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	<title>Comments on: What Do You Want From a RPG Convention?</title>
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gaming-conventions/what-do-you-want-from-a-rpg-convention/comment-page-1#comment-7341</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Sat, 12 Sep 2009 14:29:02 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-7321&#039; rel=&quot;nofollow&quot;&gt;@The Bearded Goose&lt;/a&gt; - Hope to see you there! I&#039;m actually  waiting for Andy Hopp to shoot back the answers to an email interview I&#039;m doing with him about Con On The Cob. I&#039;ll be posting it next week.  I&#039;m actually up near Akron as well, so it&#039;ll be great to meet a local Gnome Stew reader. Small(ish) is how I describe COTC in the article. 

&lt;a href=&#039;#comment-7320&#039; rel=&quot;nofollow&quot;&gt;@BukaHobbit&lt;/a&gt; - I second. Con On the Cob is great. If you can make it at all,  houston is a bit of a drive, it is definitely something to see.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7341&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-7321' rel="nofollow">@The Bearded Goose</a> &#8211; Hope to see you there! I&#8217;m actually  waiting for Andy Hopp to shoot back the answers to an email interview I&#8217;m doing with him about Con On The Cob. I&#8217;ll be posting it next week.  I&#8217;m actually up near Akron as well, so it&#8217;ll be great to meet a local Gnome Stew reader. Small(ish) is how I describe COTC in the article. </p>
<p><a href='#comment-7320' rel="nofollow">@BukaHobbit</a> &#8211; I second. Con On the Cob is great. If you can make it at all,  houston is a bit of a drive, it is definitely something to see.
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gaming-conventions/what-do-you-want-from-a-rpg-convention/comment-page-1#comment-7323</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Fri, 11 Sep 2009 01:07:30 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-7321&#039; rel=&quot;nofollow&quot;&gt;@The Bearded Goose&lt;/a&gt; - Saturday, 12pm to 2pm, Title: Pacing - The Art of Storytelling.

I look forward to meeting you!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7323&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-7321' rel="nofollow">@The Bearded Goose</a> &#8211; Saturday, 12pm to 2pm, Title: Pacing &#8211; The Art of Storytelling.</p>
<p>I look forward to meeting you!
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		<title>By: The Bearded Goose</title>
		<link>http://www.gnomestew.com/gaming-conventions/what-do-you-want-from-a-rpg-convention/comment-page-1#comment-7321</link>
		<dc:creator>The Bearded Goose</dc:creator>
		<pubDate>Thu, 10 Sep 2009 23:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-conventions/what-do-you-want-from-a-rpg-convention#comment-7321</guid>
		<description>&lt;a href=&#039;#comment-7319&#039; rel=&quot;nofollow&quot;&gt;@Patrick Benson&lt;/a&gt; - Cool! I&#039;ll be sure to look for you. What&#039;s the seminar and when will it be held (day/time)?

