Category: GMing Advice

2

Diseases in RPGs

Diseases are universally feared by everyone. They affect the rich, poor, healthy, sickly, old, young, and everyone in between. In fantasy games, your holy avenger won’t protect you from contracting the black plague. In science fiction games, being the captain of a star cruiser doesn’t...

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11

How You Prep Is How You Run

I was making my breakfast the other morning while listening to the boys at Gaming and BS . Specifically, I was listening to an episode (#101) where the question was posed, and I paraphrase, is the rush towards improv style GMing diluting the more traditional storyteller type of GMing? It got me...

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4

Introducing a New Game System

I suffer from “ooh… shiny!” syndrome. I love finding new toys and playing with them for as long as I can until… the next shiny toy pops up on the horizon. This applies to my role playing life as well. Looking around my office right now, I have at least fifteen different...

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9

One PC Games

Most groups getting around a table consist of 4-6 players (sometimes more!) and a game master. The players sometimes cycle in and out of the group, creating a strange dynamic for the game master. Then are times when groups atrophy because of people moving away, work schedules changing, or other...

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2

Passing Notes In Class

While the players around the table are generally on the same side and trying to cooperate to accomplish a common goal, there are times when secretive or contentious actions need to take place between the characters. There are a few reasons for this, and when done properly, these secret notes can...

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3

The Online Edition: Ensemble Play

Online gaming makes it easier than ever to join a game. However, real life still gets in the way. Overtime, school assignments, sickness, and family responsibilities all conspire against us sometimes. Maintaining an ongoing, epic campaign can be quite a challenge. Now, it is a rewarding challenge,...

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