Category: Gaming Conventions

Gaming Conventions

Hey all! This year I actually attended the entirety of Origins, as opposed to my quick trip last year. In addition to working the booth for Cubicle 7 Entertainment, I attempted to run 5 events. Here are a few things I learned during Origins this year. 1. The Con really starts Friday night. I had the misfortune of thinking that Origins ran an extra day (in reality, only events are open on Wednesday; the Dealer Hall opens on Thursday) and I spent most of Tuesday […]

Gaming Conventions

Hey all! This year’s GenCon was a whirlwind for me! I worked the Cubicle 7 booth in addition to my usual event-coordinating/running and meetings. I got to visit one of my favorite steakhouses with my fellow Gnomies (and met an epic waiter!) and finally tried Fogo de Chao. I was also fortunate enough to collect a couple of ENnies (a heartfelt “thank you” to everyone who voted!). In addition, GenCon boasted record attendance again, easily crushing last year’s count. I have no doubt that this […]


Next month I’ll be running several events at GenCon (primarily Victoriana, which is near and dear to my roleplaying heart!). Whenever I run events, I have several goals in mind, including 1) ensuring everyone that plays has a good time, 2) an adventure is completed, 3) the players get the ‘experience’ of playing the game, and 4) I never have to crack open a book at the table. This last point usually consumes a lot of my prep time. I try to make my character […]

Gaming Conventions

This year I decided to try the Origins Game Fair. For years I’d contemplated going, as it is actually a bit closer to me than GenCon (although almost negligible flight-wise) and I’ve heard great things about it. Conversely, I’d also heard it was in decline, so in any event I was eager to compare it to GenCon. A few caveats up front: Origins runs from Wednesday through Sunday, and I was only there for two days. Also, I primarily played “booth dude” for Cubicle 7, […]

Gaming Conventions

I got a chance to play a very different game recently at Bookwyrm, a cool local con. Several elements set Kingdom apart: you build a collaborative setting, featuring a high level of player input and control, with very influential characters, who navigate kingdom-wide crises. Many of those elements exist in specific games—but Kingdom puts them all together smoothly. Kingdoms can be traditional medieval nations, but the concept is very flexible. Running examples in the book include a fantasy city bordered by barbarians, an old west […]

Yes. Kurt is wearing a mask.

Every year at this time I write my Gen Con recap, which is often a list of things I saw, people I met, and games I played. This year I am going to save that for G+. Instead, I want to sum up some GMing topics which came up in the various seminars I attended. After all this is a GMing blog, an Award Winning GMing blog at that, so lets stick to GMing. Talkin’ Shop One of the things I love at Gen Con […]

character list

The brainstorming continues… So, last time we discussed the impulse and rapid development that led me to formally brainstorm a Fate Accelerated con scenario. Once I decided on a game system, a couple of very different paths opened up. The first path was a very psi-heavy anime inspired game that could have woven from Bliss Stage to Voltron with mecha formed from the talents of a team of young heroes. That seemed to match much of the rules system fluff. The second path hewed closer […]