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	<title>Comments on: 6 Rules for GMing Great RPG Events at Conventions</title>
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	<description>The Game Mastering Blog</description>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2009-08-28</title>
		<link>http://www.gnomestew.com/gaming-conventions/6-rules-for-gming-great-rpg-events-at-conventions/comment-page-1#comment-7198</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2009-08-28</dc:creator>
		<pubDate>Sat, 29 Aug 2009 04:43:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-conventions/6-rules-for-gming-great-rpg-events-at-conventions#comment-7198</guid>
		<description>[...] 6 Rules for GMing Great RPG Events at Conventions I&#8217;m about to run off to Tacticon next weekend and run a few 4-hour adventures for a world that some friends of mine and I over at Fluid Games came up with and are trying to sell books about. Patrick has some great advice that I&#8217;m going to try to adhere to during my sessions. My favorite piece of wisdom is to bring anything the player will need to play. I was walking into the idea of running a conference game that all players would show up with dice, paper and pencils&#8230; I&#8217;m glad I read his post. I&#8217;ll definitely be showing up with some extras of all of the above. [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7198&#039;,&#039;Ravenous Role Playing &raquo; Blog Archive &raquo; Friday Five: 2009-08-28&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] 6 Rules for GMing Great RPG Events at Conventions I&#8217;m about to run off to Tacticon next weekend and run a few 4-hour adventures for a world that some friends of mine and I over at Fluid Games came up with and are trying to sell books about. Patrick has some great advice that I&#8217;m going to try to adhere to during my sessions. My favorite piece of wisdom is to bring anything the player will need to play. I was walking into the idea of running a conference game that all players would show up with dice, paper and pencils&#8230; I&#8217;m glad I read his post. I&#8217;ll definitely be showing up with some extras of all of the above. [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('7198','Ravenous Role Playing &amp;raquo; Blog Archive &amp;raquo; Friday Five: 2009-08-28'); return false;">Reply</a> </div>
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gaming-conventions/6-rules-for-gming-great-rpg-events-at-conventions/comment-page-1#comment-7173</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Thu, 27 Aug 2009 15:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-conventions/6-rules-for-gming-great-rpg-events-at-conventions#comment-7173</guid>
		<description>&lt;a href=&#039;#comment-7166&#039; rel=&quot;nofollow&quot;&gt;@Jharviss&lt;/a&gt; - Thank you for the compliment! I hope that this article is useful and informative to your friends as well.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7173&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-7166' rel="nofollow">@Jharviss</a> &#8211; Thank you for the compliment! I hope that this article is useful and informative to your friends as well.
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		<title>By: Jharviss</title>
		<link>http://www.gnomestew.com/gaming-conventions/6-rules-for-gming-great-rpg-events-at-conventions/comment-page-1#comment-7165</link>
		<dc:creator>Jharviss</dc:creator>
		<pubDate>Thu, 27 Aug 2009 09:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-conventions/6-rules-for-gming-great-rpg-events-at-conventions#comment-7165</guid>
		<description>Mr. Benson, this article is absolute gold.  I&#039;m saving this, printing off copies, and making all of my friends read it.  Quite enjoyed.

My thanks.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7165&#039;,&#039;Jharviss&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Mr. Benson, this article is absolute gold.  I&#8217;m saving this, printing off copies, and making all of my friends read it.  Quite enjoyed.</p>
<p>My thanks.
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		<title>By: Jharviss</title>
		<link>http://www.gnomestew.com/gaming-conventions/6-rules-for-gming-great-rpg-events-at-conventions/comment-page-1#comment-7166</link>
		<dc:creator>Jharviss</dc:creator>
		<pubDate>Thu, 27 Aug 2009 09:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-conventions/6-rules-for-gming-great-rpg-events-at-conventions#comment-7166</guid>
		<description>Mr. Benson, this article is absolute gold.  I&#039;m saving this, printing off copies, and making all of my friends read it.  Quite enjoyed.