&lt;a href=&#039;#comment-7320&#039; rel=&quot;nofollow&quot;&gt;@BukaHobbit&lt;/a&gt; - Come on up to Ohio! Pre-reg discount is still on. $35 for all four days is pretty damn cheap, and you don&#039;t have to buy tickets for the other events. It&#039;s all one price, dude. ~$75 for a room, though you should find some friends to bring with you, eh? :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7321&#039;,&#039;The Bearded Goose&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-7319' rel="nofollow">@Patrick Benson</a> &#8211; Cool! I&#8217;ll be sure to look for you. What&#8217;s the seminar and when will it be held (day/time)?</p>
<p><a href='#comment-7320' rel="nofollow">@BukaHobbit</a> &#8211; Come on up to Ohio! Pre-reg discount is still on. $35 for all four days is pretty damn cheap, and you don&#8217;t have to buy tickets for the other events. It&#8217;s all one price, dude. ~$75 for a room, though you should find some friends to bring with you, eh? <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: BukaHobbit</title>
		<link>http://www.gnomestew.com/gaming-conventions/what-do-you-want-from-a-rpg-convention/comment-page-1#comment-7320</link>
		<dc:creator>BukaHobbit</dc:creator>
		<pubDate>Thu, 10 Sep 2009 21:46:46 +0000</pubDate>
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		<description>I am very jealous of y&#039;all up North. Here in Houston almost all of the cons have closed up shop. I can only think of two that are still going. I am drooling to have some more RPG action here, but it just doesn&#039;t seem likely. So, to answer the question &quot;what do I want from an RPG convention?&quot; The answer is &quot;to be able to actually attend one.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7320&#039;,&#039;BukaHobbit&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I am very jealous of y&#8217;all up North. Here in Houston almost all of the cons have closed up shop. I can only think of two that are still going. I am drooling to have some more RPG action here, but it just doesn&#8217;t seem likely. So, to answer the question &#8220;what do I want from an RPG convention?&#8221; The answer is &#8220;to be able to actually attend one.
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gaming-conventions/what-do-you-want-from-a-rpg-convention/comment-page-1#comment-7319</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Thu, 10 Sep 2009 21:37:21 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-7312&#039; rel=&quot;nofollow&quot;&gt;@The Bearded Goose&lt;/a&gt; - Fellow Gnome John Arcadian and I are going to give a seminar this year at &quot;Con on the Cob&quot; and I&#039;m looking forward to attending. I&#039;m sure it will be fun given everything that I have heard about it.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7319&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-7312' rel="nofollow">@The Bearded Goose</a> &#8211; Fellow Gnome John Arcadian and I are going to give a seminar this year at &#8220;Con on the Cob&#8221; and I&#8217;m looking forward to attending. I&#8217;m sure it will be fun given everything that I have heard about it.
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		<title>By: quasit</title>
		<link>http://www.gnomestew.com/gaming-conventions/what-do-you-want-from-a-rpg-convention/comment-page-1#comment-7315</link>
		<dc:creator>quasit</dc:creator>
		<pubDate>Thu, 10 Sep 2009 16:45:59 +0000</pubDate>
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		<description>1.  Make sure there are experienced players on hand at each table whose primary  purpose is to help out the new players.  I particularly like the idea of overbooking GMs, with those &#039;extras&#039; taking on the role of player helpers if the primary shows up.  (Make sure the &#039;extras&#039; know in advance you are doing this.)
2.  Encourage everyone to leave their supplemental  rule books at home.  By that I mean that you should only have the core rules at the table.  The thick books are intimidating enough without a new person seeing a crate of books.
3.  Bring enough dice to cover everyone. (Even better if they get to keep the dice - see #5.)
4.  Do everything you can to make it easy for the new players to get into the game.  The simplest thing is to provide double sided tent cards with their character name on it so that everyone can remember their character name.  If possible, use game aids and simplified character sheets.  (For example, Savage Worlds has a play mat for your dice and has a character sheet that is new player friendly.  If you have enough time, maybe you can make something equivalent for the games that are being run.)
5.  Make sure that everyone has something to take home with them as a memento of the event. (Like their character sheet.)  At a minimum, you should also have information on where people can buy games, where they can go to play, and what they can do to get more information. 
6.  Consider having a sign-in sheet and sending them a follow on email encouraging them to contact you if they have further questions.  Some people might be more comfortable with asking perceived &#039;stupid&#039; questions in private vs. in a public setting.  (I would probably send out an electronic copy of the basic info sheet, from item #5, when you send the follow-up email.)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7315&#039;,&#039;quasit&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>1.  Make sure there are experienced players on hand at each table whose primary  purpose is to help out the new players.  I particularly like the idea of overbooking GMs, with those &#8216;extras&#8217; taking on the role of player helpers if the primary shows up.  (Make sure the &#8216;extras&#8217; know in advance you are doing this.)<br />
2.  Encourage everyone to leave their supplemental  rule books at home.  By that I mean that you should only have the core rules at the table.  The thick books are intimidating enough without a new person seeing a crate of books.<br />
3.  Bring enough dice to cover everyone. (Even better if they get to keep the dice &#8211; see #5.)<br />
4.  Do everything you can to make it easy for the new players to get into the game.  The simplest thing is to provide double sided tent cards with their character name on it so that everyone can remember their character name.  If possible, use game aids and simplified character sheets.  (For example, Savage Worlds has a play mat for your dice and has a character sheet that is new player friendly.  If you have enough time, maybe you can make something equivalent for the games that are being run.)<br />
5.  Make sure that everyone has something to take home with them as a memento of the event. (Like their character sheet.)  At a minimum, you should also have information on where people can buy games, where they can go to play, and what they can do to get more information.<br />
6.  Consider having a sign-in sheet and sending them a follow on email encouraging them to contact you if they have further questions.  Some people might be more comfortable with asking perceived &#8216;stupid&#8217; questions in private vs. in a public setting.  (I would probably send out an electronic copy of the basic info sheet, from item #5, when you send the follow-up email.)
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		<title>By: BukaHobbit</title>
		<link>http://www.gnomestew.com/gaming-conventions/what-do-you-want-from-a-rpg-convention/comment-page-1#comment-7314</link>
		<dc:creator>BukaHobbit</dc:creator>
		<pubDate>Thu, 10 Sep 2009 16:05:18 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-7294&#039; rel=&quot;nofollow&quot;&gt;@BukaHobbit&lt;/a&gt; - I made some basic assumptions when I wrote my original post.

