Category: Gniblets
| February 21, 2013 | Posted by Scott Martin |
Sometimes your villain needs something a little out of the ordinary to set him apart. Or maybe that hapless NPC has a redeeming quality. If you’re feeling inspired, working out extra details for characters can be interesting, but if you’re on a deadline–or really not feeling inspired–sometimes a blunt tool is what you need. Below are 4 tables to encourage an out of the ordinary encounter even when you’re brain’s not at maximum creativity. Villainous Secrets (Modern) [d8] 1: Secretly supports a local animal shelter.…
| September 27, 2012 | Posted by Matthew J. Neagley |
Here’s a cool tidbit of verified historical fact that you can include in your espionage game, or in an espionage type scene in any other game: During World War 2, Waddington, England’s licensee of Parker Brother’s popular game Monopoly, were approached by Britain’s defense department to produce maps printed on silk, a much better alternative to paper maps, and for which Waddington already had an established, high quality production facility. Not content to stop at just producing maps for British airman who were risking being…
| August 29, 2012 | Posted by Matthew J. Neagley |
Recently I had the pleasure of corresponding with the customer service division of Chessex. Their representative, Dustin, had the fastest response time of any customer service team I’ve ever dealt with, taking only ten minutes to respond to my query and responding even more quickly after that. Here’s what Dustin had to say, and I admit it rather took the wind out of my sails: “Chessex was named such because the owner was an old Chess player. He was nationally ranked at one point. Thus…
| July 12, 2012 | Posted by Scott Martin |
Bits and Bobs Today’s a bit of potpourri–a mix of interesting things swirling about rather than a cohesive whole. I’ll get back to useful NPC tricks next time. The Art of Consequences Pointyman2000 wrote some great posts on using consequences to drive your game at Life and Times of a Philippine Gamer. In Keeping the Ball in the Air, he introduces a great overarching concept. “The player characters are the protagonists, and they should be able to inflict significant and long-term changes to the setting.”…
| June 6, 2011 | Posted by Patrick Benson |
Saturday was the “Day of Fudge” and overall it was a great experience. You can check out my personal blog for more details if you are interested, but I want to focus on one particular moment of my game. Maybe you can relate to it as a GM yourself. The Setup My game was a four hour one-shot held at my local game shop. The premise was that the players were everyday people enjoying a small town Fourth of July celebration when a flying saucer…