My thanks.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7166&#039;,&#039;Jharviss&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Mr. Benson, this article is absolute gold.  I&#8217;m saving this, printing off copies, and making all of my friends read it.  Quite enjoyed.</p>
<p>My thanks.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('7166','Jharviss'); return false;">Reply</a> </div>
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gaming-conventions/6-rules-for-gming-great-rpg-events-at-conventions/comment-page-1#comment-7148</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Wed, 26 Aug 2009 17:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-conventions/6-rules-for-gming-great-rpg-events-at-conventions#comment-7148</guid>
		<description>&lt;a href=&#039;#comment-7142&#039; rel=&quot;nofollow&quot;&gt;@Arakor&lt;/a&gt; - Thanks for the kind words! We gnomes maintain the rights to our articles, and I&#039;m cool with how you quoted the article as a whole on another site. I&#039;m glad you and others enjoyed it.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7148&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-7142' rel="nofollow">@Arakor</a> &#8211; Thanks for the kind words! We gnomes maintain the rights to our articles, and I&#8217;m cool with how you quoted the article as a whole on another site. I&#8217;m glad you and others enjoyed it.
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		<title>By: Arakor</title>
		<link>http://www.gnomestew.com/gaming-conventions/6-rules-for-gming-great-rpg-events-at-conventions/comment-page-1#comment-7142</link>
		<dc:creator>Arakor</dc:creator>
		<pubDate>Wed, 26 Aug 2009 15:27:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-conventions/6-rules-for-gming-great-rpg-events-at-conventions#comment-7142</guid>
		<description>Some of our members have difficulty in reaching this site due to work filters. I&#039;ve reproduced your article on our site for their benefit (retaining an attribution to your original article).

You can see the cross-post here:
http://www.phoenixgamesclub.org.uk/index.php/topic,1900.msg11832.html#msg11832

Thanks for a fantastic article btw.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7142&#039;,&#039;Arakor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Some of our members have difficulty in reaching this site due to work filters. I&#8217;ve reproduced your article on our site for their benefit (retaining an attribution to your original article).</p>
<p>You can see the cross-post here:<br />
<a href="http://www.phoenixgamesclub.org.uk/index.php/topic,1900.msg11832.html#msg11832" rel="nofollow">http://www.phoenixgamesclub.org.uk/index.php/topic,1900.msg11832.html#msg11832</a></p>
<p>Thanks for a fantastic article btw.
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gaming-conventions/6-rules-for-gming-great-rpg-events-at-conventions/comment-page-1#comment-7115</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Mon, 24 Aug 2009 23:48:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-conventions/6-rules-for-gming-great-rpg-events-at-conventions#comment-7115</guid>
		<description>Thanks for the comments everyone. I hope the material is useful to all of you.

&lt;a href=&#039;#comment-7113&#039; rel=&quot;nofollow&quot;&gt;@LesInk&lt;/a&gt; - Even for my home games I roll the initiative for the encounter beforehand. It just makes life easier. As long as you take that first roll I don&#039;t see a problem with it.

I also have index cards ready with the vital details of NPCs for 4e games. 4e may be easy to prep compared to previous releases of D&amp;D, but it is still pretty heavy book keeping compared to other RPGs. That is why I don&#039;t like to run 4e games at conventions. You get a wide selection of potential players, but I&#039;d rather run a system that requires very little prep instead.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7115&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for the comments everyone. I hope the material is useful to all of you.</p>
<p><a href='#comment-7113' rel="nofollow">@LesInk</a> &#8211; Even for my home games I roll the initiative for the encounter beforehand. It just makes life easier. As long as you take that first roll I don&#8217;t see a problem with it.</p>
<p>I also have index cards ready with the vital details of NPCs for 4e games. 4e may be easy to prep compared to previous releases of D&amp;D, but it is still pretty heavy book keeping compared to other RPGs. That is why I don&#8217;t like to run 4e games at conventions. You get a wide selection of potential players, but I&#8217;d rather run a system that requires very little prep instead.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gaming-conventions/6-rules-for-gming-great-rpg-events-at-conventions/comment-page-1#comment-7114</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Mon, 24 Aug 2009 21:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gaming-conventions/6-rules-for-gming-great-rpg-events-at-conventions#comment-7114</guid>
		<description>&lt;a href=&#039;#comment-7113&#039; rel=&quot;nofollow&quot;&gt;@LesInk&lt;/a&gt; - Nice list, as well.  I&#039;d even pre-roll initiative for the critters, and have them pre-sorted into init order.

