Category: GMing Advice

7

The Power of No

One of the worst pieces of GMing advice I ever gave myself was to always make sure the players were happy, even over my own happiness; to avoid saying No. This ridiculous piece of advice has lead to more campaign deaths in my career as a GM than I should admit. The thing is that saying yes to...

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13

World Building

While at the Pikes Peak Writers Conference a few weekends ago, I took a half-day class on world building. The class was taught by Del Rey editor Mike Braff and fantasy novelist Kevin Hearne. I’ve taught my own world building classes in the past, but I wanted to see their take on things to...

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9

Adversarial GMs

In a recent GnomeCast, Chris, Phil, and I got a little sidetracked from the idea of player intent and waxed poetic for a bit about “adversarial GMs.” We all agreed that a GM who considers himself or herself a direct opposing force to the players’ desires can be a detriment to having fun at the...

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16

The Listen Back

Sound and Fury Have you ever listened to how you run games? … That small pause was for all of the “oh gods, I hate the sound of my own voice” reactions that no doubt rippled through the Gnome Stew readership. The basic makeup of how we hear what we say in our own heads means that...

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2

Player Intent

A famous quote from German military strategist Helmuth von Moltke is, “No battle plan survives contact with the enemy.” The way of saying almost the same thing in role playing games is, “No game master plan survives contact with the players’ actions.” This means the...

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0

Gnomecast 8 – PC Agency

http://www.gnomestew.com/wp-content/uploads/2017/02/008-PC-Agency.mp3 Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. Today we have Ang, and myself,...

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