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	<title>Comments on: Wandering Damage III</title>
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	<description>The Game Mastering Blog</description>
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/crock-pot/wandering-damage-iii/comment-page-1#comment-663</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Wed, 04 Jun 2008 23:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=160#comment-663</guid>
		<description>I&#039;ll be the Lone Voice of Dissent (TM) and say that I view GMing as a craft, not an art or a science -- though it&#039;s a craft with a heavy dose of art and a small dose of science involved. OK, now that just sounds like a cop-out definition... ;)

This is my favorite Wandering Damage so far, and I like the list format.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;663&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ll be the Lone Voice of Dissent (TM) and say that I view GMing as a craft, not an art or a science &#8212; though it&#8217;s a craft with a heavy dose of art and a small dose of science involved. OK, now that just sounds like a cop-out definition&#8230; <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>This is my favorite Wandering Damage so far, and I like the list format.
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		<title>By: David Reese</title>
		<link>http://www.gnomestew.com/crock-pot/wandering-damage-iii/comment-page-1#comment-661</link>
		<dc:creator>David Reese</dc:creator>
		<pubDate>Wed, 04 Jun 2008 18:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=160#comment-661</guid>
		<description>I think it&#039;s interesting that the avoiding agendas point comes up in the same post that emphatically states that game mastering is an art form.

I agree that it&#039;s an art form, and I would say that playing a character is also one, but it makes me wonder about the agenda bit...

It seems like there&#039;s a lot of good art that has some agenda to it.  Protest songs, spirituals, even graffiti (like this: http://www.flickr.com/photos/filippominelli/2046317179/) all come to mind.  If running a game is a legitimate art form, why would games shy away from such topics?

Now, certainly, this is a social contract issue: if your group doesn&#039;t want morally ambiguous moments, or if they think you&#039;re going overboard, that&#039;s another story.  But I appreciate the long tradition of speculative fiction exploring and questioning social assumptions, and I like to play with that a bit in my game.  

Maybe the difference is in raising questions rather than pushing forward an agenda...  

I could get more post-modern and suggest that all created worlds push forward some kind of agenda, it&#039;s just that some are more blatant/conscious than others, but I won&#039;t go into that here.  :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;661&#039;,&#039;David Reese&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s interesting that the avoiding agendas point comes up in the same post that emphatically states that game mastering is an art form.</p>
<p>I agree that it&#8217;s an art form, and I would say that playing a character is also one, but it makes me wonder about the agenda bit&#8230;</p>
<p>It seems like there&#8217;s a lot of good art that has some agenda to it.  Protest songs, spirituals, even graffiti (like this: <a href="http://www.flickr.com/photos/filippominelli/2046317179/" rel="nofollow">http://www.flickr.com/photos/filippominelli/2046317179/</a>) all come to mind.  If running a game is a legitimate art form, why would games shy away from such topics?</p>
<p>Now, certainly, this is a social contract issue: if your group doesn&#8217;t want morally ambiguous moments, or if they think you&#8217;re going overboard, that&#8217;s another story.  But I appreciate the long tradition of speculative fiction exploring and questioning social assumptions, and I like to play with that a bit in my game.  </p>
<p>Maybe the difference is in raising questions rather than pushing forward an agenda&#8230;  </p>
<p>I could get more post-modern and suggest that all created worlds push forward some kind of agenda, it&#8217;s just that some are more blatant/conscious than others, but I won&#8217;t go into that here.  <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: brcarl</title>
		<link>http://www.gnomestew.com/crock-pot/wandering-damage-iii/comment-page-1#comment-657</link>
		<dc:creator>brcarl</dc:creator>
		<pubDate>Wed, 04 Jun 2008 17:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=160#comment-657</guid>
		<description>Re: morals vs. agendas
I dropped out of one group a little over a year ago because the DM seemed intent on making all of the player&#039;s moral choices quite ambiguous.  While I respect his interest at exploring ethical issues via gaming, I&#039;m an escapist at the table.  My tough choices should be things like &quot;axe vs. sword&quot; or &quot;wand vs. potion&quot;, not &quot;current authority vs. social justice.&quot;

