Category: Tools for GMs

miller-1

I recently picked up The Art of Ian Miller, a gorgeous book jam-packed with illustrations by one of my favorite fantasy artists. I picked it up not only because I love Ian’s artwork and I’ll enjoy having the book in my collection, but because it gave me an idea: The “art book campaign,” a campaign built around and inspired by the contents of one or more art books. Here’s how it works, broken down into steps with my own examples for each step. 1. Buy […]

Syrinscape - ICON 512

Admittedly I’m a bit of an easy sell when it comes to inserting technology into my tabletop games. My viewpoint tends to be one of “take any tool given” and try to find a way to make my games better. So when I heard about Syrinscape my interest was piqued, essentially since I’m a big fan of incorporating many senses into one’s games. Using audio in your games isn’t groundbreaking, but Syrinscape brings a new methodology that might fit right in your wheelhouse. Many Sounds, […]

Realms_thumb.png

As promised, here is an example of the method presented in the earlier article Random Mega Generation Via 5 Room Iterations. The method aims to create a large scale megadungeon in modular chunks with minimal work. Our first step is to create the main map by combining a random number of 5 room dungeons. Each room will represent a realm, a large dungeon area with an overarching theme and several smaller sub-areas. I started with a 1d4 roll for the number of 5 room chunks […]

TheArrow.png

Mega dungeons are difficult to fully detail because of their sheer size. Here is a random dungeon generation system that helps make the process easier in two ways. First, it creates chunks all at once instead of single rooms, and second it’s modular so that you can design only as much as you need and have rough notes on the rest of what you’ve made while still allowing you to tack on additional content later and still have a coherent whole. The basic building blocks […]

Picture of an old-school dungeon

If you don’t follow him regularly, you might not have noticed that Chris Chinn is on fire these days. He’s long been writing great articles to help you diagnose your group and provide awesome tools, like the Same Page tool, or the super quick one sentence character motivator. Some of the more interesting ideas for 4th edition plots and stories came from his site, including The Five Blades of Bahamut– a game I’d still happily play. Now that Fifth Edition is out, he’s got a […]

spookymonk311971m.jpg

Here are three themed NPCs for use in your game. Though they could be tweaked for any genre, they can be dropped directly into a supers or modern fantastic game. Their theme is flawed divine power. Often, divine heroes are portrayed as beautiful and righteous. Not so with these characters. Though still heroic, they are a motley and damaged group. Brother Job: When the nuns of St. Mary’s found an abandoned infant on their doorstep they took the poor thing in, intending to keep him […]

kochsnowflake.jpg

You would have to ask an expert (which I am not) to get a better understanding, but to my knowledge there are two general classes of fractals.  The first (the type seen below) is a graph of a set of complex numbers. The most well known of these is the Mandelbrot set, whose mathematical equation is: zn+1 = zn2 + c where z is a complex number. There’s even a song about it:   The other type of fractal are the pathological monsters (so called […]