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	<title>Comments on: Troy&#8217;s Crock Pot: Mayhem squared-circle style</title>
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	<link>http://www.gnomestew.com/crock-pot/troys-crock-pot-mayhem-squared-circle-style</link>
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		<title>By: DocRyder</title>
		<link>http://www.gnomestew.com/crock-pot/troys-crock-pot-mayhem-squared-circle-style/comment-page-1#comment-6183</link>
		<dc:creator>DocRyder</dc:creator>
		<pubDate>Fri, 05 Jun 2009 01:57:50 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-6123&#039; rel=&quot;nofollow&quot;&gt;@Scott Martin&lt;/a&gt; - 

You can give the players clues as to what&#039;s coming. In my upcoming campaign, I&#039;m going to put out a &quot;recent events in the area&quot; page that will tell the PCs what some of the critters they will face if they take up that quest.

Let&#039;s face it, that happens a lot. The PCs generally have some idea what&#039;s coming. For example, in H1 for 4e, the PCs pretty much know they&#039;ll be tracking down kobolds in the second encounter. Most published adventures have some sort of led-in that the DM/GM reads to the players that tells them what to expect, at least partially.

As heroes (or even villains who practice enlightened self-interest), the PCs are going to catch a lot of rumors that say &quot;monster X has been behaving badly in area Y.&quot; That&#039;s all most PCs need to get drug into a cage match. :-)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6183&#039;,&#039;DocRyder&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-6123' rel="nofollow">@Scott Martin</a> &#8211; </p>
<p>You can give the players clues as to what&#8217;s coming. In my upcoming campaign, I&#8217;m going to put out a &#8220;recent events in the area&#8221; page that will tell the PCs what some of the critters they will face if they take up that quest.</p>
<p>Let&#8217;s face it, that happens a lot. The PCs generally have some idea what&#8217;s coming. For example, in H1 for 4e, the PCs pretty much know they&#8217;ll be tracking down kobolds in the second encounter. Most published adventures have some sort of led-in that the DM/GM reads to the players that tells them what to expect, at least partially.</p>
<p>As heroes (or even villains who practice enlightened self-interest), the PCs are going to catch a lot of rumors that say &#8220;monster X has been behaving badly in area Y.&#8221; That&#8217;s all most PCs need to get drug into a cage match. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/crock-pot/troys-crock-pot-mayhem-squared-circle-style/comment-page-1#comment-6123</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Fri, 29 May 2009 16:21:40 +0000</pubDate>
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		<description>This is one of the few articles I&#039;ve read that made me ever regret not watching much wrestling.

So much of a good match is the lead up-- how do you get the players excited about their upcoming match with the monster of the week? Is it always a surprise, or do you have some announcer who talk smack about this week&#039;s opponent? Or challenging trash talk around the table: Oh, man, the dragon&#039;s going to waste you guys. Hope you have a lot of healing potions!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6123&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This is one of the few articles I&#8217;ve read that made me ever regret not watching much wrestling.</p>
<p>So much of a good match is the lead up&#8211; how do you get the players excited about their upcoming match with the monster of the week? Is it always a surprise, or do you have some announcer who talk smack about this week&#8217;s opponent? Or challenging trash talk around the table: Oh, man, the dragon&#8217;s going to waste you guys. Hope you have a lot of healing potions!
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		<title>By: Link: Mayhem Squared Circle Style &#171; Game Mastery</title>
		<link>http://www.gnomestew.com/crock-pot/troys-crock-pot-mayhem-squared-circle-style/comment-page-1#comment-6122</link>
		<dc:creator>Link: Mayhem Squared Circle Style &#171; Game Mastery</dc:creator>
		<pubDate>Fri, 29 May 2009 14:51:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3864#comment-6122</guid>
		<description>[...] my need for GM blogging. I&#8217;d like to draw your attention to today&#8217;s Gnome Stew article, Mayhem, Squared Circle Style. (As noted in the GS comments) for years I&#8217;ve been claiming that everything I know about [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6122&#039;,&#039;Link: Mayhem Squared Circle Style &laquo; Game Mastery&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] my need for GM blogging. I&#8217;d like to draw your attention to today&#8217;s Gnome Stew article, Mayhem, Squared Circle Style. (As noted in the GS comments) for years I&#8217;ve been claiming that everything I know about [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('6122','Link: Mayhem Squared Circle Style &amp;laquo; Game Mastery'); return false;">Reply</a> </div>
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/crock-pot/troys-crock-pot-mayhem-squared-circle-style/comment-page-1#comment-6121</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Fri, 29 May 2009 14:43:19 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-6119&#039; rel=&quot;nofollow&quot;&gt;@valadil&lt;/a&gt; - Great point about building up heavies.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6121&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-6119' rel="nofollow">@valadil</a> &#8211; Great point about building up heavies.
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/crock-pot/troys-crock-pot-mayhem-squared-circle-style/comment-page-1#comment-6120</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Fri, 29 May 2009 14:42:10 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-6118&#039; rel=&quot;nofollow&quot;&gt;@ruined&lt;/a&gt; - The barber thing came later for ol&#039; &quot;Bru-Tai&quot;.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6120&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-6118' rel="nofollow">@ruined</a> &#8211; The barber thing came later for ol&#8217; &#8220;Bru-Tai&#8221;.
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		<title>By: valadil</title>
		<link>http://www.gnomestew.com/crock-pot/troys-crock-pot-mayhem-squared-circle-style/comment-page-1#comment-6119</link>
		<dc:creator>valadil</dc:creator>
		<pubDate>Fri, 29 May 2009 13:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3864#comment-6119</guid>
		<description>For years I&#039;ve been claiming that everything I learned about GMing I got from pro wrestling.  I&#039;m glad someone else agrees.

