Category: Game Mastering

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Using Intellectual Property

  There are more pre-created settings in role playing supplements than you can shake a stick at. There are even more settings out there in other creations outside just the role playing industry. These include TV shows, movies, novels, graphic novels, comic books, and video games. Some of...

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7

The Power of No

One of the worst pieces of GMing advice I ever gave myself was to always make sure the players were happy, even over my own happiness; to avoid saying No. This ridiculous piece of advice has lead to more campaign deaths in my career as a GM than I should admit. The thing is that saying yes to...

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6

Making Connections

I made a thing and want to share it with you, but let’s talk about character relationships first. One of the things I love about RPGs are the small stories that pop up between characters amidst the larger story of a game. Back in the day, this type of thing often happened organically over the...

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Gnomecast #14 – Drop Maps

http://www.gnomestew.com/wp-content/uploads/2017/05/014-Drop-Maps.mp3 Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. Today we have Matt, and...

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13

World Building

While at the Pikes Peak Writers Conference a few weekends ago, I took a half-day class on world building. The class was taught by Del Rey editor Mike Braff and fantasy novelist Kevin Hearne. I’ve taught my own world building classes in the past, but I wanted to see their take on things to...

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Extrema Drop Map

In math terms an extrema, the plural of extremum, are the high and low points (either locally or globally) of a function. This translates into maps as the high and low points of various features. Elevation is an obvious application, but they can also denote any number of other things. The...

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