Category: Tools for GMs

6

The Mini Dungeon as a Random Encounter

One of the problems in an exploration game is content. We’d all like to put together a campaign world with content jam packed into every nook and cranny, but there are some problems with that. First and foremost is our time constraints. Not only would it take forever to create so much content, but...

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11

The Fallacy of the Clean Dungeon Sweep

A common behavior (at least at every table I’ve ever been part of) is the clean dungeon sweep: making sure that every nook and cranny of a dungeon has been explored, every enemy fought and every goblin slain. Players often do this because they don’t want to miss any treasure or experience. In an...

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6

Wait… Why Exactly Do We Use Hex Maps?

As usual, rather than actually prep, I find it much more useful and productive to agonize and fret over how exactly I should go about prepping until the desire to prep fades away. But at least this time I think I’ve actually gotten somewhere with it: namely I’ve decided on an alternative to...

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6

Character Exposition Through Play

I’ve recently been reading some books on how to improve my story writing, and one of the tips they invariably give is to not start your stories with a massive exposition dump. This is bad news for me because my writing is usually nothing but exposition dump, so I probably will never write the next...

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10

Hip Pocket Games

Hip Pocket Games aren’t a real classification or genre of RPG. Instead, hip pocket games are scenarios that you’re always ready to run. They’re there in your hip pocket, ready to whip out and play on minimal notice.

Sometimes, these games are full game systems, like A Penny for My Thoughts, which is a GMless game designed for a single evening’s play. Other times, they’re specific scenarios, like Secrets of Sokol Keep (a D&D 5e scenario), or Dark*Star, the Fate adventure (and setting).

Any game that you can run with minimal prep is a good hip pocket game for you. You’re basically taking something big and amorphous, like everything a D&D game can be, and mastering a specific version of it. When you meet someone new or attend a con, you can leap into play and always be ready to contribute. It’s much like having a board game in your backpack that you love and can teach effortlessly.

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8

Spotlight, Screen Presence, and the Star

One of the mechanics built into Primetime Adventures is called Screen Presence. It’s a mechanic that goes on everyone’s character sheet, but has to be coordinated by everyone before anyone can set it. Screen Presence is awesome in Primetime Adventures… and might amp up your current...

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5

Hands On With Hero Forge

Quite some time back, I did an interview with some of the people behind Hero Forge, a very successful kickstarter that funded the creation of a website and printing solution for creating custom miniatures. Playing many games that have characters that don’t fit standard molds, the concept intrigued...

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2

A Bandoleer of Bangs

I’m currently the producer for a pair of Primetime Adventures shows. Each show has completed its pilot; now we’re on to the first season. To get there, though, requires very different preparation from my usual. Setting Scenes in Primetime Adventures While GM prep is required in...

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