Category: Game Making

1

DEAD SCARE – Resist

Yesterday, Exploding Rogue Studios released DEAD SCARE, a 1950s, feminist, zed-killing, fascist-punching tabletop RPG by Elsa S. Henry. If you weren’t familiar, I co-own Exploding Rogue with Brian Patterson. We’re absolutely thrilled to have been able to help Elsa bring this game to...

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3

Design Flow: Tools

There is no “right” way to create a role playing game. Everyone comes at it a different way. For me, with a background in project management and software development, I tend to come at the process in a structured manner. For me, developing an RPG is really no different than software, and so most...

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3

Permission To Fail

I know a local artist who says “I thrive on failure.” He’s accepted the fact that every drawing and painting won’t work out as expected, that failed attempts are just part of the process. Similarly to grow as gamemasters (GM’s), we need to give ourselves permission to...

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