1) The purpose of the convention was to introduce the public to RPGs.

and

2) The familiarity with RPGs of the participants would be minimal.

If these two assumptions are incorrect, some of what I said does not apply.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7314&#039;,&#039;BukaHobbit&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-7294' rel="nofollow">@BukaHobbit</a> &#8211; I made some basic assumptions when I wrote my original post.</p>
<p>1) The purpose of the convention was to introduce the public to RPGs.</p>
<p>and</p>
<p>2) The familiarity with RPGs of the participants would be minimal.</p>
<p>If these two assumptions are incorrect, some of what I said does not apply.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gaming-conventions/what-do-you-want-from-a-rpg-convention/comment-page-1#comment-7313</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Thu, 10 Sep 2009 15:44:38 +0000</pubDate>
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		<description>Since you have GMs on hand, it sounds like you&#039;re ready to roll. I agree that having at least some non-D&amp;D games would demonstrate the scope of roleplaying better-- and give new people a better shot at encountering something they&#039;ll enjoy.

While it may impact your packing ability, many indie rpgs are better with three or four players. I don&#039;t know if any of your GMs plan on running any of them, but I&#039;d stick to a better play experience than diluting the experience down to get two more people playing.

I&#039;d lean towards lighter RPGs at several tables-- and/or stripped down versions of more complex games. A cartoon Risus game might work well, as might PTA.

I&#039;d also consider &quot;PG ratings&quot; appropriate for mixed groups. Suggest that everyone stay away from any R rated content-- you never know what someone three tables over will hear. Not every game has to be &quot;kid friendly&quot;, but should be OK in public with kids present.