Re: goofing off
The quote, as stated, strikes me as a bit harsh.  Like others have said, most groups accept or even encourage some degree of non-gaming fun at the gaming table.  Where it becomes a problem for most groups is when some people want to game at the same time that others want to goof off.  That kind of thing can be solved with (everyone together now!) a good social contract.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;657&#039;,&#039;brcarl&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Re: morals vs. agendas<br />
I dropped out of one group a little over a year ago because the DM seemed intent on making all of the player&#8217;s moral choices quite ambiguous.  While I respect his interest at exploring ethical issues via gaming, I&#8217;m an escapist at the table.  My tough choices should be things like &#8220;axe vs. sword&#8221; or &#8220;wand vs. potion&#8221;, not &#8220;current authority vs. social justice.&#8221;</p>
<p>Re: goofing off<br />
The quote, as stated, strikes me as a bit harsh.  Like others have said, most groups accept or even encourage some degree of non-gaming fun at the gaming table.  Where it becomes a problem for most groups is when some people want to game at the same time that others want to goof off.  That kind of thing can be solved with (everyone together now!) a good social contract.
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		<title>By: DNAphil</title>
		<link>http://www.gnomestew.com/crock-pot/wandering-damage-iii/comment-page-1#comment-656</link>
		<dc:creator>DNAphil</dc:creator>
		<pubDate>Wed, 04 Jun 2008 16:30:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=160#comment-656</guid>
		<description>It&#039;s worst for you Philippe as Telas&#039; opportunity cost is in American Dollars.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;656&#039;,&#039;DNAphil&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>It&#8217;s worst for you Philippe as Telas&#8217; opportunity cost is in American Dollars.
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		<title>By: ChattyDM</title>
		<link>http://www.gnomestew.com/crock-pot/wandering-damage-iii/comment-page-1#comment-655</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 04 Jun 2008 15:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=160#comment-655</guid>
		<description>Argh... slayed by economics!  :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;655&#039;,&#039;ChattyDM&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Argh&#8230; slayed by economics!  <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/crock-pot/wandering-damage-iii/comment-page-1#comment-654</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Wed, 04 Jun 2008 15:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=160#comment-654</guid>
		<description>Wow, quick replies!

On the &quot;goofing off&quot; thing: it&#039;s okay to goof off; we all do it.  

My BA in Economics just wanted to point out that there is an &lt;a href=&quot;http://en.wikipedia.org/wiki/Opportunity_cost&quot; rel=&quot;nofollow&quot;&gt;opportunity cost&lt;/a&gt; for doing so.  ;)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;654&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Wow, quick replies!</p>
<p>On the &#8220;goofing off&#8221; thing: it&#8217;s okay to goof off; we all do it.  </p>
<p>My BA in Economics just wanted to point out that there is an <a href="http://en.wikipedia.org/wiki/Opportunity_cost" rel="nofollow">opportunity cost</a> for doing so.  <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>By: Micah</title>
		<link>http://www.gnomestew.com/crock-pot/wandering-damage-iii/comment-page-1#comment-653</link>
		<dc:creator>Micah</dc:creator>
		<pubDate>Wed, 04 Jun 2008 15:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=160#comment-653</guid>
		<description>Amen about the morals vs agendas.  I&#039;m a bleeding heart liberal, but when I get to the gaming table, it&#039;s to kill bad guys without thinking too much about it.  I don&#039;t want to get in a strange alternate-reality debate about same-sex marriage or racism or that sort of stuff.  I game to escape the real world.

On the flip-side, I do like to insert some ripped-from-the-headlines type stuff into the game (suicide bombers, terrorism, drug use, etc) since the players can instantly understand and react to it.  Still, when I do use these elements, it&#039;s usually with a simplified good vs evil stance to it so the players don&#039;t have to think too much.  None of the whole &quot;the kobolds come from an impoverished social class, so it&#039;s not their fault they&#039;ve turned to a life of selling drugs&quot;

