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Midgard: A New Open Design Campaign Setting from Wolfgang Baur, Jeff Grubb, and Brandon Hodge
Posted By Martin Ralya On January 10, 2011 @ 12:18 am In Crock Pot | 4 Comments

A couple of days ago, Shelly Baur, the other half of Wolfgang Baur’s Kobold Quarterly and Open Design empire, emailed me to ask if I’d be interested in running a piece on a project they’d be announcing on the 9th, and I asked what I always ask: “Will it be of interest to GMs?”
She said yes, and that in fact GMs in particular would be interested. That was enough to pique my personal interest — I’ve never seen Wolfgang produce anything less than high-quality awesome.
But the details made my gnomish wedding tackle stand at attention: Open Design’s new project is Midgard, Wolfgang’s personal campaign world, which features Wolfgang Baur, Jeff Grubb, and Brandon Hodge doing the design work.
So why do I think you’ll be as curious about this project as I am? Let me break it down:
I don’t want to overlook Brandon Hodge, either, but I’ll be honest: I didn’t know him by name. But he’s worked on several projects for Open Design and Pathfinder, and the fact that he’s part of this team means he’s got skills. I trust Wolfgang.
On that basis, I’m sold. The Midgard Campaign Setting book will be worth picking up, and I’ll be buying a copy. If you like fantasy settings, you should give this one a look when it comes out.
But if your interest is piqued now, and if you’d like to get involved in producing this setting, that’s where the Open Design aspect of Midgard comes in: Open Design is Wolfgang’s patronage-based studio.
The patronage model is based on the idea that patrons pay to fund a project, have a voice in shaping its production, and receive credit in the finished work. Their patronage makes it possible to produce the work, so Midgard will exist because patrons pay to bring it to life.
The full breakdown is on the Midgard page (scroll down to the bottom), but in a nutshell $30 gets you the basics: You get worldbuilding tips from the designers, access to design discussion, the ability to contribute your own characters to the setting, and a chance to buy a limited edition hardcover of the finished product. At higher patronage levels, your contributions shape larger portions of the world.
It’s a neat model, and one that Open Design has used successfully for several years now. If I wasn’t working on Gnome Stew’s second book, I’d have dropped my $30 and jumped right in. If you have the time and inclination, I encourage you to consider it.
Anyhoo: Midgard: If you like fantasy, I’m confident that it’s going to rock your shit. (It should be out around GenCon 2012, so you’ve got a bit of a wait.)
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4 Comments To "Midgard: A New Open Design Campaign Setting from Wolfgang Baur, Jeff Grubb, and Brandon Hodge"
#1 Comment By John Arcadian On January 11, 2011 @ 7:52 am
This looks interesting. I like the approach, but I can see some people not being too keen on creating whole sections. I guess that is why they offer the lower levels.
However, I notice they have a whole kingdom of gnomes . . .
#2 Comment By Kurt “Telas” Schneider On January 17, 2011 @ 10:00 pm
@John Arcadian – I was on the fence until the kingdom of gnomes.
#3 Pingback By Reviews and Articles from Around the Net: 28-JAN-2011 | Game Knight Reviews On January 28, 2011 @ 9:31 am
[...] Midgard: A New Open Design Campaign Setting from Wolfgang Baur, Jeff Grub, and Brandon Hodge (gnomestew.com) [...]
#4 Pingback By Book Review: Courts of the Shadow Fey by Wolfgang Baur (Open Design) | Game Knight Reviews On February 21, 2011 @ 5:06 am
[...] Midgard: A New Open Design Campaign Setting from Wolfgang Baur, Jeff Grub, and Brandon Hodge (gnomestew.com) [...]