Category: Specific RPGs
| December 1, 2010 | Posted by Phil Vecchione |
Earlier this year, I updated you about the work that Dias Ex Machina games was doing with its Techno-Fantasy GSL game Amethyst:Foundations (here and here, oh and here), and it’s Modern-SciFi game NeuroSpasta. I had a chance to catch up with Chris Dias, and find out what is going on over at DEM, and to talk about GMing in general. So when we last ran an article about DEM games, it was a when Amethyst had come out. So tell us what’s new with Amethyst..…
| November 17, 2010 | Posted by Scott Martin |
I finally played A Penny for My Thoughts for the first time at a recent RPG meetup. I ran the group straight from the book, following the written guidance and cues. It was a good session– with prep so light I could never complain– but many of the pitfalls the author warned about did come true in our session. Later, I played a pair of games on Halloween Eve and Halloween. We weaved around some of the same problems, but managed to avoid a few…
| October 31, 2010 | Posted by Patrick Benson |
Today is Halloween here in the United States, and of all of the holidays Halloween is my favorite for gaming! Even non-gamers get into the act of imaginative play and storytelling around Halloween. Halloween is a holiday that makes it easy for adults to let down their guard and indulge their childish and mischievous natures without fear of embarrassment. This makes it easy for people who consider RPGs to be restricted squarely into the camp of teenage entertainment to let their hair down and to…
| October 5, 2010 | Posted by Scott Martin |
At GenCon I was one of the lucky few who managed to find a slot at a Dresden Table. Rubi was kind to me, I guess. I’ve been a fan of the novels for years, and separately enjoyed games by Evil Hat– in fact, I’m running a Spirit of the Century game right now. Those two things came together to make my first Dresden experience a great one. Where I Started I followed the development of the game erratically, but never looked too closely at…
| August 24, 2010 | Posted by Troy E. Taylor |
One of my initial disappointments with the Fourth Edition’s Player’s Handbook was lack of space devoted to development of a character’s story. Not their abilities — their individual story. As a GM, I love when players bring a concept to the table that allows their growth along storylines. Extra feats and class abilities are fine and dandy — but these are basically add-ons to a character’s combat capabilities. Missing from 4E was space given to a character’s background or profession. Basically, the game asserts “you…
| July 20, 2010 | Posted by Troy E. Taylor |
During a break at the Saturday Gaming Group’s last session, I brought up the notion of doing a steampunk campaign when the current Steffenhold campaign reached a natural stopping point.* Save for one other member of the table, I got a round of quizzical expressions. “Steampunk? What’s that?” I was surprised. I really thought the genre of brass goggle-wearing adventurers and steam-chugging flying contraptions was more widely understood. No matter, it was an excellent chance to share with them, by example, what steampunk can be.**…
| May 14, 2010 | Posted by Scott Martin |
Dragon Rider, A New Prophecy by ~valadant on deviantART I was adding some tarragon and parsley to the suggestion pot earlier, and what did I come across? Jim C asking the following: Hey Guys, I actually a couple of questions/suggestions/topics for thought, all from one game idea. A while ago a friend of mine had an idea for a game about dragon riders. The game never actually happened; I think he couldn’t find a system he felt would allow his vision to play out happily.…