I like the idea of &quot;end with something simple and fun&quot;-- as suggested, a big game of Mafia/Werewolf would be a way for everyone to briefly participate together and &quot;cool down&quot; before heading home.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7313&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Since you have GMs on hand, it sounds like you&#8217;re ready to roll. I agree that having at least some non-D&amp;D games would demonstrate the scope of roleplaying better&#8211; and give new people a better shot at encountering something they&#8217;ll enjoy.</p>
<p>While it may impact your packing ability, many indie rpgs are better with three or four players. I don&#8217;t know if any of your GMs plan on running any of them, but I&#8217;d stick to a better play experience than diluting the experience down to get two more people playing.</p>
<p>I&#8217;d lean towards lighter RPGs at several tables&#8211; and/or stripped down versions of more complex games. A cartoon Risus game might work well, as might PTA.</p>
<p>I&#8217;d also consider &#8220;PG ratings&#8221; appropriate for mixed groups. Suggest that everyone stay away from any R rated content&#8211; you never know what someone three tables over will hear. Not every game has to be &#8220;kid friendly&#8221;, but should be OK in public with kids present.</p>
<p>I like the idea of &#8220;end with something simple and fun&#8221;&#8211; as suggested, a big game of Mafia/Werewolf would be a way for everyone to briefly participate together and &#8220;cool down&#8221; before heading home.
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		<title>By: The Bearded Goose</title>
		<link>http://www.gnomestew.com/gaming-conventions/what-do-you-want-from-a-rpg-convention/comment-page-1#comment-7312</link>
		<dc:creator>The Bearded Goose</dc:creator>
		<pubDate>Thu, 10 Sep 2009 13:49:46 +0000</pubDate>
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		<description>This doesn&#039;t exactly fit what this article, but up here near Akron, OH we have a small(ish) local Con that focuses a lot on RPGs, but also includes other open gaming, as well as comedy music, an artitorium, and other stuff. We also have an exhibit hall for folks to spend their pennies. It&#039;s called Con on the Cob, and can be found on the web at http://www.cononthecob.com/ 

It&#039;s a great place, a lot of fun, and well worth the small price of admission for 4 days of gaming delight.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7312&#039;,&#039;The Bearded Goose&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This doesn&#8217;t exactly fit what this article, but up here near Akron, OH we have a small(ish) local Con that focuses a lot on RPGs, but also includes other open gaming, as well as comedy music, an artitorium, and other stuff. We also have an exhibit hall for folks to spend their pennies. It&#8217;s called Con on the Cob, and can be found on the web at <a href="http://www.cononthecob.com/" rel="nofollow">http://www.cononthecob.com/</a> </p>
<p>It&#8217;s a great place, a lot of fun, and well worth the small price of admission for 4 days of gaming delight.
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		<title>By: JessHartley</title>
		<link>http://www.gnomestew.com/gaming-conventions/what-do-you-want-from-a-rpg-convention/comment-page-1#comment-7310</link>
		<dc:creator>JessHartley</dc:creator>
		<pubDate>Thu, 10 Sep 2009 05:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-conventions/what-do-you-want-from-a-rpg-convention#comment-7310</guid>
		<description>If there aren&#039;t any in your area and you want to include some sort of Q/A session or chat with a professional writer, there&#039;s a great site called SkypeAnAuthor that offers free short Skype sessions with writers through Skype for schools and libraries.

http://skypeanauthor.wetpaint.com/

~jess&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7310&#039;,&#039;JessHartley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>If there aren&#8217;t any in your area and you want to include some sort of Q/A session or chat with a professional writer, there&#8217;s a great site called SkypeAnAuthor that offers free short Skype sessions with writers through Skype for schools and libraries.</p>
<p><a href="http://skypeanauthor.wetpaint.com/" rel="nofollow">http://skypeanauthor.wetpaint.com/</a></p>
<p>~jess
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gaming-conventions/what-do-you-want-from-a-rpg-convention/comment-page-1#comment-7309</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Thu, 10 Sep 2009 02:37:11 +0000</pubDate>
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		<description>I&#039;m sorry if I step on toes, but RPGA events turn out the same RPGA players over and over.  I&#039;d avoid that unless it&#039;s what you&#039;re looking for.  D&amp;D is fine; RPGA is going to turn into another group of regulars.

Pre-con briefing for the GMs.  Oh, how I wish Gen Con had done this...  Perhaps with free breakfast?  (In Texas, the Breakfast Taco is a medium of exchange, a gift, an apology, a reward, etc.)

Promote the shit out of it.  Try to get non-gamers to give it a try as much as possible.  And use a game like FUDGE for them.

Offer a variety of games.  Find out who can GM what, and start from there.  Contact the publishers to see if they&#039;ll help out.  Contact the FLGSs as well.  

I think a seminar as a break in the gaming is a great idea.  Could it be over a meal, by any chance?  

I second the &quot;end with something simple and fun&quot; comment above.  

