.  It&#8217;d have to be mostly roleplaying in D&amp;D, since it&#8217;s class-based, but other systems allow for lots of change there, mechanics and roleplaying.
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich/comment-page-1#comment-6423</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Wed, 24 Jun 2009 16:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich#comment-6423</guid>
		<description>I think playing a cliché can be fun, and if that is what a player wants who am I to say that is wrong?

I ran a zombie game using the Fudge system at FLGS for Free RPG Day. I stated at the beginning that none of the characters were combat oriented (pre-gens, no cops or ex-military types). That was a cliché that I wanted to avoid - the &quot;we&#039;re playing a horror game so I&#039;m going to make a bad ass character that is scarier than the monsters&quot; cliché to be precise. Yet the pre-gens were cliché characters from zombie films. A paramedic, a football player, a farmer, a handyman, etc. Very generic, and without skills that were directly applicable to fighting zombies with.

The game played very well, and I am glad that I went with the clichés. Everyone was able to step into their role quickly, and we had a blast playing a very tense game where the player characters were scared. Why? Because when you aren&#039;t the walking god-of-war but a mere cliché of a B movie victim character zombies are scary!

BTW - I&#039;ll be arriving at Origins on Thursday evening and am looking forward to hanging out with you for the rest of the con! GS Readers - I do not wear a kilt or goggles. You&#039;ll just have to guess who I am!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6423&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I think playing a cliché can be fun, and if that is what a player wants who am I to say that is wrong?</p>
<p>I ran a zombie game using the Fudge system at FLGS for Free RPG Day. I stated at the beginning that none of the characters were combat oriented (pre-gens, no cops or ex-military types). That was a cliché that I wanted to avoid &#8211; the &#8220;we&#8217;re playing a horror game so I&#8217;m going to make a bad ass character that is scarier than the monsters&#8221; cliché to be precise. Yet the pre-gens were cliché characters from zombie films. A paramedic, a football player, a farmer, a handyman, etc. Very generic, and without skills that were directly applicable to fighting zombies with.</p>
<p>The game played very well, and I am glad that I went with the clichés. Everyone was able to step into their role quickly, and we had a blast playing a very tense game where the player characters were scared. Why? Because when you aren&#8217;t the walking god-of-war but a mere cliché of a B movie victim character zombies are scary!</p>
<p>BTW &#8211; I&#8217;ll be arriving at Origins on Thursday evening and am looking forward to hanging out with you for the rest of the con! GS Readers &#8211; I do not wear a kilt or goggles. You&#8217;ll just have to guess who I am!
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		<title>By: TwoShedsJackson</title>
		<link>http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich/comment-page-1#comment-6422</link>
		<dc:creator>TwoShedsJackson</dc:creator>
		<pubDate>Wed, 24 Jun 2009 15:53:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich#comment-6422</guid>
		<description>While I don&#039;t mind cliches that are done well, most of my own favorite character concepts break out of any mold.  Here are a few that I plan to do some day -- feel free to steal them if you like:

1. A Bard named Scratch.  Scratch suffered a throat injury years ago that left him with a notably raspy voice.  He doesn&#039;t even try to sing, but he is the world&#039;s best story teller.

2. A Paladin (name?) who is world-weary and tired --think Aragorn before the final battle, when he is sure they are all about to die, and then double it.  Gloomy and bitter, he does what is right, but with great resentment.

3. A Warlock (name?) who has made a pact (type?) but does not remember making it.  She uses her pact powers because they are her only means of survival, but wants nothing more than to get out of it.

