Category: GMing Advice

1

Star Wars: How the Galaxy Moves

A Long Time Ago… We all know how Star Wars starts, and that opening sentence firmly situates us in the setting. It’s not our time and it’s not our world. In fact, this has already happened. That phrase acts like an Aspect in that you can call on it and refer to it when you need a...

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4

PC Agency

Part of my life is dedicated to writing novels (first one out next year!), and in many of the classes I’ve attended and books I’ve read, there is mention of “character agency.” To expand on these two words, the concept basically means that the character’s actions...

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2

Make your NPCs Flawed

I was recently tossing out notes for a game and I wrote the following: NPCs – get a list o’ NPC traits- NPCs should be larger than life, quirky, flawed Ex: the mage’s guild is just one guy in a town this size. It’s a mid-sized town but he considers it a hellish backwater....

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5

Transactional NPC Details

The last thing a game master wants is for parts of his or her carefully crafted world to be immediately forgotten or dismissed. This is especially true of NPCs, but sometimes it can’t be helped. If an NPC is only there to sell the party a new sword, a fresh horse, or a set of fancy clothes...

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3

Diseases in RPGs

Diseases are universally feared by everyone. They affect the rich, poor, healthy, sickly, old, young, and everyone in between. In fantasy games, your holy avenger won’t protect you from contracting the black plague. In science fiction games, being the captain of a star cruiser doesn’t...

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