Make sure you have feedback cards or something similar.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7309&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry if I step on toes, but RPGA events turn out the same RPGA players over and over.  I&#8217;d avoid that unless it&#8217;s what you&#8217;re looking for.  D&amp;D is fine; RPGA is going to turn into another group of regulars.</p>
<p>Pre-con briefing for the GMs.  Oh, how I wish Gen Con had done this&#8230;  Perhaps with free breakfast?  (In Texas, the Breakfast Taco is a medium of exchange, a gift, an apology, a reward, etc.)</p>
<p>Promote the shit out of it.  Try to get non-gamers to give it a try as much as possible.  And use a game like FUDGE for them.</p>
<p>Offer a variety of games.  Find out who can GM what, and start from there.  Contact the publishers to see if they&#8217;ll help out.  Contact the FLGSs as well.  </p>
<p>I think a seminar as a break in the gaming is a great idea.  Could it be over a meal, by any chance?  </p>
<p>I second the &#8220;end with something simple and fun&#8221; comment above.  </p>
<p>Make sure you have feedback cards or something similar.
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		<title>By: ekb</title>
		<link>http://www.gnomestew.com/gaming-conventions/what-do-you-want-from-a-rpg-convention/comment-page-1#comment-7306</link>
		<dc:creator>ekb</dc:creator>
		<pubDate>Wed, 09 Sep 2009 23:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-conventions/what-do-you-want-from-a-rpg-convention#comment-7306</guid>
		<description>Random crap that I thought of that hasn&#039;t really been mentioned yet:

--Breakfast. One of the things that brings community together is sitting down at table. It&#039;s also a way to get the small talk out of the way and letting the gaming happen &quot;on time.&quot; Besides, some of the best writing/GMing/illustrating/being a better human advice I&#039;ve ever gotten has happened at cons over breakfast. Combine with a FLGS near a pretty decent breakfast spot just down the main street from the library in question, it&#039;d be handy in case someone forgot something.
--A rating system, both for content and for player experience. I heard of an epic-tier D&amp;D4e game at GenCon that I&#039;d like to try to replicate at a con sometime... but that would take some experience with 4e. Another idea I had for a game was to do a &quot;intro to ORE&quot; game, with copious guidance in the system and reasonable omission of some of the more esoteric quirks to the system. One game might be pretty adult themed, another might be saturday morning cartoon. We should be able to accommodate them all... and communicate that to all who might attend.
--Maximize use of space, but with kindness. Overbooking the spaces is a good suggestion, but what happens when you have 2-3 extra GMs and 12-18 extra players show up? Mercifully, there are often study rooms to go along with community rooms - but treading lightly and with kindness is always a good policy. What&#039;s unfortunate is that I&#039;ve seen that saying this explicitly is necessary.
--In addition to giving props to the GMs, doing nice things for the librarians/library staff might be good.
--CLEAN UP AFTER YOURSELF. AND OTHERS. Leave the place better than you found it (by any standard imaginable).
--If there are games that will be played featuring games not carried by FLGS, let FLGS know that there will be XYZ game at yon Con so that they might be able to order it for their stock. And in turn, if the players had fun with this game they might not have played before they can just head down the street and get it easily and immediately. Immediate gratification is very nice on occasion.
--Volunteers. One person really can&#039;t pull it all together as efficiently as a small team that has a common goal that is all about everyone having fun.
--The Ever-present &quot;Something Different.&quot; A sick part of me wants to do a jeep-form LARP at this event. Lacuna (you make the system as you play) also sounds cool. Trollbabe? Much of 1km1kt&#039;s output? An Iron GM event where it&#039;s BYOC and the GM fudges it together? These all sound worth driving to, if&#039;n I had to drive to it... ;)

