Category: General

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Kickstarter Spotlight: Cortex Prime

I’ve been lucky enough to know Cam Banks for about six years, now. In fact, the first time I met Cam, I interviewed him about the then-brand-new Leverage RPG. I had no idea what I was doing, but he was kind enough to talk to me. Fast-forward to now and Cam is Kickstarting a brand-new,...

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Five Fantasy Forest Features

I was recently kicking around a game set in a deep forest. While it didn’t pan out, I did manage to salvage a few set pieces that can be dropped into your game as landmarks or adventure sites. The Spire: A massive petrified tree standing over the rest of the treetops. Hollow on the inside, it has...

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IN THEORY: WHEN NOT TO RESTART

In a previous column, we looked at some reasons why you might want to restart with a new campaign. Maybe players have maxed out their characters, met all their goals, or maybe you just need a fresh start as a gamemaster (GM). However, there may be times when you may want to restart, but probably...

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Starting With A Split Party

Today’s guest post is by Michael Headley, and he tackles the idea of splitting the party as a starting tactic. – Split Decision John Splitting the party is associated with tactical nightmares and GM headaches, but it can actually be a fantastic way to start a big campaign for a group...

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IN THEORY: WHEN TO RESTART

Most campaigns have a finite lifespan. At some point you’ll either wrap it up with a finale, fade into something else, or real life factors will stop it. It’s a sad duty to end a campaign. However, it offers a chance to grow as you start your next one. In this article, we’ll look...

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Gnome Spotlight: Lawful Good Gaming

Welcome to Gnome Spotlight – an article series celebrating gamers doing good in the world, both within the realm of gaming and outside of it. The idea for Gnome Spotlight came from posts by Shanna Germain, senior designer and co-founder of Monte Cook Games, who was on the hunt for a curation...

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When You Realize You’re the Problem

Over my time here at the Stew, I’ve written different articles that talk about problem players and ways to handle them. Problem players (and, let’s be honest, GMs) are the type of thing you can run into when you play with a wide variety of people, but it can also occur at your own table. It’s good...

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