Category: GMing Advice

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GMing in Crunch Time

There Are Many Articles Like It. This One is Mine. It’s been, shall we say, a bit of a rough day. Nothing serious is wrong, but my partner and I spent some time in the ER very early this morning, starting at 3am. This afternoon, the Head Gnome (John Arcadian) reminds me that I have a post I...

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0

Using Intellectual Property

  There are more pre-created settings in role playing supplements than you can shake a stick at. There are even more settings out there in other creations outside just the role playing industry. These include TV shows, movies, novels, graphic novels, comic books, and video games. Some of...

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The Power of No

One of the worst pieces of GMing advice I ever gave myself was to always make sure the players were happy, even over my own happiness; to avoid saying No. This ridiculous piece of advice has lead to more campaign deaths in my career as a GM than I should admit. The thing is that saying yes to...

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13

World Building

While at the Pikes Peak Writers Conference a few weekends ago, I took a half-day class on world building. The class was taught by Del Rey editor Mike Braff and fantasy novelist Kevin Hearne. I’ve taught my own world building classes in the past, but I wanted to see their take on things to...

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Adversarial GMs

In a recent GnomeCast, Chris, Phil, and I got a little sidetracked from the idea of player intent and waxed poetic for a bit about “adversarial GMs.” We all agreed that a GM who considers himself or herself a direct opposing force to the players’ desires can be a detriment to having fun at the...

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16

The Listen Back

Sound and Fury Have you ever listened to how you run games? … That small pause was for all of the “oh gods, I hate the sound of my own voice” reactions that no doubt rippled through the Gnome Stew readership. The basic makeup of how we hear what we say in our own heads means that...

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