Comments on things others have said:
--meetup. meh. I like Google/Yahoo Groups for communicating better. It&#039;s also much less expensive.
--shared contest. Excellent! FTW!
--RPGA involvement. Nifty idea, but it does give a bias towards certain styles of gaming.
--Goodie bags/prizes. Never a bad idea, but it could be detrimental to the &quot;open to the public&quot; aspect if it conflicts with the library&#039;s non-profit language. But that&#039;s easily handled with a friendly phone call to them.
--Running events at FLGS. Could be a good overflow if the overbooking is too successful. Mercifully the FLGS in question is run by remarkably cool folks, but still working it out with their schedule wouldn&#039;t hurt.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7306&#039;,&#039;ekb&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Random crap that I thought of that hasn&#8217;t really been mentioned yet:</p>
<p>&#8211;Breakfast. One of the things that brings community together is sitting down at table. It&#8217;s also a way to get the small talk out of the way and letting the gaming happen &#8220;on time.&#8221; Besides, some of the best writing/GMing/illustrating/being a better human advice I&#8217;ve ever gotten has happened at cons over breakfast. Combine with a FLGS near a pretty decent breakfast spot just down the main street from the library in question, it&#8217;d be handy in case someone forgot something.<br />
&#8211;A rating system, both for content and for player experience. I heard of an epic-tier D&amp;D4e game at GenCon that I&#8217;d like to try to replicate at a con sometime&#8230; but that would take some experience with 4e. Another idea I had for a game was to do a &#8220;intro to ORE&#8221; game, with copious guidance in the system and reasonable omission of some of the more esoteric quirks to the system. One game might be pretty adult themed, another might be saturday morning cartoon. We should be able to accommodate them all&#8230; and communicate that to all who might attend.<br />
&#8211;Maximize use of space, but with kindness. Overbooking the spaces is a good suggestion, but what happens when you have 2-3 extra GMs and 12-18 extra players show up? Mercifully, there are often study rooms to go along with community rooms &#8211; but treading lightly and with kindness is always a good policy. What&#8217;s unfortunate is that I&#8217;ve seen that saying this explicitly is necessary.<br />
&#8211;In addition to giving props to the GMs, doing nice things for the librarians/library staff might be good.<br />
&#8211;CLEAN UP AFTER YOURSELF. AND OTHERS. Leave the place better than you found it (by any standard imaginable).<br />
&#8211;If there are games that will be played featuring games not carried by FLGS, let FLGS know that there will be XYZ game at yon Con so that they might be able to order it for their stock. And in turn, if the players had fun with this game they might not have played before they can just head down the street and get it easily and immediately. Immediate gratification is very nice on occasion.<br />
&#8211;Volunteers. One person really can&#8217;t pull it all together as efficiently as a small team that has a common goal that is all about everyone having fun.<br />
&#8211;The Ever-present &#8220;Something Different.&#8221; A sick part of me wants to do a jeep-form LARP at this event. Lacuna (you make the system as you play) also sounds cool. Trollbabe? Much of 1km1kt&#8217;s output? An Iron GM event where it&#8217;s BYOC and the GM fudges it together? These all sound worth driving to, if&#8217;n I had to drive to it&#8230; <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Comments on things others have said:<br />
&#8211;meetup. meh. I like Google/Yahoo Groups for communicating better. It&#8217;s also much less expensive.<br />
&#8211;shared contest. Excellent! FTW!<br />
&#8211;RPGA involvement. Nifty idea, but it does give a bias towards certain styles of gaming.<br />
&#8211;Goodie bags/prizes. Never a bad idea, but it could be detrimental to the &#8220;open to the public&#8221; aspect if it conflicts with the library&#8217;s non-profit language. But that&#8217;s easily handled with a friendly phone call to them.<br />
&#8211;Running events at FLGS. Could be a good overflow if the overbooking is too successful. Mercifully the FLGS in question is run by remarkably cool folks, but still working it out with their schedule wouldn&#8217;t hurt.
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gaming-conventions/what-do-you-want-from-a-rpg-convention/comment-page-1#comment-7305</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Wed, 09 Sep 2009 22:40:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-conventions/what-do-you-want-from-a-rpg-convention#comment-7305</guid>
		<description>&lt;a href=&#039;#comment-7300&#039; rel=&quot;nofollow&quot;&gt;@Protohacker&lt;/a&gt; - Don&#039;t worry about the comments. I&#039;ve deleted the duplicates. As for HTML, &lt;b&gt;seems to work&lt;/b&gt; ( :) ) but only Martin could say for sure if all tags work in the comments.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7305&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-7300' rel="nofollow">@Protohacker</a> &#8211; Don&#8217;t worry about the comments. I&#8217;ve deleted the duplicates. As for HTML, <b>seems to work</b> ( <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ) but only Martin could say for sure if all tags work in the comments.
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gaming-conventions/what-do-you-want-from-a-rpg-convention/comment-page-1#comment-7304</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Wed, 09 Sep 2009 22:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-conventions/what-do-you-want-from-a-rpg-convention#comment-7304</guid>
		<description>Lots of good ideas here. I am hoping to have a D&amp;D game, but not only D&amp;D games. From what I am hearing since this open to the public having the games laid out by ease-of-play might be really beneficial to what I hope to achieve here.

