Category: GMing Advice

2

Passing Notes In Class

While the players around the table are generally on the same side and trying to cooperate to accomplish a common goal, there are times when secretive or contentious actions need to take place between the characters. There are a few reasons for this, and when done properly, these secret notes can...

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3

The Online Edition: Ensemble Play

Online gaming makes it easier than ever to join a game. However, real life still gets in the way. Overtime, school assignments, sickness, and family responsibilities all conspire against us sometimes. Maintaining an ongoing, epic campaign can be quite a challenge. Now, it is a rewarding challenge,...

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13

Campaign Suspension

I have a confession. As much as I enjoy GMing, I actually prefer to be a player. If offered a choice, I’ll almost always choose to play. Believe me, I do like running games and I absolutely enjoy discussing and improving my craft, but I’ll always choose to jump into a good GM’s game over running...

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9

Hireling to Hero

A few years ago, I was running a game in the midst of a deep dungeon delve. As things go with these delves, a character in the group died. The character had hired a faithful hireling and dutifully kept him alive. The hireling was more than just a backpack-carrying torch bearer. The PC treated the...

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5

THE ONLINE EDITION: TOKEN TALK

Online games rely heavily on their images. While you can certainly play in a “theater of the mind” style, good images will usually enhance the experience. A well chosen image can give life to an NPC, or provide a concrete way for players to attach to their characters. This article will...

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13

The Illusion of Immersion

Let’s talk immersion in RPGs. Most players and GMs would probably tell you that immersion is a good thing. When looking up the word in a dictionary, right after the definition of dumping ‘someone or something in liquid’, the meaning of immersion is described as ‘deep mental involvement’. So, what...

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