Category: Gniblets

GMingAdvice03

I’ve always found it humorous when GMing has been described as playing “a thousand faces.” What we tend to ignore is that all those faces—ideally—have an emotion behind them. It’s one thing to verbally state the emotional state of an NPC but quite another to express that emotion directly. Now, fair warning, we’re venturing in the territory of method acting, if you will. For some GMs that may be a deal-breaker, but for most of us I suspect we’re willing to find new ways to […]

Gniblets

Sometimes your villain needs something a little out of the ordinary to set him apart. Or maybe that hapless NPC has a redeeming quality. If you’re feeling inspired, working out extra details for characters can be interesting, but if you’re on a deadline–or really not feeling inspired–sometimes a blunt tool is what you need. Below are 4 tables to encourage an out of the ordinary encounter even when you’re brain’s not at maximum creativity. Villainous Secrets (Modern) [d8] 1: Secretly supports a local animal shelter. […]

Monopoly-Small

Here’s a cool tidbit of verified historical fact that you can include in your espionage game, or in an espionage type scene in any other game: During World War 2, Waddington, England’s licensee of Parker Brother’s popular game Monopoly, were approached by Britain’s defense department to produce maps printed on silk, a much better alternative to paper maps, and for which Waddington already had an established, high quality production facility. Not content to stop at just producing maps for British airman who were risking being […]

That is one scary deer. It has a psychic fear aura and venomous antlers.

Recently I had the pleasure of corresponding with the customer service division of Chessex. Their representative, Dustin, had the fastest response time of any customer service team I’ve ever dealt with, taking only ten minutes to respond to my query and responding even more quickly after that.  Here’s what Dustin had to say, and I admit it rather took the wind out of my sails: “Chessex was named such because the owner was an old Chess player.   He was nationally ranked at one point.  Thus […]

GMingAdvice03

Bits and Bobs Today’s a bit of potpourri–a mix of interesting things swirling about rather than a cohesive whole. I’ll get back to useful NPC tricks next time. The Art of Consequences Pointyman2000 wrote some great posts on using consequences to drive your game at Life and Times of a Philippine Gamer. In Keeping the Ball in the Air, he introduces a great overarching concept. “The player characters are the protagonists, and they should be able to inflict significant and long-term changes to the setting.” […]

Gniblets

Saturday was the “Day of Fudge” and overall it was a great experience. You can check out my personal blog for more details if you are interested, but I want to focus on one particular moment of my game. Maybe you can relate to it as a GM yourself. The Setup My game was a four hour one-shot held at my local game shop. The premise was that the players were everyday people enjoying a small town Fourth of July celebration when a flying saucer […]