Category: Reviews

Storium_-_2014-09-05_12.13.41

So, a while back I was making a decent number of trips across country. In order to occupy myself during long, lonely hours in the car, I got into listening to RPG podcasts. On one of these Podcasts, I heard an interview with one of the people responsible for Storium.  Have you heard of Storium? I had heard about it in various people’s posts and knew there was a kickstarter going on for it, but I figured Storium was just a new storytelling game. It […]

A picture of Lem's character card

Even when your group is lucky enough to have multiple GMs, sometimes you need a backup game in a hurry. Or the GM didn’t have time to prep, but everyone has gathered and is ready for an adventure. There are a lot of solutions in that circumstance–you can wing it, improvising a story on the fly, or play a different roleplaying game like Fiasco or Kingdom that doesn’t rely on a GM’s prep. A different solution is to step out of the realm of roleplaying […]

Exilescover.jpg

Recently we published an article by John Fredricks about how, as a GM, you should play now and again. This article has more or less the same gist. John’s point was that playing under another GM would help you perfect your technique. My point is that playing is fun, but that you don’t always have another GM to play under nor do you always have the time or occasion for a full formal 6 people around a table game. Recently I purchased a copy of […]

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Engaging all the senses is something easier said than done in the context of your typical gaming session. While we can plan specific NPC mannerisms, locales, or even subtle clues about the environment to make them even more engaging, on more than one occasion I’ve been a victim of being caught up in the moment and leaving those languishing on the adventure table, unused. Plus, as I recently wrote in depth in Engine Publishing’s newly announced book, Unframed, different people absorb information in different ways. […]

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Holy shit, this book! If you like random fantasy tables, fantastic old-school fantasy artwork, or Jason Sholtis, that may be all the review you need. I’ll add a sentence for good measure: The Dungeon Dozen is one of the best gaming books I’ve bought in recent memory, and a fantastic value. Need a sample? Here’s the blog it’s based on, which is chock full of goodness: The Dungeon Dozen. It’s available on Lulu in softcover and hardcover, and you should absolutely buy a copy. (I […]

Gaming Conventions

I got a chance to play a very different game recently at Bookwyrm, a cool local con. Several elements set Kingdom apart: you build a collaborative setting, featuring a high level of player input and control, with very influential characters, who navigate kingdom-wide crises. Many of those elements exist in specific games—but Kingdom puts them all together smoothly. Kingdoms can be traditional medieval nations, but the concept is very flexible. Running examples in the book include a fantasy city bordered by barbarians, an old west […]

Things... that are a Sample

The Game of Things (Full disclosure, I was given a comp copy for the purpose of review) is intended to be a party game for four or more players and, in my experience, it fits that bill perfectly. I play-tested my copy at a get together with three generations of my family and we had a blast! The basic concept is that one player draws a card in the theme of “Things that …” and reads it aloud. All the players write down such a […]