There are more, but that&#039;s the general idea.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6422&#039;,&#039;TwoShedsJackson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>While I don&#8217;t mind cliches that are done well, most of my own favorite character concepts break out of any mold.  Here are a few that I plan to do some day &#8212; feel free to steal them if you like:</p>
<p>1. A Bard named Scratch.  Scratch suffered a throat injury years ago that left him with a notably raspy voice.  He doesn&#8217;t even try to sing, but he is the world&#8217;s best story teller.</p>
<p>2. A Paladin (name?) who is world-weary and tired &#8211;think Aragorn before the final battle, when he is sure they are all about to die, and then double it.  Gloomy and bitter, he does what is right, but with great resentment.</p>
<p>3. A Warlock (name?) who has made a pact (type?) but does not remember making it.  She uses her pact powers because they are her only means of survival, but wants nothing more than to get out of it.</p>
<p>There are more, but that&#8217;s the general idea.
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		<title>By: Zig</title>
		<link>http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich/comment-page-1#comment-6421</link>
		<dc:creator>Zig</dc:creator>
		<pubDate>Wed, 24 Jun 2009 15:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich#comment-6421</guid>
		<description>&lt;a href=&#039;#comment-6420&#039; rel=&quot;nofollow&quot;&gt;@Scott Martin&lt;/a&gt; - Excellent point.

Actually now I&#039;m reminded of one of my Shadowrun players. He made his character up as a katan wielding &quot;pure strain human&quot; (harkening back to our shared days of ancient Gamma World). No magic and no cyberware.

As the game went on he decided the physical adept would fit his character better. He&#039;d become invested in the character however and neither of us wanted to replace him. He&#039;d started doing community work of all things in the Barrens with his run proceeds and was becoming something of a folk hero. So, to let him keep the same character I had him go through a quest for a master and several ordeals. He had to earn every point of his magic attribute and did a great job of roleplaying it out. His character definitely grew and expanded into a wonderful three dimensional character. I think what is most telling is that from that SR campaign he carries his character&#039;s street name as his personal nickname in our circle of gaming friends.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6421&#039;,&#039;Zig&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-6420' rel="nofollow">@Scott Martin</a> &#8211; Excellent point.</p>
<p>Actually now I&#8217;m reminded of one of my Shadowrun players. He made his character up as a katan wielding &#8220;pure strain human&#8221; (harkening back to our shared days of ancient Gamma World). No magic and no cyberware.</p>
<p>As the game went on he decided the physical adept would fit his character better. He&#8217;d become invested in the character however and neither of us wanted to replace him. He&#8217;d started doing community work of all things in the Barrens with his run proceeds and was becoming something of a folk hero. So, to let him keep the same character I had him go through a quest for a master and several ordeals. He had to earn every point of his magic attribute and did a great job of roleplaying it out. His character definitely grew and expanded into a wonderful three dimensional character. I think what is most telling is that from that SR campaign he carries his character&#8217;s street name as his personal nickname in our circle of gaming friends.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich/comment-page-1#comment-6420</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Wed, 24 Jun 2009 15:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich#comment-6420</guid>
		<description>I like trying to fit the world, particularly the first time I play in it. I often pick the brightest template the book provides and play it (mostly) straight. It&#039;s a good way to stretch roleplaying muscles (ensuring that I match the world, not bend the world to match my concept) and ensure that the character fits the world.

As Rafe mentions, starting with a cliché and seeing how it grows and twists is interesting. Just because you start as a cliché doesn&#039;t mean you won&#039;t change dramatically.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6420&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I like trying to fit the world, particularly the first time I play in it. I often pick the brightest template the book provides and play it (mostly) straight. It&#8217;s a good way to stretch roleplaying muscles (ensuring that I match the world, not bend the world to match my concept) and ensure that the character fits the world.</p>
<p>As Rafe mentions, starting with a cliché and seeing how it grows and twists is interesting. Just because you start as a cliché doesn&#8217;t mean you won&#8217;t change dramatically.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('6420','Scott Martin'); return false;">Reply</a> </div>
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		<title>By: Zig</title>
		<link>http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich/comment-page-1#comment-6419</link>
		<dc:creator>Zig</dc:creator>
		<pubDate>Wed, 24 Jun 2009 15:38:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-trends/a-clich-at-the-gaming-table-isnt-necessarily-clich#comment-6419</guid>
		<description>&lt;a href=&#039;#comment-6418&#039; rel=&quot;nofollow&quot;&gt;@Rafe&lt;/a&gt; - You character sounds great!

Also agree; happy/comfortable players = one good game.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6419&#039;,&#039;Zig&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-6418' rel="nofollow">@Rafe</a> &#8211; You character sounds great!</p>
<p>Also agree; happy/comfortable players = one good game.
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