Category: GMing Advice

15

The Listen Back

Sound and Fury Have you ever listened to how you run games? … That small pause was for all of the “oh gods, I hate the sound of my own voice” reactions that no doubt rippled through the Gnome Stew readership. The basic makeup of how we hear what we say in our own heads means that...

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2

Player Intent

A famous quote from German military strategist Helmuth von Moltke is, “No battle plan survives contact with the enemy.” The way of saying almost the same thing in role playing games is, “No game master plan survives contact with the players’ actions.” This means the...

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0

Gnomecast 8 – PC Agency

http://www.gnomestew.com/wp-content/uploads/2017/02/008-PC-Agency.mp3 Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. Today we have Ang, and myself,...

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1

Character Arcs

In fiction writing, there are three generally accepted character arcs: change, growth, and failure. Of course, in writing novels, the author can plan and plot this all out for maximum effect. In the collaborative storytelling nature of role playing games, this is much more difficult. The player...

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2

Star Wars: How the Galaxy Moves

A Long Time Ago… We all know how Star Wars starts, and that opening sentence firmly situates us in the setting. It’s not our time and it’s not our world. In fact, this has already happened. That phrase acts like an Aspect in that you can call on it and refer to it when you need a...

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4

PC Agency

Part of my life is dedicated to writing novels (first one out next year!), and in many of the classes I’ve attended and books I’ve read, there is mention of “character agency.” To expand on these two words, the concept basically means that the character’s actions...

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