Category: Specific RPGs

KRNCH-E's primetime adventures character sheet

I recently received the new version of Primetime Adventures after backing its kickstarter. It’s an excellent game, with a great deal of useful, clarifying text in the new edition. I’ve played it (and written about it) before, but the new third edition does a good job of adjusting the emphasis to clarify some previously confusing elements. A few weeks ago, I excitedly wrote about Primetime Adventures on my local indie-roleplaying group and got a lot of enthusiastic interest. In fact, the interest proved great enough […]

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I recently came across some old PDFs while organizing and backing up some of my files. One of them was the complete rules to Cave Adventures, a role playing game I co-authored back in 1990 with Dave, my best friend for a large part of my childhood. At the time both of us were thirteenish. We wanted to run a DnD game for our classmates as a class project and while our teacher was behind the idea there was one problem: DnD and all related […]

D&D’s fifth edition has released all of its core pieces; a standalone starter set, the core three books (a Player’s Handbook, a Monster Manual, and a Dungeon Master’s Guide), a GM’s screen, and some adventures (Hoard of the Dragon Queen and its sequel, The Rise of Tiamat). Mike wrote a final Legends and Lore article about “the end of the beginning”—the core books are out, 5th edition has been fully launched. I didn’t participate in many of the playtests, so the edition was new to […]

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Flea circuses are fraudulent mechanical fakes or worse yet, torture boxes built of super glue and heating coils. But that wasn’t always the case. There was one flea circus which was true to advertising. “The Czar” as he liked to be called by his children, awakened near human intelligence in a group of fleas through generations of selective breeding and perhaps a drop or two of blood magic. Your troupe claims descent from that first circus, though perhaps it is all just a legend. Circus […]

I’m running a table of D&D Encounters on Wednesday night. Encounters is the easy, or at least low commitment, fork of D&D’s Adventurer’s League. D&D Encounters is ideal for new players and runs great with even pre-generated characters. So far, it’s going well, though the experience can be a bit odd from a story point of view. Some players show up consistently, week after week. They’ve got an idea about the storyline and are tolerant about the recap and backfilling for new players when they […]

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The new 5th edition of Dungeons and Dragons has tweaked some of it’s systems somewhat. One of them is the new advantage/disadvantage system which replaces the system standard plus or minus 2. In addition, advantage and disadvantage doesn’t stack and any amount of each cancels out the other, so if I have disadvantage already, I might as well pick up as much of it as I can: it won’t hurt anything, and if I have disadvantage from five sources, I can level the playing field […]

dnd basic

I was speaking with a friend who enjoys roleplaying, but hasn’t done a lot of it until recently (he’s first a board gamer, but loves a number of geeky games). He began running the Starter Set for friends, but given the other more recent releases, he was confused about what’s necessary, what’s required, what’s optional, etc. for D&D. Joe, and anyone else who is wondering how to start off with this new edition of D&D, here’s my overview of what’s out there and what you […]