As for GMs, I have a few friends who are interested. I hope to gather 10 total, with a few running two events. I&#039;d like to have 2 ringers for both the morning and the afternoon slots.

The theme I see emerging from the comments is that the events should be plug-and-play where I can take anyone and put them in a player&#039;s seat and they will be able to enjoy that event. It will take some work, but I believe it can be done.

As for a library not being a good location for such an event that depends on the library. This is a modern building designed to accomodate community events like this one. I don&#039;t foresee this causing problems. I&#039;ve spoken with the librarians and they don&#039;t see it as an issue either. Plus the local game shop is too small for this size of an event.

I was already thinking of simple gifts and buying all of the GMs lunch for participating. I might switch the gifts for FLGS gift certificates instead.

Thanks everyone! Keep those ideas coming!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7304&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Lots of good ideas here. I am hoping to have a D&amp;D game, but not only D&amp;D games. From what I am hearing since this open to the public having the games laid out by ease-of-play might be really beneficial to what I hope to achieve here.</p>
<p>As for GMs, I have a few friends who are interested. I hope to gather 10 total, with a few running two events. I&#8217;d like to have 2 ringers for both the morning and the afternoon slots.</p>
<p>The theme I see emerging from the comments is that the events should be plug-and-play where I can take anyone and put them in a player&#8217;s seat and they will be able to enjoy that event. It will take some work, but I believe it can be done.</p>
<p>As for a library not being a good location for such an event that depends on the library. This is a modern building designed to accomodate community events like this one. I don&#8217;t foresee this causing problems. I&#8217;ve spoken with the librarians and they don&#8217;t see it as an issue either. Plus the local game shop is too small for this size of an event.</p>
<p>I was already thinking of simple gifts and buying all of the GMs lunch for participating. I might switch the gifts for FLGS gift certificates instead.</p>
<p>Thanks everyone! Keep those ideas coming!
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gaming-conventions/what-do-you-want-from-a-rpg-convention/comment-page-1#comment-7303</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Wed, 09 Sep 2009 21:37:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-conventions/what-do-you-want-from-a-rpg-convention#comment-7303</guid>
		<description>You have an interesting decision to make. It seems like there are two major paths-- one, creating a uniform experience, so everyone gets a fair shot at playing something good, even if the odds of something great are less. For something like this, you would run the same event at each table-- probably an RPGA module or one of the quickstart adventures from free RPG day.

The more complicated (but better, to me) plan is for each table to offer a different take on roleplaying. In the end, though, it comes down to your GMs. Do you have 6 people? What are they ready and willing to run?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7303&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>You have an interesting decision to make. It seems like there are two major paths&#8211; one, creating a uniform experience, so everyone gets a fair shot at playing something good, even if the odds of something great are less. For something like this, you would run the same event at each table&#8211; probably an RPGA module or one of the quickstart adventures from free RPG day.</p>
<p>The more complicated (but better, to me) plan is for each table to offer a different take on roleplaying. In the end, though, it comes down to your GMs. Do you have 6 people? What are they ready and willing to run?
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