Category: Specific RPGs


I recently completed a pair of short series of Primetime Adventure games, whose beginnings were described in Pitching Primetime Adventures: Two Recent Series. A Brief Recap Primetime Adventures is an independent roleplaying game, first published back in 2004, which proved to be an instant hit in the indie-roleplaying scene. The game was recently republished in a brand new third edition by the original designer, Matt Wilson, and his company Dog Eared Designs. I was eager for the new edition; when I got the PDF, I […]


With this installment, I’ve finished reading the Cypher System book. It’s taken me about a month to complete. Given that the claim of the system is to take a lot of work off the plate of the GM, I was initially concerned with the size of the book (416 pages). I feel I can now adequately speak to those concerns: Everything in the book is worth reading, even the parts you won’t use for your game. But, if you’re interested primarily in pushing through and […]


I’m still reading the Cypher System rulebook, though I suspect many people would get through it faster than I have. So far I’ve finished the first 10 chapters (through page 234) covering character creation and the rules. Though the sections on adapting the base system to various genres and the GMing section remain, what I’ve read so far encompasses all the necessities for running a game. Character creation in the cypher system is fairly easy. Couched as creating the sentence “I am an adjective noun […]


Recently we at Gnome Stew were approached by Monte Cook Games, asking if we’d like a pre-release review copy of their soon to be available Cypher System. I won the ensuing caged gnome knife-fight and have spent several long nights hunched over the eldritch tome. This is the system, by the way, from Monte Cook Games’ popular product lines Numenera and The Strange, and a simplified version is apparently used in their recently kickstarted project for younger players: No Thank You Evil. Standard Boilerplate: Full […]

KRNCH-E's primetime adventures character sheet

I recently received the new version of Primetime Adventures after backing its kickstarter. It’s an excellent game, with a great deal of useful, clarifying text in the new edition. I’ve played it (and written about it) before, but the new third edition does a good job of adjusting the emphasis to clarify some previously confusing elements. A few weeks ago, I excitedly wrote about Primetime Adventures on my local indie-roleplaying group and got a lot of enthusiastic interest. In fact, the interest proved great enough […]


I recently came across some old PDFs while organizing and backing up some of my files. One of them was the complete rules to Cave Adventures, a role playing game I co-authored back in 1990 with Dave, my best friend for a large part of my childhood. At the time both of us were thirteenish. We wanted to run a DnD game for our classmates as a class project and while our teacher was behind the idea there was one problem: DnD and all related […]

D&D’s fifth edition has released all of its core pieces; a standalone starter set, the core three books (a Player’s Handbook, a Monster Manual, and a Dungeon Master’s Guide), a GM’s screen, and some adventures (Hoard of the Dragon Queen and its sequel, The Rise of Tiamat). Mike wrote a final Legends and Lore article about “the end of the beginning”—the core books are out, 5th edition has been fully launched. I didn’t participate in many of the playtests, so the edition was new to […]