Something I just thought of: Contact info.  Request that the players email you feedback on the game, and put your name and an email address on the character sheet.  Because I wish at least one of my GMs this year had done that...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7114&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-7113' rel="nofollow">@LesInk</a> &#8211; Nice list, as well.  I&#8217;d even pre-roll initiative for the critters, and have them pre-sorted into init order.</p>
<p>Something I just thought of: Contact info.  Request that the players email you feedback on the game, and put your name and an email address on the character sheet.  Because I wish at least one of my GMs this year had done that&#8230;
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		<title>By: LesInk</title>
		<link>http://www.gnomestew.com/gaming-conventions/6-rules-for-gming-great-rpg-events-at-conventions/comment-page-1#comment-7113</link>
		<dc:creator>LesInk</dc:creator>
		<pubDate>Mon, 24 Aug 2009 16:57:07 +0000</pubDate>
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		<description>Good article.  I would point out that one of the things I do when running games (like the recently 4E Game Day games) is &quot;Setup your material so a DM has everything needed in immediate-to-use format.&quot;

For example, 4E games tend to have a fair amount of combat, so I print all the creature stats on individual 3x5 cards, one per creature.  I also have pre-printed cards for the characters that just need an initiative roll.  They are now ready to sort into initiative order quickly, and I&#039;ve already done so with the creatures (I go ahead an have their initiatives rolled).  I then do this for each combat and have them divided into groups so I can just grab a pack of rubber band cards.  If the game calls for treasure, I&#039;ll also print out the individual treasure items on 3x5 cards with their rules on them as well.

I&#039;ll also have my figurines for each encounter grouped in baggies with the cards.  Again, just grab and go.

Other things to have ready -- quick reference sheets for the players -- one per player.  Don&#039;t overload them with stuff, so keep it to a single sheet (try not to use the back).

Oh, one more thing, even though this sounds like railroading, its not intended to be.  If there are any dice rolls and/or decisions that you are going to make for the game that don&#039;t depend on player actions, do them up front.

It can be alot of up front work, but I figure the time I spend up front is time NOT spent at the game.  Everything moves much faster and when the pressure is on to get through the material, you&#039;ll know you did everything you could.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7113&#039;,&#039;LesInk&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Good article.  I would point out that one of the things I do when running games (like the recently 4E Game Day games) is &#8220;Setup your material so a DM has everything needed in immediate-to-use format.&#8221;</p>
<p>For example, 4E games tend to have a fair amount of combat, so I print all the creature stats on individual 3&#215;5 cards, one per creature.  I also have pre-printed cards for the characters that just need an initiative roll.  They are now ready to sort into initiative order quickly, and I&#8217;ve already done so with the creatures (I go ahead an have their initiatives rolled).  I then do this for each combat and have them divided into groups so I can just grab a pack of rubber band cards.  If the game calls for treasure, I&#8217;ll also print out the individual treasure items on 3&#215;5 cards with their rules on them as well.</p>
<p>I&#8217;ll also have my figurines for each encounter grouped in baggies with the cards.  Again, just grab and go.</p>
<p>Other things to have ready &#8212; quick reference sheets for the players &#8212; one per player.  Don&#8217;t overload them with stuff, so keep it to a single sheet (try not to use the back).</p>
<p>Oh, one more thing, even though this sounds like railroading, its not intended to be.  If there are any dice rolls and/or decisions that you are going to make for the game that don&#8217;t depend on player actions, do them up front.</p>
<p>It can be alot of up front work, but I figure the time I spend up front is time NOT spent at the game.  Everything moves much faster and when the pressure is on to get through the material, you&#8217;ll know you did everything you could.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('7113','LesInk'); return false;">Reply</a> </div>
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gaming-conventions/6-rules-for-gming-great-rpg-events-at-conventions/comment-page-1#comment-7112</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Mon, 24 Aug 2009 16:28:46 +0000</pubDate>
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		<description>Very thorough. I haven&#039;t run many con games, but I could probably do a good job just keeping the above in mind. It&#039;s a great checklist for GMing a con game-- or any one-shot.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7112&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Very thorough. I haven&#8217;t run many con games, but I could probably do a good job just keeping the above in mind. It&#8217;s a great checklist for GMing a con game&#8211; or any one-shot.
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		<title>By: Jonathan Drain</title>
		<link>http://www.gnomestew.com/gaming-conventions/6-rules-for-gming-great-rpg-events-at-conventions/comment-page-1#comment-7111</link>
		<dc:creator>Jonathan Drain</dc:creator>
		<pubDate>Mon, 24 Aug 2009 13:51:19 +0000</pubDate>
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		<description>Great advice. Rule #1 in any game is player satisfaction.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7111&#039;,&#039;Jonathan Drain&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Great advice. Rule #1 in any game is player satisfaction.
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