Category: Hot Buttons

6

Hot Button – Red Herrings

As a GM, one of the things I find most puzzling is the negativity some players have towards red herrings (a false clue or something else that distracts the party from the adventure). I find red herrings very useful and appropriate for the types of games I like to run (usually intrigue,...

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16

Mundane Magics

Ever since my long-ago teenage years, when I wasn’t allowed to play D&D – just look at the books, I’ve played a kind of mental game with the spell lists from the various editions of D&D – What spells would I want to be able to cast if I could do so in real life? As a mental exercise,...

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7

Hot Button: The Moody Player

While proofreading the final draft of Focal Point I re-read a story I presented about a time when I was a less-than-stellar player. I’d allowed an encounter that went bad for me early on hang over the entire session and I’d resisted any attempt to get back on board no matter how hard...

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12

Hot Button – Run or Play?

The discussion on how much we GMs should play instead of run has been a bit of a hot topic here at Gnome Stew. John F. just did an article discussing the many good reasons for GMs to make sure to occasionally sit on the other side of the table, and Matthew posted one yesterday discussing Exiles of...

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0

Hold the Sugar: Attitude in your MLP game

It’s pretty obvious that the My Little Pony game is the the setting of the future, but for gamers weaned on hack and slash and brutal rules debates, stomaching the saccharine sweetness of the MLP philosophy of friendship and tolerance and happiness can be like swallowing a horse pill. For those of...

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17

I can be a better Game Master by…

“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” ― Ernest Hemingway GM’s day was just a few days ago, and I was pleased to be thanked on social media by a few people I’d run for in the past. It’s nice to get recognition for the...

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17

Hot Button: Leaving a Player Behind

If one of your players feels the need to drop out of your campaign, what should you do? This hot button is relevant for me because I’m actually in this situation. I’m currently running a campaign that the rest of the group is thoroughly enjoying, but one player simply isn’t into...

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13

I Want A New Agent

It’s accepted convention that the loss of player agency is demotivating and to be avoided whenever possible. It’s just not fun, be it mind control, alien parasites, or plain GM fiat. But what can you do as a GM when the rules themselves deprive a player of agency? Hold Me Now I personally had the...

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