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Halfway to NYNG 2013: Have You Run Any New Games This Year?
Posted By Martin Ralya On July 10, 2012 @ 1:00 am In Crock Pot | 12 Comments
This past January, we launched the first annual New Year, New Game (NYNG) challenge with a simple goal: Run a new game this year. We held a contest, ran a blog carnival, and received 57 game ideas for 39 RPGs from readers who were planning to run a new game in 2012.
With NYNG 2013 roughly six months away, we’re at the halfway point — a good time to ask folks who are taking the NYNG challenge how things are going. Have you run a new game this year? Do you have plans to run one before 2013? Have you run what you planned to run, or gone in a different direction?
I’ll get the ball rolling. I came into 2012 planning to run Legends of Anglerre for my group, and at the moment it looks like one of the other GMs in the group is more likely to run it than me. Which is fine, because that means I get to play!
I have, however, run two new games: Labyrinth Lord and DCC RPG. As you can probably guess, I’ve been on an old school RPG kick; I haven’t been good at catching my players up in my excitement though, as neither game clicked with them.
LL is a clone of B/X (Moldvay) D&D, and I used it to run Tomb of the Iron God in a homebrewed setting. I plan to revisit the setting, possibly with a different system, in the future. Most things about LL and old school gaming conflict with what my group tends to prefer, so in retrospect I’m not surprised this didn’t take — but I thought it’d be fun to try.
DCC RPG (DCC is short for Dungeon Crawl Classics) is nuts, especially the facet of it that I ran: the “adventurer funnel.” For the funnel, each player randomly generates multiple zero-level peasant PCs…who then try to survive in a deadly dungeon where they have no business going. The ones who live advance to first level and take on a class. It was a hoot, but the parts of the system my group saw turned them off, and the funnel doesn’t showcase the things that make DCC unique — Zocchi dice, corruption for wizards, Mighty Deeds of Arms, etc. — because the peasants can’t do that stuff.
I wish both sessions had gone better, but they were fun and I learned some things about how to pitch one-shots, how much time to invest in them, and what my group likes. Running new games doesn’t guarantee that all will go well, and these were both good learning experiences.
How about you?
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