Sell drugs = evil = roll for initiative.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;653&#039;,&#039;Micah&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Amen about the morals vs agendas.  I&#8217;m a bleeding heart liberal, but when I get to the gaming table, it&#8217;s to kill bad guys without thinking too much about it.  I don&#8217;t want to get in a strange alternate-reality debate about same-sex marriage or racism or that sort of stuff.  I game to escape the real world.</p>
<p>On the flip-side, I do like to insert some ripped-from-the-headlines type stuff into the game (suicide bombers, terrorism, drug use, etc) since the players can instantly understand and react to it.  Still, when I do use these elements, it&#8217;s usually with a simplified good vs evil stance to it so the players don&#8217;t have to think too much.  None of the whole &#8220;the kobolds come from an impoverished social class, so it&#8217;s not their fault they&#8217;ve turned to a life of selling drugs&#8221;</p>
<p>Sell drugs = evil = roll for initiative.
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		<title>By: ChattyDM</title>
		<link>http://www.gnomestew.com/crock-pot/wandering-damage-iii/comment-page-1#comment-651</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 04 Jun 2008 15:01:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=160#comment-651</guid>
		<description>I&#039;m with ArthurB on this.

I&#039;m of the cheetoism school (We are together to have fun, shoot the breeze and eat snacks together).  The gamke used to be a lot more important, but now it&#039;s the social glue that binds us.  

It is important... but goofing off (talking about series, movies and watching youtubes) is now part of our experience.

However, goofing off while in the middle of a scene whne most players are &#039;in it&#039; is frowned upon.

That being said, the artist as GM comparaison is pure gold!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;651&#039;,&#039;ChattyDM&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m with ArthurB on this.</p>
<p>I&#8217;m of the cheetoism school (We are together to have fun, shoot the breeze and eat snacks together).  The gamke used to be a lot more important, but now it&#8217;s the social glue that binds us.  </p>
<p>It is important&#8230; but goofing off (talking about series, movies and watching youtubes) is now part of our experience.</p>
<p>However, goofing off while in the middle of a scene whne most players are &#8216;in it&#8217; is frowned upon.</p>
<p>That being said, the artist as GM comparaison is pure gold!
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		<title>By: arthurb</title>
		<link>http://www.gnomestew.com/crock-pot/wandering-damage-iii/comment-page-1#comment-649</link>
		<dc:creator>arthurb</dc:creator>
		<pubDate>Wed, 04 Jun 2008 14:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=160#comment-649</guid>
		<description>&lt;I&gt;A minute spent goofing off at the table is a minute not spent gaming.&lt;/I&gt;

That&#039;s true, but I&#039;m not convinced that goofing off at the table is a bad thing. I&#039;m a GM, not a school teacher: if everyone&#039;s having fun talking about the latest episode of Heroes or something I&#039;m not going to get all huffy about it. While I do like to make sure the game keeps moving, I don&#039;t get all &quot;We&#039;re here to play, damnit! We&#039;ve got to cram as much gaming as we can into the session!&quot; - I like to have half an hour of shooting the shit before we get down to business, and I don&#039;t mind if we go off on tangents occasionally (my players are quite good at not doing so in the middle of important scenes, so it&#039;s not atmosphere-wrecking).

The more gaming feels like work, the more we&#039;re missing the point, and having someone coughing and insisting that we stick to the business at hand reminds me of stuffy business meetings.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;649&#039;,&#039;arthurb&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><i>A minute spent goofing off at the table is a minute not spent gaming.</i></p>
<p>That&#8217;s true, but I&#8217;m not convinced that goofing off at the table is a bad thing. I&#8217;m a GM, not a school teacher: if everyone&#8217;s having fun talking about the latest episode of Heroes or something I&#8217;m not going to get all huffy about it. While I do like to make sure the game keeps moving, I don&#8217;t get all &#8220;We&#8217;re here to play, damnit! We&#8217;ve got to cram as much gaming as we can into the session!&#8221; &#8211; I like to have half an hour of shooting the shit before we get down to business, and I don&#8217;t mind if we go off on tangents occasionally (my players are quite good at not doing so in the middle of important scenes, so it&#8217;s not atmosphere-wrecking).</p>
<p>The more gaming feels like work, the more we&#8217;re missing the point, and having someone coughing and insisting that we stick to the business at hand reminds me of stuffy business meetings.
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