Category: Crock Pot
|February 11, 2015||Posted by Martin Ralya|
Our latest GMing book, Unframed, is nominated for two Golden Geek Awards: Best Supplement and Best Artwork & Presentation. Thank you to everyone who nominated Unframed! If you’re an RPGGeek member, please consider voting for Unframed in these two categories. Voting is quick and easy. Thanks for your consideration!
|February 6, 2015||Posted by Martin Ralya|
The second New Game Day has come and gone, and it wasn’t quite as successful as the first one: 26 gaming groups celebrated New Game Day this year (compared to 65 last year). Which is still pretty good for a holiday that hasn’t yet gained traction, I think. Many thanks to everyone who celebrated New Game Day and shared your experiences with us! Now let’s get on to the business of winners — specifically, the winners of our giveaway. Giveaway winners Sponsored by the Stew […]
|January 30, 2015||Posted by Martin Ralya|
In 2014 we willed a gamer holiday into existence, New Game Day (February 2nd), and it worked! In its first year, New Game Day was celebrated by over 65 gaming groups worldwide, including gamers in Australia, Belgium, Brazil, Canada, Germany, Israel, Italy, Latvia, Mexico, Spain, and the United States While New Game Day operates independently of the Stew — it’s not “our” holiday; it belongs to everyone — we’re back to support it with over $200 in prizes. What is New Game Day? New Game […]
|January 27, 2015||Posted by Martin Ralya|
The Golden Geek Awards are now accepting nominees, and if you’re an RPGGeek member and a fan of the Stew’s latest book, Unframed: The Art of Improvisation for Game Masters, I’d like to ask for your nomination. Voting only takes a few moments and runs through February 8th. Unframed is eligible for Best Supplement and Best Artwork, and to nominate it you just search for Unframed, click nominate, and repeat for the second category. if you nominate Unframed, thank you very much for your support!
|January 6, 2015||Posted by Troy E. Taylor|
Incorporating elements of the supernatural into my games has never been a strength of mine. I have to make a conscious effort to dip into that well. In most of the fantasy-style games I run, there are enough flesh and blood beasts, demons and devils to keep adventurers busy. But haunts and spirits are great for creating mood or for using as markers to point player characters in a certain direction. I need to utilize them more. To school myself in the gaming possibilities of […]
|December 22, 2014||Posted by Troy E. Taylor|
Veteran game masters might fall into the trap of viewing every monster in terms of its hit dice and combat capabilities. It’s too easy to just plug in a monster that matches the requisite challenge rating, call for initiative, and play on. Resist that urge. Freshen up those monsters. Every time your group rolls up new player characters or you start a new campaign, you have a chance to make those familiar entries in the Monster Manual new again — legendary even. The key is […]