I&#039;d like to add to it a bit though.  The pro wrestling analogy isn&#039;t just helpful for designing fun encounters, but it helps you build up potential encounters.  This is especially useful when you need to establish a boss or villain.  The simplest way to do this is with an ally NPC who betrays the party.  You get to show off the ally&#039;s abilities, so the PCs know he&#039;s more powerful than they are (but don&#039;t overdo it - one showing is enough, kinda like when you played with Sephiroth for 5 minutes in FF7).  Then when he turns on the party (either with an unexpected steel folding chair to the face or a &quot;sweet chin music&quot; through the barbershop window) not only do they already fear his skills, they hate him on a personal level.  Establishing villains leads to far more effective villains.  Show the PCs why he&#039;s powerful (usually by putting him over something else they know is powerful) and then make it personal.  That&#039;s what wrestling and GMing both come down to.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6119&#039;,&#039;valadil&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>For years I&#8217;ve been claiming that everything I learned about GMing I got from pro wrestling.  I&#8217;m glad someone else agrees.</p>
<p>I&#8217;d like to add to it a bit though.  The pro wrestling analogy isn&#8217;t just helpful for designing fun encounters, but it helps you build up potential encounters.  This is especially useful when you need to establish a boss or villain.  The simplest way to do this is with an ally NPC who betrays the party.  You get to show off the ally&#8217;s abilities, so the PCs know he&#8217;s more powerful than they are (but don&#8217;t overdo it &#8211; one showing is enough, kinda like when you played with Sephiroth for 5 minutes in FF7).  Then when he turns on the party (either with an unexpected steel folding chair to the face or a &#8220;sweet chin music&#8221; through the barbershop window) not only do they already fear his skills, they hate him on a personal level.  Establishing villains leads to far more effective villains.  Show the PCs why he&#8217;s powerful (usually by putting him over something else they know is powerful) and then make it personal.  That&#8217;s what wrestling and GMing both come down to.
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		<title>By: ruined</title>
		<link>http://www.gnomestew.com/crock-pot/troys-crock-pot-mayhem-squared-circle-style/comment-page-1#comment-6118</link>
		<dc:creator>ruined</dc:creator>
		<pubDate>Fri, 29 May 2009 12:47:38 +0000</pubDate>
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		<description>Wait, you used all of those nicknames but skipped calling him Brutus &quot;the Barber&quot; Beefcake?  =)  Yeah, you&#039;re not the only one who remembers that.

Anyways, good post. I&#039;m throwing a harpy at my party this weekend to mix things up.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6118&#039;,&#039;ruined&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Wait, you used all of those nicknames but skipped calling him Brutus &#8220;the Barber&#8221; Beefcake?  =)  Yeah, you&#8217;re not the only one who remembers that.</p>
<p>Anyways, good post. I&#8217;m throwing a harpy at my party this weekend to mix things up.
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