Category: Specific RPGs

Free RPG Day is coming up later this month (on June 21st), and we’re having a mini-con to coincide. In the past, I’ve gone light on running games to be available for emergencies, but the store is well staffed this year… and I’m eager to GM. (I’ve been fortunate enough to play in a few games recently; my batteries are recharged. It’s time to reciprocate.) One of the games that I enjoyed running earlier this year was Kingdom. It was a very interesting game; though […]

Crock Pot

When you write for a blog that emerged from the old Treasure Tables, you tend to be the sort that takes an old school approach to stocking dungeons.  Draw a map. Add monsters. Add dressing. Then last, add the treasure based on random results rolled from homemade d100 tables tucked away in a game master’s folder that you made for just that purpose. As an exercise, it might prove fruitful if a GM turned that process on its head. Take a look at your gaming […]

Crock Pot

What’s the old phrase? On a wing and a prayer? Flying can be dangerous business, even in fantasy adventures. But adventures set in the skies can be rewarding. Soaring into cloud cities. Reaching the mountain roosts of the most ancient creatures. Daring to step onto the hallowed ground of Mount Olympus. Brushing shoulders with titans and demigods. Dogfights against dragons and others who consider the sky their domain. For many GMs, the skies are uncharted territory. Setting adventures, or even a portion of an adventure […]

Stack of presents

If you know a roleplayer, it can be hard to decide what to get them come gift giving time. Below is a relatively simple decision tree to help you figure out what to get them. (No, this article isn’t just veiled hinting, family and friends!) If you already game with the recipient: This article won’t do you much good– you know them in a way that an article never can. Go with your instinct and lean towards something they would enjoy but can’t justify. Alternately, […]

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New games usually offer only a modest selection of monsters — dictated either by the limitations imposed by publishing (such as with an all-in-one game book’s self-imposed page limit) or because the game has, at least initially, a narrow thematic focus. That bring us to D&D Next, which recently made its final playtest packet available for download. The next iteration of Dungeons and Dragons does not seem so constrained. While it remains to be seen what D&D Next will offer in the range of monsters […]


My first visit to Gen Con in 2005 was memorable for two reasons. The first was because I got to attend a seminar on GMing. The panelists were some guys — you might know them — from this hot gaming site, Treasure Tables. I sat in the back row and listened to them. Good seminar. Vicky Potter gave me a mechanical pencil — which I’ve still got. I then had lunch with one of the Werecabbages, John E. Ling. We were two of the “Three […]


One of the concepts that has taken root in the “Doctor Who” universe is that of “fixed points in time” — a clever way to say that some events can’t be changed because they are crucial to the fabric of the universe … yada, yada, yada. . It’s a storytelling technique that explains why even River Song can’t kill Hitler to spare us the horrors of World War II or Mount Vesuvius will destroy Pompeii no matter what (or because of any) actions the Doctor […]