Category: Gaming Trends

Gnome Gnews

5e Public Play: It’s all Adventurer’s League now A couple of weeks ago, Wizards of the Coast announced big changes to its organized play program. All of the adventures are now just Adventurer’s League; before, they’d been split between the new player geared Encounters and the continuing play Expeditions. The change was a lot deeper than the name–the whole focus of the program changed. The modules were originally limited to public play (mostly at stores and conventions), but the Dungeon Masters Guild announcement opened the […]

Out of the Abyss book image

The third D&D encounter season features Out of the Abyss, the newest hardback adventure for D&D. The first three seasons of D&D Encounters took a published product–in this case Out of the Abyss–and separated the first few chapters to run as an introductory adventure. It turns out that this adventure breaks new GMs… largely because the beginning subverts so many D&D tropes. Fair warning: spoilers for the first session abound in this post. The Program D&D Encounters is set up as an always low level, […]

jabluedie

I get anxiety – often. I usually do a pretty good job of pushing those anxious voices out of my head and moving on with life, but November is especially rough because it is the anniversary of family deaths and some other well-rooted pieces of my past that ramp my anxious voices up to 11. The first part of this November I spent more days than I would like sequestered away from the world and listening to my anxiety-driven voices. The problem with anxiety is […]

7_work1

Is this going to be more work? If you are considering running an online game for the first time you may be asking yourself this question. The purpose of this article is to try to answer it, and perhaps put your mind at ease. We’ll look at the work involved before, during, and between sessions. In the big picture, it’s not really more work, just different work. Let’s take a look. BEFORE A SESSION Most of the work for online games has to be done […]

GMingAdvice03

This is the first of what I hope to be a regular series of articles on the ‘classic’ stories that inspired early roleplaying games. More specifically, I intend to read these stories (many of which I haven’t read, or read so long ago as to have forgotten them) as a modern Game Master and see if there’s anything in them that still resonates today, 41 years after the first commercial roleplaying game hit the shelves. Today I’ve decided to start with the very first story […]

GMingAdvice01

Con season has begun; Walt’s already been to Origins, I enjoyed my first Kublacon over Memorial Day weekend, and the big summer shows, GenCon and DragonCon, are still to come. Summer can be a busy time for GMs, giving you even more sessions to prepare for than normal. (Hopefully, a con will offer you a chance to be a player, especially if you’re not getting to play regularly.) I got into Feng Shui at Kublacon, which I’ve long been interested in trying out. I had […]

GMingAdvice01

Recently my wife posted an article on Facebook about how different parenting was when we were kids and now. I’ve seen several similar articles and sentiments in the past, most of which boiled down to “our parents made us play outside more often.” Such articles reminded me of my early days of gaming, where a group of friends and I would want to play only to find that we had no place to play. Our parents wanted us all out of the house. I began […]